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Nintendo DS News is a News and downloads site for All Nintendo Handhelds and Consoles including the Gameboy, NES, N64, Snes, Gamecube, Wii, WiiU, NDS, 3DS, GBA and Snes, We have all the latest emulators, hack, homebrew, commercial games and all the downloads on this site, the latest homebrew and releases, Part of the
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February 8th, 2008, 20:41 Posted By: Shrygue
via Computer and Video Games
In anticipation for its release on February 15, the European trailer for Final Fantasy XII: Revenant Wings can now be viewed in our video player.
A direct sequel to the PS2 title Final Fantasy XII, Revenant Wings is set a year after the original title.
NGamer magazine gave it a damn fine 85 percent, saying "Very simple for a strategy game, quite easy for an RPG, but there's something about Revenant Wings that makes it one of the most enjoyable and complete DS games in ages."
The magazine did note that the contrast between the PS2-style cut scenes and the sprite-based game is a little jarring, which is confirmed by the trailer.
If you don't mind the strange duality of the graphics though, it looks like a hoot.
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February 8th, 2008, 20:28 Posted By: Shrygue
via IGN
Another quiet week for the Virtual Console, as again just one solitary title makes its way to the service – this time it's Hudson Soft's PC Engine CD shmup Lords of Thunder.
A side-scrolling shooter in dashing fantasy attire, the game is at least relatively new to these shores – unless you're one of the few that managed to pick up the lesser-spotted Mega CD iteration, currently going for in excess of 50 pounds on eBay. It's no genre classic, though there's a sizeable amount of shooting larks to be had, all carried out to a satisfying hard rock backdrop. For 800 Wii points it's all yours to keep.
Virtual Console European Releases, February 8
PC Engine CD - 800 Wii Points
Lords of Thunder (1993)
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February 8th, 2008, 20:26 Posted By: Shrygue
via Kotaku
Plastic DS Lite covers are so pedestrian. Boring, even! Here's a snake skin DS Lite cover. Yes, SNAKE SKIN. And you can even buy it for ¥12,800 (US $120). They really should've called this the DSssssssssssssssssssssssssssssss.
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February 8th, 2008, 00:11 Posted By: wraggster
Frosty Chaotix posted this news/release:
hello folks
I'm making a Castlevania 1 Remake (The first NES game and stuff)... it's been some weeks ago.
I decided to post here so people can comment/suggest on my project, and watch its development.
I'm also interested in some help, if possible
Well, the game is about the first duel against Count Dracula, as you play with Simon Belmont. His weapon is the classic whip, and you can use items with Up+Attack (just like in the original game).
There will also be a "Time" system, the quicker you pass through levels, more points you'll get.
I'm still finishing the main engine, the only things left to be done are enemies/interactive objects(things you can push,break,etc) and items.
So, what's already done:
-Movement (moving,jumping,falling,etc)
-Attacking
-Sounds (they're very simple, but I'm really wanting to change them)
-Life bars/Time counters/Heart counter/stuff like these.
-A Test Map
Also... i was thinking of making a 'special move' for simon. Something like Richter's Item Crash, what do you think?
DIGG THIS
Screenshots:
The commands are: Y attacks, B jumps, and you can move Simon with D-Pad
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February 7th, 2008, 23:28 Posted By: wraggster
via rudolph blog
That only built to patch things up had shown reluctance to change their situation in reversal.. .. .
Have no principles at all. Have no principles at all.
And the translation of "3 in1 ExpPack Tool" substantially remodeling it. And the translation of "3 in1 ExpPack Tool" substantially remodeling it.
The name "GBA ExpLoader." The name "GBA ExpLoader." What's the secret?-Exp (false). What is the secret for several Exp (false).. .. .
After all, part of the screen and GUI弄れません. After all, part of the screen and GUI弄れません. Therefore, the apparent "3 in1 ExpPack Tool" exactly the same. Therefore, the apparent "3 in1 ExpPack Tool" exactly the same.. .. . Myself in a totally different thing going. Myself in a totally different thing going.
