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Nintendo DS News is a News and downloads site for All Nintendo Handhelds and Consoles including the Gameboy, NES, N64, Snes, Gamecube, Wii, WiiU, NDS, 3DS, GBA and Snes, We have all the latest emulators, hack, homebrew, commercial games and all the downloads on this site, the latest homebrew and releases, Part of the
DCEmu Homebrew & Gaming Network.
THE LATEST NEWS BELOW
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February 20th, 2008, 21:15 Posted By: wraggster
News/release from Cid2mizard:
Say hello to the new version of my video library, "Videos DS v0.6," with new features.
- Put your jackets in the \ jackets, they are recognized depending on the number of the form (example: The film opens the 12 displays 12.jpg).
- You can add, edit and delete your files, save done as soon as you enter.
- Enter the desired value and affected by touching the icon corresponding. Once validated all filled with green validate the icon, you can revoked at any time by touching the icon yellow cross.
- You can scroll through the files in edit mode with the arrow Pad or by touching icons previous or next.
- The method applies to erase Latest details about your collection.
- When you edit or add a record it is indeed essential to a value in all sections (title, storage, quality, etc ...) and not to empty data. Risk of lag when reading data from the program.
- This is the video.txt file contains all your files, line by line, of course you can edit it with a text editor.
- The file contains video.ini safeguarding the number of films in your collection.
- Last thing for the star quality is the "*" for the views and / interest is the "$", noted on 5 therefore do not exceed 5 characters if you décallez data.
- Patcher DLDI if necessary.
- Your jackets must be in 128x192 resolution.
- Included French and English.
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February 20th, 2008, 21:11 Posted By: wraggster
via devfr:
I quickly presente principle, but I think everybody knows the emission: "Figures et des Lettres." The Account is good is the "figures" televise the game. Thereafter, I think also bear the "Letters": The longest word and include all in one game (with an unfolding of "normal": 1 coup digit-2 shots and letters ... management issues, and why not an "online", but really if I have time
New version 0.3, features:
Citation
-- Addition of a "screen-title"
-- Added levels of difficulty: easy / normal / drive
-- Easy: the calculations are done automatically, and a solution is still possible (even if it is bent)
-- Medium: the calculations are done automatically, but always the draw is random
-- Drive: the calculation is a faire "tete" with a random draw (original mode of the game TV and the one I prefer)
-- Adding a resolution algorithm (thanks Copper) has reached the end of a game (attention, given the solution is not always the most obvious).
-- Added Foley to make it a little more lively
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February 20th, 2008, 21:07 Posted By: wraggster
News/release from Chism:
Tuna-viDS version 1.0 is out now. Source is available on the web page. It includes a skin by Ferrie, a file chooser and fixes a few bugs.
Tuna-viDS plays AVI files that contain Xvid encoded video and MP3 encoded audio
Controls
Either touch the controls on screen, or use the following buttons:
B - Play/Pause
X - Toggle bottom backlight
Left - increase video delay by one frame
Right - decrease video delay by one frame
Instructions
Copy tuna-viDS.nds to the root of your flash card or to /DS/tuna-viDS/tuna-viDS.nds or to /data/tuna-viDS/tuna-viDS.nds
DLDI patch tuna-open.nds and copy it to your flash card
Run tuna-open.nds
Select an AVI file to play
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February 20th, 2008, 20:51 Posted By: wraggster
Disney Interactive will introduce a new online DS service called DGamer in May that will enable users to create their own Disney-related DS profiles, make their own avatars, track accomplishments, correspond and trade collected items over the DS wi-fi connection.
Argyle is the new houndstooth.Here's how the service works. When you insert a DGamer-enabled cart into your DS, you'll have the option to sign up for the service -- minors have limited access and adults can authorize more access by providing a credit card number for age verification.
