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Nintendo DS News is a News and downloads site for All Nintendo Handhelds and Consoles including the Gameboy, NES, N64, Snes, Gamecube, Wii, WiiU, NDS, 3DS, GBA and Snes, We have all the latest emulators, hack, homebrew, commercial games and all the downloads on this site, the latest homebrew and releases, Part of the
DCEmu Homebrew & Gaming Network.
THE LATEST NEWS BELOW
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June 29th, 2007, 22:21 Posted By: DanTheManMS
New release from Dwedit, proving that GBA development isn't quite as dead as it may appear:
I'll release an extremely early build just to get feedback.
Yes, this is extremely early. Does not support sending programs to emulator, or savestates. Only emulates a TI83.
How to use:
* First append a TI83 rom image to the end of the .gba file, using something like copy /b ti83emu.gba + ti83.rom ti83emu_rom.gba
Keys:
SELECT: Toggle keyboard overlay
Keys (keyboard visible)
* Arrows: Move cursor
* (right now cursor is not displayed over arrow keys, just move it away a few times)
* A: Press that key
* B: Quick Keys
* Start: ENTER
* L: Alpha
* R: 2nd
Quick Keys: (Hold down B while keyboard visible)
* A: ENTER
* Arrow Keys: Arrow Keys
* (other keys same as keyboard visible)
Fullscreen Keys:
* Arrows: Arrows
* A: 2nd
* B: Alpha
New version...
Has a Link Feature.
Append the TI83 ROM, then append a single .83g file.
Press L+R in fullscreen mode to send the attached 83g file. (uses silent linking, calc must be on and at homescreen)
I have also attached a batch script I made for those who aren't familiar with the command-line. To use, rename your TI-83 rom file to ti83.rom and run the batch file to create "ti83emu_final.gba". If it finds any *.83G files in the directory, it will create compilations for those as well, one per 83G file.
Dwedit is planning to port it to the DS as well.
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June 29th, 2007, 22:09 Posted By: wraggster
Ashai Rey has updated Project JDS which is an app for learning jap languages.
Heres whats new:
v1.26
Changed the scoring system.
The score for the practice that you are doing will be shown. Switch the practice and the score will be reset. In addition an overall score is displayed. Corrected some minor glitches
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June 29th, 2007, 21:58 Posted By: wraggster
Neumann has updated his sliding puzzle game for the DS
Heres whats new:
V3 innovations: Finely to choose among 5 images with the choice. These 5 images can be changed, for that consult LisezMoi.txt. During the play you can decrease or increase the luminosity with the triggers.
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June 29th, 2007, 21:54 Posted By: wraggster
New from Mollusk:
Here's a quick coded game which is a rip off and has a little if any interest. In fact, I coded it with the aim of releasing the sources, if ever that can help other people, then so much the better. The game thus does not contain ANY GFX, it does nothing but post the GIF included (before or after compilation).
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June 29th, 2007, 19:39 Posted By: Shrygue
via Games Industry
Ubisoft is pulling DS game Mind Quiz off the market due to comments in the game which have been labelled as offensive.
Poor performance sees the player labelled in a manner derogatory to the disabled.
Ubisoft has blamed the Japanese development team for the error and its own slack quality assurance.
"As soon as we were made aware of the issue we stopped distribution of the product and are now working with retailers to pull the game off the market," a spokesperson told the BBC.
"The game was developed in Japan, and we unfortunately did not pick up on the offending word in our quality assurance," said the publisher.
The offensive blunder emerged when a woman contacted BBC Radio Ulster to complain about the game.
The woman's three-year-old son had suffered from brain damage before passing away just before last Christmas.
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June 29th, 2007, 15:29 Posted By: bandit
Since we announced the Xecuter Wiip2 project (finished design should be next week) we have had many requests to make an easy to install kit for the excellent WiiFree project that was cheap, reliable and good quality.
This kit will come in 2 flavours with and without a PIC programmer. Both kits will include a blank 12F629 PIC of which we have secured 10,000pcs at an excellent price.
Here are some pics. The low price will be confirmed in a few days.


We'll try and bring a full review to see the comparision with the WiiFree Easy Connect.
Source: Team Xecuter
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June 29th, 2007, 04:28 Posted By: JKKDARK
via Next Generation

Midway will also be bringing back the classic arcade title Cruis’n for Nintendo Wii. It’s described as an “all new version” of the game that features licensed cars.
Ultimate Mortal Kombat is Ultimate Mortal Kombat 3 and the Puzzle Kombat game from Mortal Kombat: Deception on one cartridge. The game will support multiplayer over Nintendo Wi-Fi Connection.
On DS there will also be the Cartoon Network property Foster's Home for Imaginary Friends: Imagination Invaders and the kid-friendly The Bee Game, which is also heading to Game Boy Advance.