<Major reshuffle point> <Major reshuffle point>
GBA file, SD where they start to be able to leave. GBA file, SD where they start to be able to leave.
SAV files, multiple Slot-1 card expansion pack consideration of the use of leave has been fixed folder, the folder is "GBA_SAVE" change. SAV files, multiple Slot-1 card expansion pack consideration of the use of leave has been fixed folder, the folder is "GBA_SAVE" change.
Devkitpro from R19 to R21 in one sitting, libfat to respond to SJIS. Devkitpro from R19 to R21 in one sitting, libfat to respond to SJIS.
SAV GBA also file does not exist, create a file with the same name as. SAV GBA also file does not exist, create a file with the same name as.
SRAM automatic patches and visceral, boot from the second, "GBA_SIGN" SGN folder created by the contents of the file as a patch. SRAM automatic patches and visceral, boot from the second, "GBA_SIGN" SGN folder created by the contents of the file as a patch.
Slot-2 PASS support boot (BIN file is not a patch). Slot-2 PASS support boot (BIN file is not a patch).
"GBA_ExpLoader_00" Ver0.0 prototype version of "GBA_ExpLoader_00" prototype version Ver0.0
In the meantime, EEPROM / FLASH system unless you know all about the response to it. In the meantime, EEPROM / FLASH system unless you know all about the response to it.
However, the number of samples tested was very low because of the same type but not work correctly if SAVE might have. However, the number of samples tested was very low because of the same type but not work correctly if SAVE might have.
SRAM is not a patch on the system. SRAM is not a patch on the system. Addition, the analysis is not impotent ROM and ROM also SAVE The analysis is not impotent ROM and ROM also SAVE
SRAM for processing. SRAM for processing.
SAV files and the size of the adjustment according to the type of SAVE, it is the size and type EEPROM is difficult to determine how big it was created to 8 KB. SAV files and the size of the adjustment according to the type of SAVE, it is the size and type EEPROM is difficult to determine how big it was created to 8 KB.
If the type of SRAM, 32 KB and unconditionally. If the type of SRAM, 32 KB and unconditionally.
Anyway, "EZ4 Client" patch, No No! Anyway, "EZ4 Client" patch, No No!
This time, not only seriously FLASH_V121 figure out FLASH_V120 also not moving at all? This time, not only seriously FLASH_V121 figure out FLASH_V120 also not moving at all?
Also, about FLASH1M_V102/V103 PSRAM / NOR mode which can be used to patch them. Also, about FLASH1M_V102/V103 PSRAM / NOR mode which can be used to patch them.
This has changed in many ways, the large number of bugs that are inherent to the point I am careful to please. This has changed in many ways, the large number of bugs that are inherent to the point I am careful to please.
In addition, the SRAM management table "3 in1 ExpPack Tool" in different styles. In addition, the SRAM management table "3 in1 ExpPack Tool" in different styles.
Other tools used in the "expansion packs" to use the SRAM will be changed prior to use backups please. Other tools used in the "expansion packs" to use the SRAM will be changed prior to use backups please.
Similarly, when you start YSMENU GBA in the same (yasu he managed to combine his address tables, clean disappears). Similarly, when you start YSMENU GBA in the same (yasu he managed to combine his address tables, clean disappears).
"EZ4 Client" and "GBATA", the GBA Per SRAM patches, please do not use the files. "EZ4 Client" and "GBATA", the GBA Per SRAM patches, please do not use the files.
SAVE type is properly detected. SAVE type is properly detected. Always, clean, please use ROM. Always, clean, please use ROM.
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February 7th, 2008, 23:24 Posted By: wraggster
News/release from Bobiwan :
Oyo,
Voila long as I wanted to do when even a test of the bete.
Tonight I had the force:
Here version 1 of soduky, rapid sudoku solver.
