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Nintendo DS News is a News and downloads site for All Nintendo Handhelds and Consoles including the Gameboy, NES, N64, Snes, Gamecube, Wii, WiiU, NDS, 3DS, GBA and Snes, We have all the latest emulators, hack, homebrew, commercial games and all the downloads on this site, the latest homebrew and releases, Part of the
DCEmu Homebrew & Gaming Network.
THE LATEST NEWS BELOW
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October 21st, 2007, 19:44 Posted By: wraggster
So you fancy yourself a video game collector? Do you own the Donkey Kong Country Competition Cartridge, manufactured specifically for the Blockbuster World Videogame Championship II in 1995? Probably not, since according to the auction notes, only "2500 copies" were ever made. There's currently just over 40 mins left, and bidding for this piece of history has already exceeded $500. Expect the sniping to commence closer to the actual auction ending, because most gamers (at least those who play Counter-Strike or Halo 3) seem to be pretty good at it.
http://cgi.ebay.com/ws/eBayISAPI.dll...ksid=p3907.m29
via joystiq
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October 21st, 2007, 19:26 Posted By: wraggster
News/release from NHerve
Open the champagne !!!
I've here an input plugin which is named DsPad and uses SDL.
Enjoy, because it seems Lino's directinput plugin is buggy, it displays a message saying "Error -8" and all of its buttons in its control panel are greyed.
DsPad supports up to 4 joysticks and offers a complete joystick support.
No worry, the latest actual version of the SDL (1.2.12) is provided.
I hope new version 1.1.0 will fix bugs, I changed some things, I think the conflict is solved.
New version 1.2.0.
New version 1.3.0.
First place SDL.dll in the iDeaS root folder (not the plugin folder)and DsPad.dll in the plugin folder.
Launch iDeaS and select DsPad in the Input plugin list. A file named DsPad.ini will
be automaticly created in the iDeaS root folder. It is the config file of DsPad.
Now, open the Property page and you will notice a tab named "DsPad Plugin Config".
This is the config panel of the plugin, here is its description :
All the buttons in the "Buttons config" frame are for button mapping. Click one and
press a key, a joystick button, a joystick hat in a direction or move an axis and
the selected button will be bound to the control you moved.
In the "Misc" frame, you can choose the axis sensitivity.
-Low : for very sensible axes.
-Medium : recommended.
-High : for very used or lowly sensible axes.
The config is saved each time you modify a value, but you can click the "Save config"
button to make sure the config is saved.
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October 21st, 2007, 19:17 Posted By: wraggster
Virtual GameBoy Advance (VGBA) is a program that emulates Nintendo's GameBoy Advance
This release includes fixes to the line coincidence interrupts, EEPROM and FlashROM allocation, and several BIOS routines that have been causing memory corruption. The debugger has got a new GBA-specific view and several bugfixes that have been due for a long time.
Both VGBA-Windows and VGBA-MSDOS use 640x480 display mode now and include much better TV scanline simulation. I have also added a "soft video" mode that smoothes over pixelized edges.
VGBA-Symbian has also got a new "Fill&Soften" zoom mode, screen orientation and backlight controls. Several important bugs affecting VGBA-Symbian stability have been fixed, so it should be much more stable now.
As of October 21 2007, the VGBA-Symbian is available for UIQ3-based phones from Sony Ericsson and Motorola. Unfortunately, I only have one UIQ phone, a Motorola Z8. Please, test fMSX-Symbian on other UIQ3 phones and report your findings by email or via EMUL8 discussion group. The S60 version of VGBA-Symbian has also been updated to 3.4.1.
Downloads for Windows/Symbian Users Here
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October 21st, 2007, 19:14 Posted By: wraggster
Mednafen is a portable, utilizing OpenGL and SDL, argument(command-line)-driven multi-system emulator with many advanced features. The Atari Lynx, GameBoy (Color), GameBoy Advance, NES, PC Engine(TurboGrafx 16), SuperGrafx, Neo Geo Pocket (Color), PC-FX, and WonderSwan (Color) are emulated. Mednafen has the ability to remap hotkey functions and virtual system inputs to a keyboard, a joystick, or both simultaneously. Save states are supported, as is real-time game rewinding. Screen snapshots may be taken at the press of a button, and are saved in the popular PNG file format.
