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Nintendo DS News is a News and downloads site for All Nintendo Handhelds and Consoles including the Gameboy, NES, N64, Snes, Gamecube, Wii, WiiU, NDS, 3DS, GBA and Snes, We have all the latest emulators, hack, homebrew, commercial games and all the downloads on this site, the latest homebrew and releases, Part of the
DCEmu Homebrew & Gaming Network.
THE LATEST NEWS BELOW
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July 2nd, 2007, 18:37 Posted By: wraggster
Infantile Paralysiser have released a new version of DSMplay, which is a media player for the DS.
Heres whats new:
It tried to indicate more accurate frame rate in Version 0.7 2007/06/30. It corresponded to DSM2 which utilizes finite difference compression and intermediate frame insertion.
The compressed skin file was supported.
It can handle also the not yet compressed bmp file of time before Ver0.61.
You stopped the attachment of ffmpeg.
If it copies from Ver0.61, you can use.
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July 2nd, 2007, 18:11 Posted By: wraggster
MrD has released a new version of Lemmings for the DS and it features a heck of a lot of levels of Lemmings for those who are fans and best of all its all for free because its a homebrew release:
Heres the release details:
features:
All 120 levels from the original Amiga Lemmings
All 100 levels from Oh-No! More Lemmings and now…
All 72 levels from Xmas Lemmings ‘91, ‘92, ‘93 and ‘94!
That’s Fun, Tricky, Taxing, Mayhem, Tame, Crazy, Wild, Wicked, Havoc, Xmas 1991, Xmas 1992, Frost, Hail, Flurry and Blizzard!
Other features include:
DLDI support - You can enjoy all of the features of Lemmings DS on any of the devices listed on this page (even the R4!) after following a simple patching process.
Automatic progress saving - Lemmings DS automatically keeps track of what levels you have completed! (No more annoying passwords!)
Make your own levels and traps using the included level editing tools, and share them with others online.
Did we mention it’s completely free? - Download and play Lemmings DS today!
These new levels are due to the hard work and patience of DragonsLover, Mindless, WNivek and all of the talented toolsmiths of the Lemmings Forums.
You can keep your level progress from older versions by copying over the progress.txt files from the Lemming DS you already have.
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July 2nd, 2007, 09:42 Posted By: x999x
I don't know if anyone has done anything with mods for Quake DS, but with the help of Simon I finally managed to get Rocket Arena working. I also included custom maps that are low on poly count to help increase the game's speed.
You can play Rocket Arena from the non-wifi version of Quake DS, and it comes it two flavors, Rocket Arena and Deathmatch.
The Bots are powered by Mr.Elusive's Omicron Bots, which learn the maps and your pathing to make them very competitive. There's a set number of random bots with their own skin and abiilties. You can add and remove bots until you find one with the challenge level you are comfortable with.
A full version fo Quake is required, as well as using PakExplorer to modify your PAK0.PAK file to run this mod. Without a commandline, there's no other way possible. You're simply overwriting files, and adding new files that the mod needs. I cannot distribute the PAK file premade, but I can provide the files you can add to your own.
I'm waiting on an reply from Simon Hall before I release these PAK file additions, but in the meantime, here's a pic and youtube:
http://img149.imageshack.us/img149/6...arenadsvl3.jpg
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July 2nd, 2007, 03:37 Posted By: bandit
The SuperCard Team has called out Team Cyclops and is calling them FAKES! They feel that Team Cyclops is an exact duplicate of SuperCard's own products and that the fakes will damage your data.
All CYCLODS Fake SuperCard have common features:- The Fake will corrupt your SAVE DATA.
- The Fake is very hard to insert and plug out.
- CYCLODS microSD/MiniSD/SD version can only use our SuperCard SD version firmware and software, it can not use SuperCard Lite version firmware and software.
- Play a lot of DS games will white screen. Especially the 0094 -- Akumajou Dracula - Aoitsuki no Juujika (v01) (JP).
- CYCLODS microSD version can NOT totally insert into SLOT 2 of NDSL.
This is the package of CYCLODS.
CYCLODS microSD version can NOT totally insert into SLOT 2 of NDSL.
CLICK HERE TO VIEW IMAGE
CYCLODS microSD version has a battery. Original SuperCard Lite do not need a battery.
CYCLODS micro version menu only change the down screen picture, actually it use our SuperCard SD version software.
Source: SuperCard
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July 1st, 2007, 21:59 Posted By: wraggster
Guyfawkes posted this news concerning the GBA/DS/PSP/GP2X/Tapwave Zodiac and GP32 Coding Competition he is running at the moment.
Heres todays reminder:
A quick reminder that you have a week until the July 7th 2007 at 23:59 GMT deadline for the GBAX 2007 Coding Competition. One additional and important note is that if your entry is over 20MB in file size please get in contact with us beforehand to arrange an upload to our FTP as our email only allows up to 20MB attachments. Alternatively if you have your own web space simply upload it there and let us know the URL. Full details on the competition can be found on the new site at http://gbax.gp2x.de/gbax2007.html, good luck!
