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THE LATEST NEWS BELOW
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September 26th, 2007, 22:41 Posted By: wraggster
Ant512 has updated his DS windowing system
New stuff:
- Fixed width/height inaccuracies (I wasn’t quite converting from (x1,y1) (x2,y2) to (x,y) (width,height) properly)
- Tidied up border drawing again (related to the width/height thing)
- Added intelligent gadget erasing
- Screen/window borders are now gadgets (so they automatically get redrawn as necessary when they become visible)
- Almost all gadgets now have a draw function that clips to a supplied rectangle’s dimensions
- Swapped the dull black rectangle in the SuperBitmap demo for a picture of many Marios (shows off the concept a bit better)
- The Pong demo now uses the SuperBitmap class as its canvas
The intelligent gadget erasing was probably the most complex bit of the system to implement, so I'm glad it's done. There's a (mostly) full description of the technique spread over a few posts on my blog, but it basically involves just redrawing any rectangles of the screen that are changed when a window moves. Screen redraws are much faster now, and the screen no longer flickers when a window moves.
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September 26th, 2007, 20:28 Posted By: Shrygue
via Gizmodo
Gizmodo buddy Ramon of Ultimate DS, Wii, and PSP mod fame is back, this time with a Samus Metroid mod for the Nintendo Wii. Not only does it have a big S on the side for Samus (or Sexy) and a Wiimote battery charger built in (!), he's painted the parts red, orange, and green to match her motif. He's auctioning this off on eBay, like his previous mods, so a portion of the proceeds will go to Penny Arcade's Child's Play Charity; which works to allow one lucky little girl to eventually grow up to don a suit of armor and shoot big brains in the face. If not, what charity am I thinking of?
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September 26th, 2007, 20:12 Posted By: skipboris
From the team cyclops site:
CycloDS Evolution Firmware v1.2 has been released, along with the first release of our new "Evolution Tools" software package and an update to the Moonshell media player - all of which are available for download from the support page. The v1.2 final firmware release includes all the changes from the previous BETA releases plus a few other additions. Changes include:
* Custom cheat code support added
* Fixed Wii connectivity (Pokemon Diamond/Pearl and Pokemon Battle Revolution)
* Several game compatibility fixes
* DSLinux is now supported
* Moonshell soft reset is now supported
* RAM pack for Opera (clean rom) supported via CycloDS Mini/Micro and EZ3in1
* Rumble for EZ3in1 supported
* Completely new translations: Dutch, Greek, Indonesian, Malaysian, Russian, Tagalog
* All text is now completely translated (GUI, ingame menu and the updater)
* Updated DLDI driver, will now allow 3rd party loaders such as DSOrganise and DSChannels to load .NDS files
* Date and time are now set properly for .sav files
* Hold SELECT while launching homebrew software to disable DLDI auto-patching
* Fixed cheat core bug
* Will now try to execute ROM's even when auto-patching fails
* Ingame menu changes:
o Time is shown on the bottom left
o Multi-lingual (uses same language as you have set for main menu)
o SlowMotion adjustable between 3 different speed settings
o Realtime cheat enable/disable
o Separated "Return to Game" and "Return to Main Menu" in the in-game menu to help avoid accidentally executing a soft reset
o Improved stability
o Supported for more games
* Menu GUI changes:
o Multiple skins are supported, selectable in the settings menu
o Added new file view mode, "list view"
o NDS sleep mode is now supported
o Improved menu file list sorting method
o Folders starting with '.' are now hidden
o Buttons for various dialog boxes
o Press B to exit settings screen
o Stopped game list from displaying invalid items
* Many other miscellaneous fixes and additions
Evolution Tools is a PC-side software package for users of CycloDS Evolution. It currently includes the following components:
* Cheat code editor - a user friendly GUI application for manipulating CycloDS Evolution cheat code databases. The cheat code editor has some very unique and useful features such as the ability to automatically retrieve the most recent cheat codes directly from the internet and import them into your cheat database.
* Automatic ROM trimmer - can automatically trim your ROM files on the PC without any manual interaction required on your part.
* Enable ROM icons - display actual ROM icons when browsing files in Windows.
