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Nintendo DS News is a News and downloads site for All Nintendo Handhelds and Consoles including the Gameboy, NES, N64, Snes, Gamecube, Wii, WiiU, NDS, 3DS, GBA and Snes, We have all the latest emulators, hack, homebrew, commercial games and all the downloads on this site, the latest homebrew and releases, Part of the
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THE LATEST NEWS BELOW
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February 4th, 2008, 19:44 Posted By: Shrygue
via Eurogamer
Nintendo Japan has offered to clean Wiis free of charge following reports of problems playing Super Smash Bros. Brawl discs.
In a statement (translated by IGN), Nintendo confirmed there have been complaints of choppiness during video playback. Some gamers say their Wiis won't play the disc at all.
Nintendo reckons the problems are caused by a build-up of dust and tobacco on the laser units. Unlike other titles, SSBB comes on a dual-layer DVD which is more sensitive to dirt. That's why the consoles in question will play other games without any problems.
The solution is to clean the lens. Nintendo will do this for free if Wii owners send their console, warranty card and SSBB disc to a service centre. They'll even pay the postage, and Wiis are returned within a week.
The offer is only good in Japan, on account of SSBB not being out in the US until 9th March and not out here until goodness knows when.
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February 4th, 2008, 17:26 Posted By: wraggster
Scognito posted this news:
PALIB 080203 "Community Release" - BETA
Read this before using Palib!
-- BACKGROUND --
Each new version of devkitARM had the disadvantage of breaking up PALib's sound support for some linker.
The main problem with the sound was that the modplayer on the arm7 was difficult to maintain, and Mollusk didn't have time to maintain this project.
There were some scenarios, resulting from the fact that the latest working PALib version was PAlib070717 + devkitARM r20:
a) Windows XP and Linux users who didn't need support for new libraries such as Noda's ASLib or future libraries compiled with devkitARM r21
were continuing to use the old PALib with devkitARM r20.
b) Windows Vista users couldn't use PAlib compiled as it was, since devkitARM r20 doesn't support Vista. There is a hack to do that but the authors
of devkitARM discourage it's use. Using this hack will lead to a working PALib, but with the disadvantages of scenario a.
c) User who wanted PALib with bugfixes, new features, devkitARM r21, Vista, sound working, and new external lib support were waiting for a new PALib release.
For this one.
-- THE PRESENT --
After months of work we are proud to announce the new development version of PALib,
code named "Community Release", thanks to the efforts of (in no particular order):
Noda, Tom, Scognito, Michoko and others.
Since this is a new development release it may contain some bugs, but that's normal since we cannot test every example with every card, so
please help us to improve it by reporting bugs and sending patches!
So what does this release offer?
* DevkitARM r21 compatibilty -> Vista support
* Support for the following libraries:
* ASLib by Noda (sound and mp3 playback)
* Modplayer by hitchhikr
* Liblobby by MightyMax and others (DS<->DS networking) (external download)
* Mikmod by Stonebone (mod, s3m, it, etc. playback) (external download)
* EFSLib by Noda (embedded file system superior to GBFS / PAFS) (external download)
* New examples:
* PAlibExamples/FAT: EFS_Lib, Locate
* PAlibExamples/Sound: ASLib_General, ASLib_using_EFSLib, SoundPlayback, MikMod
* PAlibExamples/Wifi: libLobby
* A new Makefile:
* Ability to choose the arm7 core (see below)
* WIFI icon (which is never shown) no longer included -> .nds files work with no$gba, Supercard SD, etc. The .sc.nds file is no longer needed.
* Other small things (doc compatible with latest doxygen, dsFont tool included, cleanup, etc.)
* Many bugfixes
The changelog covers everything in more detail, but it's too long to list it here - it is included in the download.
As for the sounds, your old projects will probably not work, since the sound part is completely redone,
featuring Noda's cool ASLib as the standard way of sound output.
-- INSTALLING --
Since this is a beta release, it comes without the installer, so uninstall the old PALib (5 directories) and put there the new ones from the archive.
