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Nintendo DS News is a News and downloads site for All Nintendo Handhelds and Consoles including the Gameboy, NES, N64, Snes, Gamecube, Wii, WiiU, NDS, 3DS, GBA and Snes, We have all the latest emulators, hack, homebrew, commercial games and all the downloads on this site, the latest homebrew and releases, Part of the
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September 25th, 2007, 01:00 Posted By: wraggster
Released today at Play Asia
features
Play as Nancy Drew, the world’s most recognizable teen sleuth, in this 3rd person action adventure game that marks Nancy’s first appearance on the Nintendo DS.
Unique graphic novel format pays homage to the classic book series that introduced Nancy Drew to
Use the Touch Screen to play conversation and unlocking mini-games. Nancy also accesses clues, tasks, maps and inventory information with the stylus.
Unravel more than 13 intriguing chapters as Nancy completes progressively difficult tasks including: delivery missions, push puzzles, following suspects, sneaking, interrogations, accessing areas, inspecting items and more.
Solve an array of logic and action puzzles along the way to reveal clues.
Unique conversation mini-games help Nancy build a rapport with witnesses and suspects so she can learn critical information for the case. Nancy can even bribe a character if necessary.
Use the shadows to sneak past danger areas and avoid detection.
Use your lock picking skills to sneak into areas to search for clues.
Use Nancy’s Clue Journal to check current objectives and discover new information.
description
Become Nancy Drew as she unravels the mystery of the missing billionaire in this engaging action adventure game for the Nintendo DS. Use Nancy’s detective skills to solve puzzles and discover clues left by a slew of suspicious characters.
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September 25th, 2007, 00:58 Posted By: wraggster
Released today at Play Asia
For the first time in Digimon History, two games with parallel, yet connected stories will debut on the Nintendo DS at the same time.
In Digimon World ® Dawn, take control of a rookie Digimon Tamer from the Light Fang team of Sunshine district. When a huge earthquake with unknown life energy damages the access points to the Digital World, many Digimon mysteriously devolve into Digi-eggs. With rumors that the incident was caused by the Night Crow team, you must investigate the cause of the earthquake, understand what happened to the Digimon, and restore the city !
In Digimon World Dusk, take control of a Tamer from the Night Crow team of Dark Moon district. When a huge earthquake with unknown life energy strikes the Digital World, the whole town is heavily damaged. With rumors that the incident was caused by Light Fang team, it is now is up to you to find out what caused the incident, and restore the city.
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September 25th, 2007, 00:57 Posted By: wraggster
Released today at Play Asia
Seven Wonders lets you journey where no one alive has ever gone before. Travel to the Great Pyramid of Giza, the Hanging Gardens of Babylon and trek through the Mediterranean islands to behold the glory of ancient Greece. You have to build the 7 Wonders of the Ancient World. Time is short and the journey is filled with peril. You must match three same-colored magical rune coins to supply your workers with the building stones needed to create the Seven Wonders.
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September 25th, 2007, 00:39 Posted By: wraggster
Released today at Play Asia
features
Pac-Man: Play the most popular arcade game of all time! Navigate the yellow fellow through the original Pac-Man maze, avoid ghosts while chomping pellets and fruit, and use power pellets to turn the ghosts blue and get some payback
Pac-Man Vs.: For the first time in the series, you and your friends now have the chance to be the famous Ghosts from Pac-Man! With one person playing as Pac-Man, and up to 3 people playing as Ghosts, this incredibly fun multiplayer game offers endless enjoyment with just one game card
Galaga: Pilot a space ship, fend off frantic swarms of bee-like aliens, try your luck with “Challenging Stages,” and find the best way to deal with enemies’ powerful tractor beams
Dig Dug II: Equipped with only a drill and a pump, hit weak fault line points in an attempt to sink portions of an island sending your enemies deep into the sea
Galaxian: A precursor to Galaga, destroy flying aliens as they move in from formation to attack you
Mappy: Control Mappy, a police mouse. Bounce on trampolines and open or close doors to dodge chasing cats, all in an attempt to retrieve valuable items from the cats’ mansion
Xevious: Use a heavily armed fighter plane to destroy enemies and targets in the air and on the ground
description
Namco Museum DS lets gamers experience a virtual arcade portal where they can choose from up to eight games including Pac-Man, Galaga and Dig Dug II. Bringing back the meaning of family-fun, Namco Museum DS delivers excitement to gamers of all ages and offers entertainment all can enjoy.
