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Nintendo DS News is a News and downloads site for All Nintendo Handhelds and Consoles including the Gameboy, NES, N64, Snes, Gamecube, Wii, WiiU, NDS, 3DS, GBA and Snes, We have all the latest emulators, hack, homebrew, commercial games and all the downloads on this site, the latest homebrew and releases, Part of the
DCEmu Homebrew & Gaming Network.
THE LATEST NEWS BELOW
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October 4th, 2007, 20:48 Posted By: wraggster
New from Success HK
(worldwide shipping)
An original game for the Nintendo Wii from the producer that created the acclaimed Elebits
Move Dewy around the world by tilting and twisting the Nintendo Wii Remote
Unleash special elemental powers with the Nintendo Wii Remote to take on enemies and solve puzzles- shoot bolts of lightning, create earthquakes and more.
Heat or cool Dewy down to turn him into ice and steam for even more choices in battle
Create your own levels with a variety of customization options and play them alone or with friends.
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October 4th, 2007, 20:45 Posted By: wraggster
New from Success HK
(worldwide shipping)
49 colorful and challenging levels
Collect valuable power-ups and make sure you keep a watchful eye out for secret bonuses
Learn historical information about the 7 Wonders from The Professor
Replay the game a second and third time, both with increasing difficulty for a total of 147 levels of game play
Free-play mode allows you to go back and play any completed level, any time you like
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October 4th, 2007, 20:40 Posted By: wraggster
Released today at Play Asia
features
pages: 336
Plus: Pull-Out sea chart poster, fully labeled with all secrets of the Great Sea!
Dedicated Walkthrough guides you step-by-step through Link's newest adventure, complete with all optional sidequests.
Legendary checklists for every treasure chest, ship part, Spirit Gem, Heart Container, treasure map, sunken treasure, and more.
Complete info on all weapons and items.
Bonus Bookmark - Deluxe leather-feel bookmark with every guide.
Hardcover Collector's Edition - Exclusive cover, a matched set with The Legend of Zelda: Twilight Princess Collector's Edition guide!
Extra Content - Exclusive to the Collector's Edition, sixteen pages of extra Zelda content.
Exclusive: Phantom Hourglass story booklet!
Detailed Island and Dungeon maps with evry hidden treasure chest revealed.
All the tips and tricks you need to overcome every monster and boss enemy.
Multiplayer tips and tricks from the pros.
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October 4th, 2007, 20:25 Posted By: wraggster
Tehpola has released a new version of the Nintendo 64 Emulator for the Gamecube and Nintendo Wii.
Heres the release details:
New things to see:
GX Basic implementation (things still missing)
General Usage example:
- Have some N64 roms in .z64 format (big endian) on a SD Card under the rom dir "N64ROMS"
- Place the SD card in the SD gecko and have it in slot 1 or 2.
- Load up the DOL to your GC or wii. (from SDLoad preferably)
- You will be shown a ROM list if you've done this successfully.
- Press Up/Down on the D-PAD and press A when you've selected your ROM.
- You'll be prompted to select a Slot for the saving of the native game data.
- After you've selected the slot, you'll be prompted to use SD card or Memcard for saving, currently only SD card works.
- After selecting this, the save will be created on your card.
- Now choose your core.. currently only PURE INTERPRETER works, so press X.
- Enjoy a initial port of mupen64 to the GC.
Games working currently with these settings:
- Super Mario 64 (11-40 fps)
Note:
This is not even considered a beta, more like a alpha.. we already know the
bugs so don't bother saying "hey game X doesn't work", or things like "i
got game Y to boot the intro". Please only post back constructive feedback
such as "You're doing this wrong with the core" etc.. you can find the full
source always at http://code.google.com/p/mupen64gc/ . We don't consider
this in any way "playable" so don't cry if a game locks up before even
booting. This release is simply to show our progress and to perhaps gain
more interest from coders out there who'd like to help, if you'd like to
join simply join the project at the URL provided above. Please read the usage before using it.
Download and Give Feedback and Compatability reports Via Comments
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October 4th, 2007, 19:54 Posted By: wraggster
JimmyL has released a new version of his rather excellent looking RTS game for the DS, heres the news from this release:
Who would have thought having a kid could eat up so much free time? And when it comes to the choice between playing games and making them with what time is left... turns our playing them is easier.
That said, I've finally gotten around to updating this game a bit, just fixing up a few more glaring issues. Here's the list of what's updated.
Added a pause button. Hit start to pause/unpause the game, you can continue to give commands to your troops while it's paused, but give too many and the game may crash, I haven't tried.
With units selected, you can now select a specific tree/mine to harvest or a specific enemy building to attack. This doesn't work with building or repairing friendly buildings, you still need to move your workers nearby to do those actions.
