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Jesse has updated his Colors app for the DS, heres whats new:
I've released an small update called v1.06g that is now available on the homepage.
* Some compability solved - Let me know if there still are flashcards it's not working on.
* Colors data-folder located next to executable instead of in the root
* Minor graphical artifacts removed (thanks Noah)
* Continue from mid-playback bugs fixed
* Fixed a out-of-memory crash (thanks adamrgolf)
* Wi-Fi stability fixed - But the flooding thing is probably still there.
Big thanks to Xenon and Rattboi for helping me track down compability problems.
Hi all! Been looking into developing on the DS for a while now, and finally came across PAlib, which seemed to be a great way to go about it. Am new to C++ having mainly used Java and a touch of C previously, but thankfully it's not too different, and PAlib definitely makes things easier! I was in the early stages of developing a blackjack game as a Java app for mobile phones, when I decided to port across what I had to the DS and then use that as the primary platform from then on. And now I've got to a stage where I've got something that's playable and (hopefully) bug free! There's still plenty of scope for adding and improving features, hence this is version 0.1.
Hopefully you'll know how to play blackjack, as it's quite a common game, if not then just have a playabout and you'll get the hang of it. All you really need to know about the game itself is that the options in green on the top screen are available to you at the time, whereas the red ones are not. You cannot split hands at the moment even although the option is visible. Obviously I'll be including instructions with the app at some point.
It uses the PAlib random number generator, so running in an emulator will give you the same numbers every time as I believe it uses the DS's clock as a seed. So for the best experience, use on an actual DS if possible.
Any feedback would be greatly appreciated. As mentioned, this is my first foray into homebrew DS developing and I'm hoping to build on things from here, so any advice, critisism, bug reports or anything would be welcomed.
- Textbox gadget with various alignment options;
- Improved the button gadget with text alignment options;
- More optimisation to the filled rectangle function;
- Event handling;
- General code tidying.
I also tested the system by creating a simple calculator application, which is on the second screen of the demo (click the gadget in the top-right corner to switch between screens). More info on my blog, as always - link in my signature.
I have been working on a menu based on chishms dldi loader. The main reason I have done this is because I have a Neo R6 Gold and the menu doesn't look very nice (yet?). I have used chishm's code unaltered, you can get it from his post here.
It currently will load only from the root of the card as there is a but somewhere that shows itself when it re-reads the file list. If you would like to see this bug in action, press Select a couple of times to re-load the file list.
Remember how Nintendo didn't show anything from Smash Bros. Brawl on the first two days of E3 2006, but gave the game a surprise showing to close off the third day? This is exactly like that, except with Onechanbara R instead of Smash Bros.
Onechanbara R is the latest entry in D3's hack and slash action series that started as a Simple 2000 budget game on the PlayStation 2. The series, which subsequently appeared on the Xbox 360, is mostly known for its heroine, who wears a bikini and cowboy hat. In fact, to announce the game during the first public day of E3 today, D3 brought out gravure star Erina to cosplay the character (see famitsu for the results).
D3 is making the game Wii-ready with a new control scheme that puts the Wiimote to full use. You use the nunchuck analogue stick to move around, and press C to ready your sword. To swing, you hold down B on the Wiimote and swing away.
This latest in D3's attempt to take its Simple series out of the gaming ghetto and into full-priced releases is being prepped for a Japanese Wii release in 2008.
To read more of the post and Download, click here!
Gea vs CoDOS is the first game developed with ZEngine, a multiplatform 3d engine. Currently supported platforms are: NDS, Symbian s60 and PC. ZEngine is not currently available for download, but it will be pretty soon.
In Gea vs Codos you take control of GEA a super heroin that has to capture the photons trapped in the atmosphere by the greenhouse effect. Co2 particles won't make the things easy for you. This is a one button game, so only key up will be used.
When Mario & Sonic at the Olympic Games was first announced earlier this year, those of us who grew up during the 16-bit console wars were both shocked and titillated by the premise of playing a video game starring the former arch-rivals. Surely the universe had gone topsy turvy, as not since comic book's Deathmate had the world seen such a prodigious crossover.
Wacky or not, however, Sega Sammy expects big things from the forthcoming title, with the company anticipating sales of 4 million units. If accurate, this would equal nearly 20 percent of the sales of all games sold by Sega Sammy over the previous fiscal year. The prediction was made by the firm's corporate director Masanao Maeda, who interestingly did not elaborate on when he believes the games will reach this prestigious milestone.
Realistic? Given the amount of namedropping associated with this title, and that its development at Sega is being overseen by Nintendo's Shigeru Miyamoto, all signs points to 'possibly.' Mario & Sonic at the Olympic Games hurdles to retail for both the Wii and Nintendo DS this Christmas.
To read more of the post and Download, click here!
