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Nintendo DS News is a News and downloads site for All Nintendo Handhelds and Consoles including the Gameboy, NES, N64, Snes, Gamecube, Wii, WiiU, NDS, 3DS, GBA and Snes, We have all the latest emulators, hack, homebrew, commercial games and all the downloads on this site, the latest homebrew and releases, Part of the
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March 16th, 2007, 01:14 Posted By: wraggster
via playeradvance
It made prison forever and does not like profiteroles. Its true name is not even Patrick Topaloff. However, ZeGouky, member of Magic TEAM, present his future project GBA today to us: Rick Dangerous 2! Oldest among you remember inevitably this play which is a reference of the plays of platform. Realized originally by Core Design, this play was carried by Foxy and “GBAisé” by ZeGouky. A demonstration should not delay. Update: It seems that a serious error slipped into this news… ZeGouky likes profiteroles. The truth was to be restored.
More info at link above
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March 16th, 2007, 00:56 Posted By: wraggster
via dsfanboy
While we can't say much about the quality of Rayman Raving Rabbids DS yet, we're more than happy to sing the praises of Ubisoft's marketing behind the recently-released platformer. The France-based company sent out three promotional images showing the game's villains, crazed and deranged rabbits, in various states of distress.
They're not as cute as kittens playing with a Nintendo DS Lite, but not much else is. Head past the break for more artwork of the disaster-prone bunnies.
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March 16th, 2007, 00:33 Posted By: wraggster
SoftDev has released a new version of the NeoGeo CD emulator for the Nintendo Wii/GameCube.
Heres whats new:
* Corrected CDDA check, confirmed with BIOS
* Numerous code cleanups
* Added safeguard to all cdrom_load_xxx_file
* Changed porting code rendering
* Corrected ISO9660 path tables for Nero Burning ROM
* Partial loading screen support
The File REDUX.DOL is the emulator. No need to compile 
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March 16th, 2007, 00:24 Posted By: wraggster
via funtechtalk
Klaus Mueller age (23) playing with a demo Nintendo Wii at an indoor car show got a bit carried way Friday.
A near-by man waiting in line to play the Wii next, warned Mueller about the weak straps that have been reported around the US. Mueller looked back at the man and offered to show him that it was almost impossible to break the cord. Swinging his arm violently around in a display of the straps strength, he snapped the cord sending it into the window of a Volkswagen Lupo. Embarrassed by what he had done, he apologized but still blamed Nintendo for what he called (”grobe Fahrlaessigkeit” ) gross negligence .
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March 15th, 2007, 22:59 Posted By: wraggster
via wiifanboy
We caught this trailer from the unreleased Gamecube Kirby platformer on Gamevideos, and we are agape. Stunned. We think that given the choice to release this or Kirby Air Ride, Nintendo may have chosen poorly.
Kirby is clearly using HAL's Super Smash Bros. Melee engine, and to awesome effect, as the graphics look great and the combat looks fighting-game solid. The video shows off Kirby's ability to not only copy enemy attacks, but to trade in those attacks for helper creatures. We loved the ability-combining mechanic from Kirby 64, and we're glad to see new stuff being done with Kirby's, uh, eating habits.
The world needs side-scrolling platformers, especially when they look this cool. We sincerely hope that the release of this trailer is foreshadowing a Wii release of the game.
Video Here
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March 15th, 2007, 22:55 Posted By: wraggster
via wiifanboy
Looks like the folks at Valve are a little late to the Wii party. We can forgive them; after all, they've been busy crafting some of the best games ever. But in this new interview with GameTrailers, Valve's Director of Marketing, Doug Lombardi admits that they didn't really get the console's potential. "I'm just going to be blunt with you -- we missed the Wii," he said. Well, at least he's honest. While Lombardi said they have no plans at the moment to develop anything for the Wii, he did add that he "wouldn't be surprised" if someone came up with an idea they just had to pursue. Well. At least now we have a candidate for today's most vaguely optimistic news award.
He did assure us that they are all "super big fans" of Nintendo over there at Valve. We're certainly reassured.
Video Here
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March 15th, 2007, 22:50 Posted By: wraggster
via wiifanboy
If you've made a trip over to the Super Mario Galaxy page at the official Nintendo website, you might've noticed some of the features listed under the title, namely the confirmation of 2-player gameplay. Aside from that, not much else new can be reported on the game. Actually, nothing new can be reported on the game, so won't you sit in the corner with us, huddled in the fetal position, crying your eyes out waiting for this game?
More Info
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March 15th, 2007, 22:46 Posted By: wraggster

via wiifanboy
Wouldn't you agree?
