|
Nintendo DS News is a News and downloads site for All Nintendo Handhelds and Consoles including the Gameboy, NES, N64, Snes, Gamecube, Wii, WiiU, NDS, 3DS, GBA and Snes, We have all the latest emulators, hack, homebrew, commercial games and all the downloads on this site, the latest homebrew and releases, Part of the
DCEmu Homebrew & Gaming Network.
THE LATEST NEWS BELOW
|
March 14th, 2007, 21:24 Posted By: wraggster
via playeradvance
When I said to you that the GBA went well in this moment! zeGouky, always him, reveals us another project on which it worked with not less brilliant Foxy (the inventor of the sonotone for oil cake). With Bubble Dizzy, a play of 1992 coming from Atari ST, you must go up on the surface of water thanks to the bubbles (coming from flatulances of oil cakes precisely) while collecting the pearls with through 5 levels with an aim of making a collar with the idiot. This bearing at an origin that I invite you to discover, just like the project besides, on the official topic of the forum. Thank you with zeGouky and Foxy for this bearing and long life with the GBA, name of a pipe!
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
 |
|
|
|
March 14th, 2007, 21:19 Posted By: wraggster
via playeradvance
Homebrew GBA definitely reconsiders the front of the scene in this moment and it is a very good news, especially for the antique dealers. zeGouky, of its true name Patrick Topaloff, presents the first version of carVup to us, a play in which one directs a car with eyes and a mouth. carVup is a play of 1991 having been published on Amiga and Atari ST It take again the principle of the play of arcade City Connection, namely to repaint while rolling travelling, the totality of the platforms of the level by éviant the enemies. In short, it is pure oldschool gaming as it is liked and it is a project that one encourages all while going on the topic of zeGouky. Perhaps in will exchange it spin you a photograph dedicated of him in company of Sim, it is not beautiful the life? …
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
 |
|
|
|
March 14th, 2007, 21:16 Posted By: wraggster
via siliconera
While hanging out at SXSW I caught up with the Opera team who are responsible for developing the Nintendo Wii browser and the upcoming DS browser. I pulled one of the programmers market researchers aside to give a little demonstration about how the DS browser works. Check past the break for more pictures of the box and video footage of the browser’s features demonstrated by an Opera employee.
Full article
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
 |
|
|
|
March 14th, 2007, 21:12 Posted By: wraggster
via dsfanboy
We've had our eye on Spectrobes for awhile now, hoping that the game would bring some variety to the monster-collecting genre. Between all of the presentations the game's producer has attended, as well as the idea of utilizing punch cards, Spectrobes very much looked like it would bring that variety we so desired. According to the majority of critics, the game isn't that great, however. Let's see what they had to say:
Nintendo Power (80/100) says the game has enough to make it stand out in the crowd: "The game definitely has its roots in the Pokemon world, but provides enough new features to give it its own identity." [Apr 2007, p.86]
IGN (70/100) thinks the game is just too much to handle: "Spectrobes is way more game than is really necessary. Jupiter has some great concepts and tried to jam them all into one game."
Game Informer (65/100) sees a lot of the game as being a chore: "The slowly paced story turns the fossil digging into a chore, and the real-time battle system starts to feel the same not long after that."
GamePro (60/100) thinks the title is too gimmicky: "As it is, Spectrobes is little more than a dull game of collecting fossils with a momentarily enjoyable gimmick attached to it."
Any of you out there picked up the game yet? What do you think about it so far?
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
 |
|
|
|
March 14th, 2007, 21:11 Posted By: wraggster
via dsfanboy
Did you know this week was Brain Awareness week? Neither did we, which might say something about the current state of our brain (see: mush). As part of this week's focus on the brain and the wonderful things it can do, UK retailer GAME is selling some bundles, along with a few games, at a discount to help you get the most out of that wrinkled little guy that rests snugly within your skull.
The deals offered include the pink and onyx DS Lites, bundled with Brain Training (Brain Age for us Americans) at a discounted price. Also up for grabs are Big Brain Academy, as well as Brain Training by itself, allowing those of you who already have a DS Lite (as you should) to still get in on the action.
