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Nintendo DS News is a News and downloads site for All Nintendo Handhelds and Consoles including the Gameboy, NES, N64, Snes, Gamecube, Wii, WiiU, NDS, 3DS, GBA and Snes, We have all the latest emulators, hack, homebrew, commercial games and all the downloads on this site, the latest homebrew and releases, Part of the
DCEmu Homebrew & Gaming Network.
THE LATEST NEWS BELOW
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June 5th, 2007, 22:36 Posted By: wraggster
News from Divineo USA
$5 Rebate on the M3 DS Simply all June long.
M3 DS Simply is a slot 1 device (no passcard required) from the famous producer M3 Adapter.
It uses Micro SD card for cheap and high capacity while fitting nicely in your DS/DS Lite. Its low price and strong built offers a great value!
Offer ends June 30th 2007
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June 5th, 2007, 22:31 Posted By: wraggster
News from Play Asia
Weekly Special: Capcom's RockMan Zero 3 (aka. Mega Man Zero 3) for Gameboy Advance™ at US$ 9.90 only - offer valid for 1 week
From the publisher: Who will rise to the occasion and enter Arcadia to defeat the mighty Omega? Zero, of course. Join Mega Man's pal Zero, a Reploid on the side of good, in this side-scrolling adventure and the continuing adventures of the Dark Elf.
RockMan Zero 3 features a new customization system that lets you equip Zero with chips. These chips affect his characteristics and gives him a leg up on different enemies. Also, Zero gets his hands on a new weapon, the Recoil Rod, which can help him make the big jumps.
Capcom's RockMan Zero 3 (aka. Mega Man Zero 3) for Gameboy Advance™ is now available at discounted US$ 9.90 only
Game features:
New weapons and actions
Search for hidden maps and secret items
Fuse parts to obtain special abilities
Use weapons obtained from defeated bosses
As usually, this weekly special is valid for exactly 1 week (if not sold out earlier) and this time limited to a maximum purchase of 1 unit per customer.
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June 5th, 2007, 22:19 Posted By: wraggster
News from LiraNuna:
I finally got a lot of free time and I’m thinking of getting Tales of Dagur II on track.
Unlike older attempts, this one is going to succeed because of several key members who wants to get ToD II into reality.
Not only that, we also have a basic story and a new RPG engine based on original ToD, but with more powerful features such as event scripting using the TCL scripting language and a great musician called Willow.
What are we missing then?
Co-coders - If you want to take a part in extending the existing ToD engine into the new ToD Engine v2
Scripters - Convert the story into reality with the TCL scripting language
Pixel artists
Tool coders - Coding a custom cross platform mapping software and database organizers using wxWidegts
Story writers and designers - even though we have a basic story idea and handful of ideas, we still want more!
If you think you can help, hop over #tod2 @ EFnet and/or email me to get more details (see contact page).
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June 5th, 2007, 22:16 Posted By: wraggster
New from MY wifes rock Productions
Relive the exciting escape of Luke, Han, Leia, and Chewbacca as they attempt to navigate the labrynth of Death Star corridors and reach the Millenium Falcon. Originally produced by West End Games, this one to four player game accurately recreates the chaos of the Death Star and the tension hinted at in the original Star Wars movie. The Macromedia Flash version presented here is intended to be playable on the Nintendo Wii via the Opera browser. So grab your wiimote and see if YOU have what it takes to escape from the Death Star! Remaining issues include Obi Wan functions, splash screens, some special action card coding, color and sound adjustments, and instructions/mouseover help functions
Play Online
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June 5th, 2007, 22:14 Posted By: wraggster
Heres the info:
The mission of MY WIFE ROCKS PRODUCTIONS is to convert enjoyable board games into homebrew video games. The result is highly replayable games for one or more players that reproduce the tension, strategy, and unpredictablity of their original "off the grid" counterparts. While rolling digitized dice is not often thought of as cutting edge gameplay, you may be surprised by how robust the original games are and how accessible their video versions become with just a bit of imagination.
Talisman GBA (BETA)
Travel through magical lands in search of the mystical talisman on a quest to vanquish the Dragon King and restore peace to the land. A conversion of the third edition of the amazingly detailed fantasy quest game developed by Bob Harris and produced by Games Workshop, complete with the original three expansion realms and characters. This Nintendo GBA and DS compatible version (PC compatible via VisualBoy Emulator) includes hardware save and the ability to play with up to three computer controlled players, allowing you to take the excitment of Talisman just about anywhere. A unique solo play reward feature offers unlockables, including past edition artwork and additional expansion characters originally appearing in White Dwarf magazine. Remaining issues include Player vs. Player combat, card text gfx, and some card specfic bug fixes.