This mod, which we can't get over just how impressive it is, was sent in by reader Jeremy. His friend created this beauty, which is sitting in Atlanta, GA as we type this, and seeks to sell it for vast amount of monies on Ebay. Jeremy also assures us that a portion of the proceeds are going to be donated to Child's Play. The sword is even detachable, allowing the winning bidder to act out their desire to be Link (who doesn't want to wield the Master Sword?), as well as possess one of the sweetest looking Wiis in existence.
As always, if you've spotted a cool mod, feel free to let us know.
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March 15th, 2007, 22:14 Posted By: wraggster
Everyone's favourite French publisher, Ubisoft, has released the first Wii screenshots of WWII flight action game Blazing Angels - and it's looking better than we expected.
There's not much info around on the Wii version at the moment, though we're expecting some remote flight aiming mischief much in the style of fellow Wii fligh-sim Heatseeker.
Blazing Angels is expected on Wii sometime next month. We'll let you know how it turns out.
Screens Here
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March 15th, 2007, 22:07 Posted By: wraggster
Nintendo's game music guru, Koji Kondo, says that he "didn't see the need" for fully orchestrated music in Twilight Princess.
According to the highly respected composer, who's responsible for much of the music in Mario and Zelda games, the decision not to use an orchestra was not influenced by a lack of cash or time.
"In the end it was not about the time or budget; we had the time and the budget, and it wasn't a Nintendo philosophical stance", Kondo told IGN.
"Basically while we were working on the game and creating the music, we never really felt that this was a place that needed a full orchestra. We never got the feeling that 'Oh this would be a place that could make more of an impact with a full orchestra'. We just didn't see the need for it this time," he explained.
The only orchestrated piece in the whole game is the powerful score that backs the "attract" movie, which you can see if you leave the game idle for a few moments on the title screen . It's an awesome piece, too - which leads us to wonder how amazing the game would have sounded were it entirely orchestrated.
What do you think? Would TP have been an even more immesive experience with an orchestra? Let us know in the comments section below.
via cvg
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March 15th, 2007, 22:05 Posted By: wraggster
With SSX Blur set to launch in UK stores tomorrow, EA is keen to show its lush snow-covered mountains and Uber tricks one last time, to help sway your decision to rush out to grab a copy.
SSX Blur looks even better in motion, we assure you, running at a silky-smooth frame rate even when you leap hundreds of feet high and can see the whole course.
It uses the Remote and Nuchuk controllers innovatively, having you steer by twisting the Nunchuk left and right, and performing tricks with motions on the Wii Remote.
Screens Here
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March 15th, 2007, 18:57 Posted By: wraggster
via ninevolved
Reports are now coming out that Nintendo will be releasing Wii demo's, via the Wii's online service. One Neo-Gaf reader says this is true,
Revealed: Wii-Demo Downloads
Wii owners with an internet connection will be able to download wii demos.
This has been suspected for some time; now it is official: Alongside the virtual console, Wii fans with an internet connection will be able to download demo versions of Wii titles. The demoes can either be saved on the 512 MB console flash memory or on a seperate SD card. Soon, Nintendo will announce which titles they start with.
Hmm, so anyone think that this German site is credible? Im not sure what to believe, but demo's online would be great, all I know is that I need to get my Wii's internet connection fixed!
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March 15th, 2007, 18:54 Posted By: wraggster
SuccessHK have dropped the price of their US Version Nintendo Wii Consoles to USD 364.00 (£182)
So for those struggling or if you want a US Version (like me) then this could be a good deal for you.
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March 15th, 2007, 18:33 Posted By: wraggster

via kotaku
Not to let Sega's other card game feel left out, no doubt. The company gave the DS version of Love and Berry a reader, so it more than makes sense that Mushi King gets one to boot! The upcoming DS game will be reminiscent of the arcade smash hit and will be out this summer. It will make lots and lots of money.
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March 15th, 2007, 18:31 Posted By: wraggster
via kotaku
Opera Software just confirmed that a Nintendo DS Browser powered by their software will be released to North America on June 4.
The haven't confirmed the price yet, but the same browser hit Europe late last year for Euro 39.99. Am I the only one who thinks they should call the thing the Nintendo Bowser?
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March 15th, 2007, 18:28 Posted By: wraggster
via insert credit
Trioncube (or Kimochiyourensa Puzzle Trioncube - 'Feelgood Chaining Puzzle Trioncube') is a relaxing, semi-Lumines-like puzzle game for the DS from Namco Bandai. It came out in the u.s., in fact, which I realized only moments ago. The game itself seems nice enough, but what surprised me more than that were the japanese commercials (navigate on the right, press the pink remote control thing to play). The company put out nine commercials leading up to the game's japanese release (technically two were during/past release day), in order to drive interest. I'm not sure if it worked, but it was a great idea, all done with a budget of about $100, a crappy camera, and some editing software.