More Info
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
 |
|
|
|
March 14th, 2007, 21:08 Posted By: wraggster
News from Natrium 42:
Posted schematics, pictures and brief instructions for connecting MIDI input and output to DS to the DSerial Wiki. MIDI output is very easy, because it requires no components besides wire and a 5-pin DIN connector. MIDI input, on the other hand, requires a 3.3V optocoupler because MIDI uses a current loop to prevent introduction of noise.
More Info
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
 |
|
|
|
March 14th, 2007, 20:01 Posted By: wraggster
News from the USA Based GP2X Store
We will soon be distributing the EZ5 and rumble pack flashcarts. First batch are expected to arrive early next week.
We have reduced our prices of the 4Gb DS-X to $94.99. We will also be carrying the 16Gb DS-X's for only $119.99. First batch of the 16Gb DS-X are expected to arrive in early April.
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
 |
|
|
|
March 14th, 2007, 19:49 Posted By: wraggster
via wiifanboy
GameDaily got their mitts on some new screens for the upcoming Wii installment in Mario's foray into the soccer world, Super Maro Strikers: Charged. These screens show off some of the game's environments, as well as some of the included characters. Bowser, Peach, Donkey Kong and the rest of the crew is all there.
Screens Here
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
 |
|
|
|
March 14th, 2007, 19:47 Posted By: wraggster
via wiifanboy
As the second golf title (third if you want to count Wii Sports), Tiger Woods PGA Tour 07 has apparently gotten it right as many of the critics who reviewed the game have bestowed above-average scores on the game. We haven't gotten our hands on it yet, but with these positive scores, we're definitely more interested. Personally, we're hoping that the Wii controls provide a better solution to putting, as we've always had a problem with that on your standard controller.
But enough about us. Shall we check out what they had to say?
GameZone (83/100) sees the Wii installment as something fans of the series will like: "If you are already a Tiger Woods PGA Tour fan, you will surely appreciate the unique translation on the Wii. Compared to Wii Golf, Tiger Woods 07 is a lot more user friendly."
1UP (75/100) thinks the controls could use a little tweaking: "The control hiccups may cause problems, but most of them can be countered with care. But the biggest bonus: Not once will you see starlight dancing off the ball."
GameSpot (75/100) says it's a great choice for a golf game: "Tiger Woods 07's excellent use of the Wii's motion-sensing abilities makes it a worthwhile purchase for anyone looking to hit the links on the Wii."
EGM (73/100) is of the mind that the game could cause you some major arthritis: "As for Tiger's mechanics, arthritics beware. If my backswing was jittery, I swung before I intended to--which is frustrating, as the maddening result is a dink instead of a dive." [Apr 2007, p.83]
Any readers pick up the game yet and want to agree/disagree with the critics?
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
 |
|
|
|
March 14th, 2007, 19:36 Posted By: wraggster
via bloomberg
Sony Corp., the world's biggest maker of game consoles, shipped 5 million PlayStation Portable machines in Japan by the end of January, lagging behind Nintendo Co.'s DS handheld devices by about three to one.
Sony Computer Entertainment Inc.'s spokesman, Satoshi Fukuoka, gave the PSP shipment numbers in a phone interview today, confirming an earlier report by the Nikkei newspaper. Both the DS and PSP went on sale in Japan in December 2004.
Nintendo, the world's biggest maker of handheld players, has shipped 14.4 million DS units in Japan by the end of 2006, the Kyoto-based company said, giving its latest available figures.
Sony Chief Executive Officer Howard Stringer is facing declining profit for the group because of losses at the game unit on costs related to the PlayStation 3 and slower-than-expected PSP sales. The company is losing market share to Nintendo's DS, which attracts users with the help of a touch-sensitive screen and games that let them play Frisbee with virtual pets.
Wii sales in Japan totaled 1.69 million units as of Feb. 25, compared with 700,747 for PS3, according to Enterbrain Inc., a Tokyo-based research firm. Consumers are attracted to the Wii's price, at half that of the least-expensive PlayStation 3, and a wireless controller that can be swung like a bat or tennis racquet during play.
PlayStation 3 production snags created supply problems during the holiday shopping season, forcing Sony to concede market share to the Wii. Sony is relying on sales of Bravia TVs and Cyber-shot cameras to make up for losses at the game business.
Wider Loss
Tokyo-based Sony in January forecast losses at the games unit to exceed its October forecast of 200 billion yen ($1.7 billion) for the year ending March 31, because of price cuts to fend off the Wii. The loss will be less than 250 billion yen, Sony said.