When Mario & Sonic at the Olympic Games was first announced earlier this year, those of us who grew up during the 16-bit console wars were both shocked and titillated by the premise of playing a video game starring the former arch-rivals. Surely the universe had gone topsy turvy, as not since comic book's Deathmate had the world seen such a prodigious crossover.
Wacky or not, however, Sega Sammy expects big things from the forthcoming title, with the company anticipating sales of 4 million units. If accurate, this would equal nearly 20 percent of the sales of all games sold by Sega Sammy over the previous fiscal year. The prediction was made by the firm's corporate director Masanao Maeda, who interestingly did not elaborate on when he believes the games will reach this prestigious milestone.
Realistic? Given the amount of namedropping associated with this title, and that its development at Sega is being overseen by Nintendo's Shigeru Miyamoto, all signs points to 'possibly.' Mario & Sonic at the Olympic Games hurdles to retail for both the Wii and Nintendo DS this Christmas.
To read more of the post and Download, click here!
Rejoice, Blue Dragon fans! According to Jump magazine, Mistwalker's popular JRPG is now coming to the Nintendo DS. That's right. Now you can use the DS stylus to hack and slash at poo snakes. Details are not available as of yet, but stay tuned as more about the game is revealed.
To read more of the post and Download, click here!
A family in the US town of Loveland became concerned when their dog started vomiting blood - something that the first aid chief on our floor will tell you "ain't quite right."
So naturally the dog was whisked off to the vet, where X-Rays revealed what appeared to be an old TV remote.
Vet-induced vomiting revealed that there were pieces of TV remote inside the dog's stomach, but there was something else in the pooch's tummy as well...
"The Vet started massaging the dogs belly and it just came flying out of the dog," said Marie Becknell. "I knew what it was right away by the color and shape of it. It was my son's video game remote." Yep, the dog had swallowed the boy's Wii Remote.
We're sure you'll agree that this is one talented dog, but instead of having him run around the living room, hilariously flailing the bat in Wii Sports, the family had the Remote removed.
"The dog spent the night at the Vet and boy's punishment for leaving the controller out was two weeks allowance to replace the Wii remote," said Mrs. Becknell. Don't him leave the SixAxis lying about...
Sega believes that Mario and Sonic at the Olympics will sell 4 million units, equaling the feat of the original Sonic title released in 1991.
Mario and Sonic at the Olympics, which goes on sale for Nintendo Wii in November, will pit Nintendo and Sega's flagship characters against one another for the first time, and Sega believes it has a sure-fire hit on its hands.
Bloomberg reports that Masanao Maeda, a corporate director at Sega's gaming unit, forecast that the title will sell 4 million units, although he didn't specify a timeframe for achieving the milestone.
The target is equivalent to almost 20 percent of Sega's games sales during the last financial year ended March 31.
Sales of the title will no doubt be given a boost by next year's Beijing Olympics.
To read more of the post and Download, click here!
Nintendo has confirmed to Eurogamer that Link's Crossbow Training and the Wii Zapper will be released here before the end of the year.
The peripheral was unveiled earlier this year at E3, where we saw Nunchuck and Wiimote disappear into a plastic machine gun-style housing.
It will be available to buy separately, or with Link's Crossbow Training - a shooting-gallery title based around the hero of the Zelda series.
Here, Target Shooting and Defender modes will get you used to firing at things - the latter even lets you shoot off screen to turn around - while Ranger mode will add-in player movement through the Nunchuck control stick.
Nintendo has previously said Medal of Honour: Heroes 2, Ghost Squad and Resident Evil: The Umbrella Chronicles will all be compatible with the Zapper in the future.
The Wii Zapper will go on sale accross North America on 19th November for USD 19.95. A European price is yet to be confirmed.
To read more of the post and Download, click here!
features
13 Different Game Modes
10 Different Rooms and Tables
Your Choice of Cue & Various Sets of Balls
Supports Single Player and MultiPlayer Games
Full 3D Environments and Characters with Stylized Graphics
Immersive Sound Environment that Enhances the Gameplay Experience
Variety of Dynamic Characters to Choose From
description
Grab your stick and go head-to-head in POOL PARTY for the Nintendo Wii system. With 13 different types of pool, including 9-Ball, 8-Ball, Rotation, Black Jack and Snooker, there’s a game of billiards to satisfy any pool shark where you will be hustlin’ pros in dive bars, honky-tonks, mansions and even yachts. POOL PARTY includes competitors with intelligent AI and tables with real-world physics. Rack ‘em up!
To read more of the post and Download, click here!
Get into the drift with Juiced 2: Hot Import Nights - the only place where superstar DJs, smokin' hot models and totally tuned cars come into close contact. Juice up your ride with complete customization and boost your NOS power as you draft, drift, slide, spook and fight for your rightful place on the racing line.
Fast-paced, adrenaline-fuelled, pick-up-and-play action lets you enjoy the pure rush of powersliding your way around the globe. Wow the crowd, keep tabs on your opponents and take the crown as the rightful king of drift!