To add the external libraries (mikmod, liblobby, efs) you can download them from the download section or
directly from the authors to get the latest versions (but you will need a SVN client for liblobby).
Instructions on where to get and where to put the libraries are in install.txt in the PALib folder.
-- PORTING YOUR PROJECTS --
These guidelines help you in porting your projects to the new version.
* Backup your old project
* Do a make clean in the project dir
* Replace your project Makefile by the one in the PALibTemplate directory
* Edit it (instructions are inside)
* Do a make
Why editing Makefiles?
In this release there are various arm7 cores, because a single one cannot support mod + wifi + ds to ds wireles + mp3 + mikmod.
There are many, you can choose which one fits your needs, just select which one you prefer among these:
* mod + dswifi
* mod + liblobby
* mp3 + dswifi
* mp3 + liblobby
* mikmod + dswifi
You can also add support for EFS, just uncomment the USE_EFS line in the Makefile and follow the efs example on how to build it.
As for sounds:
PA_PlaySimpleSound(file, channel) and PA_PlaySoundRepeat(file, channel) are now replaced by
PA_PlaySimpleSound(file) and PA_PlaySoundRepeat(file).
This is because AS_Lib chooses the channel for sound playback itself, you can't specify it.
You can get the used channel as the return value of PA_PlaySimpleSound, though.
So please check through your sources and make sure that when using functions to set volume, pan, etc. of sounds,
your program doesn't assume that a sound effect is played on a specific channel, but passes in the channel obtained from PA_PlaySimpleSound / PA_PlaySoundRepeat.
However, these functions are only wrappers for the ASLib sound functions -
if you want to use the full potential of ASLib, you have to call its functions directly.
You can find more information on them in the "Sound and MP3 functions" section in the documentation.
-- THANKS --
A big thanks to goes to Mollusk as usual, for his great library.
Thanks also to all people who helped us to do this release.
Long life to PALib!
http://palib.info/forum/modules/newb...=4195&forum=41
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February 4th, 2008, 16:11 Posted By: JKKDARK
via play tm
US site 1UP.com reveal that the bonus content, all secreted within the game, is a part of the "My Dreams" section of the title, which is all about artificial life, where you look after virtual charges and generally try a create something 'good'.
Fireworks celebrated the arrival of the New Year in Nightopia, with February witness to Chinese New Year with dragons, gunpowder and the like. Carnival will be the masqued theme for March, with April representing passion with roses. May is all about boys day, according to the Japanese festival calendar, June is then about weddings with July going a bit Latino and focussing on Bull Riding.
Music will be the theme for August, September celebrates the advent of autumn by celebrating the moon with paper fans. Then there's Halloween in October, Thanksgiving in November and Christmas - complete with Santa outfits - in December.
Whether this extra content is enough to cheer up the series' fans, who have afforded this game a mixed reception, remains very much to be seen.
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February 4th, 2008, 11:24 Posted By: wraggster
Newly released today:
features
Main pocket to store your handheld save
Second pocket for accessories and games
Removable nylon strap and carabiner
Additional cleaning cloth
description
You like to carry your handheld with you, wherever you go? Then the Pebble Outdoor Bag should be the right choice to store your Nintendo™ DS Lite or any other handheld.
http://www.play-asia.com/SOap-23-83-...j-70-2fsc.html
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February 4th, 2008, 11:21 Posted By: wraggster
Newly released today:
features
Individualize your Nintendo Wii™ Controller without losing the warranty
Made in Germany - high quality product
Easy to add and completely removable without a problem
description
Turn your Nintendo Wii™ Lite Remote and Nunchak into an individual piece of art, with Pebble Entertainment's Modding Skins.
This skin is not only preventing scratches, will attract a lot of attention.