Once connected, you'll create a handle and customize your avatar, choosing from a number of different Disney-themed clothing items and accessories (Buzz Lightyear, Narnia, Mickey, etc.). DGamer members can then use the free service to compare 'honors,' that they've accumulated from playing DGamer-enabled games or chat about games or general topics. Conversations are monitored by Disney moderators. DGamer account holders can also access the service from a PC.
Right now the service is only planned for DS, but Disney said it hopes to introduce a similar concept on the Wii in the future. The new feature will debut on The Chronicles of Narnia: Prince Caspian, due out in May, and Disney expects to release 10 more DGamer titles in 2008.
http://uk.ds.ign.com/articles/853/853347p1.html
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February 20th, 2008, 20:37 Posted By: wraggster
European date still not clear for Nintendo's new download service
Nintendo of America has revealed that it's much-anticipated software download service, WiiWare, will be launched in North America on May 12, one week before Wii Fit hits the region.
The news, unveiled at the Game Developers Conference, means that US Wii owners will be able to download new titles for their consoles using Wii Points, although price points for WiiWare products have not yet been announced.
Among the titles made available through WiiWare are LostWinds from UK-based Frontier Developments, Final Fantasy Crystal Chronicles: My Life as a King from Square Enix, and a new episodic game series from Telltale.
A Nintendo spokesperson told GamesIndustry.biz that date for the European launch of the service was as yet unavailable for release.
http://www.gamesindustry.biz/content_page.php?aid=33338
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February 20th, 2008, 20:29 Posted By: wraggster
New from Divineo USA
Tired of your Wiimote running out of gaz? With the triple power pack for Wii remote, you will finally never have to stop playing. Beside, it is very convenient to recharge with the included USB cable.
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February 20th, 2008, 20:26 Posted By: wraggster
New from Divineo USA
Play your Wii in total freedom without that messy (and fragile) sensor bar cable with Dragon wireless sensor bar. With a range of 5 meters to the Wii console and 5 meters to the Wiimote, you can set up your playing area as you wish.
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February 20th, 2008, 17:23 Posted By: wraggster
Newly released today:
“Space invaders is COOL and EXTREME!!”
In 2008, Space Invaders will reach its 30th anniversary. Space Invaders is obviously widely known as a game, but also as a motif. Even the members of the younger generation who have never played the game have come into contact with its icons through fashion and other designs. So this name is loved throughout the generations.
The popularity of Space Invaders and its motifs transcend generations, and this time it is remade to combine brand new visuals and exhilarating gaming experience in an innovative system, and this becomes the Space Invaders Extreme!
This Space Invaders Extreme will not only re-attract the gamers of the previous versions, but appeal to new and younger players as well. To maximize the game's enjoyability, the shooting system is incorporated with elements like speed, freshness and is powered up in all aspects.
This is a game that must be played.
http://www.play-asia.com/SOap-23-83-...j-70-2fts.html
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February 20th, 2008, 17:20 Posted By: wraggster
New from SuccessHK
Ubisoft’s Brain Challenge?for the Nintendo DS?is an entertaining, comprehensive personal training program to improve coping skills when faced with real-life challenges and stress. Brain Challenge is a simple, entertaining solution for brain activity maintenance that goes far beyond logic tests to help increase your actual percentage of brain use.
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February 20th, 2008, 17:12 Posted By: wraggster
We know Nintendo is looking to target the non-gamers -- any quote from the company for the last two years would make some reference to it. Speaking to GameDaily BIZ, Ubisoft Montreal CEO Yannis Mallat said that when Nintendo's Reggie Fils-Aime first saw My Word Coach (developed by Ubisoft's casual team), he said, "You got it. You guys got exactly the type of game we want for this machine."
