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Nintendo DS News is a News and downloads site for All Nintendo Handhelds and Consoles including the Gameboy, NES, N64, Snes, Gamecube, Wii, WiiU, NDS, 3DS, GBA and Snes, We have all the latest emulators, hack, homebrew, commercial games and all the downloads on this site, the latest homebrew and releases, Part of the
DCEmu Homebrew & Gaming Network.
THE LATEST NEWS BELOW
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June 3rd, 2007, 10:36 Posted By: wraggster
Bronto has updated his DS Mail application:
Seems to be fixing a few bugs...
There was a bug in 0.56a causing it to crash whenever you tried to add an email account.
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June 3rd, 2007, 10:33 Posted By: wraggster
Dan has updated his DS drum machine app for the DS:
changelog:
mild chorus effect on theramin
new sample set + some demo songs
fixes in file save dialog
licensed under GPL, source available by request
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June 3rd, 2007, 10:26 Posted By: wraggster
Infantile Paralysiser have updated their multimedia application DSMPlay:
Version 0.61 2007/06/01
File name of the title bar is not renewed in the additional idea contest, the play button immediately after the starting is ignored, the pause/play button does not follow, and so on bug was corrected finely.
There is no modification in dsmtools and the dsmplay folder.
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June 3rd, 2007, 10:23 Posted By: wraggster
Neumann has updated his Simpsons themed game Homer and the lost Donut to Beta:
02/06/07: v0.5
- Additions of levels 8, 9 and 10
- Correction of the bug of collision of the right part of the screen
- Improvement of the precision of the collisions with the decoration
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June 3rd, 2007, 10:19 Posted By: wraggster
Updated release from stravingo
The version 0.3 of Ka-BoOm is available on Stravingo devblog. Some modifications in this version: when the DS is closed it pauses the game, some little bugs are removed, graphics are cleaned of remaining pink pixels (transparency color), however this is only minor modifications. The main improvement of this new version is to let you know your best scores to the entire world!
Indeed, thanks to Sumigushi (and thanks to Mollusk), it is now possible to send your best scores on leaderboard.palib.info, and they will appear on this page. For that, you must have configured WiFI on your DS and you have to be closed to a WiFi Access Point to the Internet.
I will also add this feature to my other game Setsuzoku no Puzzle very soon. In a few days, my sister Eglantine will know if there is other addicts to this game than she is
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June 3rd, 2007, 09:55 Posted By: wraggster
New from Play Asia
features
Edit your Mii.
Share with gamers across the globe.
Includes Bluetooth dongle.
description
Our powerful Mii Manager software lets you edit your Mii for your PC. It’s a doddle to use. Just import your Mii into the editor, then edit it until your heart’s content. You can even share your Mii with Wii gamers from all over the world over the internet!
My Mii Manager has everything you need. There’s the powerful Mii Manager software application for your PC, and a USB Bluetooth receiver to let you use your Wii-mote with your computer.
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June 3rd, 2007, 09:41 Posted By: wraggster
via kotaku
DS Lite variations for everyone! When Square Enix's It's A Wonderful World goes on sale in Japan on June 23, the game will get its own DS Lite bundle called the "Wonderful World Edition." Got some hands on with It's A Wonderful World at the Square Enix Party last month — was fairly interesting. The special set goes on sale June 27th in Japan. I'm all for these special bundles and variations, but if they're just slapping the game's title on a DS Lite, then I'll pass. Wonderful? This Lite seems very last minute.
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June 3rd, 2007, 09:32 Posted By: wraggster
Rumours have hit the web suggesting that Nintendo could have some surprises in store for E3 in July. Mario Kart on Wii is just one of many...
It isn't the first time Mario Kart's Wii arrival has been rumoured; internet ramblings earlier this week claimed it was shown at the recent Nintendo Summit event in Seattle.
Other rumours, originating from Jeux France, include firm release dates being given for Smash Bros and the LONG awaited Mario Galaxy. There's also been a mention of "big hardware news" taking place at event but we're not even going near that.
Going back to Karting, the first thing we'd like to see in the Wii version is the complete dumping of dual-manned karts, which didn't quite tickle our fancy in the Gamecube version.
We suppose they might as well use the Wii remote for aiming shells or something as well, as long as the multiplayer mode has us swearing as much as Mario Kart 64 - which we still play often in the CVG office.
Whatever happens, we'll be at the new-look E3 event to bring you tip-top coverage, and finally raise the courage to ride the mechanical bull in the Saddle Ranch.
via cvg
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June 3rd, 2007, 03:15 Posted By: JKKDARK
via Cubed3
Following the initial announcement of The Ward for Nintendo's DS portable, it has now been confirmed that the game has had a slight name change and also now has a publisher.
Apparently Gamecock has taken on responsibility for the game, now titled with the much more memorable name of "Dementium: The Ward", which has players taking on the role of a patient who wakes up with no memory that must find a way out of the strange hospital without losing his life. On-route there will be several puzzles, unusual characters to meet and disturbing truths to be learned about the hospital itself. Developer Renegade Kid has promised the game will come complete with "gory visuals and bone-chilling audio that brings the world screaming to life."
"Renegade Kid is looking to move above and beyond what most games are attempting on the DS, and with Gamecock we've found a publisher who is supportive, developer friendly, and willing to give us the freedom to create the game we want. Dementium showcases what a powerful piece of hardware the DS is, while drawing in a mature crowd that's looking for a title they can really sink their teeth into."
- Jools Watsham, Owner and Creative Director of Renegade Kid.
"From the first meeting, Renegade Kid have proven themselves to be innovative, unafraid to push the 'norms' of gaming and incredibly talented - all of which we think are the key characteristics of a great developer. It's great when you can sit down with a developer who shares the same vision of where games should be going in creating new and exciting titles to offer an alternative to the bland remakes and sequels flooding stores today."
- Harry Miller, Head of Development of Gamecock Media Group.
With the game due for release later this year, you can surely expect further media coverage in the coming months.
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June 2nd, 2007, 22:59 Posted By: JKKDARK
via Game Guru
After announcing the Ice Blue Nintendo DS for Australia, Nintendo has decided to come out with a yellow DS. The Pickachu-themed handheld console will only be available in Japan. It is a special edition DS, so it is going to be hard for gamers to get their hands on the handheld.
To buy the yellow Nintendo DS, gamers will have to first go to one of the five Pokémon Centers in Japan between June 1, 2007 and July 1, 2007. They will have to fill out forms which will then give them a chance to buy the yellow DS. The winners will be informed via mail if they have won the chance to buy the Pickachu-themed handheld console.
The Nintendo DS Lite Pikachu Edition is priced at 16,800 yen (approx. Rs. 5600). But I have a feeling that most of these yellow handhelds will end up on online auctioning sites!
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June 2nd, 2007, 20:12 Posted By: Shrygue
via Kotaku
If a recent interview by RPGamer with NIS America is accurate, it will be. The interview, which consisted of reader and interviewer questions posed to Nao Zook, a MIS America rep, went over many points, manygeared toward what popular Japanese franchises might get localized. When asked what franchises NIS themselves would like to see brought stateside, Zook responded with the personal picks of some of NISs localization team with titles like Super Robot Wars, Suikoden 1+2 and Popolocrois. One clever reader, however, got straight to the point.(Reader Question) Any chance of Disgaea on the Nintendo DS? Nao: Let me just say this... you can look forward to it! It's rare we hear such a straight answer like that coming from a rep. So, if you're a Disgaea fan and a DS owner, it looks like you'll have something to look forward to.
Details of the interview are here.
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June 2nd, 2007, 16:20 Posted By: Triv1um
Via Redding
As it raced past rivals to become the hottest new video-game console, some analysts predicted that Nintendo Co.'s Wii was little more than a fad.
Try telling that to Geoff Allen, who hasn't grown sick of playing the Wii after almost five months. He, his wife and his father all have gotten hooked on "Wii Sports."
"Within minutes, I can have fun," said Allen, a 36-year-old technology entrepreneur from Potomac Falls, Va. "I don't have to spend hours crawling through dungeons and learning all the complex button combos to become proficient. I love the Wii. It makes me happy."
U.S. consumers have snapped up 2.5 million Wii consoles since they hit the market in November. It's a sharp turnaround since the last round of the console wars, when its GameCube was wiped out by Sony Corp.'s PlayStation 2 and Microsoft Corp.'s Xbox.
But Nintendo isn't taking its initial success for granted. At an event here last week, it unveiled a series of games, such as "Mario Strikers Charged" and "Big Brain Academy," aimed at keeping a wide range of players interested, not just teenage boys and traditional video-game enthusiasts. The Osaka, Japan-based company also is relying on girls, women and older players to continue its growth.
Some analysts think the novelty might wear off and, when it does, consumers will stop buying new games for the Wii. The difference between the Wii's graphics and those of its rivals, the PlayStation 3 and Xbox 360, also might become more noticeable as developers create games that take advantage of the more powerful consoles' processing power.
"Its appeal is primarily to casual gamers, and there's a serious question about how long casual gamers will stay engaged with the platform," said Van Baker, a consumer technologies analyst with Gartner Inc., which is based in Stamford, Conn. "It wouldn't be surprising to see them lose interest after a relatively short amount of time."
So far, demand is outstripping supply. Stores are selling out of the Wii within hours of receiving them. Sales of the Wii are so hot, the Japanese company is widely expected to increase its annual sales forecast of 14 million units for its current fiscal year.
It helps that the Wii is $249, compared with the PS3 at $599 and the Xbox 360, priced from $299 to $479, depending on the features. Last month, U.S. consumers bought 360,000 Wii systems, versus 174,000 Xbox 360s and 82,000 PlayStation 3s, according to NPD Group.
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June 2nd, 2007, 15:28 Posted By: wraggster
Chrunchy2 has updated his port of Snes9x the Snes emulator to the Gamecube and Nintendo Wii.
Heres the full info:
ere for all to try is version 2.0.1b6 of Snes9xGx. Here's a list of the key changes:
[What's New 2.0.1b6]
* PAL Wii support - no separate version necessary! - eke-eke
* PAL roms now play at correct speed via internal timer, ntsc roms still use
more accurate VSYNC timing - eke-eke
* Zipped freezes to memory card - take 9-13 blocks or so - based on denman's
code
* Added option for auto save and load of freezes. For saving, can do both SRAM
and Freeze if desired
* Memory card saving and loading shows a progress bar
* More miscellaneous ease-of-use improvements and cleanup
* Fixed: pressing B to get out of a rom file selection screen no longer drops
you all the way back to the main menu. Now goes back to choice of where to
load ROM (the "Load from DVD", "Load from SMB"... screen)
* Fixed: loading of joypad configuration in SRAM works again - no longer gets
messed up
NOTE: due to changes in the settings, this version will reset your emulator options settings, so if you had saved preferences you will need to make your
changes to the emulator settings again and save them.
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June 2nd, 2007, 15:24 Posted By: wraggster
Denman has released an updated version of the Snes emulator for the Gamecube and Nintendo Wii.
Heres whats new:
hello again,
- DVD automount fix (eke-eke) from 29.03.07 implemented
- Pal-Wii Support
- Imports old SNES9x 1.43 SRAM Saves ***NEW***
- Freezing State to MemoryCard (zipped) implemented
needs only 9-16 blocks ,now you can save your game everywhere ;-)
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June 2nd, 2007, 06:36 Posted By: bandit
PEGA HK is the first 3rd party peripheral manufacturer to release a portable monitor for the Nintendo Wii. Considering the small size of the Wii compared to the Xbox360 and the behemoth known as the PlayStation3, this truly will make the Nintendo Wii portable. There is a 7" and 8.5". Hopefully the black bar at the top of the monitor is a sensor bar. If it is, that would be awesome.
We'll have more information when it becomes available. Hopefully, we can get our hands on one to bring you a full review.
Wii Display with 7-inch Screen Size and Adjustable Visual Angle
Wii Display with 8.5-inch Screen Size and Adjustable Volume Control
Source: PEGA (7") / PEGA (8.5")
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June 2nd, 2007, 03:24 Posted By: JKKDARK
via Next Generation
It was only a small title, but faithful shoot-'em-up fans were still keeping an eye on the GameCube shmup Radio Allergy, which has now been canned, O3 Entertainment told Next-Gen today.
The cancellation further solidified the GameCube's status as a doorstop with a handle.
"Radio Allergy for the Nintendo GameCube has been cancelled in North America," said Mike Pepe, marketing manager at O3 Entertainment, the small Santa Clara-Calif.-based publisher that was going to publish the game in the US. "Due to the transition to new gaming platforms, retailers are no longer interested in stocking GameCube titles."
Milestone developed Radio Allergy in Japan, where the game released under the name Radilgy (or Radirgy or Rajirugi) on Dreamcast.
Even though Radio Allergy alone has been cancelled, it may pop up on the Wii somewhere down the line. "Milestone is exploring options to bring this to North America as part of a future compilation on the Wii," Pepe added.
In January this year, Next-Gen spoke with Pepe, who speculated that the Wii's backwards compatibility combined with the established installed base for GameCube would present opportunities for small publishers who could target users of both consoles.
"There’s still a large following for shmups [shoot ‘em up games] on the GameCube,” said Pepe at the time. “We’ve actually been prodded a lot by the fan base out there to put one out.”
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June 2nd, 2007, 01:05 Posted By: kcajblue
via IGN,
Today Agetec announced it will release the music game Rhythm 'n Notes this fall. The title aims to actually improve players' rhythmic and tonal skills with games based on piano and drums. In typical game announcement fashion, Agetec says Rhythm 'n Notes will appeal to all musical tastes.
Divided into a variety of lessons, the note exercises task players with identifying notes and chords. Rhythmic activities test your ability to keep time in a range of signatures and patterns. Don't have any rhythm? Tone deaf? A practice mode will let you get familiar with notes, chords, and meters by both name and sound.
She bangs the drum.
"Educational games that are truly fun are hard to come by," said Mark Johnson, Producer at Agetec. "Rhythm 'n Notes gets it right with addictive, enriching play."
Drumming exercises will utilize the stylus to tap the touch screen in time with the beat. Rhythm 'n Notes even delves into the fundamentals of music composition.
This will be the first music game for Agetec, whose other upcoming Nintendo DS titles include the remake of Cookie & Cream and Brain Buster Puzzle Pack.
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June 2nd, 2007, 00:59 Posted By: kcajblue
via IGN,
Today newly-formed developer Renegade Kid announced it has partnered with Gamecock to release its first game, Dementium: The Ward. Kid calls Dementium a "next-generation" handheld title that combines action/adventure, survival horror, and first-person shooters. The game sports 3D visuals that apparently push the DS to its technical limits and is being aimed at mature gamers.
"Renegade Kid is looking to move above and beyond what most games are attempting on the DS, and with Gamecock we've found a publisher who is supportive, developer friendly, and willing to give us the freedom to create the game we want," said Jools Watsham, Owner and Creative Director of Renegade Kid. "Dementium showcases what a powerful piece of hardware the DS is, while drawing in a mature crowd that's looking for a title they can really sink their teeth into."
It's what's on the inside that counts.
"From the first meeting, Renegade Kid have proven themselves to be innovative, unafraid to push the 'norms' of gaming and incredibly talented -- all of which we think are the key characteristics of a great developer," said Harry Miller, Head of Development at Gamecock. "It's great when you can sit down with a developer who shares the same vision of where games should be going in creating new and exciting titles to offer an alternative to the bland remakes and sequels flooding stores today."
In Dementium, players awake in a seemingly abandoned insane asylum. Soon they encounter grotesque surgical experiments gone awry wandering the halls and other mysterious inhabitants. Players must solve puzzles and escape the hospital with their lives. Renegade Kid promises gory visuals will be the icing on the cake for older gamers.
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June 2nd, 2007, 00:19 Posted By: Triv1um
Via N-Sider
A week after Activision's announcement that Guitar Hero 3 would be coming to Wii, Activision released the results of their past fiscal year. Gamasutra reports that Activision's sales rose to $1.51 billion from $1.47 billion the previous year, and they expect to see another rise this year to $1.8 billion.
Yesterday, Activision held a conference call to their investors. Company officials seemed extremely satisfied with the performance of Guitar Hero, saying they were only getting started and making note of consumers' "insatiable appetite for songs." They are especially happy with how well their downloadable songs have sold—almost $10 million in profit—and they expect those sales numbers to double this year.
According to Activision's expectations, the hardware sales of the PS2 and PS3 will both grow by 4 million units, the Xbox 360 and Wii by 5 million each, and the GBA, DS, and PSP by a combined total of 11-12 million. They expect the software market to grow by 12%, thanks to the expanding userbase this generation.
When asked specifically about Wii, Activision seemed hopeful for the future of third-party software. They said that for the past two console generations, Nintendo's hardware has been intimidating to third parties thanks to the idea that first party games are always better. Now that the Wii is doing so well, Activision is reinvesting in the system. Guitar Hero 3 will be the first product for the Wii that truly "leverages the physical interface," they said.
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