If you have no friendly units selected, you can select a tree, mine or enemy and see its stats.
You can no longer build near trees/mines/other buildings. You need to space them out a bit.
Not quite a game over screen, but I added a small notice when you win.
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October 4th, 2007, 19:50 Posted By: wraggster
Lazyone posted this:
A small video showing the latest test build running Sim Ant under no$gba 2.5.
I'm hoping to release this soon, all that needs to be done is the documentation and
final bugchecks.
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October 4th, 2007, 19:04 Posted By: Shrygue
via Games Industry
Codemasters has signed with Templar Publishing to produce games based on its best-selling Ology books.
The UK publisher will create titles based on the 14 million-selling series, with Dragonology, Wizardology and Pirateology the first three titles confirmed for the Nintendo Wii and DS.
"Extending Codemasters' reach in the family entertainment category, this alliance with Templar further demonstrates the continued growth and diversification of our portfolio," said Barry Jafrato, senior vice president of brand at Codemasters.
The Wii titles will be focused on action gaming, while the DS counterparts are to include more exploration gameplay. Dragonology will be the first title released, due in the second half of 2008.
"The Ology book brand is a powerful contemporary franchise and we always seek to work with high calibre creative partners," commented Richard Scrivener, commercial and operations director at Templar Publishing.
"Right from the outset, we were impressed by the combination of Codemasters' passion for the product and their global reach," he said.
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October 4th, 2007, 19:04 Posted By: Shrygue
via Games Industry
Codemasters has signed with Templar Publishing to produce games based on its best-selling Ology books.
The UK publisher will create titles based on the 14 million-selling series, with Dragonology, Wizardology and Pirateology the first three titles confirmed for the Nintendo Wii and DS.
"Extending Codemasters' reach in the family entertainment category, this alliance with Templar further demonstrates the continued growth and diversification of our portfolio," said Barry Jafrato, senior vice president of brand at Codemasters.
The Wii titles will be focused on action gaming, while the DS counterparts are to include more exploration gameplay. Dragonology will be the first title released, due in the second half of 2008.
"The Ology book brand is a powerful contemporary franchise and we always seek to work with high calibre creative partners," commented Richard Scrivener, commercial and operations director at Templar Publishing.
"Right from the outset, we were impressed by the combination of Codemasters' passion for the product and their global reach," he said.
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October 4th, 2007, 18:58 Posted By: Shrygue
via Games Industry
Nintendo US has announced a plan to give away 500 tree seedlings to buyers in the US of its DS title Chibi-Robo: Park Patrol.
The game, according to George Harrison, outgoing US senior VP of marketing and corporate communications, "represents one of the first environmentally themed videogame adventures."
In order to be in with a chance of winning a free tree, owners of the game must register at a special web site before November 9.
Winners will be selected at random on November 15, which is America Recycles Day, and those 500 will receive the seedling to plant "in their community."
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October 4th, 2007, 07:41 Posted By: wraggster
Finally the English speaking version of the new Zelda game has been released, heres the full details:
features
All game control is via the touch screen, and the stylus makes controlling Link more natural than ever. Touch the screen to guide Link through the world, or sweep the stylus around him to swing his sword. Players can even make notes on the map, chart routes for their boat or draw paths for their boomerang.
With Tetra missing, Link must enlist the aid of several fairies as he explores dangerous wilds, uncharted seas and baffling dungeons. As he does, he meets an array of fascinating characters, hunts for powerful weapons and collects sand for a mysterious artifact called the Phantom Hourglass. Over time, it will enable him to progress deeper and deeper into the ultimate dungeon.
Players compete with a friend over local wireless or Nintendo Wi-Fi Connection as they guide Link through special battle stages to capture Force Gems or command the forces that oppose him.
description
The Legend of Zelda®: Wind Waker™ closed with Link and Tetra setting sail for waters unknown ... but their story was just beginning, and it continues on the Nintendo DS. When a mysterious fog waylays their band of pirates and leaves Link alone on an unfamiliar island, a new adventure begins.
Link, Tetra and Tetra's band of pirates have set sail in search of new lands at the end of the Wind Waker adventure. Several months later, they come across a patch of ocean covered in a dense fog, in which they discover a mysterious ghost ship. Tetra falls into danger when she sets out to explore the ship alone, and Link falls into the ocean when he attempts to rescue her. When he washes up unconscious, he is awakened by the sound of a fairy's voice. With the aid of this fairy and other allies, he sets off to explore waters uknown.
Buy today at Play Asia
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October 4th, 2007, 04:51 Posted By: JKKDARK
New version of the Game Boy Advance/Nintendo DS emulator for PC.