The new Moonshell release includes the following changes:
* Bookmarks are now working
* Audio file resume is now working (must be enabled in settings first)
* Fixed a problem where soft reset would not work after playing a DPG video
Enjoy
http://www.cyclopsds.com/cgi-bin/cyclods/engine.pl
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September 26th, 2007, 19:47 Posted By: Shrygue
via IGN
Following up on our report on Kingdom Hearts Birth by Sleep for the PSP, we've got the latest on the new DS entry in the series, Kingdom Hearts 358/2 Days.
Square Enix has drafted Japanese development studio H.A.N.D. for the new game, but the regulars are, of course, overseeing the project. Tetsuya Nomura is the director, with Tomohiro Hasegawa, who served as art director and was responsible for texture work in Kingdom Hearts II, serving as co-director. On the HAND side, the head of production is Kouji Yamamoto. He previously worked on Chocobo and the Magic Picture Book.
The three shared new details on the game in an interview with Famitsu.
The storyline this time around focuses on Roxas and his days with Organization XIII. The game will tell the story of why why Roxas attempted to enter the Organization XIII, and eventually why he attempted to leave. The game starts off when Roxas enters Organization XIII, but we could end up seeing his birth in the game's prologue.
Looking at the Kingdom Hearts story timeline, the game takes place before Kingdom Hearts II, during the one year period where Sora is asleep. Sora's memory is being reconstructed during that time. The development staff is currently thinking up some methods for incorporating the ability to see Sora's memories into the game; this is just in the idea phase, but it could involve something that focuses on the connection between Sora and Roxas.
The game's single player mode will focus on the Disney worlds. The developers are selecting the worlds from past titles that fit in well with the new title. According to Hasegawa, the game may end up featuring different types of play for each world.
As for gameplay specifics, the three developers aren't talking. Hasegawa hinted that the game will have the action-oriented gameplay of past titles, although he admitted that there's a problem with button count. The lack of buttons on the DS is an area that HAND is currently addressing.
Outside of the single player story mode, the game will include a multiplayer mode. This mode has nothing to do with the storyline, according to Nomura, but it will likely have some connection as far as items and character growth are concerned.
Four players can play together in multiplayer mode. The game will let players select from all members of Organization XIII, with at least thirteen characters on offer. The characters have different skills and different weapons.
Multiplayer mode will be mission-based, with bosses to fight and puzzles and traps to clear. The focus will be on short gameplay experiences with high replay value. We can look forward to both competitive and cooperative modes, with Yamamoto even hinting that a score attack mode could be in the works.
About that name. According to Nomura, it's actually a code name whose meaning players will only understand once they've cleared the game. He provides somewhat of a hint, though. The term 'days' in the title refers to the fact that the game progresses on a daily basis, telling the daily life of Organization XIII.
Like the other two Kingdom Hearts games announced at the Tokyo Game Show, Kingdom Hearts 358/2 Days is currently without a final release date.
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September 26th, 2007, 19:43 Posted By: Shrygue
via IGN
Get ready to take the plunge with underwater exploration game Endless Ocean following Nintendo's announcement that it's swimming to Europe on November 9.
Starting out on a boat in the middle of ocean, the game sees you playing as a diver researching aquatic life by swimming alongside fish, offering them bait and taking photographs. Using the Wii Remote, you guide your diver through increasingly deep waters, discovering strange and more beautiful sea creatures.
Thankfully, this isn't another boring Ecco the Dolphin clone and, while Endless Ocean may blur the boundaries between 'game' and 'experience', our previous play tests have shown that it's shaping up to be better than a dive bomb in the deep end at your local pool.
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September 26th, 2007, 19:37 Posted By: Shrygue
via Computer and Video Games
Grasshopper Manufacture and Suda 51's No More Heroes looks fantastic, which is why we're both pleased and not that surprised that the developer is said to be sticking with the Wii for the long haul.
After its got No More Heroes out the door Grasshopper will be taking care of the new Fatal Frame game for Tecmo - and it's going to be for Wii.
It sort of makes sense; Grasshopper's managed to get its head around the Wii hardware (not that there's much to learn) and you'd think Fatal Frame's ghoul-snapping gameplay would lend itself well to a Wii Remote and nunchuck.
There's no official line from either developer at the moment, but we'll let you know as soon as something happens.