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June 5th, 2007, 21:59 Posted By: wraggster
JSR has posted a Test release of his VoIP app for the Nintendo DS, basically use your Nintendo DS as a Phone:
Heres the release info:
Hello all,
Today I have something to ask you. As it seems difficult for people to share their voip account, I decided to code a little app out of my windows version of DSiP to report the compatibility with various VOIP Servers. There is a configuration file (dsip-config.cfg) where you write 4 parameters about your SIP Account. Here is an exemple (this is not a working account):
SERVER="sip.dns-hosting.info"
USER="2233445566"
PASSWORD="12345"
DOMAIN="sip2sip.info"
Then launch the program and when prompted, enter the telephone number of the phone you want to call.
Please report what the program print on screen in the comments of this post. If you don't pass the "2 - Registered" stage, think twice (and even more) before reporting something. Also, if you can report what is your LAN (behind a router,firewall or not...), it would help me also. Please note that this version rely on DNS Resolving so it doesn't work with IP Address (for the moment).
Thank you !
I have to do some other important things like writing a report for university so during the next two weeks i will spend less time on coding. But don't worry, what I need to do for DSiP doesn't require a lot of time, i'm lucky . By the way, my code looks 100% clean now. I'm happy with the result because now everything is ready for a quick implementation of external module. I would like to thank a lot the first donator : Excession for his trust and his encouraging mail. Thanks
Bye all !
DIGG THIS
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June 5th, 2007, 21:52 Posted By: wraggster
t4ils has posted a quick update to his game DroppingSkill:
Version 0.31 Addition:
+ Music in the menu
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June 5th, 2007, 21:49 Posted By: wraggster
Psychowood has updated DLDIrc heres whats new:
*v0.7
-Added dlditool command line support in the OS path, just call
"dldirc driver romfile" from the rom folder
-Corrected language bug with FCSR (italian installed even if
english was selected)
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June 5th, 2007, 21:47 Posted By: wraggster
Neumann has yet again updated Homer and the lost Donut:
04/06/07: v0.5c
- Addition of level 11.
- Light graphic modifications of the levels.
- New finely a little sexier (the appropriations are not yet dispos).
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June 5th, 2007, 21:44 Posted By: wraggster
Via Official Web:
Team Cyclops are proud to announce that the first batch of CycloDS Evolution has been shipped to our main distributor today. Resellers will start receiving their stocks on Friday 8th June. Mass production is en course and will continue to fulfill the huge demand for CycloDS Evolution.
As a special surprise for those who placed trust in us and committed a preorder for the Evolution, all of you will be glad to hear that a special feature has been implemented in our hardware which no other Slot 1 device currently has. Details of our mammoth feature will be unveiled on Wednesday.
On a final note, all reviewers can expect to receive their samples at the end of this week and during early next week.
Buy CycloDS Evolution
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June 5th, 2007, 21:41 Posted By: wraggster
Alekmaul is to release a new version of his Arcade emulator for the DS with DS Motion Support:
Hello all,
Just finished to make MarcaDS 4.0 with DS Motion (Slot 1 / Pack / MK6) compatibility !
More than 120 emulated arcade games (like arkanoid, 1942) which can be play with a DS Motion !
I will release it soon, just after the beta tests (they begin tomorrow ^^).
http://forum.gbadev.org/viewtopic.php?t=13360
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June 5th, 2007, 21:39 Posted By: wraggster
The DSLInk Team have released new software and firmware for their Flash Cart:
Heres whats new:
1. Support special address to point its changes, the use of some special address to point its normal work of the data.
2. USA increased 266 point its documents, the current point its support of the game has reached a total of 662.
3. 1103 games to solve the problem of archiving.
4. Kernel liberalization of the English game were loading volume, resolve some of the Chinese call the game were not revealed problems.
5. English game for the NDS Update: 1112.
Note:
1. Please manually delete TF card system_ in the directory romname.lst. DSLink software will automatically add ROM installation of the new content.
2. EmuCheat point its production to thank all friends WDPQU, YDMIS. VicenteFox..
Homepage
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June 5th, 2007, 21:37 Posted By: wraggster
ali banana has posted a new update to his game Closed:
05/06/07: Beta 0.7
- Addition of four new enigmas
- Reorganization of enigmas
- Update of the appropriations
- “Sacrifice” of the “click” enters the enigmas and the menu
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June 5th, 2007, 21:30 Posted By: wraggster
The Supercard Team has released a new OS for their Supercard DS One flashcart.