Changelog:
- help: updated gbatek standalone version 2.5 (about one hundred news since 2.3)
- vram viewer: supports extended palettes in bg map windows (eg. magnetica demo)
- nds/help: added ds 3d overview chapter (basics on geometry/rendering engines)
- nds/help: added ds technical data chapter (containing some basic overview)
- nds/help: replaced ds various chapter by new ds memory control/timing chapter
- nds/sound: fixed major unreported bug in 80x86 code sound_bias SWI function
- nds/3d/help: corrected shininess formula (ie. fixed that max cos 2 angle mess)
- nds/3d/help: added caution: specular reflection WON'T WORK on camera rotation
- nds/3d/help: maths basics of vector-by-vector multiply (and purposes thereof)
- nds/3d/softlight: allows light+color nonsense double def (eg castlevania clip)
- nds/3d/softlight: much better light-accuracy, and now supports shininess_table
- nds/3d/softlight: lighting fully calculated by software (without opengl light)
- nds/timing: split timings for nds7 (fast access) and trashy nds9 (slow access)
- nds/timing: split addr_clks_table to CODE/DATA addr_clkc_table/addr_clkd_table
- nds/timing: emulates "half" cycles on 66MHz/nds9 (tcm/cache and n32/2 thumb)
- nds/timing: emulates nds7 exmemstat gba-slot timing bits (like nds9 exmemcnt)
- nds/timing/help: added detailed/tested nds7/nds9 code/data memory-timing chart
- nds/timing/cache: allows more CPU load on bios/mainram when cache is enabled
- nds/timing: emulates shared N32 access time for two NDS9 thumb 16bit opcodes
- cpu/speedup: precalculates opcode-timings on interseg-jumps (usually faster)
- cpu/speedup: faster conditional opcode handling (maybe yet another 3% faster)
- cpu/speedup: thumb: uses 16bit reads (3% faster on non-32bit-aligned addr's)
- cpu/speedup: replaced dumb jmp exec_opcode by exec_opcode_mac (ca. 10% faster)
- cpu/speedup: added more code alignments in cpu-core (not significantly faster)
- nds/help: added note that 66MHz-nds9 actually runs MUCH SLOWER than 33MHz-nds7
- nds/cpu: emulates superslow nds9 memory access time (bios,wram,vram,oam,etc)
- nds/cpu: emulates operand-independend ARM9 multiply time (eg. slow thumb time)
- nds/wram: emulates wramcnt mapping (no idea if it's used by any games though)
- nds/3d: adjusted z-rounding (avoid opengl-clip-plane in club house games demo)
- cpu: emulates cp15-trace-id, debug: disass auto-comments on trace-id and bist
- nds/help: fixed key1 [scratch] writeback lsw/msw are exchanged (thanks simon)
- nds/help: cp15 info on trace-id, bist, cache debug/test, supported cache cmds
- cheat: fixed occassional crash on delete cheat (push/pop) (thanks Hiei Youkai)
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October 4th, 2007, 04:50 Posted By: JKKDARK
New version of the Game Boy Advance/Nintendo DS emulator for PC.
Changelog:
- help: updated gbatek standalone version 2.5 (about one hundred news since 2.3)
- vram viewer: supports extended palettes in bg map windows (eg. magnetica demo)
- nds/help: added ds 3d overview chapter (basics on geometry/rendering engines)
- nds/help: added ds technical data chapter (containing some basic overview)
- nds/help: replaced ds various chapter by new ds memory control/timing chapter
- nds/sound: fixed major unreported bug in 80x86 code sound_bias SWI function
- nds/3d/help: corrected shininess formula (ie. fixed that max cos 2 angle mess)
- nds/3d/help: added caution: specular reflection WON'T WORK on camera rotation
- nds/3d/help: maths basics of vector-by-vector multiply (and purposes thereof)
- nds/3d/softlight: allows light+color nonsense double def (eg castlevania clip)
- nds/3d/softlight: much better light-accuracy, and now supports shininess_table
- nds/3d/softlight: lighting fully calculated by software (without opengl light)
- nds/timing: split timings for nds7 (fast access) and trashy nds9 (slow access)
- nds/timing: split addr_clks_table to CODE/DATA addr_clkc_table/addr_clkd_table
- nds/timing: emulates "half" cycles on 66MHz/nds9 (tcm/cache and n32/2 thumb)
- nds/timing: emulates nds7 exmemstat gba-slot timing bits (like nds9 exmemcnt)
- nds/timing/help: added detailed/tested nds7/nds9 code/data memory-timing chart
- nds/timing/cache: allows more CPU load on bios/mainram when cache is enabled
- nds/timing: emulates shared N32 access time for two NDS9 thumb 16bit opcodes
- cpu/speedup: precalculates opcode-timings on interseg-jumps (usually faster)
- cpu/speedup: faster conditional opcode handling (maybe yet another 3% faster)
- cpu/speedup: thumb: uses 16bit reads (3% faster on non-32bit-aligned addr's)
- cpu/speedup: replaced dumb jmp exec_opcode by exec_opcode_mac (ca. 10% faster)
- cpu/speedup: added more code alignments in cpu-core (not significantly faster)
