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March 12th, 2007, 22:44 Posted By: wraggster
via siliconera
During the Nintendo keynote Shigeru Miyamoto mentioned that a new voting channel where people can vote on their favorite Miis was in the works. A message was sent to Japanese Wiis with the date of the new channel, April 29. In the channel players can pick one of two Miis as their favorite and results will be shown online, similar to the Everybody Votes channel.
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March 12th, 2007, 22:33 Posted By: wraggster
Leading up to the March 16th ship date for The Grim Adventures of Billy & Mandy™, we'll be introducing you to all 15 of the characters featured in the PEGI 12+ title. This first batch includes the three title characters: Grim, Billy and Mandy. The Grim Adventures of Billy & Mandy is slated to ship on the Nintendo Wii™ in March of this year. Look for more in the coming weeks!
The Grim Adventures of Billy & Mandy video game pits the characters from the popular Cartoon Network television show against each other in a fighting-adventure game, filled with mayhem and chaos. In battle mode, up to four players can use a multitude of weapons in destructible arenas like the Desert of Doom and the Underworld to battle it out to be the last one standing. Players also have the option to play on their own or with a friend in mission mode, a series of 45 missions where players can unlock new weapons and characters like Hoss Delgado and the Boogey Man.
Hoss Hoss Delgado is a fierce and experienced monster fighter who lost his right hand between the cushions of his sofa. Hoss wears an artificial hand that can be replaced with everything from a chainsaw to a digital cheese grater.
Eris What Eris lacks in sanity she more than makes up for in lack of sanity. Her attacks cannot be easily predicted, and she is just as likely to kick your teeth in as to buy you a pony.
Lord Pain Lord Pain lives in the Plane of Happy Ponies where he serves his Master from afar. Lord Pain served Grim faithfully until Mandy proved to be a more charismatic Master. Pain has since had his tattoos of Grim removed with lasers and had himself re-tattooed with images of Mandy. Please ask mom and dad before you do the same.
Nergal Jr. Tired of being picked on, little Nergal Jr. is a creepy, nerdy little kid who's learning to fight back. He is capable of changing his shape and mimicking his opponents.
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March 12th, 2007, 22:29 Posted By: wraggster
The Game Factory today announces it is publishing a new title based on the animated high-tech action adventure series, “Code Lyoko” for Wii. The new “Code Lyoko” game will be based on the fourth season of the hugely popular animated series and is due for release in Q4 2007.
Utilising the latest advances in 2D and 3D computer graphics imagery (CGI), “Code Lyoko” follows the adventures of four “ordinary” students who discover the existence of a mysterious parallel universe, a virtual world called Lyoko. The students, Yumi, Ulrich, Odd and Jeremy discover that both Earth and Lyoko are being threatened with destruction by a super virus, X.A.N.A., which has infected the Super Computer that controls everything. Now the students, who are joined by Aelita, a virtual being from Lyoko, must lead double lives : ordinary boarding school students on Earth and action heroes inside the digital world of Lyoko, where they learn each have special powers.
“We are thrilled to be bringing Code Lyoko to life on Wii” said Henrik Mathiasen, Game Factory’s President. “Fans of Code Lyoko, and those new to the series, will be able to immerse themselves in the game in new and exciting ways using Wii’s unique controls and gorgeous graphics. This game further demonstrates our commitment to both next generation consoles, and working with leading International children’s brands”
“Code Lyoko combines a cutting-edge look and fantastic storytelling, making it the ideal show to be featured on Wii,” said Cynthia Money, President, Worldwide Consumer Products for Taffy Entertainment. “The Game Factory’s incredible creativity and sense of fun will translate into a Wii game that engages both fans of the show and gamers of all ages with exciting new worlds and interactions with the show’s young heroes.”
Code Lyoko on Wii has been specifically developed for the new platform by French developer Neko Entertainment. Neko’s mandate is to deliver an intuitive and innovative blend of adventure, combat, platform and racing type of game play utilizing the features of the Wii controller.