This stickers are 100% removable and thinner than most available products. Pebble's modding skins are made in Germany.
http://www.play-asia.com/SOap-23-83-...j-70-2gi2.html
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February 4th, 2008, 11:16 Posted By: wraggster
Newly released today:
features
Main pocket to store your handheld save
Second pocket for accessories and games
Removable nylon strap and carabiner
Additional cleaning cloth
description
You like to carry your handheld with you, wherever you go? Then the Pebble Army Bag should be the right choice to store treasure. Rough, cool and very convenient, you will never wanna miss it again.
http://www.play-asia.com/SOap-23-83-...j-70-2ghm.html
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February 4th, 2008, 11:09 Posted By: wraggster
Newly released today:
features
50 Mini-games - Extreme sports fan? Try your hand at the Skateboarding mini-game. Do you love Sci-Fi? Try out the Laser Ball mini-game. With 50 unique and addictive mini-games there’s something for everyone.
Character Customization - Customize and create your very own Bomberman character with a variety of accessories and costumes.
Fun-filled Adventure - Quest to gain items and points to advance yourself through the different zones in the world. Face the mysterious evil champion in the final stage.
Multiplayer Action - Go head-to-head and battle up to 4 players in 10 multiplayer mini-games or the original BOMBERMAN Battle game.
Original BOMBERMAN Battle Game Included! - The Original BOMBERMAN Battle game is included with all new maps and power-up items. Multiplayer action doesn’t get any better than this!
description
Embark on a fun-filled, theme park adventure as you discover a huge land to explore, a gigantic multiplayer pack, and a host of addicting mini-games throughout 5 unique worlds. Also included is the original BOMBERMAN Battle game. Battle up to 3 friends and find out who is king “Bomberman”.
http://www.play-asia.com/SOap-23-83-...j-70-2fql.html
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February 4th, 2008, 11:07 Posted By: wraggster
Newly released today:
features
40 Mini-games - Sports fan? Test your stylus skills with the Soccer Striker mini-game…Or are you the outdoors type? Jump in the river and try the Up the Creek mini-game. With 40 unique and addictive mini-games there’s something for everyone.
Multiplayer Action – Play up to 8 players via Nintendo Wireless Connection or go head-to-head against 4 of your friends via Nintendo Wi-Fi Connection. Single card and Multi-card play is supported.
Fun-filled Adventure – Uncover the devilish plot of the Evil Bomberman and discover two alternate endings to the game.
Full Stylus Control – Specifically designed for the Nintendo DS, BOMBERMAN LAND Touch! 2 features full Touch Screen control.
Original BOMBERMAN Battle Game Included! – The Original BOMBERMAN Battle game is included with all new maps and power up items. Multiplayer action doesn’t get any better than this!
description
BOMBERMAN LAND Touch! 2 is the follow up sequel to IGN’s Best Online Multiplayer 2006 Game of the Year on the Nintendo DS™. Embark on a fun-filled, theme park adventure as you discover a huge land to explore, a gigantic multiplayer pack, and a host of addicting mini-games that can be played by yourself or with up to 4 people.
And if the 40 mini-games aren’t enough to fulfill your multiplayer action needs, the original Bomberman Battle game is included. Battle with 8 players via Nintendo Wireless Communications or go head to head via Nintendo Wi-Fi Connection.
http://www.play-asia.com/SOap-23-83-...j-70-2fqk.html
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February 4th, 2008, 00:25 Posted By: wraggster
Tepples has released a new version of his Tetris Clone for the DS, GBA and Windows.
Heres whats new:
Docs: Most of TODO.txt has been converted to a numbered list of bugs (bug 0100).
An off-by-1/65536 error in enter below ceiling was fixed. This means it doesn't give one extra row of room to slide on at the top of the well (reported by Caithness and Kukuunen).
In case of a block out, draws the offending piece in the well before entering game over animation.
Extra 5-frame cascade delay removed.
With Lockdown set to Step reset, lock delay resets on the first floor kick.
Tengen rotation system tries kicking one space to the left (requested by zaphod77).
Options' names and values are looked up from fourCCs for future localizability.
Options: Names of speeds in fractions of 1G are computed.
Options skips unpacking options with a value of 255. This allows multiple pref structures to be unpacked on top of each other, and each overrides the ones before it.
Debrief displays options on a second page.
Debrief correctly displays soft drop speed as a fraction (0.41 regression, reported by Lardarse).