To read more of the post and Download, click here!
features
120 unique puzzles increasing in complexity and difficulty.
Infinite Mode - fresh puzzles served up endlessly.
Time & Hyper Modes - solve puzzles under pressure.
Two-player Multiplayer-mode
description
The Truly Brilliant Puzzle Game. Color the light, split the light, bounce and bend the light to create the one illuminating pattern that solves all. Solve 120 unique puzzles increasing in complexity and difficulty. Infinite Puzzle mode serves up and endless stream of fresh challenges. Beautifully addicting.
To read more of the post and Download, click here!
MySims™ introduces a charming cast of whimsical characters while delivering the creativity, customization and classic open-ended gameplay that has enchanted The Sims™ players worldwide. Players begin by creating their own toy-like Sim that reflects their personal style and attitudes. From pig-tails and baseball caps to dreadlocks and Mohawks, the options are endless and the style is unlike any other The Sims games to date. By unlocking cool new clothing, hairstyles and accessories, players explore the game's incredible depth of cus-tomization and expression… and the characters are just the beginning!
To read more of the post and Download, click here!
MySims™ introduces a charming cast of whimsical characters while delivering the creativity, customization and classic open-ended gameplay that has enchanted The Sims™ players worldwide. Players begin by creating their own toy-like Sim that reflects their personal style and attitudes. From pig-tails and baseball caps to dreadlocks and Mohawks, the options are endless and the style is unlike any other The Sims games to date. By unlocking cool new clothing, hairstyles and accessories, players explore the game's incredible depth of cus-tomization and expression… and the characters are just the beginning!
To read more of the post and Download, click here!
This is currently a work in progress. Newest version is 0.6 (released Sep 20, 2007).
Many thanks to GPF for porting SDL to the DS. I've built upon his work: rewriting parts of the video code, fixing a bug in the keyboard handling, and adding a mouse driver for the touchscreen.
Recent Changes:
Some changes to reduce memory usage (should avoid Z_Malloc() crashes)
Fixed the video corruption on the Apogee logo, and the story screens before each episode of the registered version.
Limitations:
Music requires extra work, and has some glitches.
No network support... yet.
Download and Give Feedback Via Comments
To read more of the post and Download, click here!
It appears the ESA has forced the Cyclowiz web site to shut down. Apparently because one could buy the mod chip from there. The site instead goes to a plain text explanation of the ESA requesting the web host to shut it down.
Spoiler!
Dear [Hosting Company]:
The Entertainment Software Association (“ESA”) is a U.S. trade
association that represents the intellectual property interests of
numerous companies that publish interactive games for video game
consoles, personal computers, handheld devices and the Internet
(hereinafter collectively referred to as “ESA members”). ESA is
authorized to act on behalf of ESA members whose copyright and other
intellectual property rights it believes to be infringed as described
herein.
The sale of circumvention devices, including modification chips, is
actionable under federal law. The Digital Millennium Copyright Act (17
U.S.C. § 1201) ( “DMCA”) prohibits the manufacture, sale, import or
offer to the public of any technology, product, service, device,
component or part thereof that is designed to circumvent a technological
measure that protects the right of a copyright owner or controls access
to a work protected under federal copyright law.
ESA has a good faith belief that the IP address 207.96.32.240
(http://www.cyclowiz.com/) infringes the rights of one or more
ESA members by offering for sale circumvention devices.
The circumvention devices appearing on, or made available through, the
through the above-listed IP address are listed and/or identified thereon
by depiction, description, and/or name (the circumvention devices are
hereinafter referred to as “Infringing Material.”)
Based on the information at its disposal, ESA has a good faith belief
that the Infringing Material is not authorized by the copyright owner,
any licensee or agent thereof, or the law.
Accordingly, ESA hereby requests Hosted Solutions, LLC to immediately do
the following:
1. Notify the account holder of the Infringing Material.
2. Remove, or disable access to, the Infringing Material detailed
above.
3. Take appropriate action against the account holder under your Abuse
Policy/Terms
of Service Agreement, including termination of a repeat offender.
ESA believes that the information in this notification is accurate.
Under penalty of perjury, I hereby affirm that ESA is authorized to act
on behalf of ESA members whose exclusive copyright rights we believe to
be infringed as described herein. Hosted Solutions, LLC or the account
holder may contact ESA at the above-listed contact details, with email
preferred. Please include the above-noted Reference Number in the
subject line of all email correspondence.
Thank you for your cooperation and prompt response in this matter.
- Fixed a couple of bugs in the fast rectangle routine;
- Fixed an uninitialised pointer bug in the gadget release code;
- Added a screen depth gadget (top-right corner of each screen);
- Added multiple screen support (that's multiple workspaces, rather than using both of the DS' physical screens);
- Begun work on a glyph font;
- Fixed a bug in the XOR rectangle routine that shows where the window is being dragged to (corners were getting XORed twice).
If you want more info, I'm documenting the development process on my blog: