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Nintendo DS News is a News and downloads site for All Nintendo Handhelds and Consoles including the Gameboy, NES, N64, Snes, Gamecube, Wii, WiiU, NDS, 3DS, GBA and Snes, We have all the latest emulators, hack, homebrew, commercial games and all the downloads on this site, the latest homebrew and releases, Part of the
DCEmu Homebrew & Gaming Network.
THE LATEST NEWS BELOW
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July 7th, 2007, 00:02 Posted By: wraggster
New from Play Asia
features
Officially Licensed Merchandise
Contains 1 out of 5 New Super Mario Bros. Mini Figure Gashapon (shipped randomly!)
Limited availability
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July 6th, 2007, 23:25 Posted By: wraggster
New from Divineo UK
The ii Case HOT ROCK CASE is a new innovation in case modding technology. With a built in Digital LED thermometer, the HOT ROCK CASE is able to alert the user by changing the LED color when the Wii console reaches certain temperatures. Color changes takes place in 5 degree increments. For example, if your Wii console's temperature reaches over 55 degree Celsius, the LED will display 'RED' and start flashing. This will alert the user to turn off the console and check for potential problems and the reason for this heating.
And besides that, it looks amazing with a revolutionnary custom look!
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July 6th, 2007, 23:23 Posted By: wraggster
New from Divineo UK
includes LEDS shining in the dark.
The ii-case is not only a full replacement transparent Wii case, but it also includes a LED system to enlight your Wii. Very complete, it includes Air Flow cover and DVD Rom cover (in metal).
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July 6th, 2007, 23:21 Posted By: wraggster
New from Divineo UK
Stand out from the crowd with the ultimate Wii case: the ii-case that includes LEDS shining in the dark, with XCM Chameleon technology to rotate between colors!
The ii-case is not only a full replacement transparent Wii case, but it also includes a LED system to enlight your Wii. Very complete, it includes Air Flow cover and DVD Rom cover (in metal).
The Chameleon version includes a system of color rotation for the ultimate light effect.
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July 6th, 2007, 23:17 Posted By: Shrygue
via Nintendo Wii Fanboy
We recently reported that Atari would show a Jenga game at E3. We wondered if it was going to be just Jenga or some kind of expanded game based on the concept of Jenga. It's just Jenga.
What does the Wii bring to the table (so to speak) that the original game doesn't have? Well, the ability to play Jenga on top of a castle, or in front of a lighthouse, or in someone's living room-- and the ability to do so as an icon of a snowman.
Where Wii Jenga fails and real Jenga exceeds, however, is in the graphics. The original Jenga's wood texture looks absolutely lifelike, while the texture is quite blurry and unrealistic on the Wii.
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July 6th, 2007, 23:16 Posted By: Shrygue
via Nintendo Wii Fanboy
THQ has brought forth their intention to publish a new game for the Wii, titled de Blob. The game, which will be developed by Blue Tongue and Helixe, was a IGF student game finalist and falls into the action puzzle category. de Blob tasks players with spreading color, so that they may "liberate an alien city from the evil, monochromatic I.N.K.T. Corporation."
de Blob is currently slated for a February 2008 release.
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July 6th, 2007, 23:15 Posted By: Shrygue
via Nintendo Wii Fanboy
The Japanese site for Soul Calibur Legends is up and running, complete with screenshots and a few character profiles, and lots of room to expand for later content. Despite the change in gameplay, the site gives us warm and fuzzy feelings of familiarity. While this isn't the same ol' fighting game that we're used to from Soul Calibur, the mood of the series is definitely intact.
Screenshots
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July 6th, 2007, 22:52 Posted By: wraggster
News from Neoflash
MK-R6 Gold (Motion) and Silver released
more info: http://www.neoflash.com/forum/index....ic,4433.0.html
the MK-R6 Gold SPEC:
* 1:1 original NDS cart size
* Support ALL version of NDS & Lite
* Simple PLUG and PLAY
* Drag and paste, not need any extra patch
* NDS brightness adjustable
* Support Auto Sleep Mode
* Build in MagicKey pass2
* Build in 2M EEPROM Save
* Build in 2M SRAM buffer
* Build in 16M menu flash,and programable
* Support homebrew, like moonshell
* Suitable for MicroSD (TF)
* Build in X,Y,Z 3-axis high speed accelerometer
* Build in GYRO sensor
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July 6th, 2007, 22:49 Posted By: wraggster
News from Dr Neo
NEO2 Ultra Menu V1.90 ( for all NEO2/3 serial , and NEO2 TWIN too )
download: http://www.neoflash.com/forum/index....ic,4431.0.html
history:
* Add SMS mode select (that launch from GBA manu)
* Change the save flow, and fix some SMS bug
* Fix the bug if enable BOMA and ZIP together
* Display NEO2/3 Cart Type in the screen
* Support GBC file now
* Can enable or disable SD in the gba menu
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July 6th, 2007, 22:46 Posted By: wraggster
Cid2Mizard has released a new DS Lua maze game
Heres the info:
Here one 1st version of my Labyrinth DS:
Version 0.1a:
- Level 1 and level 3 complete. The level 2 steps thus finished it is jumped.
- Possibility of displacement with Pad or the Stylet.
- A bug with the direction, it is necessary to support once on Bottom before being able to be useful itself of the high direction not awkward, to solve. More visible with the level 3 so much qu one do not have to support on bottom one passes to traver the walls.
To launch script 1-Labyrinth with Lua player DsLua 0.6.
