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Nintendo DS News is a News and downloads site for All Nintendo Handhelds and Consoles including the Gameboy, NES, N64, Snes, Gamecube, Wii, WiiU, NDS, 3DS, GBA and Snes, We have all the latest emulators, hack, homebrew, commercial games and all the downloads on this site, the latest homebrew and releases, Part of the
DCEmu Homebrew & Gaming Network.
THE LATEST NEWS BELOW
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March 25th, 2007, 01:59 Posted By: wraggster
ssjowowo & Achilleas.k have updated their DSuite Organiser app for the DS:
UPDATED New version is up. Should work now for those of you that didn't work. Added the rest of the applications. Fixed the menu icons. Any feedback is welcome!!
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March 25th, 2007, 01:48 Posted By: wraggster
News/release from Mia:
Everlasting Love is a combination between a 2D platformer and a rhythm game, where you have to adjust your jumps using the music.
The song played during game, Everlasting Love, is taken from the original soundtrack of We ♥ Katamari.
As usual, I'll upload the source code later.
Please enjoy!
How to play:
The monkey can move right and left during jumps only. No walking.
As soon as he touches a wall, he holds on it until the next jump.
The height of the jumps depends on your rhythmic accuracy.
The closer to a beat you press A, the higher the jump will be.
In addition to the music, the beats are visually represented by the head movements of the monkey
However, the objective is not to make the highest jumps, but to adjust your jumps in order to get over the different obstacles.
The aim of the game is to reach the end of the level, by making as few jumps as possible.
Buttons:
left / right : move during a jump.
A : jump. The height of the jump depends on your rhythmic accuracy.
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March 25th, 2007, 01:43 Posted By: wraggster
Chishm has updated Nitro Hax his Action Replay Clone for the DS to version 0.8
New version 0.8 out. Fixes Cx code types, correctly parses codes enabled by default in the XML document.
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March 25th, 2007, 01:38 Posted By: wraggster
MangledLftThumb has updated .RiverCrossingDS
[March 23, 2007] - v0.31
Fixed sound problem that prevented adding any more puzzles (moved the sound over to channel 1 - now all is good).
Added a couple more puzzles.
Made it more friendly for our left-handed friends (i.e. allow R button to change log orientation)
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March 25th, 2007, 01:33 Posted By: wraggster
News from DrNeo:
MK5 8G/16G GIGA cart upgrade core V1.23A+ [02-23-2007]
history:
* the save data upgrade to #947, game compatibility = 100%!
* change the MK5 skin, more colorful
* moonshell upgrade to V1.71, movie play speed up! And support TTA/AAC/OGG !
* dpgtools upgrade to V1.3 , more stable
The Skin was provided by Db75 Team, thanks their great job!
download: http://www.neoflash.com/forum/index....ic,3994.0.html
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March 25th, 2007, 01:28 Posted By: wraggster
New release from bjoerngiesler
Hi,
I'm proud to present the first little app using my DS GUI lib: ReadMore. It's in alpha, but it's enough to look at.
ReadMore is an Ebook Reader with no frills, bells or whistles. It currently has the following features:
o Book-style format; the DS is held on end like a pocket book.
o Only .txt files supported.
o Anti-aliased fonts, changeable per document.
o Three bookmarks per document.
o Last visited document is re-opened on program start.
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March 25th, 2007, 01:05 Posted By: wraggster
via wiifanboy
If you're already a Sims fan and interested in the unique look of the new Wii iteration, you will be pleased. We finally have some detailed video of the My Sims gameplay, and it looks quite similar to its predecessors, with some significant tweaks made in the "community" and "general cuteness" categories.
The first video shows the main gameplay-- setting up furniture, wandering about the little town, listening to music, and being a huge jerk to neighboring Sims. The second video details the character creation process, wherein your Sim waits very patiently for you to finish deciding what skin color to paint him or her. You can change your Sims' voices in this mode as well, and they provide voice samples by chatting in Simlish on their little cell phones while you adjust the voice with sliders. How novel! Of course, along with the return of Simlish comes another only-in-Sims kind of event: Simlish music, or the even darker side of EA Trax.