The company cut the price of the PS3 in Japan after consumers there complained the player was too expensive compared with players from Nintendo and Microsoft Corp. The PlayStation 3 includes a Blu-ray DVD player that allows users to watch movies in a high-definition format, in addition to playing games.
Both the Wii and PlayStation 3 were introduced in November as competitors to Microsoft's Xbox 360, which was released in 2005. The Wii's $250 price tag compares with $499 and $599 for the PlayStation 3. The Xbox 360 sells for $299 and $399
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
 |
|
|
|
March 14th, 2007, 19:34 Posted By: wraggster
via guardian
It seemed like such a great story: the real truth from the Swiss company that makes the sensors in the Wii remote about how it won the contract because it was so farsighted and spotted a great market. You could read all about it in IEEE Spectrum:
Nintendo's Wii is the hottest computer game and arguably the only one that's good for you. Its two wireless remote controls track any movement, encouraging players to engage opponents with a heart-pounding physicality that is already melting fat off overfed children. Yet although detecting motion is critical to the success of the US $250 game, the job depends on $3 sensors the size of shirt buttons.
And who made them? Stand up (well, ring up the journalist and say "Hello?") ST Microelectronics, based in Geneva, and "Benedetto Vigna, the Italian physicist who developed the sensor." There's a long explanation of how STM "met Nintendo in March of 2005: our vision was in line with their vision, and we got married, he says. Two months later, ST delivered a prototype sensor, and 16 months after that, Nintendo launched worldwide sales."
Great story! Except for one thing: it wasn't entirely true. ST Microelectronics is not the maker of the sensor in the main Wiimote. No, as Philip Ross, the web editor, explains in his "substantial correction", that honour belongs to Analog Devices Inc:
it was ADI that had supplied the 3-dimensional accelerometer in the Wii's main controller. ST, [ADI noted], had merely provided the sensor in the secondary, "nunchuk" controller. It's secondary because most games now available don't even use it. Indeed, I'd played the baseball, tennis, and bowling games myself, all without having had recourse to the nunchuk.
As a journalist, one tends to go "Aw, crap" when that happens. And feel a little irked.
So I put the question to [the PR person at ST Microelectronics]: if the two chips were interchangeable, then why had the ADI chip been chosen for use in the main controller? "We would argue that both companies came out very well," he replied.
Why had he and Vigna characterized the ST chip as the "core" of the Wii, essential to its success? "I would say our answers were not misleading; they were precisely accurate. If you didn't do external research to find out about Analog, it's not our job."
Okay, okay, so I screwed up: I trusted these guys, and they hornswoggled me. In the old days, my only response would have been to say, "fool me once, shame on you." Nowadays, I have more options. I can, for instance, write this blog.
By the way, if anyone from STMicroelectronics was planning to call and tell us how they made the chip for the Wiimote, we're afraid we're busy... No, honestly...
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
 |
|
|
|
March 14th, 2007, 19:25 Posted By: wraggster
Play Asia have posted the latest Import releases and its just a DS and PS2 day today, heres the listing of whats been released:
PlayStation2™:
Konjiki no Corda 2 JPN US$ 64.90
Konjiki no Corda 2 [Premium Box] JPN N/A
Neon Genesis Evangelion: Koutetsu no Girlfriend Special Edition (Best Hit) JPN US$ 34.90
Princess Maker 4 (Best Hit) JPN US$ 34.90
Rozen Maiden: Duel Valzer (Taito Best) JPN US$ 34.90
Nintendo DS™:
Finger Print Guard Film DS Lite US$ 12.90
Konami Arcade Collection JPN US$ 39.90
Kuru Poto JPN US$ 29.90
KuruKuru Princess: Figure de KiraKira Koori no Angel JPN US$ 48.90
Tokimeki Memorial: Girl's Side 1st Love JPN US$ 48.90
Calendar:
Gyakuten Saiban 4 2007-2008 School Calendar JPN US$ 14.90
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
 |
|
|
|
March 14th, 2007, 19:23 Posted By: wraggster
New from Play Asia:

features
Head to head worldwide dueling via the Nintendo Wi-Fi Connection
Includes over 1,600 of the latest cards and more available via download
Voice chat available before you start dueling
Create and edit the look of your character
description
For the first time, the Yu-Gi-Oh! World Championship Tournament series makes its debut on the Nintendo DS™. The official software of the 2007 Yu-Gi-Oh! World Tournament makes worldwide wireless dueling possible utilizing the Nintendo Wi-Fi connection. The game will include 1,600 of the latest cards and more cards will be available for download. Create your best deck and prepare for the World Tournament in the Summer of 2007.