Features that are unique to Namco Museum DS include a screen mode selection that allows the use of different screen combinations on the Nintendo DS. This will allow players the chance to fit their classic games specifically to the Nintendo DS or in the "stand-up" arcade style. Players can also enjoy wireless battles in Pac-Man Vs., an addictive take on Pac-Man which was previously only available exclusively with the purchase or pre-order of previous games. This version of the game features downloadable play where up to four players can battle using only one game card.
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September 24th, 2007, 23:59 Posted By: wraggster
New from Worldwide sellers SuccessHK
Classic Sonic 2D Gameplay with improved action stages. Sonic returns with his signature 2D gameplay presented seamlessly across both screens on the Nintendo DS? New action-packed gameplay will have gamers
A high-speed ocean adventure! Sonic travels from island to island in search of objects and materials to build up to five different ships and battles with wicked pirates both on land and at sea throughout 14 stages.
Enhanced touch screen controls. Players will navigate the oceans and perform aerial tricks to avoid treacherous water mines and aim their cannons during ship-to-ship battles by using the stylus and touch screen on the Nintendo DS.
Compete with friends via DS Download Play in two battle modes. Two players will face-off in intense dual screen races or collect the most items spread throughout the map in exciting mission battles.
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September 24th, 2007, 23:56 Posted By: wraggster
New from Worldwide sellers SuccessHK
Fishing fun for the whole family
Over 100 fish ranging from freshwater trout to mythical oddities
4 Player Head to Head Fishing Derby
Over 30 saltwater and freshwater fishing locales to discover
Fish Encyclopedia to learn about every fish as you become a Fishing Master
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September 24th, 2007, 23:55 Posted By: wraggster
New from Worldwide sellers SuccessHK
More than 200 interactive animations, both audio and visual, in each floor of the rocket
Customize rooms, brush a monster's teeth, play dress-up with various characters, nurture plants from seeds and more
Find the hidden surprise in the rocket as you search and play
Intuitive gameplay using the Wii controller to interact and play with the various characters
Original, colorful graphics
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September 24th, 2007, 23:34 Posted By: wraggster
News /release from Quirky! :
New version alert! It's up to version 0.3 now. I've had some beta-testing help so it isn't full of major bugs (well, it is, but not the ones you spot at first glance).
The big addition this time round is a re-done UI with better controls for navigating about the pages. It makes use of the new dswifi 0.3.3, so any connection bugs are all my own work ;-) Fuller details of the changes here:
http://code.google.com/p/quirkysoft/...allooChangelog
As this is a devver's forum, I'll add a note about the actual coding here, in case anyone is interested: First of all I'd just like to say - what a nightmare writing sodding GUI widgets is! :-) My design for the GUI library ("BWT" - Bunjalloo Widget Toolkit... naff, eh?) is semi-inspired by Java's Swing library, but in mini-minature. This sort of OO design seemed the only reasonably sane way to go, but it requires a fair amount of discipline to not add nasty hacks (which I've fallen into temptation and added several times). I already had a MVC thing going on for the HTML Document(M) -> Rendering/input(V) -> Controller(C), so this release is aimed at rewriting most of the "V" part. There have been changes in the "C" part too, mostly fixing the annoying "unable to load" gaffs. The "M" part is pretty stable for 0.3, if somewhat incomplete. But if I'd known how much work was involved to get a DS web browser to do *anything* I probably wouldn't have bothered. It's a bit late now..
BTW it's only known to work on my particular EZF5 and my particular US-import old-skool phat DS (with 2 dead pixels; one green, one blue). It uses all the latest mod cons - DLDI, libfat, dswifi, etc - but it's all pot luck and no doubt won't work on whatever hardware you happen to be using. If it does, nice one! but if not, there ain't much I can do I'm afraid.
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September 24th, 2007, 23:31 Posted By: wraggster
News of a new release of the Windows system for the DS from Ant512
And again:
http://ant.simianzombie.com/files/bi...s/woopsi16.zip
New this time around:
- EventArgs and EventHandler system implemented.
- Added key and VBL events.
- Added drawFilledRect() function for drawing to gadgets.
- Added SuperBitmap gadget.
- Converted from 8-bit display to 16-bit.
If anyone's reading, I'd like to hear your thoughts on the last change. I initially went for an 8-bit display because it uses less memory and should be twice as fast as 16-bit. However, it's become painfully apparent that the complexities of moving 8-bit data around at speed are slowing down the development process and making things much more difficult than the need to be.
I switched everything around to use a 16-bit display instead, and it looks like any speed difference is negligible, but re-implementing some of the more complicated features took next to no time. Can anyone think of any real disadvantages in working in 16-bits? The advantages are faster, easier development, and I can support things like loading image data onto the screen without having to write complex palette remapping functions. As far as I can tell, there aren't any disadvantages.
Any opinions?
I've also added a couple more demos to the second screen. There's a very simple Pong demo that shows the new key events (click the window and use up/down to control the left-hand bat), new rectangle drawing functions, and the VBL event system.
There's also a demo of the SuperBitmap gadget. At the moment, the demo is very simple - it just shows a rectangle that can be dragged around with the stylus. However, the SuperBitmap gadget is actually a window into a much larger bitmap stored elsewhere in RAM - it enables windows to contain much more content than their dimensions allow, and that content can be scrolled around smoothly by dragging the stylus in the window. (This was the real reason for the 16-bit switch - it's impossible to scroll smoothly in the horizontal axis using the DMA hardware when working with 8-bit data, as we can't copy an odd pixel into an even pixel since the data is treated as a single 16-bit value).
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September 24th, 2007, 20:00 Posted By: Shrygue
via Joystiq
There's not too much to be excited about this week on the Virtual Console, just a spin-off, a sequel and a mish-mash of both. We look forward to the comments when some of you will inevitably tout Kirby's Avalanche as the best Puyo Puyo rip-off, or Streets of Rage 3 as the best in that series or Legend of Hero Tonma as the best ... something. We're looking forward to it.- Legend of Hero Tonma (TurboGrafx16, 1-2 players, 600 Wii Points): For the following analogy, mustaches are not withstanding. Imagine, if you will, if Mario was a superhero. Now imagine that his power was "somewhat more impressive fireballs". Now remove him from the Mushroom Kingdom and put him in a fantasy setting. Congratulations, you have just designed Legend of Hero Tonma. Enjoy your royalty checks.
- Kirby's Avalanche (Super NES, 1-2 players, 800 Wii Points): One thing you've got to give Kirby: He's got his fingers into everything. He's like the P. Diddy of video games. This week, we find K. Biddy in a Puyo Puyo clone called Kirby's Avalanche.
- Streets of Rage 3 (Sega Genesis, 1-2 players, 800 Wii Points): Sometimes, the rage on the streets is so great that you have to come back for a second helping of beat-em-up action. But when you return for a third time, people start to get upset. They start neighborhood watches, it's bad. If you like this genre, Streets of Rage 3 might be worth your time, but we're spiritually opposed to buying any game that features a character named Skate.
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September 24th, 2007, 19:48 Posted By: Shrygue
via Computer and Video Games
Considering Wii's almost non-existent online presence, it's hard to believe that Medal of Honor Heroes 2 will pull off its promised 32-player multiplayer, but it's real and this trailer offers the first glimpse of it in action.
It's only a brief look, mind, but if EA can achieve this feat on Wii, MoHH2 will raise the bar for online Wii games and lead the way for what will hopefully be much better online modes in future Wii titles.
Trailer here
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September 24th, 2007, 19:45 Posted By: Shrygue
via Computer and Video Games
The Wii version of Rockstar's Table Tennis will not include an online mode, Rockstar has just told us.
The online multiplayer mode featured in the 360 has been dropped on Wii because, as Rockstar explains: "All the focus is going into making it the most advanced control system on the Wii."
Granted, the control system is very good - you can read about that in our preview right now. But we can't help but feel it's completely unrelated to the omission of online play.
Surely a good control system AND an online mode in the same game isn't too much to ask.
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September 24th, 2007, 19:32 Posted By: Shrygue
via Computer and Video Games
Speaking in an interview with Net-Gen, Sony's world wide studios boss Phil Harrison has spoken about the success of Wii and how it's taken many by surprise, including himself.
When asked if he was surprised by its success, Harrison replied, "Yeah, I don't remember reading anybody's analysis that called this route two years ago or even a year ago to 18 months ago, but that doesn't mean it's a bad thing. We work in an entertainment business, basically, and entertainment has elements of fashion, and it has elements of the latest cool thing.
"If that stimulates interest in the videogame business and causes more people to play games, causes more people to go into retail stores and buy games, causes retailers to dedicate more shelf space to the category, and causes game developers and publishers to have a better macroeconomic foundation for their business, that's a win-win for everybody, best of all for the end consumer. It's a virtuous cycle."
When asked if he could equally recognise the success that Microsoft has had, Harrison said, "It would be churlish to try and suggest that you would wish ill on any company, because as I said, if the business has got a lot of momentum and it's aggressively acquiring new users, new forms of creativity are being accepted in the marketplace and the kind of games that we can make as creators gets wider, that's a great thing from a game designer point of view, from a game creating organization.
"That's incredibly empowering because it means that people's minds are more open to new challenges. In the 16-bit and the 8-bit era on 8-bit Nintendo and 16-bit Genesis and Nintendo, it was all about 2D platformers, some sports and that was it. And that's a pretty boring place to be."
Read the full interview from TGS here.
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September 24th, 2007, 19:30 Posted By: Shrygue
via Computer and Video Games
The previously hinted Wii version of Samba de Amigo looks like a dead certainty after the official US Nintendo magazine legitimises rumours with new details.
Sega have remained tight-lipped on rumours of the much-loved Sega rhythm action game coming to Wii, after a frenzy sparked from a listing on a retailer website.
But according to Nintendo Power, the game's on its way "some time next year".
Apparently in development at Gearbox Software (Brothers in Arms developers), the game will feature both new songs and favourites from the Dreamcast original, and will use the Wii Remote and Nunchuk in replacement of the original maracas.
Once again, Sega remains quiet on the seemingly immanent sequel, but we'll be having further words soon.
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September 24th, 2007, 19:28 Posted By: Shrygue
via Eurogamer
Paint by DS producer Jason Harman reckons a similar title could be a possibility for the Wii, although the lack of physical contact might prove to be a burden.
But not to worry, he said smilingly, "The Wii version could include other painting media such as a spray paint can and a roller."
Paint by DS is "a digital colouring book" that challenges you to recreate masterpieces by renowned painters like Cezanne and that one who chopped his ear off. You use the stylus to mix up oil and water-based paints to the right shade and consistency, then slop them around the screen in a paint-by-numbers fashion.
It sounds simple, but Harman is confident Paint by DS can teach us valuable lessons that will help us better understand the world of clever pictures we know as art.
"Not only will your basic understanding of painting be improved, but some of the finer nuances of artistry will have to be used to create your masterpiece," Harman told Eurogamer.
"From mixing paints to creating different colours, or using a pencil or paintbrush on its side for creative art and blending multiple colours - they all add to making Paint by DS an educational as well as relaxing and entertaining game."
There are around 15 colouring-in challenges to complete in total - some tricky enough to tax even the most skilful virtual painter - plus a flurry of mini-games based on famous pictures to distract you. Each masterpiece will take around an hour to do, apparently.
Paint by DS is part of the Zen series of titles from Mercury Games, so called because they are designed to relax as well as stimulate the old thinker. Perfect for a train journey home from work, for instance.
Those announced so far are Aquarium by DS, Fantasy Aquarium by DS, and Match Stick Puzzle by DS. There's more to come soon, too.
Atari will be distributing Paint by DS in the UK on 26th October.
Screenshots here
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September 24th, 2007, 15:34 Posted By: twistedsymphony
Nintendo-Scene is pleased to announce that the WiiTracker now has a pool over over 1,000 unique serial numbers that is uses to track Wii hardware data. Not only do we have a massive pool of data to pull from but that data has helped over 80,000 people who have used the search page to determine what is inside their console.
For those of you who don't know what the WiiTracker is: the WiiTracker is a database that contains Wii serial numbers and information about the specific hardware that Wii contains. Through the tracker you can enter a serial number of any Wii console and the system will give you an estimate of what hardware is inside based on similar serial numbers and manufacturing trends. This allows you to know what is inside your Wii without even opening it. In addition to the estimate, the data provides an excellent base for the creation of charts and graphs to map out hardware trends in Wii production.
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September 23rd, 2007, 21:30 Posted By: wraggster
Infantile Paralysiser have released a new alarm for the DS which plays your favourite MP3s.
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September 23rd, 2007, 21:27 Posted By: wraggster
News/release from Birslip:
Good evening, a few weeks ago, I discovered this play. The concept is very simple, the history even more. A kind of Merlin Echanteur démene to prevent that its castle with him is invades by robots. This small play is adapted perfectly to the DS, what could be more natural than to draw incongruous forms on a screen of a few centimetres broad? It is thus yesterday evening, between the dinner and the douzes blows of midnight that I undertook the remake of this play on Nintendo DS. Helping PAlib, here me is this evening with a version functional. Music, graphics and other detections of forms function in truth. The only lack is the recording of the scores by WiFi, which will not delay (can be only if in fact). Therefore, this evening I places at the disposal this mini play. With regard to the authorizations, I have any on behalf of the Nitrome studio, to tell the truth I of it did not ask, there I just carried out this bearing to laugh, and to be able to play on DS!
Addendum: I am not responsible at all owing to the fact that you have problems to draw certain forms… But I tested and made tested, normally the pattern recognition goes to the hair. If you appercevez a bug, do not hesitate to bring it back!
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September 23rd, 2007, 21:24 Posted By: wraggster
Graph05 has released a new version of his Karoake app for the DS
Changelog:
- new graphic interface (with a beautiful range well smashed, hein Molusk)
- improvement of the file concerning the music
- editor of karaokés with half made, I wait to finish it to place it at the disposal
What remains to be made:
- not to include the music with compilation, but to put an external file on the memory board
there - to play the music (for the moment is still necessary to play it in bottom on the PC….)
- correction of the remaining bugs (notemment them “@” which are posted at the end)
- to finish the editor, even to include it in the play (for the moment it is an external prog')
- to add a splash screen and a menu (or one chooses between the play and the editor)
Here approximately it has not badly remained of thing to make Désolé not have updated for one week, but what took the most time to me it was the synchronization of the music: /
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September 23rd, 2007, 21:18 Posted By: wraggster
Brunni has released a new emulator for the DS, heres the details:
Hello everyone
I launched out in one moved GB for the NDS, while leaving on DSBoy. I know that at the base it was not terrible (and especially ultra slow), but I tried to better do my.
There was already some releases deprived before that, chancune making improvements in general at the level speed and returned.
23.09.2007: Version 0.4, Improved thoroughly the speed of the CPU core thanks to the direct translation of the PC (to avoid to have to say for example yew addresses between 0x0000 and 0x2000 Romanian return [addresses] etc to each instruction). More various modifications in the structure of the core to accelerate. One can return to the menu of selection of ROMs with L+R but that does not go well (often that plants or slows down with the launching of the next play).
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