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Nintendo DS News is a News and downloads site for All Nintendo Handhelds and Consoles including the Gameboy, NES, N64, Snes, Gamecube, Wii, WiiU, NDS, 3DS, GBA and Snes, We have all the latest emulators, hack, homebrew, commercial games and all the downloads on this site, the latest homebrew and releases, Part of the
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THE LATEST NEWS BELOW
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February 18th, 2008, 20:47 Posted By: wraggster
Chano posted 2 releases of his rather awesome looking RPG for the GBA (DS)
First and foremost, excuse me for posting this thread in english. Although I'm spanish, I visit PlayerAdvance regularly because I think that it's a great dev community. It's just that my french language level isn't too good .
Well, I'm doing a RPG for the GBA using HEL and AAS libraries. I just wanted to show you the game a bit.
More information :
There isn't still any downloadable demo, I'll try to put one this summer. The battle system is similar to the system used in Grandia games, but with a bunch of changes (for example, there's no magic points).
I'm using the following libraries to make the game:
- HEL (on top of HAM) for main hardware access. If you are doing something with HAM change NOW to HEL .
- AAS for playing mods and wavs. Good sound quality and crazy performance.
- HAM for managing a BG that needs to be updated in real-time (for transparency effects on top of sprites).
And the tools I'm using are these:
- Visual HAM for programming and compiling and stuff like that.
- gfx2gba for converting graphic files to GBA useable data.
- GBA Crusher for compressing background data.
- SoX for converting wavs to a suitable format for the AAS converter.
- Katie for convert the gfx automatically to a suitable format.
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February 18th, 2008, 20:41 Posted By: wraggster
News/release from dsmaps
This is an initial alpha release of a map viewer for the DS that downloads tiles on-the-fly from the Google Maps keyhole server. It's alpha because I've still got lots of functionality to add but the stability is actually pretty good. Please see www.dsmaps.com for full details. And leave a comment on the site to let me know what you think. Thanks!
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February 18th, 2008, 20:37 Posted By: wraggster
News/release from Falafel
Yes, here it is: yet another game of life for the DS but this time, it has a twist!
Controls:
Start - Opens up "draw mode" which allows you to use the touch screen for drawing
Select - While running the game it changes the display mode from the original B&W to colour mode (and back) in drawing mode it clears the screen.
A - while in drawing mode this will put down a white point on the position of the red cross-hair
D-pad - moves the cross-hair
R - Random filling
All the other buttons - decoration
(If you let it run for a while in colour mode, it just starts to look so damn psychedelic, at least, compared to how it normally looks )
Don't hesitate any longer:
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February 18th, 2008, 20:34 Posted By: wraggster
News/release from darkplastic
Just like to say thanks for the lib and the pretty amazing docs that came with it. For my first game I just extended one of the existing demo's quickly and made puckerDS. Includes Basic AI and dodgy goal scoring physics, but is good for a bit of quick entertainment .
Source is at:
http://svn.jamesgrafton.com/pucka_ds/
Comments welcome!
(works best on supercard hardware)
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February 18th, 2008, 20:29 Posted By: wraggster
News/release from zajako:
I put this in the root on her ds, so she had to see it :P
Anyways, the controls are simple,
control pad = move hearts
Touch screen = restart song
Its very simple, but I've maybe spent 4-5 days worth of time learning to program for the ds, so some of the code may look familar to some of the demos around, however trying to blend what I learned proved to be a pain :P
Anyways, I went from knowing PHP to programming this in less than 5 days time, and if someone wants to change the image, and use the source for their loved one, have at it
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February 18th, 2008, 20:22 Posted By: wraggster
The DS Xtreme team posted this:
Hello,
1.1.3 Beta that has been uploaded 1-2 days ago and is actually the release candidate. We were internally testing it since then in order to prevent major issues from happening upon release. Thats why there is no proper announcement or support for this firmware as of yet.
I would not personally call it a "leak" as it is a destined-to-be official firmware running alongside the currently labeled "stable" 1.1.2. We will not shutdown 1.1.2 when releasing 1.1.3 Public Beta, it will be a public beta and thus we enable users to jump back and forth as its one of the few Firmwares working properly on both 512MB and 2GB units as well as a beta
The "leak" was more of one of our users/customers attempting the naming sheme and incrementing the number to 1.1.3 to see if it was up or not, and he got lucky
To be honest, we could have named it 100 different ways so nobody snooping in this rather amusing fashion could grab it, but as it was really close to release (I think we are a few days off for the official release) and this 1.1.3 having a high chance to be the "final" of this beta, we didn't
So while we do not support it due to the simple reasons of us not being aware nor sure which issues it may cause that could/would be beyond repair, we discourage using it right now, but if it pans out to be "safe" to update to it, we will come out with a proper announcement, should be in a few days time.
To make sure everyone got it right, here is the sum up:
The Firmware is a release candidate of 1.1.3, we are currently doing internal tests in order to be sure it will not kill your DS-X or do any harm beyond repair to it, thus we currently chose not to offer support for it.
It is not a "real" leak since it was only obtained through URL probing, while a leak would point to one of our inner sources having given internal information to an outsider, which in this case has not happened.
If this revision of 1.1.3 makes it through our tests, the final release of 1.1.3 Public beta will be announced on our website ( http://www.news.ds-x.com) and will be fully supported and last but not least, it will run alongside of 1.1.2 - Which means we will not remove or shutdown 1.1.2, you will be able to jump across both firmware revisions officially and still keep your warranty.
So have some patience and you should be on the safe side if you care about warranty If not, its your beer
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February 18th, 2008, 20:13 Posted By: wraggster
News/release from Jester_agr
I created a game under the name Raruto DS, using the Icarus Adventure System.
