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Nintendo DS News is a News and downloads site for All Nintendo Handhelds and Consoles including the Gameboy, NES, N64, Snes, Gamecube, Wii, WiiU, NDS, 3DS, GBA and Snes, We have all the latest emulators, hack, homebrew, commercial games and all the downloads on this site, the latest homebrew and releases, Part of the
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February 22nd, 2008, 19:45 Posted By: wraggster
Daren has released and updated StepmaniaDS:
Heres the translated details:
Oyé! Oyé!
This is my first message in this forum so I will just introduce myself.
I am 21 years old, after having made a iut ge2i, I find myself in the first year of school ing 'to itii Loire Valley, a school info undue very general alternately.
I describe as a novice in programming. I have good foundation in java, c, c + +, but it is limited to that.
By falling on a video of a robot controlled by a DS on Youtube, I thought it might be interesting to expand on this type of machine ... Even if I have no DS (aie aie, it is expensive!). What interests you tell me? Bin it's going to look after me and take the lead ... And that's booooooon!
Hahum, come in to shove. To begin to develop, I decided to find myself a project: Stepmania a game that much fun on the PC, DS version. That is what (where I am now in my project):
The principle is simple, arrows move upwards in sync with music. When the arrow arrives mobile motionless on the arrow at the top, you have to press the right button. That fact points, and the PC version in full-color messages and everything! If too many arrows magnifying glass you lose, if you win
Why I post if the project progresses? Bin in fact, I wonder if it is not too ambitious a project. It will be necessary that I can insert dswi and mp3 file (the file that contains the arrows) after compilation that I made, spears, and arrows I synchronizes with the music (I have a little idea over the already) ... Not knowing any bookstore I not even know if it's possible!
I also did it for each song several challenges and the chance to play pen: one takes the console to the upright and the touch screen on a dance pad ... Finally it's little wait
Was it brought to my knowledge that I am a novice ultra DS with the development but I am also highly motivated, and I soon ;-)
And above all, would you be willing to answer my questions more complex and absurd?
You can download my project in the current state here for the version with the following keys.
Left arrow L
The bottom arrow pad
Up arrow keys straight
Right arrow R
Hence for release with the following keys.
Left arrow left pad and Y
Down arrow pad low and B
Arrow pad high above and X
Right arrow right pad and A
Thank you in advance for your answers and comments!
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February 22nd, 2008, 19:40 Posted By: wraggster
News/release from Cheff:
Hello, voila after a surprisingly small piece of time is spent on the project, here is the 1st version montrable ().
Basically the program displays a blank grid, you can add numbers by touching the box manner.
The OK button solves the grid you entered, the X button is used to erase everything.
For the moment, what he faudrai change it is the "graphics", and yet it is a great word.
Otherwise, the resolution algorithm used is a method of backtracking, which explains a little slow applicability in a grid resolve difficult [for a 5sec Until I found].
The Roma, as well as the sources are in the attached file.
In any case a big thank you to members of the forum who help me
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February 22nd, 2008, 15:53 Posted By: Shrygue
via Computer and Video Games
Nintendo of America President Reggie Fils-Aime has claimed the Wii will outsell the Xbox 360 in America in June.
Speaking to Bloomberg, Reggie said: "The Wii will surpass the Xbox 360 in total U.S. sales by June, helped by video-game titles including Super Smash Bros. Brawl.
According to NPD's January sales figures, the Xbox 360 leads the American market by just under two million units. The Wii outsold the 360 in January by 44,000, so if we take January as typical for future figures, the Wii will catch the 360 in about four years.
Seems like Reggie is putting a lot of faith into Wii Fit, then.
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February 22nd, 2008, 15:49 Posted By: Shrygue
via Eurogamer
Heroes back one week to 14th March.
Not terribly interesting, really, but we thought you had better know.
No More Heroes is a cel-shaded and stylised Wii outing where you play as a chap called Travis Touchdown and just happen to be an assassin with a fancy beam katana - or lightsaber-alike, if you like.
This third-person action affair has you dispatching fellow killers like yourself by shaking your arms around and following the instructions on screen. But each targeted assassin will have a few tricks of their own up their sleeves: one was a magician and flipped the world upside down.