The comments were echoed by President Satoru Iwata, who provided some insight into Nintendo's current casual development philosophy. Mallat summed it up in three words (which are not, as some might assume, "Mario, Mario, Mario"): "strong, obvious and accessible." The full GameDaily interview will be up in the coming weeks.
http://www.joystiq.com/2008/02/20/ub...tendos-praise/
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February 20th, 2008, 17:12 Posted By: wraggster
We know Nintendo is looking to target the non-gamers -- any quote from the company for the last two years would make some reference to it. Speaking to GameDaily BIZ, Ubisoft Montreal CEO Yannis Mallat said that when Nintendo's Reggie Fils-Aime first saw My Word Coach (developed by Ubisoft's casual team), he said, "You got it. You guys got exactly the type of game we want for this machine."
The comments were echoed by President Satoru Iwata, who provided some insight into Nintendo's current casual development philosophy. Mallat summed it up in three words (which are not, as some might assume, "Mario, Mario, Mario"): "strong, obvious and accessible." The full GameDaily interview will be up in the coming weeks.
http://www.joystiq.com/2008/02/20/ub...tendos-praise/
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February 20th, 2008, 17:02 Posted By: wraggster
Frontier unveils launch title LostWinds
Frontier Developments has told GamesIndustry.biz that Nintendo's WiiWare service is another refreshing way for developers to create titles and deliver them to a new audience.
Full WiiWare plans are yet to be announced by Nintendo, although expectations are that the company will lift the lid on it's much-anticipated downloads service at GDC this week.
Frontier has today unveiled its first title for the service, adventure game LostWinds, due for the launch of the service and promising to take full advantage of the console's unique control methods.
"For me, one of the coolest and different things about it is the audience that you get with the Wii. Firstly, there are a lot of them. But also they are a different type of person than those using Xbox Live and the PlayStation Network. It's exciting that we can get into the living rooms of a different audience," said Frontier's David Walsh.
As Nintendo puts the finishing touches to its downloads service – finally joining Sony and Microsoft by offering cheaper gaming experiences direct to console – Frontier founder David Braben sees WiiWare as an opportunity for his studio to keep invigorated and excited about the business of making games.
"What we're trying to do at Frontier is keep ourselves fresh by doing lots of different contrasting things. We've got a broad range of experience and also a broad range of game styles that people really like," he said.
"We've seen a lot of game ideas out there that haven't felt fresh. First and foremost we've got to believe that we're making a really great game and believe in what we're doing."
For Braben, some of the shine has already come off Microsoft's digital offering, as Xbox Live becomes bloated with titles and difficult to navigate. But he does believe that each of the big three's digital platforms can offer developers, and consumers, new avenues to explore.
"It's interesting how Xbox Live and PlayStation Network now have quite a different feel to them," he said.
"When Xbox Live first came out it was very easy and fun to use. But now there's so many games on Xbox Live that it's actually really hard to find anything you want. For me, as an early adopter of that, it's lost some of the magic it used to have. Whereas the PlayStation Network is on the up.
"But I think all three are very different services in the way they are pitched. There are some exciting features of WiiWare that make it very appealing," he added.
http://www.gamesindustry.biz/content_page.php?aid=33297
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February 20th, 2008, 16:57 Posted By: wraggster
Are you searching for some way to express your devotion to the Wii, but trapped in a corporate job that might disapprove of ill-considered tattoos or Mario outfits? Well, at least you can cart around your Excel spreadsheets in style -- check out these Wiimote lookalike Wedisk flash drives from SolarMemo. The A button releases the USB connector... and that's about as much fun as you can have with it, short of miming your sick WarioWare skills when no one's looking. Available in sizes up to 8GB, but sadly there's no pricing information available -- but can the true fanboy really put a price on devotion?
http://www.engadget.com/2008/02/20/w...s-fun-to-play/
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February 20th, 2008, 15:46 Posted By: Shrygue
via Computer and Video Games
Those Super Smash Bros. Brawl UK fans who held their breath all this morning can breathe in a mouthful of disappointment. Reports that Brawl will launch on June 6 are false.
The internet had said that Nintendo had confirmed the game would hit shelves in early June, but Nintendo UK told us that, "This is pure rumour and speculation - no announcement has been made."