The game is an adventure game based on parody Raruto created by Jesulink.
This is version 1.0 of the first chapter of Raruto, has no sound, is short and some failures, but the thing progresses. Coming soon publish a new version more polished and more history.
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February 18th, 2008, 19:41 Posted By: wraggster
Jeff has released a new version of his Rogue clone for the Nintendo DS and GBA, heres whats new:
Worries that I would stop at version 100 may now be safely set aside. Like the five-minute-mile before it, the 100 barrier has now been broken!
My favourite feature of this release? The nerfing of Soul Suckers.
Please note that while I do try and keep on eye on various POWDER discussions that pop up on the internet, I can't read every forum everywhere. So, if you find a bug or something that doesn't seem to be right, please email me directly.
Before I go any farther, I have corrected the spelling of recieve in Klaskov's description. (Rapacity)
"Adventuring can make onE hungry..." (TemporalParadox)
Items will fall down holes and be teleported by teleport traps. (Patch by Richard Quirk)
Transparent spelled properly in Options menu (Michael Brough)
Identify spell takes effect after inventory is cleared so you won't end up with the new name of the item clipped.
Leaving the inventory by pressing the Inventory Icon will no longer consume a turn.
The classic font has two pixel corrections (Markus Maier)
You now have a choice of five different fonts, four of which have been crafted by Markus Maier. Default is one of his - a shadowed variant of the default font.
You are now prompted to enter the dimensional portal when you step on it, avoiding issues where people didn't know they needed to climb into it.
Loading a game that was saved with a from-disk tileset when you no longer have a valid from-disk tileset will no longer crash. (Markus Maier)
If you are petrified while possessing a creature, you automatically release possession (with system shock) rather than ending the game. (wings)
Uninitialized memory caused all creatures to be very noisy after a load, allowing you to sense them with H. (Deozaan)
In memory of Nick Sabo's lost character, there is now an Option to Collapse the dungeon. This destroys all non-quest items on the floor of levels other than your own. Debug Info has been augmented to report your total item usage. This can be used to avoid memory problems on the GBA pending an auto-collapse mode. (Nick Sabo)
50% bonus to food value when eating corpses when you have the Butchery skill (Derek Ray)
"The spear falls into the water" now has a period at the end.
When you pray your current god is reported. (Brendan)
When you load a game or gain a level as a Cultist you will receive the behaviour hint. (Beefhaze)
Description of Soul Suck spell now uses amnesic rather than amnesiac as it is an adjective, not a noun.
A new pointed medium weapon: Rapiers. (Terje Bo)
You can now choose your gender at character creation. (Bridget Farace, Irashtar)
Amnesia inflicted from soul suckers will end a few turns after the soul sucker is killed.
New skill: Disarm.
A bad pointer cast has been removed, hopefully will compile on 64 bit platforms now. (elcugo)
The free spell slots and skill slots of creatures is no longer there hit and magic dice. Instead it is a much lower number. This greatly reduces the effectiveness of polymorphing into an Iron Golem as you won't have enough skill/spell slots to effectively use the new form.
You can no longer use teleport control to teleport into Belweir's Library. (Derek Ray)
Created a Wish action which is useful for debugging.
Hitting up at the top of the inventory will bring you to the bottom of the previous column, and vice versa. This lets you iterate over your inventory by only hitting a single button. (Tim Allen)
[Windows]: Updated my SDL that I distribute to SDL 1.2.13 which hopefully fixes problem people have on Vista. (Zeb)
Leech the right version:
Gameboy Advance .
Nintendo DS .
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February 18th, 2008, 19:36 Posted By: wraggster
Lino has posted a new release of his DS Emu for WIndows, heres whats new:
Here's changelog :
Fixed a bug in Texture Coordinates Transformation.
Fixed a bug in Import Saves.
Fixed a bug in cycles S and N.
Fixed a bug in MSR and MCR opcodes.
Fixed a bug in Plugins management.
Fixed a bug in ELF files management.
Add support for DLDI Plugins.
Add support for AceKard DLDI.
A lot of speed up, added Optimize CPUs PipeLine and Optimize Loops.
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February 18th, 2008, 19:19 Posted By: wraggster
New from SuccessHK
Naruto and Co. battle it out on the DS in this 3D fighter that features powerful jutsu attacks and touch-activated power-ups.
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February 18th, 2008, 18:36 Posted By: Shrygue
via Computer and Video Games
Mario Kart Wii is set to hit the UK on April 25, if online retailer Play is to be believed.
Don't get your hopes up just yet though - this contradicts previous information given out by Nintendo, which dated the game for the April-June window of this years' second quarter.
Nintendo was unavailable for comment, but shopping websites have been known to receive advance information on shipping dates in the past. They've also been known to get it very wrong.
We'll keep on at Nintendo, but in the mean time take a look at NGamer's recent preview to get some insight into what will surly be one of the highlights of Wii's year.
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February 18th, 2008, 17:43 Posted By: wraggster
New today from SuccessHK
CSI: Crime Scene Investigation: Hard Evidence is a crime solving adventure and is based on the characters and storylines from the television series.
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February 18th, 2008, 17:39 Posted By: wraggster
New today from SuccessHK
SuccessHK Ship Worldwide
This sequel to Bomberman Land Touch! brings more mini-games and more multiplayer madness to the DS.
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February 18th, 2008, 17:38 Posted By: wraggster
New today from SuccessHK
SuccessHK Ship Worldwide
Diagnose and treat a wide variety of pet animals, including a rabbit, a python, and a Yorkshire Terrier
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