Unlike Sims, we can't turn your free will off, so we can only ask you to check out the two videos. We think they're worth your time anyway.
Vids at link above
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March 25th, 2007, 00:53 Posted By: wraggster
via n-europe
Though we had confirmation of some sort last year in Activision's report that Guitar Hero would be hitting 'all next-gen consoles', we now have information about the game's existence on Wii. No date is yet known, but here is the little article from the May issue of NGamer:
"Cult rhythm game Guitar Hero is on its way to Wii. It comes with a guitar-shaped controller and plays convincingly enough to make you think you're making real music. Hopefully we'll get the actual guitar, and not a pretend remote/nunchuk version."
They seemed to contradict themselves a bit there, but remember that they broke the news about Wii Twilight Princess.
Stay tuned for more on this.
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March 25th, 2007, 00:52 Posted By: wraggster
"Namco has confirmed that the cult classic will make it on to the Wii. The current release date is sometime for November. With Keita Takahashi apparently out of the picture for the future releases of Katamari the series may be in for some trouble. Hopefully it isn't and they come up with an innovative and fun way to bring the Prince of Cosmos and his Katamari rolling to our favourite console the Wii." Thanks goes to Kato A. for the tip off!
via wivolution
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March 25th, 2007, 00:47 Posted By: wraggster
Remember the Nintendo Wii video we posted a few months back? We were impressed by its clever, Pixarish animation and funny, minimal writing. Lucky for us, the animation studio Super78 kept us in mind for their sequel, which is in its worldwide Internet debut right here.
Video Here
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March 25th, 2007, 00:31 Posted By: wraggster
via modojo
5 Things I Hate About the DS:
1. Quirky titles - I like quirky games and innovation just as much as the next guy. I love digital comic-type graphic adventures. Warioware Touched is genuinely fun for about 45 minutes. It's just that, sometimes, I want to play an adrenaline-fueled racer or a baseball game. Unfortunately, if that's your cup of tea, you may be sorely disappointed. Nintendo's handheld entry offers unparalleled panache - but not as much palpitation.
2. Flimsy D-Pad - You know how when you try to play the PS2 demo kiosk at Wal-Mart, and the directional pad is all sluggish and flattened out because little kids have been pounding on it every day for the last five years? Well that's how my DS Lite's d-pad felt the second I took it out of the box.
3. Friend codes -Friend codes are supposed to be the gaming equivalent of Facebook, only in Nintendo's version, when someone tries to add you to their friends list, the system doesn't bother to tell you. Ditto when you try to add someone to yours. What is the purpose of these pesky codes? Nobody's going to track down and kidnap your kid via an online Mario Kart match unless he willingly gives out his home address to a total stranger, and if he's stupid enough to do that, you're probably already trying to have another kid to replace him anyway.
4. Half-assed touchscreen functions - The touchscreen is an incredibly innovative interface option, but I wish developers would either use it well or feel free to chuck it. I definitely wouldn't mind an otherwise good game that didn't use the touch capability, if the touchscreen would only serve as essentially a fifth button.
5. The boxy shape - The smooth, angular design is a triumph for modernist minimalism and orthopedic surgeons, because contorting my hands to comfortably place all the buttons at my fingertips leaves me with a wicked case of carpal tunnel syndrome.
5 Things I Hate About the PSP:
1. Required firmware updates - Of course, firmware can be a godsend when it fixes a serious problem or adds new and improved functionality. Between these big updates, however, are a LOT of smaller, incremental ones designed solely to keep up with the newest method of hacking the PSP. This means that you have to update the firmware about once every three minutes to play the newest games, which is just plain infuriating. I wish I knew exactly how much total time I've spent from v1.5 watching the little firmware installation progress indicator bar and having a heart attack every time it freezes and I think it has bricked my system. Then again, maybe I don't want to know.
2. Price - While it's true that Sony has added a couple of accompaniments to the $250 PSP package over the last few years, the system still technically has never had a price drop in its lifetime. And no, stripping the accessories out of the Value Pack and "reducing" the price to $199 doesn't count. Does Sony even realize that their portable costs the same amount as Nintendo's next-gen home console?