It solves any sudoku grid possible, and in case of multiple solution takes a solution to the hazard.
Here is the bete:
A remark your question:
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February 7th, 2008, 21:09 Posted By: wraggster
Well, there go our dreams for a PokéMMO; Nintendo president Satoru Iwata has confirmed that Nintendo has no interest in developing an MMO at this time, possibly putting to rest the rumor of a massively multiplayer version of Animal Crossing, as well as any hope for Nintendo further broadening their online offerings.
Specifically, Iwata stated that Nintendo would only pursue MMO development if the title could appeal to people of all ages, from "5 to 95." Looking at Second Life, Iwata belives that MMOs aren't yet accessible to people without a fair degree of computer literacy, and that Nintendo would want to successfully cross that bridge before considering going the MMO route.
The answer bums us out a bit, but at least it shows that Nintendo isn't entirely close-minded to the possibility. Maybe we'll someday get a PokéMMO after all?
http://www.joystiq.com/2008/02/07/ni...ys-no-to-mmos/
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February 7th, 2008, 21:09 Posted By: wraggster
Well, there go our dreams for a PokéMMO; Nintendo president Satoru Iwata has confirmed that Nintendo has no interest in developing an MMO at this time, possibly putting to rest the rumor of a massively multiplayer version of Animal Crossing, as well as any hope for Nintendo further broadening their online offerings.
Specifically, Iwata stated that Nintendo would only pursue MMO development if the title could appeal to people of all ages, from "5 to 95." Looking at Second Life, Iwata belives that MMOs aren't yet accessible to people without a fair degree of computer literacy, and that Nintendo would want to successfully cross that bridge before considering going the MMO route.
The answer bums us out a bit, but at least it shows that Nintendo isn't entirely close-minded to the possibility. Maybe we'll someday get a PokéMMO after all?
http://www.joystiq.com/2008/02/07/ni...ys-no-to-mmos/
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February 7th, 2008, 21:04 Posted By: wraggster
Some folks in the UK happened upon a set of British patents submitted by Nintendo recently for a whole slew of crazy Wiimote accessories, and you might be surprised to know what the company wants dibs on. Included in this large collection of sometimes bizarre add-ons is a Wiimote-cradling teddy bear, skateboard, helmet (with goggles), golf club, baseball bat, and of course... a bicycle. We're not sure what the big N was thinking when they assembled this list -- perhaps they just wanted to cover all the bases as those filing patents are wont to do. However, we suggest they scramble for these gems that have been unfairly left off: Wii-chocolate bar, Wii-sofa, Wii-Terminator, and of course, the Wii-Wii -- a larger Wiimote which the regular Wiimote gets slotted into.
http://www.engadget.com/2008/02/06/n...-includes-the/
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February 7th, 2008, 20:57 Posted By: wraggster
Taking Paper Mario to its logical -- albeit extreme -- conclusion, an artist / DIY'er named Keith Lam has created the first physical, playable implementation of Super Mario Brothers. By emphasizing Mario's movement on the background, and turning the "TV" into the object which moves, the character appears to traverse the familiar landscape of SMB, complete with collision detection, brick movement, and mechanized jumping. The "system" is built using a chain-driven platform, which is shakily directed with an actual NES (well, Famicom) controller, thus allowing for some game play -- though with response times like this, you're better off just watching.
http://www.engadget.com/2008/02/07/p...made-of-paper/
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February 7th, 2008, 20:06 Posted By: Shrygue
via Joystiq
PopCap co-founder John Vechey tells PocketGamer that crack-cocaine derivative Peggle will be available over-the-counter for DS sometime in the future. This follows the announcement in early January that Xbox 360 owners would be able to play the pachinko-style ball bouncer in glorious HD. Considering it's in line with PopCap's strategy, expect Peggle to eventually exist on every appropriate format possible – the article also alludes to a mobile version being in the works.
