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Nintendo DS News is a News and downloads site for All Nintendo Handhelds and Consoles including the Gameboy, NES, N64, Snes, Gamecube, Wii, WiiU, NDS, 3DS, GBA and Snes, We have all the latest emulators, hack, homebrew, commercial games and all the downloads on this site, the latest homebrew and releases, Part of the
DCEmu Homebrew & Gaming Network.
THE LATEST NEWS BELOW
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September 30th, 2007, 05:25 Posted By: JKKDARK
From the official site: Neon64 is a Nintendo Entertainment System emulator for the Nintendo 64, written in MIPS R4000 assembly by Halley's Comet Software and assembled with U64ASM, our own R4000 assembler. It can be run on the N64 by using a backup device, such as a v64jr. It is also the first program of any kind that can be run on the N64 with a Gameshark Pro.
Last version released on 06/01/04:
The Wizards & Warriors bugs go away when I shrink the graphics cache by half, and the games that need a large cache for speed (Battle Tank, TMNT2 and 3, Xenophobe) all seem to run fine. So here's version 1.2a, with source.
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September 29th, 2007, 23:38 Posted By: wraggster
Infantile Paralyser have released a new version of their Wifi Voice Chat Client for the Nintendo DS.
Basically use your DS as a Phone :P
Heres whats new:
[INDENT]The WiFi library was renewed to 'dswifi-0.3.3'.INDENT]
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September 29th, 2007, 23:22 Posted By: wraggster
Via dev-fr.org
Copper carries out an adaptation of the play flash “Jelly Block” written by Michael Lee. The goal of the play is to stick all the blocks of the same color together. All the blocks move at the same time. The blocks of the same color are stuck when they are touched. The bearing of the play contains the 100 levels of the original play.
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September 28th, 2007, 20:41 Posted By: Shrygue
via IGN
As Nintendo Europe's Hanabi Festival draws to a close, Sin and Punishment, one of the rarest N64 games of all time, finally makes it way to the UK. No doubt infuriating all those eBayers trying to charge hundreds of pounds for the original cartridge version.
Regularly cited as one of the best N64 action games, Sin and Punishment is an on-rails shooter by legendary developer Treasure, originally only released in Japan. While it does come in at a rather hefty 1,200 Wii Points (roughly GBP 8.40), it's probably worth a look given its place in Nintendo history.
This week's other Hanabi title is Gradius III, released on SNES in North America way back when. As with most Gradius games, you're tasked with flying through streams of enemies while blasting away with increasingly large lasers.
Finally then, there's Turbografx platformer Legend of Hero Tonma. Playing as caped hero Tommy (perhaps not the most heroic name ever), you're tasked with rescuing a Princess by jumping your way through side-scrolling platform sections, shooting fireballs and bouncing on the heads of enemies. Hmm... it all sounds strangely familiar.
All three titles are available now - and, as a reminder, if you haven't already downloaded Super Mario Bros. The Lost Levels, this weekend is your last chance with the game set to disappear forever from October 1.
Virtual Console European Releases, September 28
Turbografx - 600 Wii Points
Legend of Hero Tonma (1991)
Super NES - 900 Wii Points (Hanabi Festival price)
Gradius III (1989)
N64 - 1,200 Wii Points (Hanabi Festival price)
Sin and Punishment (2000)
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September 28th, 2007, 20:32 Posted By: Shrygue
via Eurogamer
Ubisoft has apologised to its customers after one of them found the word "lesbo" used in an anagram bit of Junior Scrabble 2007 on the DS.
The incident was breathlessly reported by the Belfast Telegraph, complete with a rebuttal from a Gay Rights Association spokesman who claimed "the young men who design these games are not taught by schools that these words can be used as a form of homophobic bullying".
However, Ubisoft argued its corner by pointing out that the game used a word list based on Chambers Official Scrabble Dictionary. "'Lesbo' is not considered as offensive by the official dictionary and therefore is playable in both [adult and junior editions of Scrabble DS]," the publisher explained.
Nevertheless, it said it was "sorry" for any "concern" caused by the word's inclusion, having had no intention of upsetting anybody.
It's not the first time this year that Ubisoft has come under fire in this manner, having already had to recall DS title Mind Quiz in June when it emerged that players' failures were sometimes derided using a term that is offensive to people with disabilities.
At the time the French publisher said it had not spotted the offending word, put in place by the Japanese development team, during routine quality assurance.
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September 28th, 2007, 17:22 Posted By: wraggster
Kojote has posted the news of his excellent GBA Coding Competition:
The results of the recently held PDRoms Coding Competition #3.667 are out, the judges (robocop_ - http://www.c64.ch and Evildragon - http://www.gp2x.de ) have spoken!
#1 Codename Hacker GBA by alekmaul, lobo, daydream
#2 Hexavirus GBA by alekmaul, mollusk
#3 Znax by birslip
#4 Jumping Barnabe GBA by alekmaul
#5 Broken ASCII Digger by Sektor
#6 Yet Another SFCave v1.0 by GPF
#7 Paper, Scissor, Rocks 4 GBA by d3x
Follow the link for descriptions, pictures and of course - download!
So that's it folks! See you next coding competition! Thanks to all guys who parcipated! The winners will be notified within this weekend! Congratulation to the winners!
-Kojote, robocop_ and Evildragon
See also: http://www.pdroms.de/phpbb/viewtopic.php?f=53&t=381
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September 28th, 2007, 17:20 Posted By: wraggster
Codename Hacker is a puzzle game, originally from the Atari Lynx.