3. Defective pixels - Maybe I just have a vicious case of obsessive-compulsive disorder, but I simply can't stand dead/stuck pixels. I have unwrapped four brand new PSPs in my life, from different stores at different times, and every single one has had at least four defective pixels. Anyone at Sony who tries to tell you that fewer than five bad pixels is not a defect has never tried to play Metal Gear Solid with a line of three red pixels smack in the middle of the screen. I know it's common, and I know the PSP screen has a relatively high resolution, but if the company that makes my cheapo LCD monitor can make a display with no blemishes, so can Sony.
4. Load times - Life is all about tradeoffs, and this is especially true of the PSP. The UMD format offers vast storage space in a compact size, but the reliance on optical disc technology means waiting and waiting and waiting for data to load. It's hard to fault Sony for bringing impressive technology to the consumer, but that's little consolation when you're waiting four minutes for the drive to load WWE Smackdown and realize during that time you just outgrew your faux-wrestling phase.
5. The analog nub - Is there anything good about this thing?
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March 25th, 2007, 00:29 Posted By: wraggster
via joystiq
The Great Canadian Video Game Competition has inspired developer Big Blue Bubble to turn playing video games into hard work. The developer is creating a carpentry sim for the Wii, Hobby Shop, that uses both controllers to let players build bird houses, catapults, soap box racers, and more. The team wants the game to be "family friendly" so parents will want to play it with their children. Guess that means no driving nails through your hand or sawing off limbs.
Hobby Shop has passed the first two stages of the competition -- innovation and project development -- and scored the dev team over $200,000 for their work. The winner of the final stage of the competition (to be announced in September) will receive another grant to help in the commercialization of their product. In other words, Hobby Shop could be on store shelves sometime next year. It just might be quirky enough to work.
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March 25th, 2007, 00:26 Posted By: wraggster
via joystiq
With a mix of puzzle and role playing elements, Puzzle Quest: Challenge of the Warlords tries to hook both casual and hardcore players. Does it succeed? The answer is a strong "yes", though the game is not without its issues. The DS version has smooth stylus control but has a cramped screen layout and poor visuals, while Puzzle Quest PSP suffers from awkward loading pauses but has a better screen layout and graphics. Fortunately the drawbacks aren't enough to spoil the highly addictive gameplay.
Gamespot (8.5/10) - "What's most remarkable about Puzzle Quest is how a simple change of context turns some tired genre conventions that have been done to death into something that's suitable for just about anyone, regardless of your interest in the components."
Gamealmighty (8.3/10) - "Like a traditional RPG, your character will earn experience points and levels, allowing you to customize your strengths by the allocation of points. There are over 150 diverse quests to tackle that take place on a large and lush campaign map. Before you know it, you'll find yourself engaged in your first combat, and from that moment forward, you'll be hooked. This is no easy puzzle game and the more you uncover then the more you realize that Puzzle Quest is actually quite deep and strategic."
Gamesradar (7/10) - "The source material Bejeweled is fantastically compelling, so the puzzling is solid even if purists may dislike the addition of spells and powers. But those powers can definitely tip the scales in a match, so they add a whole new nuance and added strategy. And your constantly rising stats, abilities and property deliver a nice feeling of progression."
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March 25th, 2007, 00:22 Posted By: wraggster
via joystiq
Given the way the Wii is selling, Nintendo can let their gaming drought go on for a good while. Their marketing scheme to diversify the gaming demographic is getting them good press. And from the looks of it, all old people need is Wii Sports to be happy before Death comes aknockin' on their door.
Reuters helps Nintendo along by covering another old folks home where the elderly are just thrilled to death over the Wii Sports. Studies have shown that the elderly aren't into the newfangled complicated games so they're quite content with some chair tennis or bowling. As Flora Dierbach, 72, puts it, "It's a very social thing and it's good exercise ... and you don't have to throw a 16-pound bowling ball to get results."
Like a raptor in the tall grass, Nintendo is patient and knows the prey is easy. They just wait and coast on the good press and strong sales of the Wii. Old people will continue to enjoy their Wii Sports and may end up purchasing a few other titles, giving just a little bit of extra money to Nintendo. Of course, the real coup d'etat is when Grandma buys the grandkids a Wii because they've played it and don't see anything "wrong" with it.