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July 1st, 2007, 21:14 Posted By: JKKDARK
New version of the GBA & Nintendo DS emulator for Windows and DOS.
Changelog:
- web: updated magicflr.zip (with NDS and e-Reader source) (additionally to GBA)
- web: uploaded hotmail.htm (hotmail is deleting ALL emails that I am sending)
- web: updated ereader.zip package (using new bmp/raw/bin/ori/plus directives)
- ereader/a22i/japan: uses 8bit/16bit charset depending on invalid 8bit chars
- ereader/help: notes on non-vpk mode, and on z80-wait-opcodes, 5bit-card types
- ereader/a22i/jap/ori: inserts dummy-sub-titles, and z80-stub to start gba-code
- ereader/a22i: .ereader_create_bmp/raw/bin .ereader_japan_ori/plus directives
- debug: supports vert_splitter for code/stack sizing (instead outer-edges only)
- ereader/loader: supports multi/single .raw/.bin files (auto-converted to bmp)
- no$fmw: fixed dtcm/pal/oam zerofill init (memory wasn't mapped/enabled there)
- gui: added OFN_ENABLESIZING to all filemenues (win98 and up; ignored by win95)
- ereader/a22i: also creates RAW dotcode (multi-strip) (all strips in 1 file)
- debug: adjusts small-gamescreen size in nds-mode (256x192 instead of 240x160)
- bios-clone: 80x86-mode redirects nds-callback/gba-sound to rom-image (if any)
- gui: defaults .hlp window-width to correct 80 columns (not more, not less)
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July 1st, 2007, 01:52 Posted By: mcdougall57
There's nothing wrong with making an infamously violent fighting series such as "Mortal Kombat" available on the family-friendly Wii console. Ultimately, the Wii could be the best machine yet for appealing to all types of gamers, including players who like the blood-and-guts genres.
But there is a huge problem with making a Wii-enhanced version of a game -- in this case, Midway's just-released update of "Mortal Kombat: Armageddon" -- that doesn't work well enough to justify spending five cents on it or five minutes with it.
The remote-activated motion controls are a mess. Simple gestures, such as making a half-circle motion with the main Wii remote, are supposed to initiate characters' "super moves" (a flying bicycle kick, for instance). But the gestures only register some of the time, or register as a different move than was intended. You can't engage in a fight with any confidence of being able to attack effectively, so what's the point of playing?
You also can use a GameCube or Wii "classic" controller, but that throws aside the basic reason for playing on the Wii.
To some extent, the motion-recognition may depend on how precisely each move is executed, explaining why the controls will seem more or less reliable to different people. But anything less than 99 percent dependability is disastrous for this type of game.
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personally im pretty dissapointed and i thought they would of brought something new and unique to the table but allas it looks like were sticking to the standard gamecube controller which as quoted throws away the basic reason for playing the wii
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June 30th, 2007, 21:59 Posted By: wraggster
Soon we will have a new DCEmu site covering all Nintendo 64 Homebrew and emulators and editing tools etc
Any help grabbing all the items mentioned above would be great.
Submit them to our Submit News forum
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June 30th, 2007, 21:39 Posted By: wraggster
DWEdit has already released a new version of his TI83 Emulator for the GBA, heres whats new:
New version...
Has a Link Feature.
Append the TI83 ROM, then append a single .83g file.
Press L+R in fullscreen mode to send the attached 83g file. (uses silent linking, calc must be on and at homescreen)
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June 30th, 2007, 21:31 Posted By: wraggster
Uwe has released a new version of the Stardict Dictionary for the DS
Heres whats new:
Sesa did it again. Made it even better.
Several improvements:
New Button assignement:
START - select dictionary
A - contextual keyboard change (f.i. to upper case)
Y - switch different keyboards
X - wordindex - one line up
B - wordindex - one line down
Left - scroll to previous explanation page
Right - scroll to next explanation page
Up/Down - scroll explanation next line
Left shoulder button - pronounce word (if pronounciation icon is visable)
You can now conviniently switch between different dictionaries without the need to write the searchword again.
Text-Buffer increased to 64KB.
Several Bugs fixed:
◎Fixed, Print function is out of order when press A or Y button after scrolling the content of word explanation.
◎Fixed, The last word in dictionary is shown double time.
◎Fixed, When select the first word in dictionary, the sound effect is not played.
◎Fixed, Buffer overflow in IME functions.
◎Fixed, In some case, even there are no dictionary in the "dict" folder, the error message is not shown.
◎Fixed, When the length of dictionay name is too long, print function is out of order.
◎Fixed, Stack overflow in dictionary selector.
◎Fixed, If there are two same words in a dictionary, the next-word function does not work when hit the icon of next word.