Code Lyoko will enable gamers to join their favourite characters as they :
• Battle through the 2D real world, and 3D world.
• Interact with their favourite characters – Odd, Yumi, Ulrich, Aelita and Jeremy
• Explore 40+ different locations with a storyline based on the fourth season of the popular animated series
• Battle using a range of skills including shooting, fighting, puzzle solving and exploration.
• Delve into the digital sea with the new season 4 vehicle, in search of the mysterious creature which infected their world
• Discover a new 3D territory
• Fight new bosses
“Code Lyoko” the television series, is produced by MoonScoop Productions, in association with France 3 and Canal J, and distributed worldwide by Taffy Entertainment. The show was created by Tania Palumbo, Thomas Romain and Carlo de Boutiny and directed by Jerome Mouscadet. Executive producers are Benoit and Christophe Di Sabatino and Nicolas Atlan.
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March 12th, 2007, 22:00 Posted By: wraggster
New from SuccessHK

Rayman Raving Rabbids marks the return of the iconic video-game hero, Rayman, in his funniest and zaniest adventure ever. When the world of Rayman is threatened by a devastating invasion of crazed, out-of-control bunnies Rayman must rise up against his furry foes to foil their wicked plans.
Fight the Rabbid invasion and restore peace to the world in a brand new adventure unique to this handheld. In the DS game, you control control Rayman and his powerful otherworld avatars, the 'Guardians', together they will battle the Rabbids. With the help of four elemental Guardians, use the stylus to destroy obstacles and freeze water. And don't forget to speed up your character by blowing as hard as you can!
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March 12th, 2007, 21:08 Posted By: wraggster
via joystiq
Although there hasn't been an official announcement yet, we expect to see the Wii-mic by Q3. Rumors have surfaced and GoNintendo confirmed that NDA was broken -- so, yeah, about that Wii-mic. The writing was on the wall earlier this week when High School Musical was announced for the Wii. The Karaoke Revolution-esque game by Disney Interactive will use a microphone. Unless the game is using the Gamecube's mic to be stuck in on top of the Wii, that means a microphone attachment will soon be officially announced by Nintendo.
The real NDA breaking rumor has EA working on a Harry Potter game using the mic in conjunction with gestures to cast spells. Now that's the type of Wii title we're talking about! "Wingardium Leviosah" FTW! Sadly, those who attended the EA Wii event on Wednesday signed NDAs -- so there's a lot of people out there sitting on information they can't confirm, deny or share with their readers.
Update: Statement from GoNintendo, "The NDA I am talking about has nothing to do with the mic for the Wii. I was just mentioning the mic part because we already knew it was coming according to High School Musical info. The NDA deals with something else completely. If EA talked about a mic at their party, I didn't hear anything about it. "
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March 12th, 2007, 21:04 Posted By: wraggster
via joystiq

Tony Hawk's presence is so strong in the gaming world that he even has titles available for imaginary consoles! Tucked away in the lower right corner of TonyHawk.com is an image promoting the latest game, Tony Hawk's Downhill Jam. It's available for -- brace yourself -- Sony Wii.
We're sure this is an innocent slip-up and not a portent of the future to come. Or are the folks behind Tony's website doing tarot card readings on the side?
For the record, Downhill Jam is available for Nintendo's Wii, DS and Game Boy Advance. A PS2 version is in the works and will be released later this year.
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March 12th, 2007, 20:57 Posted By: wraggster
via insert credit
No, this is not a hellish sequel to Act Zero but instead a series of Bomberman games on their way this month. We already have Bomberman Land on the Wii gracing Japanese shelves, whilst this does retain the plucky and cute aesthetic style we are all used to the main game modes are much more generic action platformer fare (though thankfully the Battle Mode has stayed intact).
The other two Bomberman games scheduled for release are another Bomberman Land on the PSP, which is ironically the most faithful in terms of gameplay, and Bomberman Story on the DS. The latter has transgressed into action RPG territory, though there is already a proper Bomberman game on the DS. So at least we have that to be thankful for.