That does open up the question though, when exactly do you plan to release Smash Bros, Nintendo?
With Mario Kart Wii and Wii Fit already dated for April in the UK, there's a fair bet we'll be firing blue shells and playing with virtual hula-hoops long before we get to smash Mario's face in with one of Sonic's razor-sharp spikes.
So, in an effort to make this a worthy news post, who would win in that contest, Sega and Nintendo fanboys? Answers below.
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February 20th, 2008, 15:35 Posted By: Shrygue
via Eurogamer
Frontier Developments has unveiled its first title for Nintendo's WiiWare service - platform adventure game LostWinds. You can check out screenshots o'er yonder.
Promising innovative use of the Wii controller, LostWinds puts players in control of young boy Toku, with the Nunchuk, while the Wiimote is used for a wind elemental called Enril.
By wafting the Wiimote, players can lift characters off the ground with wind, or make circling motions to trap enemies in a vortex, amongst other wind-related shenanigans.
"The really novel thing about it is the control mechanism because you're controlling two characters - one with the Nunchuk and one with the Wiimote," Frontier's David Walsh told Eurogamer.
"There's the duality of Toku who's vulnerable and sort of useless on his own, but he's a connection to the physical world. And the other character, the wind spirit Enril, doesn't have a connection to the world so you have to work co-operatively with the two characters."
Seeing the game in motion at GDC in San Francisco, it's a tactile control method that seems to make perfect sense. Sweeping a current of air under Toku to lift him onto a platform, or swirling around an enemy to send him tumbling base-over-apex looks fluid and intuitive.
The magic graphical style will be enhanced, Frontier boss David Braben told Eurogamer, by sound effects conducted by the players movement on the Wiimote, as wind passes objects in the environment.
"There are wind stones around the place that make a noise as you brush the wind over them. The wind is very musical so it makes these musical noises as you do, the beauty is not intended to just come from the visuals.
"What we're trying to do is a very tight and very beautiful world that's very consistent," said Braben.
With 22 levels, replayability via new skills rewarded to the player for finishing the game, and multiple ways to complete tasks, it sounds like a chunky little debut for Nintendo's much anticipated digital delivery service.
Nintendo has yet to announce solid dates for WiiWare, but we're expecting a big reveal sometime later this week, and will be providing LiveText coverage of its Wii hardware speech at 9am PST / 5pm GMT on Friday in case anything good happens.
We know we hadn't told you that before, but we have now. Rejoice. We thought you'd want a Nintendo one too.
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February 20th, 2008, 15:33 Posted By: Shrygue
via Computer and Video Games
Not content with confirming Mario Kart for April, Nintendo has also told us that Wii Fit will be coming to the UK on April 25.
Earlier on, Nintendo of America let its US fans know Wii Fit would be coming out there on May 12. We're frankly baffled as to why Europe is getting this first (we're not fatter are we?), but we're not going to question it.
The Wii Fit Channel will also be available from April 25, too. Upon inserting the Wii Fit disc into your console, you can install the channel, which records personal fitness data on daily basis.
Quite usefully, once installed you don't need to repeat this process again to use the channel, so you won't have to go rutting around in empty pizza boxes and copious amounts of coke cans to find your Wii Fit disc, in order to see how close to death you are.
Wii Fit comes with the balance board necessary to play all of its wonderful tests, and we'll begrudgingly bring you a review shamefully ousting how out of shape we all are soon. Check out all the screens below.
Screenshots here
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February 19th, 2008, 22:01 Posted By: wraggster
Updated release from zajako:
I just added some bug fixes and new features :P
A adds another heart to the screen
B removes a heart from the screen
I also fixed a few bugs with vertical heart movement.
Also if you remove the hearts, it leaves old hearts on the screen, I could have cleared them, but I left it this way, because if you remove it down to 1 heart, it is a mini game of clear the hearts, with the remaining heart being moved around by the cursor, and as it runs over pixels, it clears them :P
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