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Nintendo DS News is a News and downloads site for All Nintendo Handhelds and Consoles including the Gameboy, NES, N64, Snes, Gamecube, Wii, WiiU, NDS, 3DS, GBA and Snes, We have all the latest emulators, hack, homebrew, commercial games and all the downloads on this site, the latest homebrew and releases, Part of the
DCEmu Homebrew & Gaming Network.
THE LATEST NEWS BELOW
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September 27th, 2007, 23:41 Posted By: wraggster
via tehskeen
Visual Boy Advance is a GameBoy Mono, Color and GameBoy Advance emulator for the Nintendo Wii/GameCube. This "demo" version was originally included in SoftDev's implementation of a the TinyFAT filesystem for SD card read/write functions on the Nintendo GameCube. The demo also shows how to implement virtual memory in your applications, which in this instance is used to store the ROM data in.
The demo only came in sourcecode format. Well, TehSkeen is proud to present it in it's fully compiled and operational form. Please read the documentation included in the archive for detailed directions on how to use this emulator. Please note it does require the use of a GC -> SD card adapter.
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September 27th, 2007, 23:29 Posted By: wraggster
Emu_Kidid has released a new version of GCOS.
Whatsnew:
** FINAL v4F Release **
- FIXED MEMORY CARD ISSUE!
Whatsnew:
** FINAL v4 Release **
- DVD9 support added
- Gamecube Supported (Softmod and XenoGC)
- Straight to disc listing, no waiting
- Auto menu video mode setting
- If a game requires audio, it will ask to be setup (bit of a problem on GC)
- Game listing re-coded
- Improved the .iso generation speed ALOT
*DVD9 authentication is dependent on GOOD media and the modchip, not GCOS at all.. It simply parses them once they can be read.
*Do not use Shrunk Audio streaming games (they may crash!)
Full source included, there's nothing omitted, enjoy!
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September 27th, 2007, 23:24 Posted By: wraggster
Emu_kidid has posted the first release of the Nintendo 64 emulator for the Gamecube and Nintendo Wii (only will work on Nintendo Wii with older system firmware and using SDLoad or with a Wii Modchip)
This is not even considered a beta, more like a alpha.. we already know the bugs so don't bother saying "hey game X doesn't work", or things like "i got game Y to boot the intro". Please only post back constructive feedback such as "You're doing this wrong with the core" etc.. you can find the full source always at http://code.google.com/p/mupen64gc/ . We don't consider this in any way "playable" so don't cry if a game locks up before even booting. This release is simply to show our progress and to perhaps gain more interest from coders out there who'd like to help, if you'd like to join simply join the project at the URL provided above. This build is based on revision 40 of the code in the SVN. Please read the usage before using it.
Features
- 512mbit ROMS
- Pure Interpreter
- Software GFX
- No Audio
- Input & Mempaks supported
- Big endian rom loading from SDCARD (v64)
- Native Saving to SDCARD
- Text GUI
- 4mb RDRAM emulated in this DOL
General Usage example:
- Have some N64 roms in .v64 format (big endian) on a SD Card under the rom dir "N64ROMS"
- Place the SD card in the SD gecko and have it in slot 1 or 2.
- Load up the DOL to your GC or wii. (from SDLoad preferably)
- You will be shown a ROM list if you've done this successfully.
- Press Up/Down on the D-PAD and press A when you've selected your ROM.
- You'll be prompted to select a Slot for the saving of the native game data.
- After you've selected the slot, you'll be prompted to use SD card or Memcard for saving, currently only SD card works.
- After selecting this, the save will be created on your card.
- Now choose your core.. currently only PURE INTERPRETER works, so press X.
- Enjoy a initial port of mupen64 to the GC.