- nds/help: added note that 66MHz-nds9 actually runs MUCH SLOWER than 33MHz-nds7
- nds/cpu: emulates superslow nds9 memory access time (bios,wram,vram,oam,etc)
- nds/cpu: emulates operand-independend ARM9 multiply time (eg. slow thumb time)
- nds/wram: emulates wramcnt mapping (no idea if it's used by any games though)
- nds/3d: adjusted z-rounding (avoid opengl-clip-plane in club house games demo)
- cpu: emulates cp15-trace-id, debug: disass auto-comments on trace-id and bist
- nds/help: fixed key1 [scratch] writeback lsw/msw are exchanged (thanks simon)
- nds/help: cp15 info on trace-id, bist, cache debug/test, supported cache cmds
- cheat: fixed occassional crash on delete cheat (push/pop) (thanks Hiei Youkai)
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October 3rd, 2007, 21:55 Posted By: wraggster
Released today at Play Asia
features
Gameplay – There are over a thousand different ways to complete this game. Each level is uniquely built so that you can solve them in multiple ways.
Modes – Learn the origins of the Kurupoto and their star friends in the Story Mode or play the Normal to unlock all of the constellation pieces.
Bonus – Surpass the highest score in each constellation to unlock a myriad of images.
Touch Screen Support – Utilize the touch feature to rotate the screen.
description
This title is so fun, cute and addictive that you don’t want to put it down. Simply tap the Touch Screen and rotate the puzzle pieces that stand between your beloved stars and their haloes. With over 100 levels and thousands of possibilities, this game brings great replay-ability and lasting value, all the while testing your mental prowess
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October 3rd, 2007, 21:40 Posted By: wraggster
News from Play Asia
From TV Animation One Piece Grand Battle 3 is 3D fighting game based on the same called Anime TV series. The game features full 3D environments and each stage has many interactive objects and traps like in the previous games. Many new characters from the anime series become playable in this game.
Bandai's Gamecube™ fighting game From TV Animation One Piece: Grand Battle 3 is now available at discounted US$ 14.90 only.
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October 3rd, 2007, 21:34 Posted By: wraggster
New from Divineo UK
The R4DS Cartridge is a DS SLOT-1 flash cart. This amazing little device matches the original DS cart size. It is a complete solution with no need to purchase any additional components or deal with any messy software and truly a easy media
enhancer for DS and DS Lite.
INCLUDES 1 GIG MICRO SD CARD!
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October 3rd, 2007, 21:29 Posted By: wraggster
Tehpola has posted a new screenshot of Mario 64 working on the port of Mupen to the Gamecube and Wii.
If its correct then the FPS looks awesome
Screen Via Comments
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October 3rd, 2007, 21:24 Posted By: wraggster
Via Mudlord
I decided to release this new version now, considering that things for me in real life in general are getting quite hectic and involving. Only major new things in the builds are 8x and 16x texture rescaling support for hi-resolution textures, and revisions to the texture pack format to make way for more changes in the future, to make it easier for texturers to organise and other things. This includes removing JPEG image support for hires textures as well as leaving only CI BMP support left in terms of BMP support in hi res texture packs.
Enjoy.
https://ricevideo.bountysource.com/
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October 3rd, 2007, 21:22 Posted By: wraggster
DWEdit has released a new version of his Nes emulator for the GBA(DS)
Heres whats new:
Here's a test version of pocketnes_compy based on the X alpha series
Also the new nespack.exe, since compressed rom format was changed a bit.
Download Here
Dwedit also posted this;
"Welcome, fellow visitors from other websites!
Whenever you download a file, I'd appreciate it if you posted a nice "Thank You" message, then tell me which site you came from. Thanks. "
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October 3rd, 2007, 21:17 Posted By: wraggster
Quirky has updated Bunjalloo,his homebrew web browser for the DS
Heres whats new since v3.0:
Bug fixes in version 0.3.3:
* Background colour removed (fixes issue 26 ). It wasn't fully implemented and caused some pages to be unreadable.
Bug fixes in version 0.3.2:
* Cancel URL no longer reloads page (fixes issue 25)
Bug fixes in version 0.3.1:
* Regression in charset handling corrected.
* Potential crash when text area scrolls off the top of the screen fixed.
Download and Give Feedback Via Comments
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