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September 25th, 2007, 23:54 Posted By: wraggster
News from Play Asia
Oshare Majo Love and Berry (DS Collection) is a cross between an arcade game and collectible card game. In order to replicate the arcade experience, the game includes a Oshare Mahou Card Reader card reader with the game. The reader, officially known as the Oshare Mahou Card Reader card reader (Fashionable Magic Card Reader) plugs into the GBA slot of your DS. Players can then make use of the same Oshare Mahou Cards that they collected when when playing the arcade version of the title.
Oshare Majo Love and Berry (DS Collection) for Nintendo DS™ is now available at discounted US$ 12.90 only.
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September 25th, 2007, 23:43 Posted By: CoinCollector
via VL-Tone (10th post on that page)
A new version of the Super Mario 64 level editor, Toad's Tool 64, has been released. 0.5.9 beta fixes a couple of bugs. Here's what VL-Tone had to say:
Version 0.5.9b attempts to fix an issue with checksum verification that would happen on Japanese and other asian Windows systems. Opening an already correctly extended ROM should now work on Japanese systems.
Note that this DOESN'T fix the problem with the ROM Extender on Japanese systems. This problem will require a partial rewrite of the app.
The problem with the ROM Extender is from the Binary IO Xtra. This Xtra enables very fast reading and writing abilities to Director MX. It's fast because it loads the binary data in ASCII string variables, instead of converting them to lists variables (arrays). The problem is that on Japanese systems, Director seems to have a different internal representation of string variables, which corrupts the binary data read into those strings. To fix it I'll need to use another Xtra, and read/write large amount of data with some conversion to list variables, and that will make it much slower. I'll probably have to split the program in two version, so that the fast, but less compatible version is still available.
There is also a new version of the SM64 ROM Extender, which you need to use with your SM64 ROM before loading it into the editor.
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September 25th, 2007, 23:34 Posted By: wraggster
New from Divineo China
Play your Wii anywhere, even in your car, with this smart 7 inches screen with an incredible number of features. No need for extra power supply, no need for cable, no need for sensor bar, just place your Wii onto the docking part and you are ready!
As it is totally adjustable you can easily configure the best viewing angle to play anywhere. Car adapter is included.
- 180° rotation angle, horizontally and vertically
- High power stereo speakers built-in
- Wireless sensor bar built in
- No video cable required
- 7 inches TFT panel 640*480 RGB
- Share the power with console
- Car adapter included
- Hanging strap included
- Reliable holder/dock to protect the console
- Removable frame
- Compact and portable design to play your Wii anywhere
- OSD menu vision: Brightness, contrast, color, tint, volume, language and reset
- 5 languages OSD display available, English, Chinese, Russian, Italian, German
Digg This
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September 25th, 2007, 23:05 Posted By: wraggster
News/release from Tepples:
It was less than a week ago that Lick agreed to improve the licensing of RAM API. Now I've made a simple memory test app based on the description of the tests performed by memtest86. But I'm still waiting for 1. my Nintendo DS Browser to ship from $retailer1, 2. my EZ-Flash 3-in-1 card to ship from $retailer2, and 3. my cousin to arrive with his SuperCard SD. Until then, the app falls back to testing 3 MB of DS's internal RAM if it doesn't detect a RAM pak.
memtestARM 0.03 (updated September 25, 2007)
I'd like someone to try yanking the RAM pak during the "slide test" to see if it fails properly.
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September 25th, 2007, 23:02 Posted By: wraggster
New release of a rather revealing puzzler for the DS from Odin
First release of my Taquin. And to give pleasure with Yus, I put a photograph of Madoka.
For the moment, there is only one image and a cutting of 4x3.
You can mix while pressing on button A.
You can move a whole of blocks and not only block per block, which is the first contract announced in my blog.
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September 25th, 2007, 22:57 Posted By: wraggster
WIP News from Archeide :
Hi folks,
The new version of SNEmulDS 0.6 comes closer… The new GUI is nearly finished and is being integrated to the main core. I’m waiting for artworks from my friend to complete the GUI design.
A new feature of the next release will be multi-language support. For the moment, the language setting is read from the DS firmware, and the charset used is ANSI Western occidental (Windows-1252) so the translation is limited to : English, French, German, Spanish, and Italiano. But in future, Japanese and other language will be included.
http://www.snemul.com/ds/?p=34
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September 25th, 2007, 22:56 Posted By: wraggster
Alex has posted a new release of his Puzzle Game collection for the DS:
[INDENT]New game integrated:
Inertia
Untangle is back (was not working on 2.4)
More translations have been integrated => rules/text menus available in 7 languages: English, French, Italian, Spanish, Brazilian, German and Dutch.
Bug fix in ‘online scores’ (thanks to Stephen & Albert) INDENT]
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September 25th, 2007, 21:32 Posted By: Shrygue
via IGN
Today D3Publisher announced it has shipped Dragon Blade: Wrath of Fire for the Wii. Built especially for Nintendo's latest console, Dragon Blade sends players on a quest to build the titular sword out of six lost pieces, each infused with the soul of a dragon. The game uses both the Wiimote and nunchuck to control the winged serpents' arms, wings, tail, and fire-breathing head.
"Gamers have been asking for fun, original games on the Wii and D3PA has answered their call with Dragon Blade," said Alison Quirion, VP of marketing, D3PA. "Dragon Blade stays true to its game design roots by focusing on the pure beat-em-up, arcade style action that gamers love while taking full advantage of the Wii controls to achieve as close to one-to-one motion as possible so players will truly experience the action like never before."
Dragon Blade: Wrath of Fire follows a story penned by author Richard A. Knaak, who has written tales of DragonLance, Warcraft, Diablo, and Age of Conan. For a recent update, check out our preview from the TGS 2007 show floor.
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September 25th, 2007, 21:11 Posted By: Shrygue
via Computer and Video Games
It's been a while since we've had a fresh batch of Mario and Sonic at the Olympic Games screenshots but here's some new ones, revealing the full roster of playable characters in the Wii button-masher.
We're all for choice, but why do we get the feeling Sega should've stopped at five characters each? Who wants to play as Vector the crocodile?! And who the hell is Daisy (Who's Daisy? You need to stop playing Halo - Ed)?!
For more, we point you in the direction of the recent gameplay trailer. It should turn out to be a pretty good party game.
See the new screenshots here
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September 25th, 2007, 21:05 Posted By: Shrygue
via Eurogamer
Free Radical creative director David Doak says that he would like to see TimeSplitters 4 on Wii.
He'd also like everyone to start petitioning them to redo Second Sight for Wii, as he joked in an interview with Game Informer.
"I think it's a good thing to do," he said, when asked about the idea of doing a Wii FPS, "and I think we want to put [TS4] on the Wii."
"And I'm sure it's possible to do a control scheme that works," he added.
Early examples of Wii FPS games include Red Steel and Medal of Honor Vanguard, but Metroid Prime 3 is the one everyone's waiting for.
"Metroid is on my list," Doak told Game Informer. Good man.
As for TimeSplitters 4, the prospect of a Wii version is exciting, but we shouldn't get our hopes up about seeing it any time soon. When asked in general about the game's development, Doak said that it was happening, but that if they showed what they had done to anyone then it wouldn't look like development.
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September 25th, 2007, 20:47 Posted By: Shrygue
via Games Industry
Nintendo stock has become the second most valuable in Japan following investor confidence in the company's performance ahead of the crucial Christmas period.
As noted by Reuters, the games giant sits behind only Canon to become the second most valuable traded company. Mitsubishi UFJ Financial Group has a bigger market value than Nintendo, but shares are currently suspended due to a imminent share split.
Shares in Nintendo were up to 59,200 JPY on Tuesday, or 3.1 per cent, bringing its market value to 8.39 trillion (GBP 36.4 million).
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September 25th, 2007, 20:47 Posted By: Shrygue
via Games Industry
Nintendo stock has become the second most valuable in Japan following investor confidence in the company's performance ahead of the crucial Christmas period.
As noted by Reuters, the games giant sits behind only Canon to become the second most valuable traded company. Mitsubishi UFJ Financial Group has a bigger market value than Nintendo, but shares are currently suspended due to a imminent share split.
Shares in Nintendo were up to 59,200 JPY on Tuesday, or 3.1 per cent, bringing its market value to 8.39 trillion (GBP 36.4 million).
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