Games working currently with these settings:
- Rampage World Tour (7-12 fps)
- Super Mario 64 (4-12 fps)
- Mortal Kombat Trilogy (7 fps)
- emu_kidid
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September 27th, 2007, 23:24 Posted By: wraggster
Emu_kidid has posted the first release of the Nintendo 64 emulator for the Gamecube and Nintendo Wii (only will work on Nintendo Wii with older system firmware and using SDLoad or with a Wii Modchip)
This is not even considered a beta, more like a alpha.. we already know the bugs so don't bother saying "hey game X doesn't work", or things like "i got game Y to boot the intro". Please only post back constructive feedback such as "You're doing this wrong with the core" etc.. you can find the full source always at http://code.google.com/p/mupen64gc/ . We don't consider this in any way "playable" so don't cry if a game locks up before even booting. This release is simply to show our progress and to perhaps gain more interest from coders out there who'd like to help, if you'd like to join simply join the project at the URL provided above. This build is based on revision 40 of the code in the SVN. Please read the usage before using it.
Features
- 512mbit ROMS
- Pure Interpreter
- Software GFX
- No Audio
- Input & Mempaks supported
- Big endian rom loading from SDCARD (v64)
- Native Saving to SDCARD
- Text GUI
- 4mb RDRAM emulated in this DOL
General Usage example:
- Have some N64 roms in .v64 format (big endian) on a SD Card under the rom dir "N64ROMS"
- Place the SD card in the SD gecko and have it in slot 1 or 2.
- Load up the DOL to your GC or wii. (from SDLoad preferably)
- You will be shown a ROM list if you've done this successfully.
- Press Up/Down on the D-PAD and press A when you've selected your ROM.
- You'll be prompted to select a Slot for the saving of the native game data.
- After you've selected the slot, you'll be prompted to use SD card or Memcard for saving, currently only SD card works.
- After selecting this, the save will be created on your card.
- Now choose your core.. currently only PURE INTERPRETER works, so press X.
- Enjoy a initial port of mupen64 to the GC.
Games working currently with these settings:
- Rampage World Tour (7-12 fps)
- Super Mario 64 (4-12 fps)
- Mortal Kombat Trilogy (7 fps)
- emu_kidid
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September 27th, 2007, 23:17 Posted By: wraggster
Shash has posted more WIP news on his DS Emulator for Windows:
One year ago...
I was bored a few hours ago, coding and debugging stuff on the DS (not emulation related), and I remembered that I wanted to do some type of "that desmume one year ago" post. That's what you get when I'm too lazy to spend time doing some real work on desmume :P
So... not much to talk about, I just searched for the first public screenshots that were released of a commercial game (I remembered they looked BAD, because I added an ugly hack for transparency, and I didn't know that version of the 3D core would be used for screenshots...), and made new screenshots today with the lastest version. Nothing really new shown on that screenshots, but might be fun for those that saw the original screenshots one year ago.
Speed has increased about 2x-5x (depending on game) in a year, while having way better (or almost perfect) 3D, so I guess it hasn't been a total waste of time... Have fun
http://shashemudev.blogspot.com/
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September 27th, 2007, 23:12 Posted By: wraggster
DSOrganize by Dragonminded is meant as a homebrew organizer application for the Nintendo DS that should have come built in in the first place.
Fixes found in 3.01
* Added select/cut/copy/paste to all text inputs.
* Added wifi config (including saving back to firmware) with three extra DSOrganize profiles.
* Added ability to bookmark on the web browser by pressing ctrl + b.
* Added basic signal strength to wifi configuration screen.
* Miscelaneous fixes to the HTML renderer.
* Fixed error in file wrapper causing bad file copies.
* Fixed a weird lingering cursor bug in text editor.
* Fixed startup screen error.
* Fixed an error where images that redirect would change the url of the main page loading.
* Fixed a bug with sites that use 1x1 tracking images.
* Fixed error where confirm delete screen on browser allowed you to select ".." or "."
* Fixed some weird bugs with m3u files.
* Fixed select few files not showing their long file names.
* Fixed everything being underlined on sites with bad <a> tags (ds-x.com, etc)
* Fixed error messages not being readable on startup.
* Fixed wifi to be slightly faster again.
* Fixed seeking broken on some file formats.
* Fixed SSID not centered properly.
* Fixed 256x192 images not showing the bottom line.
* Day planner now supports weekly, monthly, and annual events.
* Day planner events are now partially visible on reminder mode.
* Todo now sorts finished events as last.
* Changed handling of escaped characters to include the limited unicode support.
* Changed irc to not display characters under 32 on the ascii map.
* Updated dsWifi again for compatibility.