Sun, 21 Oct 2007 00:08:43 GMT - Mednafen 0.8.4-rc3
This is the last release-candidate planned before 0.8.4 itself is released.
Known bug: I forgot to disable a few debug messages with PCE/TG16 emulation, so if you play such games with rc3 on a console, you may want to redirect output to /dev/null -_-
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October 21st, 2007, 18:51 Posted By: wraggster
CycloDS Evolution Firmware v1.21 has been released and is available for download from the support page. Changes for this release include:
* Miniaturized game icons are shown in list view
* Random skin selection
* Allow unlimited number of skins
* Fixed GBA linking with 3in1
* Compatibility fixes
As the users manual has yet to be updated, following is some more detailed information regarding the changes:
1. In order to enable random skin cycling, toggle the skins in the settings menu until "Random" is selected. With this selected, a different skin from your collection will be chosen and used each time you boot CycloDS Evolution.
2. In order to enjoy GBA game linking via the 3in1, you must disable rumble support through the settings menu. As rumble is disabled by default, if you wish to utilise rumble during gameplay then please ensure that you first enable this in the settings menu.
3. List view now displays scaled down game icons. The icons are scaled from 32x32 to 16x16 so obviously they dont look as good as the full sized icons, but its better than having nothing displayed at all
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October 21st, 2007, 18:48 Posted By: wraggster
Zoelen has released a new version of his Japanese learning app for the Nintendo DS, heres whats new:
v1.30 - When you have many right/wrong answers the result wouldn't fit anymore in the box onscreen.
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October 21st, 2007, 16:57 Posted By: wraggster
I expect the Wii to have a huge holiday season once again. With Super Mario Galaxy around the corner, some are touting it as the biggest jump in the franchise since Super Mario 64.
All in all, I think it's safe to say that first-party franchises have always dominated Nintendo consoles, and the Wii is no different. And regardless of what you think about this, it works for Nintendo.
With an expected November 12th release date, Super Mario Galaxy couldn't come at a better time for Nintendo. Not only will it make every Nintendo fan jump for joy, it'll force parents to make a decision -- should I buy it for my kids now or use it as a gift for the holidays? I guarantee the majority of people will choose the latter.
Historically speaking, Mario games have always helped sell Nintendo consoles. And with the Wii hype dying down, Super Mario Galaxy is exactly what the company needs to stimulate sales and add some fuel to the dwindling fire of hype.
Overall Nintendo Wii outlook for the holiday season: strong
http://blogs.cnet.com/8301-13506_1-9800502-17.html
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October 20th, 2007, 21:25 Posted By: CoinCollector
The Rare Witch Project, a website that has been dedicated to hacking Nintendo 64 games made by developer Rareware, has been completely redesigned with a new look and feel! Though the site's primary focus will still be N64 hacking, it plans to expand and attract a bigger fan-base. Here's what the site's founder, Ice Mario, had to say:
We are proud to give you The Rare Witch Project V2.
What's all this?
In the past five months we've had our fair share of late nights, full of blood, sweat and tears. We've worked hard to bring you this brand new revision of The Rare Witch project because we are very passionate about it's future, and continued success. It was important in the initial stages to design the site around our requirements, rather than make do with what we had.
Why have we done it?
The Rare Witch Project has followed a similar format from the beginning of its creation. Originally a website dedicated to hacking Rare games on the N64. Goldeneye and the Banjo series and have always been at the forefront of the Rare Witch Project, codes and content produced largely for these specific games, which in turn attracted a targeted fan-base to the forums. In the past few years the community side of the website has become more prominent as articles and updates on the main website have gradually become more sporadic. The Rare Witch Project is heading a new direction, a new design was needed to reflect those changes.
The Rare Witch Project should be the most prominent resource for all rare related content; this becomes increasingly important with Banjo Threeie�s onset. We are aiming to attract a broader user base, fans of all Rare games, this is reflected in the new forums you'll see
What's New?