Debrief: PC specific parts moved to separate source code file.
Debrief uses a lower-level function to format ISO 8601 date and time so as not to bring in the floating-point library's space overhead on platforms without an FPU.
Debrief plays a sound when turning the page.
PC: Delay for holding Esc to quit no longer depends on display refresh rate. Instead, it uses the global 60 Hz timer (reported by Sara).
PC: Draws speedometer even when preview is at right, as long as there is room, that is, 3 or fewer next pieces (requested by Cubicz).
PC: Gimmick choice moved to Options to match GBA/DS.
PC: Select scenario before starting game (bug 0041).
PC options uses standardized GBA names (OPTIONS_*) instead of PC names (LJPREFS_*).
PC options Shift sound scale, Side, and Next position moved to skin.
PC options sets initial options using initOptions() from GBA/DS. Incidentally, this restores the initial randomizer to bag (0.41 regression and may make similar regressions less likely.
PC options uses unpackOptions() from GBA/DS.
PC options sound is also routed through the cross-platform sound manager.
PC: lj.ini uses fourCCs as names for easier saving and loading.
PC: Switching between windowed and full screen in Options no longer needs the user to restart the program.
PC: Skin controls window width and height (requested by Bloodstar).
PC: LJVorbis doesn't crash if polled while the music is stopped. This can happen when cross-platform code plays sound effects during debrief.
PC: Skin sets screen resolution (bug 0017).
PC/DS: Displays a description of some option values in addition to descriptions of options themselves.
GBA/DS: Options disabled on the PC are disabled here.
GBA: Menus are faster now that part of the text engine has been moved to fast RAM.
DS: Plays sound for game over (bug 0064).
DS: Options displayed on touch screen for future touch operation.
DS: Displays debrief after game ends (bug 0031).
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February 3rd, 2008, 23:11 Posted By: wraggster
News/release from Montspy:
Ultra-FastReflexes is a game of ... Reflexes (bravo!) For DS
History:
[V 0.2] Integrating timer
[V 0.2] Time Management reflex record and the average reflex
[V 0.1] Discover this game on PSP
[V 0.1] Adaptation on DS
How to play:
When you press "Start", the game starts
Images each has a corresponding button on the DS or stylus appear, hold down the right button as soon as possible
Be careful not to make a mistake, otherwise it's lost!
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February 3rd, 2008, 22:21 Posted By: wraggster
News/release from iprice
I have borrowed some MD2 files from polycount and spent a few hours making a simple Rails shooter.
Give it a try and let me know what I can do to make it better. This is only a first version.... anyone want to make me a top screen for in game, feel free...
Doesn't work on emu but works fine on my R4......
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February 3rd, 2008, 21:09 Posted By: wraggster
via elation
The time for talk is over and the time for deliverance is here! Ladies and gentlemen, after over 5 years of work (periodic), the English translation of Emerald Dragon is out! At last, for better or for worse, the world has been graced with an English version of this game! It will be denied to you no more! So, cancel your plans, spread the word, and tell your friends. Its Emerald Dragon time!
This time around, Ive included a custom patcher, TransPatch (Windows only), that will only allow you to patch the correct copy of the game with the correct patch. Its about as newbie friendly as it gets. It will patch headered or non-headered games. Dont you dare create a topic in the forums or send me an e-mail on patching help unless youve given this utility a try! For everybody else, you can apply the patch soft or hard, however you please.
This patch has been tested on the real hardware, so copier players rejoice! As for emulators, Id recommend BSNES as its the only emulator that gets the sound right. It works OK on SNES9x and ZSNES, however notes stick in the music and sometimes instruments can be off pitch in certain songs. Otherwise it plays OK.
Please, as a personal favor to me for all my (and others) hard work, read the readme. Besides containing some important information, it contains plenty of information on the project, some of which you might find interesting, or even entertaining!