Vechey says Peggle has now outsold Bejeweled with over ten million downloads. He explains that the game's sales weren't doing well on many casual portals when it first released, but that PopCap kept promoting it on its website and the designer drug took off. We're just waiting for the day a PA (Peggle Anonymous) group pops up on our local community center's bulletin board.
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February 7th, 2008, 20:00 Posted By: Shrygue
via Computer and Video Games
Namco Bandai Holdings has said it will close between 50 and 60, or roughly one-fifth of its arcades. "A lot of the types of games that people played at an arcade can now be done at home," said a spokesman.
Wii seems to be being blamed more than the likes of PS3 and 360, especially with titles such as Wii Fit. A Reuters report suggests that it's not just the fact that console games are so good these days, it's also down to the fact that people would rather save their money for new games.
Oil prices are also having the finger of blame point prodding them as Japanese families, looking to save on gasoline, cut back on trips to shopping malls where the family-oriented arcades are waiting to guzzle your loose change.
For us it's not about oil prices or how awesome out home set up is these days, it's purely down to the fact that a go on the new After Burner arcade game will set you back two quid!
That and the tramps that hang out near the Trocadero.
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February 7th, 2008, 19:59 Posted By: Shrygue
via Eurogamer
THQ has sat us down and cleared up what sort of things you will be doing in new Wii title Band Mashups.
The idea is that you win a fight by doing your rhythm-action moves better than your opponent, much like battling in Guitar Hero. It looks similar, too.
However, here you will have various instruments like a sniper violin or flamethrower guitar that will ask for different moves to be matched by Wiimote gestures. And you can mix things up by switching the music to throw your opponents off.
THQ reckons there will be 70 ridiculous weapons in total, and around 150 songs covering the necessary vices of rock, funk, hip-hop, country, marching band and Latin.
There's a campaign where you pick one of 11 bands to tackle evil Mr. Hong [oops - Casual Racism Ed], as well as a versus mode to batter your friends.
Band Mashups is due out in April.
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February 7th, 2008, 19:58 Posted By: Shrygue
via Computer and Video Games
You wait for ages on some juicy info about Mario Kart Wii only to get nothing. Then, like a London bendy bus, two come at once - rolling over your feet in the process. We've now got word on how you can use your Mii in Mario Kart online.
On top of that, it's confirmed that as speculated the game features 32 tracks (16 new, 16 remakes), which include new courses "Mario Circuit, Momo Country, Kinopio Factory, DK Snowboard Cross, Coconuts Mall, Kinoko Canyon, and Luigi Circuit", an IGN translation reports.
It adds that players will be able to perform mid-air tricks on both karts and bikes, which when executed correctly will provide you with an extra speed burst when you hit the tarmac.
Mario Kart Wii supports up to 12 players, but extra info states that you'll be able to download the ghost data of other players' races and import it into the single-player game to race against.
There'll also be the option for a Mario Kart Channel on your Wii hub, which serves up both your own record lap times and a worldwide rankings board.
For the old skool, there'll also be a four-player split-screen mode. Wouldn't be Mario Kart without it, if you ask us.
If you missed the news yesterday, it appears that Mario Kart Wii will be playable via traditional control scheme in addition to using the Wii Remote, and that a beta test Nintendo Japan has advertised is rumoured to be for the game.
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February 7th, 2008, 15:13 Posted By: JKKDARK
via Cubed3
SEGA is currently reaping the rewards of its Wii support, with successes for games such as Sonic and the Secret Rings, Mario & Sonic at the Olympic Games, Ghost Squad and even NiGHTS: Journey of Dreams. Recently it revealed that it would be bundling both The House of the Dead 2 & 3 together on Nintendo's home console as well.
However, to add to this resurrection of the immensely popular arcade shooting title, a special spin-off is heading to the Nintendo DS. Whilst in the past a version called 'Typing of the Dead' has appeared on PC, now SEGA will be taking full advantage of the Nintendo DS's wide appeal by releasing 'English of the Dead' this Spring in Japan.