Buy Yu-Gi-Oh Duel Monsters World Championship 2007
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
 |
|
|
|
March 14th, 2007, 19:12 Posted By: wraggster
via joystiq

There is no truer, geekier homage than reconstructing an object of desire in Lego form, so we weren't surprised to find Brickshelf member, "suu" recreating a Wii with Legos. We especially like how the Lego Wii opens up to reveal scenes from Wii sports, although we don't remember the option of using a gun in Wii Tennis. That could be fun.
Brickshelf hosts submissions representing most consoles, from a fantastic, accurate PS2 by Blue Star Media to more artistic interpretations of the 360 and PS3 by "johnsocal" and "mista-noodles." We wish bricking a console could always be this much fun.
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
 |
|
|
|
March 14th, 2007, 19:08 Posted By: wraggster
via kotaku
Japanese developers so get the DS. Western ones, it appears, do not. A feature over at Pocket Gamer shows that while a ton of non-Japanese companies are making DS games, most of them just aren't very good. The site took all of Metacritic's 201 DS scores and tried to see where American and Japanese games rated on the review scale. Their results?
...realise that the highest-scoring non-Japanese DS game is Tony Hawk's American Sk8land, in 16th position with (a very respectable) 84 per cent. We then have another Activision title, Ultimate Spiderman, in 34th place, and then another Tony Hawk's title, Downhill Jam, in 40th.
On the whole, the bulk of the top 100 places — 74 of them — are from Japan, while the country is responsible for just 32 of the bottom 101 places.
Tony Hawk, the West's great hope in DS gaming.
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
 |
|
|
|
March 14th, 2007, 18:56 Posted By: wraggster
Koei has unveiled a new and original title exclusively for Wii.
It's called Opoona, which also happens to be the name of the main character - who soon finds himself investigating mysterious events that left his parents hospitalised and his brother and sister missing.
Set in a quirky cosmic world, you'll have to venture to other colonies to unravel the tale, choosing to become a rescuer, idol, or detective before you can obtain a licence to travel.
Koei were unavailable to tell us more about the game this morning, but had previously told US sites that movement and combat would be controlled entirely by the nunchuck, with absolutely no use for the Wiimote at all.
Opoona is still firmly in the murky release-date waters of TBC, and we have only a spattering of concept art to go by at the moment, which paints the game in a quirky light.
However, Final Fantasy XII's composer Hitoshi Sakimoto is on board, as is art lead Shintaro Majima and planning director Sachiko Yukimura, who previously worked on the Dragon Quest series.
via eurogamer
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
 |
|
|
|
March 14th, 2007, 18:53 Posted By: wraggster
via engadget
So long as there are fanboys roaming the streets (and electronics aisles), weird fetishes and unashamed overkill will still have their places, but it's not too often that a gaming addiction finds a home on Broadway. In The Game Boy, Matthew Gandolfo and Robin Rothstein's family-friendly musical, a well-taught lad dubbed Chase purportedly falls a bit too head over heels for his dear Game Boy, which presumably leads to all kinds of childhood development issues. According to the production notes, the kiddo is simply consumed in the pixelated universe, and strives to "always being the best," regardless of the real folks he ignores in the process. As predicted, this behavior eventually results in a life of loneliness and dread, probably forcing poor Chase to switch off the Nintendo handheld and seek out his long lost friends. Of course, his parents could have just shipped him over Amsterdam to remedy the issue, but if you're interested in seeing the outcome yourself, be sure to hit up the Vital Theater Company in New York City from now until April 22nd.
More Info
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
 |
|
|
|
March 14th, 2007, 18:50 Posted By: wraggster
We all saw it at Christmas. Everyone was desperate for a Wii. And even more than normal, it became every mother’s worst nightmare to hear their child say, “mummy, I need a Wii!”
A couple of months have now passed and it’s no longer unusual for people to happily have a Wii in their living room. But just as you think the excitement has died down and that there is no more Wii left to come out – Gametart, the UK’s largest games rental service releases some more!
