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Nintendo DS News is a News and downloads site for All Nintendo Handhelds and Consoles including the Gameboy, NES, N64, Snes, Gamecube, Wii, WiiU, NDS, 3DS, GBA and Snes, We have all the latest emulators, hack, homebrew, commercial games and all the downloads on this site, the latest homebrew and releases, Part of the
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February 5th, 2008, 19:05 Posted By: wraggster
via engadget
Sure, we've seen DS bots before, but some youngsters in France have taken the whole control issue to the "next level." Apparently, six engineering students decided to pull a fast one on a Pekee Robot (an open, modular, Roomba-like bot) which was collecting dust, and mainline DS controls into its tiny brain. The end result is a multi-use control rig based entirely on Nintendo's portable console, offering wireless command of the bot with the D-pad, touchscreen, motion sensors, and stylus strokes, as well as a target mode modeled after Super Mario 64 DS, and voice commands via the system's mic. You can watch the video after the break to see the little guy in action, but you might want to avert your gaze when he becomes self-aware, determines humans are inefficient, and goes on a kill-crazy rampage.
http://translate.google.com/translat...hl=en&ie=UTF-8
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February 5th, 2008, 18:15 Posted By: wraggster
You might think of crash test dummies as big floppy replica people with no feelings. Er, because they are. But imagine a dummy who is given emotions so that he can go off and save the dummy daughter of his creator (it's a complex story).
All of a sudden it seems a bit cruel to go smashing the poor sod through car windscreens, but sadly this is the fate of CID, the character in a new game called CID the Dummy.
The game's been announced by Oxygen Interactive and is coming to PSP and DS (as well as PS2, Wii and PC). It's primarily a platform game with CID able to climb, swing, bounce and even headbutt his way through and past a whole range of obstacles. The game's environments promise to be highly interactive, so smashing through walls and burning down barrels are just some of CID's skills.
Bizarrely, he also comes armed with a bazooka. One which can fire freeze, flame or rubber bullets, depending on the enemy you're trying to take down.
Unfortunately, being on a mission to save a beautiful crash test dummy lady doesn't excuse him from his day job, so CID must also take part in various Crash Test levels. One of which has you driving a super-modded vintage Italian car at top speed through solid walls for extra bonuses (which, for a crash test dummy, is probably the equivalent of going into work and being told you have to give a presentation to the bosses).
First screenshots of the PSP version in action are above and the game is down for a 'second quarter of 2008' release date.
http://www.pocketgamer.co.uk/r/PSP/C...ews.asp?c=5634
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February 5th, 2008, 17:14 Posted By: Shrygue
via Computer and Video Games
Showtime Championship Boxing will soon be released on both DS and Wii in the UK, aiming at taking the title for best boxing sim on Wii. Currently owned by Wii Sports.
Based on the screenshots provided though, we wouldn't risk our money if the bookies were giving odds on Showtime taking it down.
Retro fans might get a kick out of seeing the crowd made up of two-dimensional sprites though. But to us it looks like someone stole a bunch of cardboard cut-outs from the cinema placed them in the stadium to make it seem sold-out.
The DS version of the game currently has a metacritic rating of 33, while the Wii version hasn't even got the four reviews required for a score yet. Considering the game hit American shelves late last year, we're not expecting a surprise smash-hit.
Either way, it arrives on our shores March 8.
Screenshots
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February 5th, 2008, 17:13 Posted By: Shrygue
via Eurogamer
Firaxis has said it put the Wii version of Civilization Revolution on indefinite hold because it required too much effort to get it up to standard.
Nintendo platforms were added after a year of 360 and PS3 development because of surprisingly strong sales, according to programmer Scott Lewis, but they were always unlikely to take precedent if push came to shove.
"The simple truth is that we had too many projects going on and not enough people," Lewis told MTV Multiplayer (spotted by videogaming247).
"When we were stretched for resources and time, of the platforms [we were working on], the Wii version had the most question marks, so it got put on hold. If the 360/PS3/DS versions do well, obviously a Wii version will be more likely.
"I think the Wii would be perfect for a game like Civ, but we'd have to throw out all of our interface work (and some of our game design decisions) to make it feel like it truly fits on the platform," he added.
2K Games announced it was holding the Wii version back last Tuesday, but the three other versions are still on course for this spring.
Civilization Revolution is a console-designed instalment in the acclaimed simulation series, focusing on getting the controls right and offering slightly more streamlined matches for a couch-based audience.
But it is not being dumbed down, as the publisher is keen to point out, and will have all the feature bells and whistles you might expect.