Then there's the creatively titled Game Party for Wii, which features skill games like darts, table hockey, hoop shoots and trivia contests. "More than a half dozen games are available," according to Midway.
All titles are slated for November.
"The Wii and Nintendo DS require games that are innovative and take full advantage of a unique control scheme to offer a truly different type of gameplay experience," said Matt Booty, Midway’s executive VP of worldwide studios.
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June 29th, 2007, 00:19 Posted By: wraggster
News/release from Reppa:
Here thus new the version of Motion Refines, a play of labyrinth, or you owe tilted the plate of play to make roll a ball and reach the end of the level. This play cheek either with the stylet, or with the DS Motion ^^. For the moment this version intégre not of graphic recasting, the physical engine is always the same one. You will on the other hand have the possibility of recreating or of modifying the labyrinth located at with dimensions of the once decompressed play.
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June 28th, 2007, 22:32 Posted By: wraggster
New from SuccessHK

NDS Lite Comfort Grip is specially designed for comfortable gaming on NDS Lite. It provides user with great ergonomic handling. In addition, there are 3 NDS cartridge slots at the back of the grip which let you carry your favorite games easily.
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June 28th, 2007, 20:30 Posted By: Kulawend
This is from the CycloDS website:
CycloDS Evolution Firmware v1.13 has been release and is available for download from the support page. This update fixes a CRITICAL bug, and it is strongly recommended that all CycloDS Evolution customers install this update immediately! Changes for this release include:
* Fixed a critical problem relating to game saves
* Added partial Japanese GUI translation
* Resolved compatibility issue with 1171
The update can be downloaded at their support page here.
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June 28th, 2007, 19:59 Posted By: Shrygue
via Eurogamer
Digital Leisure has unveiled a Nintendo DS version of classic arcade and Laserdisc adventure Dragon's Lair, playable either on one screen or holding the DS like a book.
It should be out around the end of the year, a spokesperson told Eurogamer.
It'll be versatile in control terms too, allowing for d-pad and face buttons or touch-screen input, and there's even talk (ha) of voice recognition and rumble support.
In addition to the traditional Arcade mode, there's a Home mode too with additional sequences.
Originally released in the early '80s, Dragon Lair saw Dirk the Daring attempting to rescue Princess Daphne from an evil dragon in a wizard's castle. It had quite fancy animation for the time, largely thanks to the involvement of former Disney man Don Bluth.
Screenshots
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June 28th, 2007, 19:54 Posted By: Shrygue
via Eurogamer
Midway is bringing back its Cruis'n racer series and Nintendo Wii owners will be the exclusive beneficiaries.
The new game, simply called "Cruis'n" at the moment, is due out on Wii in November according to an IGN report confirmed by Midway.
It will feature 12 different street circuits, and the ability to upgrade your car with turbos, neon and all sorts of other jazz.
And, naturally, you'll be able to control it with the Wiimote - presumably gripping it like a steering wheel ala ExciteTruck.
Midway also said it's doing a mini-game package for Wii called "Game Party", which is due out in November as well featuring darts, air hockey and other activities.
Expect those to be fleshed out with more detail in or around E3.
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June 28th, 2007, 17:21 Posted By: wraggster
News/release from Askot:
Thanks to endergx I've decide to upload this file again, this utility can help you to back up your Memory Card files to SD Card and restore them, It's a beta version but it works on GC and Wii -Thanks again to endergx-, I tested it in a Mad Catz 251 blocks.
You need to create a MCBACKUP folder in your SD Card, some options are inactive (SMB Options), you can open readme.txt for more information.
Any feedback would be apreciated -not offensive post please-
Remember it's a beta version.
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June 28th, 2007, 17:11 Posted By: wraggster
Not long after the last release comes a new version of PuzzleManiak, heres the release info:
Version 1.5 is out, with Sudoku integrated.
For this game, a "copy/paste" mode has been developped:
When clicking on the top right icon, the "copy" mode is activated :
Next time, you'll click a square the value inside it will be copied.
Then, the "paste" mode is automatically activated:
Then, all your following clicks on the grid will paste the value you copied to the clicked square.
You can also "copy" an empty square, thus you'll delete all clicked squares.
Don't worry, it's easier to use than to explain...
The graphic bug at the end of untangle has been solved too.
You must upgrade to this version if you wanna access the wifi features.
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June 27th, 2007, 21:56 Posted By: wraggster
Spinal has updated his excellent diagnose app for the DS:
Using the stylus to navigate the menu, from the top left you have -
1. Test Buttons
2. Test Stylus
3. Test Wifi
4. Boot GBA
5. Test Microphone
6. Test Speakers
7. Fix stuck pixels
8. Test screen lights
9. Test motion card/pak/mk6 motion
10. Test rumble pak
11. Test DLDI FAT
12. Credits
the three buttons below return you to the main menu, reboot and power off the ds.