Not the sort of title you might expect on the Wii, which is probably why everyone has been so thoroughly impressed with it, us included.
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February 22nd, 2008, 07:16 Posted By: bah
Ok, so anyone who is a regular here at DCEmu has probably read one (or more) of my off-topic rants about how much I love the idea of incorporating head tracking into games.
For the rest of you: Head tracking is a way of letting the wii know where your head is relative to the TV. Knowing this allows the game to show a view of the game that takes into account the angle you are looking at the TV from, and to change how the game looks if you move around to a different angle.
Since seeing the head tracking video (embedded below) a while back I just couldn't comprehend how something this cool was not being attempted by commercial game developers, after all the Wii is all about promoting new ways of interacting with games. It seemed like such a great way to bring something new to games relatively easily and would perfectly fit in with the 'get up and play' style of games the wii is great at.
You want to see around that tree? Just move to the side a little.
Well Game Developers Conference 08 brings news that the game Boom Blox (the 'Stephen Speilberg game'), will incorporate some form of head tracking, although it will be presented as more of an 'easter egg' than a selling-point feature.
It will be used (obviously) to allow the gamer to control the camera by moving their head. Now while that may not sound like a big deal, the increased 3d effect it allows the screen to display (as seen in the demo video) is extremely exciting.
If it's 1/10th as impressive as the original Head tracking demo by Johnny Chung Lee then I can really see it generating a buzz that could influence more developers to see what can be done to enhance gameplay.
After all, the only thing a user needs apart from 2 Wii-motes is a couple of cheap IR LEDs that can be attached to glasses or on a headband etc, which could be mass produced for next to nothing.
The original head tracking demo by Johnny Lee:
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February 21st, 2008, 21:39 Posted By: wraggster
News from dominik81
The current version of OpenTTD DS is Alpha 5.
Changelog for Alpha 5:
based on r12083
Major new feature: stereo sounds effects!
Sounds require additional memory. Currently up to 200KB might be used for the sound samples. Therefore crashes due to memory shortage (especially on bigger maps) could be more frequent.
Music is still not working due to the lack of a ARM7 midi library
sounds are also played for tiles on the border of the screen
config options and patch settings are now saved
more comprehensible error messages when files from the original game are missing
screenshots in BMP format are working (normal and giant)
(the debug console won't be drawn onto a screenshot)
added a loading screen and a an exit screen
code cleanup to fit OpenTTD project structure
Known bugs:
random crashes when the game runs out of memory
graphical glitches (mostly during scrolling) because the nds blitter needs to be rewritten
minimap glitches
trying to create maps bigger than 256x128 crashes
the screen resolution is too small making it impossible to click some windows
Please report any bugs that are not mentioned in this list.
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February 21st, 2008, 21:36 Posted By: Shrygue
via Eurogamer
Game creator Masahiro Sakurai has "no plans" to make a Smash Bros. game for DS.
It would work on the platform, he told IGN at the Game Developers Conference, but it is not something he sees himself doing.
"Seeing the success that Brawl has had with the Wii remote being played sideways, I don't think that there are control limitations that keep it from being ported to the DS," said Sakurai. "But I personally have no plans to do this myself.
"If, in the future, such a thing was to be planned, it would be up to Nintendo to decide how and when and in what way they would like to create that sort of game."
So, nothing appears to be in the works at the moment, but a DS version is far from dead and buried. It's quite usual for a different team to take control of a handheld version.
But it gets us no closer to a European date for Super Smash Bros. Brawl. Which is a little frustrating, seeing as Mario Kart Wii and Wii Fit were both recently given April launch windows here.
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February 21st, 2008, 21:32 Posted By: wraggster
News/release from AgentQ
Hi Everyone,
Since there were bugs found in a few of the ScummVM engines, ScummVM 0.11.1 will be release to fix them. There are no new features compared to the 0.11.0 release.