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February 5th, 2008, 07:36 Posted By: wraggster
News/release from Jesse:
Hyena is an AudioGame player for multiple platforms.
Inspired by the AudioBooks, Hyena allows game-books to be played with only sound and one button.
This takes gaming where it hasn't been possible before, be it driving, tanning or sitting in Church.
Hyena v1.00 is bundled with:
Lone Wolf - Flight From The Dark, by Joe Dever and Gary Chalk - http://www.projectaon.org/en/Main/FlightFromTheDark
and with speech synthisis generated by NeoSpeech - http://www.neospeech.com/
Homepage & downloads at http://www.collectingsmiles.com/hyena
And do try to play the game with the lid closed. It's probably the first DS game where you fully can do that. (as long as you have headphones).
I also want to thank the people making it possible to do homebrew like this for the DS; they receive far too little credit. Hyena uses libnds, libfat, efs_lib and as_lib, so a huge thanks goes out to joat, dovoto, noda, chishm and everyone else who has contributed to these libraries. Also, extra special thanks the people behind this forum that provides so much information and support and last but not least to wintermute for the whole devkitPro setup that makes things so much easier: I owe you all.
Thanks.
(and I probably got some names wrong, so feel free to correct me so I can fix it!
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February 5th, 2008, 05:15 Posted By: kloplop321
Website: Http://phleon.kloplop321.com
Phleon is a simple program for those that wish to test their themes without having to waste a bunch of time on their DS. It also creates a folder that is just "Drag & Drop" into the skin folder of your moonshell folder on your memory card.
Final V1
*Fixed transparency glitch
*Made windows drag-able(the window placement for default in-moonshell positions)
*Forgot some others (from not working on it for a while)
Beta V3:
*Severly optimised RAM-wise
*fixed scrolling graphics glitch
*fixed the file Selected thing with Alpha like the Real Moonshell does.
*replaced the stupid background picture
Beta V2:
*Multi-language
*Slightly optimised
*checks for updates(doesn't download)
Screeny:
:thumbup:
EDIT: Also, source will be coming out soon on the site, Just have to comment it so people can actually try to read it.
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February 5th, 2008, 01:34 Posted By: wraggster
pabloppp has released a new pong game for the Nintendo DS, by the looks of things the stylus is used
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February 4th, 2008, 23:59 Posted By: JKKDARK
New build of the Game Boy, Game Boy Color and Game Boy Advance emulator for Windows.
Changelog:
* Fixes link menu
* Fixes OpenGL craziness from the fix of a division by zero.....
* Hopefully all display list cases are taken care of.
Note: this update is only for x86
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February 4th, 2008, 21:13 Posted By: wraggster
News from Divineo China
Tired of your Wiimote running out of gaz? With the triple power pack for Wii remote, you will finally never have to stop playing. Beside, it is very convenient to recharge with the included USB cable.
- Easy to set up and use
- Can stand buy 168 hours
- Come with power charge cable
- 3 hours quick charge function
- Can be use continuously over 96 hours
- Long life 5400mAh mega power battery
- Built-in power charge working indicator
- Fully compatible with all Wii remote controller
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February 4th, 2008, 20:44 Posted By: Shrygue
via Computer and Video Games
For those C&C fans waiting for the classic franchise to make a debut on Nintendo's handheld, it might be worth noting that March 14 is the date you've been waiting for.
Command and Destroy takes its cues from Dune 2, Red Alert and Starcraft, and claims to bring that style of gameplay to the DS, says the release.
In typical RTS fashion, players acquire credits through the exploitation of oil and then use those credits to build an alien army to defeat a human colony, or a human one to fend off the invading alien hordes.
As well as a twenty-four mission strong single-player campaign, a multiplayer skirmish mode is available, for those who have fond memories of amassing a hundred units and sending them up against a mate's pitiful army.
The screenshots are not fantastic, but they're not that bad either. With a release date approaching fast, we'll make a few phone calls to see what more we can find out.
Screenshots
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February 4th, 2008, 20:42 Posted By: Shrygue
via Computer and Video Games
Foreign criminals (to the UK) are being given Nintendo Wiis and plasma televisions to keep them entertained before being deported to their home countries, The Telegraph is reporting.
Detainees at Colnbook Immigration Removal Center in Berkshire are serving time for offenses including rape and murder, but are treated to a Wii in some of the communal areas where they are hooked up to a 48" plasma TV.
We're not sure on the validity of these claims though, as some of the details just don't add up. For example, a source inside the centre told The Telegraph, "Some detainees have Nintendo Wiis. If the consoles go wrong staff are sent to the nearest Argos to pick up a replacement."