Chip would do anything for Melinda the Mental Marvel. More than anything because he wanted to join Melinda's exclusive computer club - the Bit Busters. So you can imagine how Chip felt when Melinda sat down next to him in the school cafeteria and offered him membership... on one condition.
Take control of Chip as he does some heavy interfacing with a few interesting puzzles. Melinda will monitor your progress as you enter and work your way through 149 levels of challenging maze-like paths and puzzles. Once you accept the challenge, there's no escape. Monsters, traps and the ticking of the clock all conspire to delete you before a level is completed.
You must ram blocks of soil together to create bridges over water traps, or use them as buffers against cherry bombs. Invisible partitions will impede your progress. Coloured keys will open doors that kead to other keys that will open still more doors! To make it through, you must keep puzzle sequences stored in your memory.
Most levels have a specific number of chips that you must collect before you can progress to the next level. Sometimes you must snatch those chips from under the very noses of deadly bugs who are just aching to take a byte out of you!
Well Chip, are you still up for the challenge? You can't get that Bit-Busters T-shirt out of your system, can you? OK buddy, make tracks for level one of Chip's Challenge!
See also: http://www.pdroms.de/phpbb/viewtopic.php?f=53&t=381
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September 28th, 2007, 17:19 Posted By: wraggster
The bottom left virus is activated. Every virus of the same color it touches becomes activated too. You can change the activated color by use the left and right keys. Activate all viruses in less than the desired moves, and you win!
This game ranked 2nd place in the recently held PDROMS #3.667 coding competition. Thanks to birslip for this submission.
See also: http://www.pdroms.de/phpbb/viewtopic.php?f=53&t=381
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September 28th, 2007, 17:19 Posted By: wraggster
Znax is a puzzle game.
Here are the rules: Click 4 tiles of the same color and form squares as big as you can. You will erase all the tiles inside the square and collect points. Time is running... You have 3 minutes to do the best score!
This game ranked 3rd place in the recently held PDROMS #3.667 coding competition. Thanks to birslip for this submission.
See also: http://www.pdroms.de/phpbb/viewtopic.php?f=53&t=381
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September 28th, 2007, 17:18 Posted By: wraggster
Barnabe must retreive the great poem of his family 'THE BALLAD OF JUMPING BARNABE', which is lost in lots of locations. Using the D pad and A button, the idea is to reach the top of the both screens. Each screen consists of 8 floors, and Barnabe has to jump throught the (moving) holes in these floors to progress. If Barnabe falls down one of these holes, he is momentarily stunned, and loses a life if he falls through the bottom floor. Things are made more difficult on later levels with the addition of nasties that walk along the floors, and also need avoiding. The number of nasties present depends on the level Barnabe is on.
After each level is completed, a line from the lost poem is revealed. The game consists of 20 levels, which revealed one line of the poem each time and five differents worlds with differents nasties too.
This game ranked 4th place in the recently held PDROMS #3.667 coding competition. Thanks to Alekmaul for this submission.
See also: http://www.pdroms.de/phpbb/viewtopic.php?f=53&t=381
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September 28th, 2007, 17:18 Posted By: wraggster
Broken ASCII Digger is a port of Sektor's Digger port from NDS. Due to the restrictive copyright issues in the PDRoms Coding Competition, he replaced the graphics with regular ASCII letters.
This game ranked 5th place in the recently held PDROMS #3.667 coding competition. Thanks to Sektor for this submission.
See also: http://www.pdroms.de/phpbb/viewtopic.php?f=53&t=381
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September 28th, 2007, 17:08 Posted By: wraggster
Alex has again updated his Puzzle Games Collection for the DS:
Version 2.7 was released with Inertia not working.
So here is version 2.7a that corrects that bug.
I never thought that I’ll integrate one day all the 27 games of Simon’s collection, but finally there it is.
I’ve a little bit cheated to integrate Cube, as I wasn’t able to make it work at 100% like the original one. For now, Cube has been integrated as ‘Pyramid’ as you can’t play it with a Cube, but only with a Pyramid. I hope you (and Simon too) will forgive me for that.
So, here is the version 2.7a with:
the 2 last missing games:Twiddle, Pyramid
All translations you can imagine
Some bug fix of version 2.6 (and 2.7 now…)
!
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September 28th, 2007, 17:04 Posted By: wraggster
Brunni has released an updated emulator for the DS, heres the details:
- Management of the priorities
- Management of the desactivation of the sprites in mid-frame
- Correct Management of the window (remains a shit on the level of desactivation, cf Donkey Kong)
- Management of the modifications of the scrolling there of mid-frame
- Modif of WIN_X0 = R_WX + 48 - 8 in -7
- Extinct Support LCD (LCDC bit7)
- Support of the change of the charset in mid-frame
- Support of the change of map bases in mid-frame
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September 27th, 2007, 23:58 Posted By: wraggster
New from Divineo China
- Mini figure inside the chocolate egg
- 12 different characters from Super Mario Bros
- Officially licensed product
- Shipped randomly
- Approximately 2-inch tall
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September 27th, 2007, 23:50 Posted By: wraggster
New from Divineo China
- Nintendo Famicom replica
- Contains Famicom branded memo sheets
- 3 different models available: Super Mario Bros., Dr. Mario and Ice Climber
- Officially licensed merchandise
- Shipped randomly
- Approximately 1.5-inch tall
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September 27th, 2007, 23:50 Posted By: wraggster
New from Divineo China
- Nintendo Famicom replica
- Contains Famicom branded memo sheets
- 3 different models available: Super Mario Bros., Dr. Mario and Ice Climber
- Officially licensed merchandise
- Shipped randomly
- Approximately 1.5-inch tall
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