Well, everything is new with exception to the content, but we'll soon sort that out I could go on about the website, but it's probably best if you take a look around. The way the old site worked was quite counter-intuitive, and it was time to take a fresh approach. Content needs to be easily accessible, whether it be recent content on the main page, or old content, which can be quickly found by searching the archive. The website has been given a complete overhaul; from design, layout to functionality.
The forums have been upgraded to the latest Vbulletin version, there a quite a few new features, some will be integrated at a later date.
The Arcade!!
One of the best "new things" in my opinion. We already have several fantastic titles available, and new ones are being released each Wednesday! Check out the the guide for more info.
A massive thanks to Grey for testing out and picking all the games. Grey will be running the arcade since he has the most experience in this field, so direct your questions his way.
In addition to all of these newly implemented features, we have some forum updates planned. Each month we'll reveal a new feature - some big and some small.
We have quite a few new forums, as mentioned before we are aiming to attract fans of all rare games. We will be monitoring the popularity of these forums to determine which ones will stay and which will go.
Why Beta?
Well we could keep working on this for a few more months and probably not be satisfied, we expect a few problems here and there. Many ideas have been put into practice and we won't know what will work out until we give it a try. The website framework has been written from scratch to suit our needs, the development is still ongoing. We'll be using this beta period to monitor usage, in an effort to improve how the system works. We'll also be using this opportunity to gather information about what type of content our users are most interested in.
So what's next?
This is an exciting time for us all and we have a lot more coming up next year. What you see now is only phase one of the development. We have some big plans for the RWP. For now the monthly updates and arcade releases will keep you busy
The RWP staff <3
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October 20th, 2007, 18:51 Posted By: Sonicboy 101
Via Wii Fanboy
We have two sources of Weskeriffic Resident Evil: Umbrella Chronicles updates for you, to celebrate this most auspicious of made-up Resident Evil-related holidays (right after the Feast of Tofu and Unlocking Week). First, Famitsu has posted a completely Wesker-focused update, which includes some new screens of the playable Wesker, and not much new information, other than that he's kind of a badass.
Second, the official Japanese Resident Evil page has updated with a new trailer (click on the "Movies" button, then the one marked "new", which focuses on-- you guessed it-- Hunk Albert Wesker. A very happy Wesker Day to all! Put on your traditional sunglasses!
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October 20th, 2007, 17:14 Posted By: wraggster
News/release from Preussie
Hi all,
I released a new version ( 0.81 ) of AcChen.
This is a bugfix release. For more information about the game visit the AcChen DS page.
The following bugs are fixed:
selecting an item -> backgound -> item did remove the item
the hint-items did not display before you picked the 1st pair when a game was restarted
selected items were not reset when a game was restarted
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October 20th, 2007, 17:12 Posted By: wraggster
marovada has posted a new release of Wee Basic for the DS, heres the release info:
New version: alpha 2
Changes:
Alpha 2
fixed:
- no longer crashes when loading a file that doesn’t exist
added/changed:
- variable names are no longer restricted to 1 character. Wee Basic now supports variable names of up to 8 characters, starting with a letter
but can otherwise use a combination of letters and numbers. eg test, a1, string12, a1b1, hello$
- one dimensional string and numerical arrays are now supported. To use them you first have to declare them with the “dim” statement.
eg. dim a1(10) dim hello$(5)
- there is a maximum of 100 numerical and 100 string variables
- each string array is limited to 30 members
- each numerical array is limited to 100 members
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October 19th, 2007, 22:16 Posted By: wraggster
Ars Technica notes that, as more information leaks out from a recent Nintendo event, the control scheme for Smash Bros. on the Wii is now available for your examination. You're pretty much going to want to use the 'classic' controller for this one:
"Holding the remote sideways like an NES controller, the d-pad is used for movement, A is used for taunting, B for guarding, the minus button for grabbing, the 1 button for special moves, the 2 button for the standard attack, and a combination of buttons for the "Smash Attack" ultimate moves."