With that said, enjoy! Im probably going on ROMhacking vacation for awhile until I feel like returning to action on Tenshi No Uta, Heracles IV, or whatever other interesting projects I may have up my sleeve!
http://transcorp.parodius.com/
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February 3rd, 2008, 21:07 Posted By: wraggster
How much is a really good old game worth to you? What if it was still in it's original shrink wrap? According to eBay, the right game can be worth quite a bit to the right people. A seller is currently hosting an auction for a sealed copy of Chrono Trigger for the Super Nintendo that has shot up to an amazing $420.55. With thirty bidders and a day and a half still left to place bids, something tells me it will go even higher. My question is, what will the winner do with their expensive prize? Will they open it and play with it or will it become a pricey knick-knack that will take up shelf space and no doubt garner the envy of hardcore Chrono Trigger fans.
http://kotaku.com/351943/sealed-chro...-price-on-ebay
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February 3rd, 2008, 21:04 Posted By: wraggster
The Wiimote is alright and everything, but what good is all the motion control in the world if you can't pistol-whip player 2? This Colt .45 Wiimote mod doesn't make the Wiimote fire bullets, but with this much "gunmetal" aluminum plate, the police will goomba-stomp your ass before you can say "Duck Hunt" anyway.
http://gizmodo.com/351958/nintendo-wiimote-make-my-day
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February 3rd, 2008, 21:00 Posted By: wraggster
With dimensions of 1.4" x 0.75" x 0.25", the paper craft Nintendo DS is so small, it makes your manhood look like the Maxblaster. The art work was put together by Nintendo fanboy, SonicScape Jun, who has such a steady hand, he should have clearly been surgeon. The scaled replica may not work, but it does have a functioning hinged case and even a teeny-weeny game card, which can be inserted into the main unit.
We know; you are not to sure why, but you want one. We are experiencing the same mixed emotions at this point in time. Luckily, all you need is some glue, a knife, some basic office supplies, Jun's PDF instruction kit and you are on your way. Apparently, it will take 1.5-hours to make, but be warned; your fat, blubbery fingers will probably make this project next to impossible. Stress levels are likely to increase to fist-through-LCD-screen type proportions. For the sake of the LCD, give this one a miss, we beg you.
http://gizmodo.com/351997/worlds-sma...al-paper-mario
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February 3rd, 2008, 18:29 Posted By: JKKDARK
New build of the Game Boy, Game Boy Color and Game Boy Advance emulator for Windows.
Info:
here is a version VBA 1.8 that is newer then 1.8b3 and contains a whole bunch of fixes. it doesn't have the optimisation that VBAM does since its based off the latest 1.8 svn.
Download and give feedback via comments
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February 3rd, 2008, 03:01 Posted By: wraggster
As a homebrew fan im really encouraged by the recent events and articles from the likes of brushing and TMBinc, the Zelda exploit could be the best way to get full on Wii homebrew yet.
The mouthwatering games that could be coded by the homebrew community to make full use of the Wii could really open up the mainstream even more to hobbyist coders.
But with every good news comes the bad, now there are Wii Modchips out there and im sure at some stage that the first homebrew will only be available via using a modchip so they are a neccessity in that respect.
The downside to this is the Piracy aspect and the recent postings on many sites of how to get Super Mario Galaxies and Super Smash Bros Brawl working.
This may bring Scene sites many visitors but ultimately gives Nintendo and the likes the green light to clamp down even more on any hacking or homebrew done on their consoles.
Does Piracy harm the homebrew/hacking community give your honnest views via comments
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February 3rd, 2008, 02:45 Posted By: wraggster
It's as if they prophetically knew that the controller market for their new system would be flooded with useless peripherals by money grubbing accessory manufacturers -- at least, we hope that's the case. We hope that Nintendo wasn't being serious when they drew up diagrams for an early patent application to show how the Wii remote would attach to other peripherals, as we assume that one of the oldest and most well respected video game companies on the planet would know better than to try to plug a controller into a skateboard, teddy bear, or rocking chair.
We imagine they ran out of ideas after the docking station and zapper peripherals, and that the rest of the diagrams were just filler. If not, when can we expect a release date on Michael McDonald's Television Shooting Simulator?
http://www.joystiq.com/2008/02/02/wi...s-frightening/
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