Here is the first beta version of the 0.11.1 release of ScummVM DS. It needs lots of testing, since there are so many games that I don't have time to do much of it myself. So please download it. Please post, even it it works fine!
http://scummvm.drunkencoders.com/scu...-11-1beta1.zip
Supported Games
Build A:
Manic Mansion
Zak McKracken and the Alien Mindbenders
Indiana Jones and the Last Crusade
Loom
Passport to Adventure
The Secret of Monkey Island
Monkey Island 2: LeChuck's Revenge
Indiana Jones and the Fate of Atlantis
Day of the Tentacle
Sam & Max Hit the Road
Bear Stormin' (DOS version only)
Fatty Bear's Birthday Surprise (DOS version only)
Fatty Bear's Fun Pack (DOS version only)
Putt-Putt's Fun Pack (DOS version only)
Putt-Putt Goes to the Moon (DOS version only)
Putt-Putt Joins the Parade (DOS version only)
Build B:
Beneath a Steel Sky
Flight of the Amazon Queen
Build C:
Simon the Sorcerer 1/2
Elvira 1/2
Waxworks (Amiga version only)
Build D:
Sierra AGI games
Gobliiins 1 - 3
Bargon Attack
Ween: The Prophecy
Future Wars
Build E:
Inherit the Earth
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February 21st, 2008, 21:24 Posted By: Shrygue
via Computer and Video Games
THQ is preparing to release Big Beach Sports for the Wii in the summer of 2008, clearly tapping into an overlooked genre on Nintendo's system.
Big Beach Sports lets players compete in a number of outdoor sports, including American football, volleyball, football, cricket, disc golf and bocce, the later of which is like the best winter sports game of all time, curling. Except without the winter bit.
The game is being developed by HB Studios Multimedia, who has previously produced a series of EA Sports games for the PlayStation 2 and notably co-produced Madden NFL '07 for the Wii.
Up to four players can compete in the game, while the structure of the single player tournament encourages players to master each sport through the use of real-life sport motions.
How this applies to the football mode we can only guess - are you supposed to kick the Wii Remote around the floor? That'll hurt.
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February 21st, 2008, 21:24 Posted By: wraggster
via devfr
Morukutsu presents "Pocket Pixie DS, graphics editor for the DS.
Citation
Alpha Version:
The foundations are laid. You can create new images and use a palette, zoom (up to x10). I also get to see a algo Flood Fill to fill areas of the image, as the pot of paint in Paint. For now it works quite well despite a few bugs.
However, we still can not save his work, sorry whistle.
There are many things that do not work: we still can not create animations, some tools are not implemented and undo / redo is a little bugué ...
In the future, I still have to design the system for creating animation, adding a grid for the zoom and add a system for loading and backup bitmap / png. If you have any suggestions do not hesitate!
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February 21st, 2008, 20:59 Posted By: wraggster
Dwedit has released a new version of the Nes emulator for GBA (DS):
This is a buggy alpha version
Fixed bugs
* Less crashes when using compressed roms
New Features
* Rewrote the Background Tile update system, so now it delays changes to the nametables until the next frame, so that the graphics synchronized properly. No more disappearing ? blocks in Super Mario Bros. (Punchout and 4-screen mirroring is currently broken)
Optimizations
* Games run much faster in this version
* Replaced some memory filling/copying loops with faster multi-register writing code
* Very heavy optimizations to PPU status reads, almost makes PPU hack unnecessary
* Now stores fixed PRG bank inside Fast Video RAM instead of slow cartridge slot, huge speedups for this reason
What's broken:
* PPU Hack does nothing right now
* PUNCHOUT is broken
* TQROM and Mapper 74 are broken
* 4 screen mirroring is broken
* Savestates are buggy
* Don't try to use the cheat finder right now.
Internal changes which only make sense if you're the developer
* Moved some code out of IWRAM, including the multiplayer link code. (it's still there, just no longer wasting fast memory)
* Different timeout system
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February 21st, 2008, 20:51 Posted By: wraggster
The creative result of a collaboration between Designer Hiroshi Fujiwara and Japanese fashion magazine Honeybee, this Nintendo DS Lite sports a matte black exterior with co-ordinating jazzy white interior and hinges. Ok, so "creative" means they just painted it black and white, but it is classy isn't it? Wait 'til you see the inside.
Apart from its Limited Edition status, we know nothing more, but that doesn't stop us from drooling over it.
http://gizmodo.com/359030/limited+ed...ted-japan+only
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February 21st, 2008, 20:49 Posted By: wraggster
From afar, this may look like a real-life Wall-E robot, but it's actually a modded Gamecube, complete with tank treads.
First we build a movable platform out of a child toy and a rest of Plexiglas. The Gamecube itself is covered with a thin layer of acrylic which we airbrushed like the original wall-e. The Arms were made out of some plastic and plexiglas tubes and rods. The arms and the hands are both moveable so that wall-e can take up various positions
http://www.techeblog.com/index.php/t...mod-is-robotic
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February 21st, 2008, 20:41 Posted By: wraggster
We've been annoyed with the Wii's lack of downloadable Virtual Console demos for quite a while now, so we probably shouldn't be too surprised that Nintendo has declared games in their upcoming Wii Ware service will not be required to have downloadable demos. Surprised isn't really the world ... slightly miffed is more like it.
We're only slightly miffed because Nintendo hasn't quite banned demos from the service. In an interview with Newsweek's N'gai Croal, Nintendo of America director of project development Tom Prata said that "having demos [is] ... not a requirement from Nintendo." If we're reading that right, that means demos would be allowed on the service, but that they won't necessarily be available for every game.
The decision to forgo a demo mandate was made, according to Prata, because demos are a "very costly type of endeavor" for a developer. That might be true in the short term, but overall we wonder if developer can afford not to have demos on a service like this. After all, Xbox Live Arcade has managed just fine by requiring developers to create those "expensive" demos -- in fact, by, early stats showed about 20 percent of XBLA demo players bought the full game, leading directly to increased revenue for all involved. Still, we guess giving developers more choice in these matters is usually a good thing. We just hope many developers will choose to help their customers and themselves by letting us try before we buy.
http://www.joystiq.com/2008/02/20/ni...i-ware-titles/
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February 21st, 2008, 20:21 Posted By: wraggster
New title for PC, Wii and DS to be published in fiscal 2010
THQ has announced that it will be publishing a Blue Fang Games title on the PC, Wii and DS platforms in fiscal 2010.
The forthcoming title, for which no details are currently available, is likely to follow in the footsteps of Blue Fang's 7 million-selling Zoo Tycoon franchise in that it will aim at a broad player base.
Hank Howie, president of Blue Fang, commented in a statement: "We've had a very successful experience working with THQ on the DS versions of Zoo Tycoon, and we look forward to releasing the first details of our new game together with THQ later this year."
http://www.gamesindustry.biz/content_page.php?aid=33377
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February 21st, 2008, 20:18 Posted By: wraggster
Online Wii offering to include classic titles from 22 million-selling machine
Nintendo has announced that it is to extend its Virtual Console range with a selection of classic Commodore 64 titles, with International Karate and Uridium among the first to be added.
The classic computer, whose popularity spanned North America and Europe throughout the eighties and early nineties, spawned over 4000 games in its 12 years on sale, and shifted an estimated 22 million hardware units.
"We are extremely pleased to be working with Commodore Gaming to provide even more retro hits for Wii owners to choose from on Virtual Console," said Laurent Fischer, managing director of European marketing and PR for Nintendo Europe.
"With over 184 classic titles now available to enjoy, Virtual Console on Wii is a great way for users to access a breadth of classic retro games.
"We hope that this great choice of games will bring nostalgia to our gaming fans, while an entirely new generation of video game players can experience a host of classic games for the very first time."
No specific release date for the first titles - which will cost 500 Wii Points (GBP 3.75 / EUR 5) and only initially be available in Europe - was given, other than "soon" although more games will be added over time.
http://www.gamesindustry.biz/content_page.php?aid=33406
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February 21st, 2008, 20:12 Posted By: wraggster
New from Divineo China
- Transfer pictures from the Wii and PS3 console that can be displayed on a PC monitor or HD TV
- The resolution of the pictures is 480P (640*480) when connecting with the Wii game console. The resolution of the pictures is controlled through the game console.
- The resolution of the output pictures is 480P/720P/1080I/1080P when used with the PS3 game console.
- The product will only work properly once the settings are set up properly with the Wii or PS3 game console.
- The frequency of the output pictures is 50/60/75HZ
- Audio output signal port is compatible with speakers and a headphone.
- Power consumption: 150MA-200MA, supplied by game console.
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