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September 27th, 2007, 23:07 Posted By: wraggster
Exdream has updated ArchonDS, heres the info:
ArchonDS - A remake of the original game from 1983 (Atari ST) with new graphics. It is a strategy & action game, the battle light vs. dark! More on wikipedia.org.
Version 0.3 has a little bug in the ending conditions. When you kill five particular units the game is already over.
I have fixed the bug in version 0.31 and added the missing deathsprites for the golem, the sorceres and the troll.
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September 27th, 2007, 22:57 Posted By: wraggster
Ant512 has updated his DS windowing system
V0.18 (20070926)
- Eigth WIP demo release.
- Added intelligent gadget drawing.
- Improved SuperBitmap init speed.
- Improved erase speed.
- Code tidying/refactoring.
Yeah, I couldn't think of any real advantages to 8-bit except the authenticity of going for an old-school bit depth.
As well as a few minor changes, I've now implemented the optimised drawing routine. Only the visible regions of each gadget are now drawn, which means (amongst other things) that the Pong demo is now correctly depth sorted.
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September 27th, 2007, 20:01 Posted By: Shrygue
via Games Industry
Nintendo's senior director of public relations, Beth Llewelyn, has officially announced that she is leaving the company.
When Nintendo decided to move its sales and marketing division from Seattle to San Francisco, it was rumored that George Harrison, Perrin Kaplan, and Beth Llewelyn would not be making the move, instead deciding to remain with their families.
Harison officially announced his departure a few weeks ago. Kaplan has not yet made an official announcement.
In a written statement, Llewelyn said that she would be "taking some time off to be a full-time mom for a bit." Her last day with Nintendo will be September 28.
No successors have yet been named.
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September 27th, 2007, 20:01 Posted By: Shrygue
via Games Industry
Nintendo's senior director of public relations, Beth Llewelyn, has officially announced that she is leaving the company.
When Nintendo decided to move its sales and marketing division from Seattle to San Francisco, it was rumored that George Harrison, Perrin Kaplan, and Beth Llewelyn would not be making the move, instead deciding to remain with their families.
Harison officially announced his departure a few weeks ago. Kaplan has not yet made an official announcement.
In a written statement, Llewelyn said that she would be "taking some time off to be a full-time mom for a bit." Her last day with Nintendo will be September 28.
No successors have yet been named.
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September 27th, 2007, 17:12 Posted By: TeenDev
News from my blog
Hey all, I've made a little WIP of Halo 2D DS. It just loads the first map and you can walk around, there's no AI yet so there are no enemies, or weapons. I'm about 16% or so done. I'll add another map very soon as well as AI.
Have fun!
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September 27th, 2007, 17:00 Posted By: Shrygue
via Computer and Video Games
Cat photoshops used to be funny, but now the humour's officially dead thanks to the campaign for Geometry Wars: Galaxies.
The publisher has adopted the famous 'lolcat' pics for the GWCats PR campaign, with "hilarious" captions like "I'm in ur Wii, bustin' thru battelgrids".
Usually we find this sort of mischief at least mildly funny, but we can't help but think this is a suit's attempt at riding on an old internet fad.
The game itself is out on Wii in November, and looks to be a fun distraction for anyone who lost hours in the comparatively simple Retro Evolved. Can we have a full XBLA sequel now please?
You can see the whole selection right here.
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September 27th, 2007, 16:58 Posted By: Shrygue
via Computer and Video Games
What do you get when you try to type out the release date of the biggest Nintendo game of year with your elbows and fail? Armies of angry Mario fans, that's what.
A tidal wave of Mario-related rage is sweeping the net as the official Nintendo Europe website mistakenly declared Super Mario Galaxy to launch on Christmas Eve. We just want to let you know it was A MISTAKE.
The site's inaccurate "in the shops now" box (pictured below in the spoiler) has now been changed to state the true European release date of Mario's off-world stunner which remains to be (thankfully) November 16. US get it on Nov 12.
Image in the
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September 27th, 2007, 14:47 Posted By: Shrygue
via Eurogamer
SEGA has raced out new details for plumber and animal-partnering title Mario & Sonic at the Olympic Games.
Finally the two famous characters will get to battle it in 20 authentic sporting events, each calling on the help of seven friends to make up the numbers.