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March 12th, 2007, 20:57 Posted By: wraggster
via insert credit
No, this is not a hellish sequel to Act Zero but instead a series of Bomberman games on their way this month. We already have Bomberman Land on the Wii gracing Japanese shelves, whilst this does retain the plucky and cute aesthetic style we are all used to the main game modes are much more generic action platformer fare (though thankfully the Battle Mode has stayed intact).
The other two Bomberman games scheduled for release are another Bomberman Land on the PSP, which is ironically the most faithful in terms of gameplay, and Bomberman Story on the DS. The latter has transgressed into action RPG territory, though there is already a proper Bomberman game on the DS. So at least we have that to be thankful for.
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March 12th, 2007, 20:50 Posted By: wraggster
via gamesradar
It's just two years since the UK was first touched by Nintendo's DS, but what a two years it's been. Okay, so its ugly, silver toy-like appearance might not have drawn anyone's adoration at first, but Nintendo's innovative handheld eventually won us over with its sublime gaming possibilities and a barrage of cheerful, colourful and compulsive games designed to use DS's touchscreen, microphone and dual-view to brilliant effect.
Since DS launched in the UK on 11 March 2005, we've had sell-outs, brain-taxing new genres, and that sleek redesign that added supermodel looks to DS's already impressive wealth of talents. With DS Lite, we fell in love all over again - and so did the rest of you, if the 200,000 sold in the first ten days across Europe are anything to go by.
DS has posted some mind-boggling landmarks - a record breaking 87,000 were shifted over the DS's first two days in the UK, 10m have already been sold across Europe, and last summer some bright spark calculated that Nintendo had sold one DS every two seconds across the globe since the first one was sold in Japan. And, if the meteoric rise shown in our snazzy graph suggests anything, it's that DS is destined to become one of the best selling platforms ever made. Long live DS!
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March 12th, 2007, 20:31 Posted By: wraggster
Lylat Wars is expected to appear on Virtual Console very soon, but Nintendo is keeping quiet about exactly when.
The US version of the game - StarFox 64 - tops the list of recent recipients of an ESRB (Entertainment Software Ratings Board) certificate in the US (it's been rated "E", in case you're interested).
That's not enough for Nintendo to confirm anything though, with a UK representative declining to comment when we made contact this morning.
Still, if recent trends are anything to go by then Lylat Wars should pop out from behind an asteroid and start costing 1000 Wii points in the nearish future.
via eurogamer
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March 12th, 2007, 19:19 Posted By: wraggster
News from Divineo China of a new Nintendo Wii Modchip that allows for Region Free Gaming. Details Below

We are taking preorders for a new Wii mod called Wiid. This mod, produced by one leading modchip maker will be released within 9 days and appears to be a high quality slighty improved version of the Wiikey.
More details:
The WiiD is a fully featured Nintendo Wii mod, easy to install, easy to upgrade, compatible with every single Wii console system.
Ideal for Wii advanced users. More features to be added in future with software upgrades.
- Non Swap/Direct Boot for Homebrew in GC mode
- Non Swap/Direct Boot for NTSC region Wii games/ on US and JAP consoles
- Boots PAL Originals on NTSC WII consoles (partially without swapping)
- Boots NTSC Originals on PAL WII consoles (partially without swapping)
- Boots different region GC Games Original Imports (partially without swapping)
- EUROPE/USA/JAPAN Wii Console Supported
- Double soldering option, 6 wires or Quicksolder (No wires Required)!
- Compatible with all the WII Console Versions/Drive currently available
- Full D2B Drive Support
- Built-in audio fix
- Full support for DVD-R/DVD+R and DVD+RW/DVD-RW without Booktype
- Supports Multi-Disc/Multigames games for BOTH Wii and Gamecube
- Recovery Mode for incomplete/Bad Upgrades
- Stealth mode
- Firmware fully Upgradable by DVD!