According to early details from Famitsu magazine, this will be an action game where you defeat hordes of zombies with the power of English. The zombies will spurt out Japanese words on the screen and players must quickly write down the English translation on the touch-screen in order to survive. English of the Dead will feature six hectic and gruesome stages, and will feature 'Training' and 'Auto Listening' modes.
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February 6th, 2008, 23:16 Posted By: wraggster
News/release from Dopefish of a port of Xbill to the Nintendo DS, heres a description:
More popular than Quake!1
Ever get the feeling that nothing is going right? You're a sysadmin, and someone's trying to destroy your computers. The little people running around the screen are trying to infect your computers with Wingdows [TM], a virus cleverly designed to resemble a popular operating system. Additionally, some computers are connected with network cables. When one computer on a network becomes infected, a spark will be sent down the cable, and will infect the computer on the other end when it reaches there.
That's the basic idea of the game. Pretty simple, but fun for a while, and definitely something to appreciate.
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February 6th, 2008, 20:35 Posted By: Shrygue
via Computer and Video Games
Who says online petitions don't work? In the latest Bionic Commando podcast, producer Ben Judd says Capcom is considering releasing a Wii version of the revived Bionic Commando series, currently tapped to arrive on PS3 and Xbox 360.
Responding to a question asking whether Capcom had seen an online petition for a Wii version, Judd said, "Yes, we have taken notice. We're very happy about that.
"All I can say right now is that we're certainly thinking about it. If there is going to be a Wii version that comes out, rest assured it's not going to be something that's announced tomorrow or in a week.
"I mean, even if we were to start planning it, let's say, tomorrow, you wouldn't see anything for a year, or whatever. So, if you do have your hopes pinned on that, I would say 'Keep pinging us about that point,' and expect something like that, if we decided to go down that path, in about a year or more. So please be patient."
You heard the man, folks. If you want to see the game appear on the Wii, simply go along to the petition, sign it and thank the glorious internet for living up to its promise for once. Or wait for the announcement tomorrow.
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February 6th, 2008, 20:11 Posted By: Shrygue
via Computer and Video Games
Fifteen new screenshots for DS game Master of Illusion came our way today, prompting us to question why Nintendo is publishing it. And what happened to the quality control they were once known for?
Even putting aside the awful looking graphics, the bland-looking mini-games and the buttons reminiscent of what we made when we first played around with Flash, we still can't believe Nintendo is publishing a game that features a character with bigger breasts than Jordan.
I mean, seriously Nintendo? Purple-haired Barbara is wearing hipster trousers that would make the new crazy Britney Spears blush.
Our friends on NGamer gave a whopping 59 percent to the US version. It comes out on March 3, if you... nope, we can't even think of one person who'd be interested.
Screenshots
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February 6th, 2008, 19:57 Posted By: Shrygue
via Computer and Video Games
intendo president Satoru Iwatu has effectively ruled out virtual-world services on the Wii. So where does that leave Animal Crossing MMO?
"The virtual-world services out there now still aren't at a place where we'd like to join in," said Iwata. "And certainly not to the point that we'd want to jump into competition with everybody else. We'd rather focus on doing things that nobody else would do."
Iwata also underlined the firm's focus on inventing new experiences for a wide range of people.
"Our job is to constantly look into what people find fun and interesting. I mean, nobody else wants to develop a videogame where you get on the scale and see how much you weigh."
What about an online aerobics class? Hosted by Mr. Motivator?
"That's how we're able to keep offering people surprises and entertainment, so even if we were to make a virtual-world-like product, we'd be sure to make it something that nobody would call it a product similar to another company's offering."
Last year, rumours reported in Edge claimed that the Wii iteration of Animal Crossing would be an MMO.
Hope dies last but we've got our doubts about an AC MMO now. Given that Iwata appears to beam when discussing the likes of Wii Sports and Wii Fit, if it does come to pass we're gearing up expect something different to Warcraft with cuddly toys. And less fighting.
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