Each character will have their own strengths and weaknesses, too. Bowser will naturally do well at shot put because he's a bit dumpy, while Sonic will run quickly in his buckled-up trainers. Mario and moustache will be an all rounder, as always.
You will be able to play against the computer or your friends at single matches, or string a number of events together in a circuit. On Wii, winning will involve replicating the various movements on the screen using the Wiimote and Nunchuk: pumping your arms to sprint or thrusting energetically to fence. Get bored of that and you can try to beat Mission mode made up of the toughest athletic challenges.
There's also a quiz mode and mini-games to unlock that uncover all the history of past Olympic Games - those ones where animals weren't allowed to compete.
Mario & Sonic at the Olympic Games will be released for Wii on 23rd November, and follow in Q1 2008 on DS.
The full list of events is shown below:- Fencing - Individual epée
- Archery
- Shooting - Skeet
- Gymnastics - Trampoline
- Gymnastics - Vault
- Field - High Jump
- Field - Pole Vault
- Field - Long Jump
- Field - Triple Jump
- Field - Javelin Throw
- Field - Hammer Throw
- Rowing - Single Sculls
- Table Tennis - Singles
- Aquatics - 100m Freestyle
- Aquatics - 4x100m Freestyle
- Track - 110m and 400m Hurdles
- Track - 4x100m Relay
- Track -100m and 400m
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September 26th, 2007, 23:57 Posted By: wraggster
New from Divineo China
From popular Japanese accessory maker, a protection case for your Nintendo DS Lite. Available in 4 colors: Clear Blue, Clear Pink, Clear Black and Clear White.
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September 26th, 2007, 23:21 Posted By: wraggster
Emukidid/tehpola have posted info on the port of the Nintendo 64 Emulator Mupen to the Gamecube/Wii:
Port of the popular multi-OS N64 emulator, Mupen64, to the Nintendo Gamecube through the libOGC library. The emulator is planned to use dynamic recompilation of the N64 machine code to PowerPC (the Gamecube's ISA) and full hardware accelerated graphics to (hopefully) achieve full-speed emulation.
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September 26th, 2007, 23:21 Posted By: wraggster
Emukidid/tehpola have posted info on the port of the Nintendo 64 Emulator Mupen to the Gamecube/Wii:
Port of the popular multi-OS N64 emulator, Mupen64, to the Nintendo Gamecube through the libOGC library. The emulator is planned to use dynamic recompilation of the N64 machine code to PowerPC (the Gamecube's ISA) and full hardware accelerated graphics to (hopefully) achieve full-speed emulation.
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September 26th, 2007, 22:59 Posted By: wraggster
Alex has again updated his Puzzle Games Collection for the DS:
This version 2.6 has been released to fix a security hole while submitting online scores.
I would like to thank rummik for having helped me to fix it.
The ‘undo’ bug in Inertia has been fixed too: the feature has been removed!!!
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September 26th, 2007, 22:47 Posted By: wraggster
DSOrganize by Dragonminded is meant as a homebrew organizer application for the Nintendo DS that should have come built in in the first place.
3.0 Changelog
* Added select/cut/copy/paste to all text inputs.
* Added wifi config (including saving back to firmware) with three extra DSOrganize profiles.
* Added ability to bookmark on the web browser by pressing ctrl + b.
* Miscelaneous fixes to the HTML renderer.
* Fixed error in file wrapper causing bad file copies.
* Fixed a weird lingering cursor bug in text editor.
* Fixed startup screen error.
* Fixed an error where images that redirect would change the url of the main page loading.
* Fixed a bug with sites that use 1x1 tracking images.
* Fixed error where confirm delete screen on browser allowed you to select ".." or "."
* Fixed some weird bugs with m3u files.
* Fixed select few files not showing their long file names.
* Fixed everything being underlined on sites with bad <a> tags (ds-x.com, etc)
* Day planner now supports weekly, monthly, and annual events.
* Day planner events are now partially visible on reminder mode.
* Todo now sorts finished events as last.
* Changed handling of escaped characters to include the limited unicode support.
* Changed irc to not display characters under 32 on the ascii map.
* Updated dsWifi again for compatibility.
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