From 12/03/07 you will be able to rent every single game available for the Wii from www.gametart.com.
To celebrate, they’re offering two complete weeks of free Wii games – no catches, no tie-ins. Just type “WII” into the promo code box at www.gametart.com, enter a few details and wait for the games to turn on your doorstep.
And now for the worst pun yet: With this free offer you can “unleash your Wii” without “spending a penny”!
Rob Savin, Marketing Manager at Gametart says, “The Wii has made a massive impact on gamers. Games rental offers people to explore its potential without having to shell out lots of cash for different games.”
Head to www.gametart.com and grab yourself some free gaming while it lasts!
Notes to editors
1. The value of two week’s games rental is £5.98.
2. Gametart.com is the UK’s largest online games rental business.
3. Rental extends to Wii, PS3, DS, PS2, PSP and XBOX 360 games.
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
 |
|
|
|
March 14th, 2007, 18:47 Posted By: wraggster
Press release from Nintendo:
Based on the upcoming feature film from Sony Pictures Entertainment’s Columbia Pictures, Spider-Man 3 allows players to experience the actions of heroic red suit Spider-Man, and for the first time ever, his darker, more mysterious black suit persona. Set in a 3D side scrolling world and delivering complete touch screen handling, players must draw upon Spider-Man’s vast array of moves, attacks and upgrades as they choose their path and embark on a wide variety of city-based missions and multiple movie-based and original story arcs. Additionally, Spider-Man 3 for the Nintendo DS features local wireless multiplayer gameplay featuring with a variety of modes enabling awesome two-player head-to-head challenges like Brawler, Hot Potato, Target Practice, and Combo Challenge.
KEY FEATURES:
Welcome to the dark side – For the first time ever, control the legendary symbiotic Black Suit, which magnifies Spider-Man’s strength, agility, durability and web powers, but the power comes at a price. The longer gamers play as black suited Spider-Man, the more they risk losing the good in him.
Relive the movie and go beyond as you choose – In a unique mixture of open-ended gameplay and linear story progression, players can traverse and protect massive, wide open sections of New York City, battle villains from the feature film, or embark on a variety of original story arcs in whatever order they choose when they choose.
Touching is good – Maximizing the capabilities of the Nintendo DS, players will experience Spider-Man’s unique abilities as never before by controlling both red-suited and black-suited Spider-Man’s movement and combat with a multitude of organic touch screen gestures and motions.
Become the Spider-Man of your dreams – Utilizing an in-depth “hero points” reward system, players can fully customize and upgrade Spider-Man maximizing his powers and abilities.
With liberty and multiplayer for all – A variety of local wireless multiplayer gameplay modes such as Brawler, Hot Potato, Target Practice, and Combo Challenge allow for two players to face off in head-to-head Spider-Man action.
I spy with my little eye – Within the game, various hidden collectibles are waiting to be discovered. Collecting items result in additional hero points and bonus materials.
Publisher: Activision, Inc.
Developer: Vicarious Visions
Release Date: May 2007
SRP: $29.99
ESRB Rating: “E10+” (“Everyone 10+” – Cartoon Violence)
Download Screens Via Comments
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
 |
|
|
|
March 14th, 2007, 18:40 Posted By: wraggster
We've got five more screens of the Wii remake of EA's Godfather, although it seems the game's not going to be pushing the Wii too hard in the graphical department.
But what it lacks in graphics is makes up for in controls because, unlike most of the many other cross platform ports that plague the Wii library at the moment, EA is making great use of the Remote to really enhance the gameplay.
The melee combat is what impresses us most. When engaging an opponent, swings of the Nunchuk controls your character's left arm, while jabs with the Wii Remote controls the right.
Grab your opponent by the scruff of his neck and you can shove them around as if they were actually in your hands. You pull them left and right with likewise sideways movements with the controllers, as well as shove them forward and even slam them against scenery, all with mimicking movements.
The brutal beating don;t stop there though. When they fall to the floor you can then reach down and drag them to their feet by lifting the remotes upwards.
The Godfather Blackhand Edition, as it will be known on Wii, is due out on 23 March.
Screens Here
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
 |
|
|
« prev 
1376
1377
1378
1379
1380
1381
1382
1383
1384
1385
1386
1387
1388
1389
1390
1391
1392
1393
1394
1395
1396
next » |
|
|