Heres whats new:
Slow motion mode. Can be switched on/off in game. (Very useful for shooting and action games)
Enhanced cheating and walkthrough function, the cheat menu can be opened anytime.
a.EC,Dipstar,AR codes can work together
b.Open the cheat menu at any time
c.No slowdown with cheats
Fix corrupt save problems with certain games
Homepage
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June 5th, 2007, 21:15 Posted By: wraggster
Chrunchy 2 has released a new version of the Snes Emulator for the Nintendo Gamecube and Nintendo Wii.
Heres whats new:
Fixed: Going up a directory when selecting a rom on a DVD wasn't working
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June 5th, 2007, 20:16 Posted By: Shrygue
via Eurogamer
New developer area/code has unveiled a DS title that uses your real world location as part of the game.
"Plundr" tracks where you are in the world using a Wi-Fi Positioning System, and places little islands on an interactive street map for you to travel to. The aim of the game is to increase your pirating prowess by visiting these hotspots to buy and sell a variety of goods, ransack merchant ships, and battle other players.
It was shown at the recent Where 2.0 conference in San Jose that rounds up all the location-project talent from around the world. New York-based area/code already has a list of credits to its name in this field, including ConQuest, PacManhattan, and Big Urban Game.
You can try out Plundr for yourself now on PC, although it's designed for laptop users on the move.
Unfortunately it isn't clear whether we'll see the game in Europe, with screenshots on the site suggesting Japanese and New York map sets. We'll let you know more when we do.
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June 5th, 2007, 17:35 Posted By: JKKDARK
Another update of the Nintendo DS emulator for PC.
Changelog:
* Added Backup Memory autodetection.
* Added R4DS/FAT emulation.(read only)
* Added GetPitchTable function.(experimental)
* Added GetSineTable function.
* Added Memory View in debugger.
* Added SRAM byte management.
* Fixed bug in size background in affine mode.
* Fixed bug in RTC management.
* Fixed bug in bitmap sprites.
* Fixed transparent direct color backgrounds.
* Fixed bug in generating save states routines.
* Fixed bug in EEPROM management.
* Fixed bug in GXFIFO register.
* Various speedups to emulation.
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June 5th, 2007, 17:33 Posted By: JKKDARK
New version of the Nintendo DS and GBA emulator for PC.
Chagelog:
- ereader/demo's: uploaded ereader.zip (with magicflr, rotris, camera, bombswp)
- nds/sound: bugfix: fixed snd crash on mul1.5 speed (thanks Giuseppe Marletta)
- bios-clone: bugfix: gba/nds intrwait set IME=1 (eg. japanese/original ereader)
- ereader/a22i: vpk compression, good tree values, auto-method1/0 for gba/nes
- ereader/emu: automatically loads next strip, automatically extracts red-layer
- ereader/emu: supports homebrew 300dpi .bmp's and scanned 1200dpi .jpg's
- ereader/emu: emulates ereader hardware (requires ereader bios/bmp/jpg files)
- ereader/a22i: new .ereader and .title directive, handles .import'ed .nes roms
- ereader/help: added verify/create error correction (thanks Simon Rockliff)
- ereader/help: added dotcode, data, program, vpk chapters (thanks Damien Good)
- ereader/help: rev'ed PGA I/O ports, camera SIO ports, address bar encryption
- debug: shows "BiosSwi/IrqHandler" labels also for ARM9 (with offset FFFF0000h)
- bios/help: corrected bios-swi huffman description and added an example to it
- bios: improved bios-swi huffman decoder (straighter, smaller, and faster)
- xed: fixed occasional crashes on ctrl,k+n (missing reform in toggle_blocktype)
- wifi: emulates microsecond counter read/change/start/stop
- wifi: emulates data transfer from local txbuf to rxbuf of remote console(s)
- wifi/help: added chapters on the various ieee802.11b frame (=packet) formats
- wifi/help: added notes on multiboot beacons (and multicart/pictochat beacons)
- wifi/help: added notes on transfer completion flags in txbuf_loc registers
- wifi/help: added new values in hardware headers chapter, added unknown chapter
- wifi/help: added a lot of new bits and registers in transmit control chapter
- wifi/help: marked all "unused" registers as w_internal (=not used by firmware)
- wifi: emulates ie/if registers, emulates pending powerforce with powerack
- wifi/debug: displays wifi registers (and current channel) in I/O map window
- wifi/help: added chapters on ieee802.11 frames, renamed rxbuf/txbuf registers
- wifi: fixed rf write, emulates powerforce=8001h (over the hedge)
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