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March 25th, 2007, 00:17 Posted By: wraggster
via insert credit
Aksys, a publisher formed by ex Atlus employees which thus far has only brought out Eagle Eye Golf for PS2, has just announced Hoshigami Remix for DS. It's a remake of the original Hoshigami for PS2, a tactics RPG from Max Five, itself formed by ex Tactics Ogre developers. Hoshigami Remix, not even out yet in japan, has three difficulty modes, as opposed to the punishing single mode of the original, a new character, new music, and character art. And naturally since it's for the DS, it'll have a new interface. gail salamanca from Aksys had this to say regarding the new difficulty levels, though it's not finalized, so don't take this as gospel.
"I believe on Easy characters are automatically resurrected after battle. Whereas on Normal you start off with a revive coinfeigm but death is permanent. And Hard is exactly as it was on the PS1. Also, I believe hit % / damage ratio / xp received is increased on easy and normal which means a little less grinding." So there you have it. I need a good tactics game on the DS over here!
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March 24th, 2007, 13:39 Posted By: wraggster
Yesterday came the release of Dragonminded`s DS Organize and the major new addition was the Online Working Internet Browser.
SPREAD THIS NEWS
Heres what was posted to be working:
What works:
- Normal HTML rendering
- Clicking links
- Server redirects
- Forward/Back history
- Basic caching
Thanks to DantheMan we have a screenshot and images of the browser in action, now it works best on sites that have little to no images ie TEXT Only sites but for the first release its great to see.
Heres the screens:
Full details on the excellent Free Internet Browser (and DS Organiser app) at the News Article Here.
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March 24th, 2007, 10:47 Posted By: wraggster
New from SuccessHK
Once again, the player is cast as a young man who, along with a female friend, is washed up on the beach of an apparently deserted island in this survival adventure. Working together, the pair must search for a way off the island, but also survive the many dangers that lay ahead. In addition to the physical elements the pair faces, The sequel uses the touchscreen capabilities of the Nintendo DS more intensively, allowing you to build and examine objects with the stylus. Other new elements include the ability to fight wild animals when threatened, using whatever weapons the pair have accrued. Similarly, the island's tropical location leaves the heroes exposed to hurricanes and earthquakes, adding an unpredictable element to a game that constantly surprises and delights the player.
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March 24th, 2007, 10:44 Posted By: wraggster
New from SuccessHK
The book by Mario Puzo and Francis Ford Coppola's classic film serve as dual inspirations for Electronic Arts' action/adventure The Godfather. In it gamers can join the Corleone family to exploit loyalties and fear as they rise through the ranks to become Don in 20th century New York City. Carry out orders, earn respect, and make the Big Apple all your own.
This expanded edition for Wii offers brand new ways to go from Street Soldier to Don as you gain control of the streets of New York. Follow the path an Enforcer or Operator; each with its own unique perks and abilities to earn. Now you can chat up specific characters to get the skinny on dirty cops, take down two additional revised compounds of rival Families, execute five new contract hits, and call in larger Corleone Hit Squads when the going gets tough.
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March 24th, 2007, 10:43 Posted By: wraggster
New from SuccessHK
After her initial DS debut, Mama is whipping up some kitchen competition by pitting chef against chef in Cooking Mama: Cook Off is a 2-player family game designed specifically for the Wii home video console. Step-by-step, recipe-by-recipe, help Mama cook international dishes from 10 different nations and watch as the realistic foods actually change in appearance based on your actions.
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March 24th, 2007, 10:40 Posted By: wraggster
New from SuccessHK
In Blazing Angels Squadrons of WWII, players test their air-combat skills as they experience the most famous battles of World War II. As a squadron leader, players can fly up to 38 WWII aircraft in both single-player and multiplayer missions. The game features squadron-based combat, in which each artificial intelligence wingman's specialized skill can be used to the pilot's advantage.
As a squadron leader and ace fighter pilot, you take command of your fighting craft with the Wii controller to experience intense dog fighting in the famous air battles of WW II. Pilots fly in close to Germany’s industrial terrain during a bombing raid or emerge from the fog and cloud cover over London to engage the enemy.
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