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July 6th, 2007, 22:40 Posted By: wraggster
sephiroth ff7 has updated his puzzle game Cube BreakOut
heres whats new:
05/07/07 Version 2.7
- Addition of Horizontal motion and Vertical motion for bricks
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July 6th, 2007, 22:22 Posted By: wraggster
Mollusk has released an new version of his flash game port for the DS, heres whats new:
July 6:
* Reduction in the size of the arrows
* Explosions (that becomes interesting especially when one makes of it péter more than 4-5 Azn)
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July 6th, 2007, 22:19 Posted By: wraggster
New from beodeulpiri:
Tangram is the ancient china puzzle. It's good for your brain training.
This game has total 72 stage that is made with manual work terribly.
It has two control method that is shape recognition of stylus movement and key pad control.
Shape recognition is easy control method when sprites are departed from each other.
But when sprites are at a short distance, Shape recognition is difficult to control because of interference of the other sprite. So you will have to use key pad control.
Magnifier button is helped with you one tan position at each stage randomly.
#Shape recognition
-. click and drag : movement
-. Straight left,right,up,down line : flip
-. sloping left, right line : rotation
#Key pad control
-. Pad left,right,up,down : movement
-. Y, A : rotaton
-. X, B : flip
-. Trigger L, R : tangram selection change
-. select key : stage change on play
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July 6th, 2007, 22:10 Posted By: wraggster
Awesome release from Chism for all those who brought the Games'n'Music flashcart:
via drunkencoders
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July 6th, 2007, 21:49 Posted By: Shrygue
via Computer and Video Games
It was bound to happen - Smash Bros. Brawl on Wii will be taking the fight to the gorgeous, sunset-lit world of Twilight Princess.
The battle takes place on the Eldin Bridge, which may look really flat and dull, but as you can see in the screens parts of the bridge break during the fight.
King Bulblin - the moody pig-riding dude who you play joust with in Link's quest - will also trample through the field, battering unlucky combatants.
Other screens below show Mario doing a standard smash, and the king of the Koopers transforming into Giga Bowser - his Final Smash move that makes him grow to a giant's size and hammer his foes.
Screenshots
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July 6th, 2007, 21:47 Posted By: Shrygue
via Computer and Video Games
Sonic the Hedgehog leads the Virtual Console charge today, as his second quest, Sonic the Hedgehog 2, hits the European download service.
The first game is good 'n all, but this is proper Sonic - the Down-A- turbo spin move, Tails being an idiot behind you. It's good to see it on Wii.
Also from the Mega Drive comes Ecco: Tides of Time, the sequel to his first deep sea adventure in which he takes on the alien minions of the Vortex Queen. Or just get lost in insanely tough mazes.
And if you'd rather smash faces than solve underwater puzzles, Golden Axe II also arrived, as well as the Turbografx vertical shooter, Dragon Spirit.
The three Mega Drive titles go for 800 Wii Points (£6), while Dragon Spirit costs 600 (£4.50).
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July 5th, 2007, 06:39 Posted By: kcajblue
DSLink software 2.20 version
1.Add 170 games Cheat files, so far 832 games are available for Cheat. And the former Cheat data has been supplemented and modified.
2.Fix 1158 saver problem, and add the corresponding Cheat data in this update, and now can be used normally.
3.Fix 1137 saver problem.
4.Fix 0696,0960,0961,1040,1050 problem that it can not be saved when use Cheat.
5.Add gameinfo.ini setting files, user can select game saver format on his own, so if some game software identifies some errors that make the saver unavailable, user need not to wait for the software updating, but add the corresponding record ands select the saver type by himself.
6.English game name library is updated to NDS:1162.
DSLink software game name library kernel game names
And: Recently, we will update the software to make DSLink support SDHC standard large capacity MicroSD(TF) card, so according to the SDHC standard, it can support 32G byte(256Gb) TF card.
gameinfo.ini file format:
;game ROM name(RomName): User can select DSLink special encrypted format or non-encrypted format, we recommend to use the non-encrypted format and use game ROM name only. Do not contain the last 4 game version codes, so it can correspond to all language version ROM directly.
;Saver tyle(SaverType):saver type automatically identified(default)
; 1:EEPROM 4K
; 2:EEPROM 512K
; 3:FLASH(2M-8M)
For example(1158 is FLASH 4M saver type)
[1158]
RomName=ZELDA_DS:PH
SaveType=3
Note:
1:Please manually delete the romname.lst of the directory of system_ in the TF card, DSLink software will automatically install the new romname.lst while add ROM.
2.Thanks the friends for developing EmuCheat.
Check for download: DSLink companion software download remember, dont get the DS Link confused with the DS Linker.
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July 5th, 2007, 01:46 Posted By: JKKDARK
via Gaming Today
Rumors are circulating in the gaming industry that Namco Bandai’s Beautiful Katamari, will no longer be coming to the PS3. Now if you recall, earlier this year the game was supposedly coming to the Nintendo console in the first place, but the idea was axed because the developer was worried about Wii sales and was unsure about the new console as a whole. So, up until recently, Namco Bandai was working on versions for only the Xbox 360 and the PS3.
We were told that the reason for shunning Sony, was mainly due to port issues with the PS3 compounded with slow sales of the console. This has forced Namco Bandai to re-port Beautiful Katamari for the Wii after all, and this sudden change of heart is partly due to the fantastic sales figures reported for the Nintendo console. Now, until we get confirmation from Namco Bandai, please consider this a rumor. Granted, it would be nice to have this game for the Wii, but it may end up just being an Xbox 360 exclusive instead (the game’s original creator has been critical of Nintendo’s platform).
Any Wii owner and fan of the series can tell you that this would be a perfect fit for the Wii and a great addition to Nintendo’s library.
We will give you more information as details become available.
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