http://games.slashdot.org/article.pl.../10/19/1852257
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October 19th, 2007, 21:57 Posted By: wraggster
Virus (復活ã®æ—¥, Fukkatsu no hi) is a 1980 post-apocalyptic sci-fi movie directed by Kinji Fukasaku and starring Masao Kusakari, George Kennedy, Robert Vaughn, Chuck Connors, Olivia Hussey, Edward James Olmos, Ken Ogata, Sonny Chiba and Glenn Ford. The film is notable for being the most expensive Japanese film ever made at the time and now it's available for you to watch on the Nintendo DS.
http://moonbooks.net/moonbooks/news.php?item.153.14
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October 19th, 2007, 20:05 Posted By: Shrygue
via Computer and Video Games
The first concrete details have emerged on We Love Golf!, a Wii game developed in collaboration between Capcom and Camelot Software Planning
No prizes for guessing that hefty use is made of the Wii Remote, players using the controller to "choose clubs, line up shots, swing and even add a touch fade or draw with a flick of the wrist", Capcom has explained.
It adds that gauging wind conditions, correct club selection, careful reading of the greens and true-to-life golf physics all come into play.
Game modes include tournament, character matches, stroke play and closest to the pin competitions, and single-layer is accompanied by multiplayer for up to four in head-to-head golfing. Mini-games and unlocks are squeezed into the package too.
Screenshots here
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October 19th, 2007, 20:03 Posted By: Shrygue
via Computer and Video Games
The Eurogamer TV multiplex today draws back the curtains on four utterly joyous new trailers for Super Mario Galaxy. If the extended Japanese trailer, Japanese player demo, and TV spots 1 and 2 don't have you grinning like the proverbial idiot, then it's time you gave up on gaming and took that job in the funeral parlour. You're as dead inside.
Super Mario 64 first released in 1996, and it's only now, a decade later - having weathered the disappointment of Sunshine in the interim - that we seemingly stand before the true heir to Miyamoto's 3D masterpiece.
Today's bling quartet of videos serves up fresh footage of now-familiar elements like Bee Mario, Boo Mario and the ingenious Wii control system; plus there's loads of other primary-coloured capers revealed that we'll let you see for yourselves. Frankly, it reminds us why we fell in love with video games in the first place. Swoon.
Super Mario Galaxy warps onto Wii in Japan on November 1st, changing into its European dungarees on November 16th.
Screenshots here
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October 18th, 2007, 21:34 Posted By: wraggster
Via pdroms
AMAP4DS (A map for DS) is a simple, easy to use and fast map viewer for the Nintendo DS.
Here are some news from Christophe Andreani:
Three new maps for AMAP4DS and an emulator demo are now released:
BELGIUM
- Bruges streets maps v3.2
FRANCE
- Paris metro map v3.2 (updated)
JAPAN
- Tokyo JR East v3.2 (Japan Railway)
The emulator demo allows you to run AMAP4DS-Paris-Metro map on your Windows computer using NO$GBA software. It's a "all-in-one" package to quickly test AMAP4DS interface (No Nintendo DS needed).http://www.andreani.net/ds/amap4ds.htm
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October 18th, 2007, 21:32 Posted By: wraggster
From the homepage
A collection of developer tools for game-making on and for the Nintendo DS, including (but not limited to) content uploader, 2D game engine with sound and sprite editor.
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October 18th, 2007, 19:25 Posted By: Shrygue
via Computer and Video Games
A new SEC filing states that on October 12, "Nintendo of America and THQ entered into a Confidential License Agreement for the Wii Console."
The filing continues, "The agreement grants [THQ] the right to use certain of Nintendo's intellectual property to develop, have developed, have manufactured, advertise, market and sell videogame software for play on Wii until October 13, 2009 in all countries within the Western Hemisphere..."
No "certain Nintendo IP" was mentioned in the filing, although it may not be too difficult to imagine Mario pile-driving some steroid-injecting wrestler in SmackDown vs. Raw, or maybe as a character in an "MX" racing game.
A rep for THQ didn't shed any light on the specifics of the confidential agreement, but she did tell Next-Gen, "THQ maintains agreements with all of the first party hardware companies that we make games for. Periodically, these agreements are renewed. It's just a standard procedure and is not indicative of any new arrangements."
As part of this most recent deal, Nintendo will collect royalties and manufacturing costs, and reserves the right to reject and approve the game, including all packaging and marketing materials.
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