The commercials all center around the game's simple mascot demonstrating real-life versions of various elements from the game, such as the basic gameplay, the pleasant music, the versus mode, various backgrounds, and a not entirely bad little song thing. I think it was quite a nice campaign, really - I'm not sure if these aired on TV or were available only on their site, but if it were TV...I think it might've made me buy this. I'm probably buying it anyway, at this stage.
If the game interests you, you can basically try it for free in the japanese site's flash browser, or with different music in the american one. Direction keys move, z and x rotate the pieces. The rules are pretty self-explanatory.
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March 15th, 2007, 18:21 Posted By: wraggster
Nintendo has admitted that it is still struggling to meet consumer demand for the Wii as the console continues to sell out at retail just as quickly as it arrives.
With demand growing on a weekly basis, Nintendo Europe's senior marketing director Laurent Fischer told GamesIndustry.biz that the company is currently in the process of upping production capabilities.
"We are still struggling to deliver the right numbers of hardware to cope with demand," admitted Fischer.
"We're planning to increase the production capacity but it's not something that can be done in a couple of days. We have to be patient.
"We're delivering new units to market every week and everyone at Nintendo is working really hard to ensure it's harming the consumer as little as possible," he added.
With the company well on track to reach the six million sales target by the end of March, even Nintendo is surprised by the success of its new home console.
"It's astonishing to think that with six million we're not able to fulfil the initial demand," Fischer said.
Despite the success so far, Fischer is aware of the frustration felt by consumers still unable to buy a console that has been on the market since December.
"We know that in the Japanese, US and European market to find a Wii on a daily basis it's not so easy. You have to pre-register or pre-order from the retailer," he said.
"We're having difficulty coping with demand because of the recruiting power of the Wii. It's even more powerful than anyone had guessed."
However, Fischer is confident that the demand reflects Nintendo's much publicised focus on the mainstream market, and the intention to bring new consumers into gaming.
"We're confident the strategy is working, we saw it with the DS, this is what happens when you reach an expanded audience and keep the regular gamers."
"But when you open this new door it's difficult to measure the reaction you'll get," he concluded.
via gibiz
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March 15th, 2007, 18:11 Posted By: wraggster
via cvg
You will need to build up an entirely new friend list for each and every online Wii game, it has been confirmed.
Talking to a Nintendo blogger about Wii's friend code system, GameSpy commented: "GameSpy's technology does allow for features that could span multiple games. With the Nintendo Wii, however, the multiplayer features are title-specific."
They went on to say: "For the Wii, friend lists are game specific", confirming an earlier report on CVG.
This mirrors system used on DS, which also requires gamers to tiresomely enter lengthy friend codes into each and every game they wish to play online.
This awkward system is unlike the Xbox 360 and PS3, both of which apply a single friend list, stored within the console's front-end firmware, to all online games.
Is this likely to be changed in a future system update? We're awaiting a reply from Nintendo UK but we seriously doubt it.
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March 14th, 2007, 21:57 Posted By: wraggster
via ign
Today, Crave announced that it is teaming up with everyone's favorite Crayon producers, Crayola, to bring the company's panoply of colors to Nintendo DS screens.
Armed to the teeth with a wide selection of Crayola crayons, players can draw and color their way through challenging obstacles and mini-games. Throughout the game, players will visit locations around the world, as they hunt for treasure and fame.
"Crayola crayons are an integral part of American childhood," said Mark Burke of Crave. "We're honored to be partnering with a company that has been synonymous with childhood creativity for more than a century to bring a classic piece of American culture to an entirely new medium."
With Crayola's use of Animal Collective's "One Sweet Road" in a recent commercial followed by this game announcement, we can't help but think that Crayola is trying rebrand itself for today's image conscious youth. It's most definitely working.
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March 14th, 2007, 21:36 Posted By: wraggster
New from Grizzly adams:
This is the second beta of DSChannels / DualChannel / WiiCloneDS (we haven't made our mind up yet).
You'll need 80x48 pcx icons for all your applications, some samples are included. Applications are looked for in the Apps and Applications folders of your card if present. Upto 60 files can currently be indexed by this menu. This is due to the fact all the icons are loaded at boot.
Many features are still not implemented. A default skin is included, feel free to make your own skins. The loader has a early dldi patching function that tries to find a dldi patch matching the card the file is on. If this doesn't work try any alt versions of dldi patches for your card or removing all the dldi patches from the folder. The dldi patch filename must match the 4 letter cardid (SCSD SCCF NMMC NJDS R4DS...) if it is to be found.
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