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March 12th, 2007, 19:14 Posted By: wraggster

News from Divineo USA
Good news for the hard core Nintendo DS/DS Lite user: The ultimate device for their machine, the DS-X, is now below $100!
And one good news never coming alone, we are also taking preorder for the huge 16Gb version, available end of this month.
For those who don't know the DS-X, this is the most complete, advanced, greater compatibility device on NDS. If you only need one device, you need the DS-X.
Preorder the DS-X 16GB Version from Divineo USA for $124.99
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March 12th, 2007, 19:08 Posted By: wraggster
It's VC update Monday for the US, and Sonic makes his second retro appearance with Sonic Spinball.
Originally released on the Mega Drive (Genesis) in 1993, when "Eggman" went by his PROPER name, Robotnik, Sonic Spinball is a pinball game that sees you batter the hedgehog around tube-filled tables.
Tecmo Bowl, a simple NES American football game, also makes the cut, as well as Double Dungeons originally on Turbografx, which released on the UK Virtual Console last Friday.
Sonic will set you back 800 Wii points, while Double Dungeons costs 600 points, and Tecmo Bowl is 500.
via cvg
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March 12th, 2007, 19:07 Posted By: wraggster
Talking about the future of Link and the epic Zelda series, Nintendo director Eiji Aonuma has expressed his wish to put more motion-controlled mechanics in the next Zelda game.
"I knew that the Wii was capable of many more controls than we added to the Wii version of Twilight Princess," admitted Aonuma in an interview with GameInformer.
He continued: "I was kind of afraid of adding too many [motion controls], because I didn't want to confuse the end user or make the game intimidating. Moving forward, though, that was a launch title so we had to keep it kind of "at the basics," but moving forward I can definitely see us incorporating more controls into the game."
Aonuma also declared that he would be prepared to bring back Princess of the Twilight, Midna, if that's what the fans wanted: "Because of the way Twilight Princess ended, I don't see her making a reappearance, but who knows. If we hear enough voices for her to come back, how can we not."
The cartoon-style Link from Wind Waker is set to live on in Phantom Hourglass on DS, and Aonuma had a bit to say about that too: "Because this game is on a handheld, the approach has been a little different than with the Wii or the GameCube.
"In this Zelda, there are several islands, and each one has its own story. It's pretty full because of this, and we'll explain more how this works closer to release. There are some dungeons that you'll have to play more than once. It's a very full, fleshed-out game."
He also confirmed that the one-on-one multplayer mode would be playable online. Check back on CVG later today for a full multiplayer hands-on preview from GDC.
For the record, we'll be all over Phantom Hourglass when it's released later this year.
via cvg
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March 12th, 2007, 19:02 Posted By: wraggster
Nintendo's Takeshi Shimada, who last week spoke at GDC about the development of Brain Training, revealed that enhanced development tools are in the making for Wii.
Shimada spoke of a development application called NintendoWare. Being made by Nintendo and HAL, NintendoWare emulates Wii hardware on a PC so that developers can sample parts of their games without having to load it to a Wii dev machine.
Shimada also revealed that a new easy-to-incorporate fur-shading effect is in the works - we're thinking effects similar to those in Star Fox Adventures could be the result.
The motion recognition could also see an upgrade, with a new predictive input tool that uses prior movement to predict your next motion. Sounds complex.
And you Wii might be able to read the new and weather headlines to you soon, with a text-to-speech tool also in the works.
All we want is more games to look as good as Super Mario Galaxy which, at the moment, is graphically light-years ahead of anything else on Wii. Is Nintendo keeping the "How to make good graphics on Wii" to itself or something?
via cvg
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March 12th, 2007, 18:57 Posted By: wraggster
Maxis Game Designer, Robin Hunicke, has spoke out about her enthusiasm for Wii and the thought behind the reinvention of the Sims series for the console.
"The Wii is so cool ... Almost everyone on my team is a Nintendo fan. Almost all game developers are Nintendo fans," commented Hunicke. An appropriate choice of words after fellow Maxis developer, Chris Hecker, last week cited the Wii as "a piece of shit".