◎Fixed, Print function is out of order when print a long string.
◎Fixed, After hitting the HINA or KATA key of Japanese keyboard, the IME changes to "PINYIN" mode.
◎Fixed, The "ENTER" key disappears after hitting it.
◎Fixed, After inputting a é or è character, the German IME is out of order.
◎Fixed, The word searching method is improved to list all candiate words.
◎Added, You can change IME even in word-selecting mode.
PS: Don't forget to DLDI-Patch!
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June 30th, 2007, 21:19 Posted By: wraggster
Nameless has once again updated his Astrology app for the Nintendo DS:
30/06/07: Version 0.6: - Addition of the first 61 objects of Messier with their images - Some graphic corrections of bugs and various optimizations - Possibité of switcher between constellations and objects of Messier for the passage in fast review with the key “select”, then left /Y /A right-hand side as usual
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June 30th, 2007, 17:36 Posted By: JKKDARK
New version of the Nintendo DS emulator for PC.
Changelog:
Fix 2D display emulation
Fix DMA emulation timings
Improve ARM instruction emulation speed
Improve game compatibility
Support 2Mbit flash saving
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June 30th, 2007, 00:23 Posted By: wraggster
New from Play Asia
Transformers: The Game lets gamers control the outcome in the battle for Earth as they choose to protect it as Autobots or destroy it as Decepticons. Players will also experience the unstoppable power and massive scale of their favorite Robots in Disguise such as Bumblebee, Barricade and others.
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June 30th, 2007, 00:21 Posted By: wraggster
New from Play Asia
In Harry Potter and the Order of the Phoenix, Harry returns for his fifth year of study at Hogwarts and discovers that much of the wizarding community is in denial about the teenager’s recent encounter with the evil Lord Voldemort, preferring to turn a blind eye to the news that Voldemort has returned. Fearing that Hogwarts’ venerable Headmaster, Albus Dumbledore, is lying about Voldemort’s return in order to undermine his power and take his job, the Minister for Magic, Cornelius Fudge, appoints a new Defense Against the Dark Arts teacher to keep watch over Dumbledore and the Hogwarts students. But Professor Dolores Umbridge’s Ministry-approved course of defensive magic leaves the young wizards woefully unprepared to defend themselves against the dark forces threatening them and the entire wizarding community, so at the prompting of his friends Hermione and Ron, Harry takes matters into his own hands. Meeting secretly with a small group of students who name themselves “Dumbledore’s Army,” Harry teaches them how to defend themselves against the Dark Arts, preparing the courageous young wizards for the extraordinary battle that lies ahead.
With the ability to play multiple characters, including Harry Potter, Dumbledore and Sirius Black, the videogame of Harry Potter and the Order of the Phoenix offers fans the opportunity to wield a wand, explore all around Hogwarts, and experience one of the most exciting and dangerous years in the life of the Boy Who Lived.
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June 29th, 2007, 23:58 Posted By: wraggster
New from Divineo China
If the Wii is not the first console you own, chances are you are more used to a classic console controller with a true hand grip. But you still enjoy your Wiimote, so why not have 2 in 1, with this accessory that turns your Wiimote in a few seconds into a hand controller!
Specifications & extra information
- Easy to set up and use
- Easy to change batteries
- Fun to use
- Well design pad for a comfortable usage
- Great design for shooting, fighting and action game with Wii remote controle use
- All buttons can be accessed when installed (no need to ever remote the Wiimote)
- Compatible with all Wii remote controllers
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June 29th, 2007, 23:55 Posted By: wraggster
New from Divineo China
With this smart vertical stand for Wii, not only will you have your Wii safe on a sleek white designed stand with additional ventilation set up, but you can also keep it together with 2 game disk, its sensor bar and 6 pieces of SD memory cards.
- Smart and new design
- Built in hot air vent hole
- Steady vertical stand function
- Built-in 2 places for sensor bar stand
- Fully compatible with all Wii consoles
- Can store 2 game disc cases and 6 pieces of SD memory cards
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June 29th, 2007, 22:24 Posted By: wraggster
Agentq has released a new version of ScummVM for the Nintendo DS:
This is a beta release, therefore there are not full instructions.
This is designed for those who already know how to use ScummVM DS.
Changes in This Version
-----------------------
- New engines supported: AGI, CINE, and SAGA.
- Option to show the mouse cursor
- Word completion on keyboard for AGI games
- Plenty of optimisations
Supported Games
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Build A:
All Lucasarts games from Manic Mansion to Sam & Max Hit the Road
Build B:
Beneath a Steel Sky
Flight of the Amazon Queen
Build C:
Simon the Sorcerer 1/2
Build D:
Sierra AGI games
Gobliiins 1 - 3
Bargon Attack
Ween: The Prophecy
Future Wars
Build E:
Inherit the Earth
Build F:
The Legend of Kyrandia
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