I hope some people find it useful.
Note - the splash screen will be changes as soon as one is decided on.
[edit] Update
Motion test now tests rotation
Implemented Licks reboot code
Stylus test not more useful
Pixel fixer now supports 'single pixel fixing'
Added manual.rtf to .zip
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June 27th, 2007, 21:43 Posted By: Shrygue
via Computer and Video Games
Sega has said it recognised the need to revitalise Sonic and bring something new to the franchise during discussion on the recently announced Sonic RPG for DS.
"An RPG was something totally different for Sonic, it felt fresh and exciting. Knowing that we had the opportunity to work with a renowned developer like BioWare on this game confirmed that it was the right opportunity for us to now bring this vision to life", Sega of America President and COO Simon Jeffrey told IGN.
"Collaborating with the BioWare team was an ideal way to ensure that there were two solid reputations behind the game - the creators of Sonic and experts in the RPG genre", Jeffrey explained when asked why Sega decided not to develop the DS game internally.
BioWare itself is still keeping lips tightly sealed when it comes to game details, but the developer's president Greg Zeschuk did say, "the Nintendo DS capabilities will allow us to innovate and create a very compelling game that will appeal to an all-ages worldwide audience while still providing a deep, rich experience to satisfy the traditional BioWare fan".
CEO of BioWare Ray Muzyka added, "...we can say that we will be using many of DS's feature sets and we'll really be pushing the limits of what the system can do, always striving to innovate in what we deliver, as in all BioWare games."
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June 27th, 2007, 21:42 Posted By: wraggster
Status update about the GBC emu for DS from Nutki:
There’s been a while since last Lameboy release, so I will give you some idea what is happening now. Also I would like to thank all you guys supporting this project on various forums. Especially Wrecking_Crew (for numerous bug reports thanks to which you have fully working Zeldas), DanTheMan (for PHWiki page) and sonicandtails (compatibilty list).
So what’s happening to Lameboy DS now. Recently I don’t have so much time for development but some things changed from 0.8. My main goal at this step is to obtain reasonable compatibility before I go to some optimizations or new features. The only new feature in next release will be probably real time clock for Pokemon games which is actually already done. I have also already did about 5 compatibility patches that make many games playable, most notably Wario Blast input problem (thanks again Wrecking Crew) and Pokemon Crystal graphic glitches and Bubble Bobble. Currently I am working on Pokemon Pinball crashes.
Lastly some comments on sugested features:
custom classic GB colors - planned
custom border - possible
SGB borders and coloring - planned (quite complex to do and not very fun, but the result would be nice)
better/bilinear upscaling - not really likely to happen as current full screen feature is a hardware thing and there is no processing power to do software scaling with fancy algorithm. on the other hand I will not remove this feature because some may like it (although I agree with Harshboy that is looks bad)
emulated link/IR port feature - planned (although hard to do unless someone else do generic ad-hoc networking for libwifi or libnds first, and also I would need to get my hands on another NDS)
GS/GG codes - planned, fairly easy but I am afraid that full implementation would ruin performance (at least when emulated the way VBA does)
If I forgot something or you have other suggestions feel free to comment.
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June 27th, 2007, 21:38 Posted By: wraggster
News/release from Ravenworks:
Enjoy! Very sorry it took so long to get this far, but actually between this demo and the last one I completely rewrote the entire graphics engine from scratch; the whole damn thing runs on the 3D hardware now. (Except the far backgrounds, anyway.) But it should look the same; this way just lets me use way more of Pixel's original DirectX code without needing to adapt anything for the DS's 2D core.
Anyway, major things we're still missing: HP, guns, SFX, and scripts! I was tempted to add guns, but rather than open that can of worms I just released it as-is, they'll be in the next one ;P Event scripts are a biggie, of course. Everything else is pretty minor and just needs to be implemented...
Anyway, enjoy! Lemme know if there are problems.. (If anyone can put their finger on why my .NDS icons work on some hardware but not others, please do..)
Oh, and if this demo seems to run slower than previous ones -- you're right, because the old ones were running too fast gigahedgehog caught that... turns out Cave Story runs (graphics AND logic!) 50 times per second, not 60. Feel a little embarrassed that I didn't catch that myself, but hey, that's what you guys are here for ;D
So yes! Enjoy

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June 27th, 2007, 21:30 Posted By: wraggster
Lick has released a new version of his DSWeather application for the DS:
Heres whats new:
June 2007 - New release
Built with: DevKitARM r20, libfat (DLDI), dswifi/wifilib 0.3.1, rebootlib 1.1
I hope it runs on ya devices!
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