"It's not clear to me that Nintendo gives a s**t about games as an art form," said Hecker, who has since appologised.
Now it seems Maxis are only too pleased to express please with Nintendo's console, with Hunicke pointing to its clean design and family-orientated approach to gaming as the key factors in the new direction MySims has taken.
Despite the radically changed controller, Hunicke stressed the importance of sticking to the fundamentals of a franchise on a new console. "We wanted to bring The Sims to the Wii in a way that we could say we were at home on the Wii."
Unlike many other Wii games out there, Hunicke also wanted to avoid using flailing arm movements in MySims.
MySims comes with a radically re-invented cartoony style, and a new emphasis on community as players seek to rejuvenate a run-down town to attract new residents.
MySims is due out on Wii and DS later this year.
via cvg
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March 12th, 2007, 01:52 Posted By: DanTheManMS
New release of Archeide's SNES emulator for the DS:
This release contains various bug fixes, which should improve games compatibility and stability. Some minor features have also been added like options saved in save states, background Layer selector, and hinge support.
Here is a list of changes:
* Fixed ROM paging, this should improve stability of large ROMs (especillay DKC2)
* Some CPU instructions were bugged because of the way SNEmulDS write in I/O ports, this should also improve stability (ie Crash before first boss in Zelda)
* Fixed a bug that made Chrono Trigger freeze during battles
* Changed the way emulator detect blank screen (Street Fighter Turbo, RTYPE3, Final Fantasy Mystic Quest now works)
* Fixed some bugs with SRAM memory, which unlock most ROM protections (Uniracer, Bust-a-move, … now boot)
* Now sound core doesn’t randomly crash when using line by line engine
* Better reset of sound core, some games now run correctly when they are launched after another game (ie Super Bomberman >2)
* Save states also save options
* Added background layer selector. You can again enable/disable backgrounds.
* Added hinge support. If you close you DS, emulation is stopped and SRAM is saved.
* SRAM is now automatically saved before loading another ROM
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March 11th, 2007, 20:21 Posted By: kcajblue
The English DS Link website has finally updated the files on it.
DSLink software 1.70 version
DSLink English kernel update 1.70 version
1.ROM number in fornt of the file name will be automatically added when replaced by the Chinese name or English name, choose this function in the software setting.
2.Add the choice of ROM processing mode 2 in the software setting. If there is any problem when writting any rom in the mode of default, for example, it appears white sreen after heading cartoon in 0094, in this time user can try this mode 2. But the writting speed of the default processing mode is faster, mode 2 is not recommended at ususal time.
3.0193,0659,0804 support soft-reset function.
4.Solve the problem of 0836 that appears error and can not enter the game, and all are well after reseted using soft-reset function.
5. Solve the problem that some games appear white screen when using their own soft-reset function.
6.Solve the problem that some game appear wrong screen.
Rom:0604
Rom:0635
Rom:0799
Rom:0826
7. Chinese and English game name libraries are updated to NDS:0839,GBA:2683
Simplified English game name library:
DSLink software game name library, kernel game names
Note: Please manually delete the romname.lst of the directory of system_ in the TF card, DSLink software will automatically install the new romname.lst while add ROM.
How to update kernel:
1.Copy _DSLINK_.NDS file to the root directory in the TF card.
2.Enter DSLink's interface to run this NDS file, and then appears the kernel update interface. User can also enter kernel update by long pressing START key.
3.Click SELECT key to start updating in the update interface. It has schedule sign, and updates successfully when it shows to shut off the power.
Note: If there is any accidental error while updating, user can follow the sign on the screen or long pressing START key to restart NDS to update it again. And user can also copy _DSLINK.NDS file to any other GBA flash card which can run NDS file to update DSLink.
In additon, since time is limited, some saver problems(0547,0696,0727) that have not been solved in this version and the update of GBALink software will both be solved in the near future.
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