Go wrong? Sounds more like they're using Xbox 360s to us. Plus, can you even buy a Wii from Argos straight over the counter? We thought there was still a shortage going on?
Also, doesn't the government think videogames are a danger to society? Surely exposing rapists and murders to these games is a bad idea, unless Gordon Brown has implemented an A Clockwork Orange style overhaul to solve the immigration crisis we keep hearing about.
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February 4th, 2008, 20:27 Posted By: wraggster
Nicolas Pillot has updated Scrabble Assistant DS,
This utility is meant to ease the life of players using the board version of the Scrabble game.
Scrabble Assistant DS is a utility program designed to run on the Nintendo DS plateform. It has been programmed to run on homebrew-enabled flash carts. A simple "DS homebrew" google search will give you pointers if you have no idea what these things mean.
As shown on the file list above, there are various versions : a french version using the "Officiel du Scrabble 5" word list, an english version using the "TWL word list", another english version using "SOWPODS" word list. As of version 0.6 and up, each dictionnary has the full 2-15 letter words.
The idea came from the fact that if you have no dictionnary, you have to trust other players' words. So here comes the "Check" function. And sometimes, when you have "good" letters, and you make your choice with a word, you feel that you could have done better... So here comes the "Search" function. And you have to bear with the cumbersome score calculation. So here comes the "Score" function. This function allows for solo playing, and up to 9 players. End-game substractions can be done too, see included README file.
Other notable features are : up to 900 search results with paged viewing, score calculations with up to 130 score entries per player and paged viewing, search length/score/alpha sort options, checks all of the dictionnary to find the best candidates for each sort option, provides a mean to lock out search and check options using any custom key-combination to prevent cheating, nice minimalist interface, which is even big enough for you to use your fingers to control the UI, and best of all, sound clicks :-)
Here is a quick overview of the way the program works : The above screen displays the data in the "Search" and "Score" functions. The lower pane displays the functions' buttons on the bottom. Above them you find the keyboard. Above it, you have the input pane, where you can check what you're currently typing (the arrow on its right side deletes the last thing typed). On the right side, you have the optional buttons, which appear accordingly to the desired function. Everything should be pretty self-explanatory. Be sure to take a look at the README file for various information about special functions (such as end-game scoring, and "party-mode" search/check lock function).
Additionnally, there's a "locking" function available. This is used to prevent players to use either (or both) of the check/search functions, by locking them out using any custom key-combo. For example when you're playing serious with friends, or in tournament or something, and you want to be sure noone uses the given function to get an unfair advantage. Both functions can be locked independantly, temporarily (do the same combo again to unlock) or permanently (only a console reset will bring the function back). More information on how to use this "lock" function is to be found in the README file.
Everything is packed in the .nds executable. The program runs smoothly in no$gba, and has been thoroughly tested on an MK5 flash cart. It doesn't access any part of the cart once loaded, and as such, should not require any dldi patching. I kept each .nds size as low as possible so it should load on any cart without any problem. In case it doesn't start, please say it on the forums.
0.6c TWEAKING UPDATE
- added low-power mode when lid is closed
- added D-pad scroll abilities (Up/Down)
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February 4th, 2008, 20:23 Posted By: wraggster
Heres a rather excellent release/news from the great DevFR forums and Ecaheti
Hello everyone!
I helps me newser myself to share with you my Finally, our project of Completion.
For recituer context, as part of my engineering studies, I had a project to be carried out in a business or a personal project. The beginning of the project was February 2007. In December 2006 I discovered PAlib, and as a geek, I decided to do my project.
So I mounted with a vague pretext darling (student at my school too) to propose a project with the DS, namely drive a robot with the DS.
Stroke of luck, the school had a small robot shaped vacuum, Pekee, which wanted to use it to be out of his closet.
January, we recruited 4 persons (the project is done in teams of 6). From February to June 2007, we conducted studies on the various options and the achievement of tricks "innovative" to do with the console (with specifications, feasibility studies and the like).
From September 2007 to January 2008, we completed the technical part.
The basic idea:
6 steering interfaces (to send orders genre forward, backward, left, right, stop or otherwise)
-- Keyboard
-- Virtual buttons
-- Target (based on the handling of Mario in Mario 64 DS)
-- Spatial
-- Vocal
-- Recognition of form
Liaison between the DS wifi and Pekee.
In the end:
6 interfaces as planned, except that the voice recognition is replaced by a recognition "music", it plays a note to the flute, the note is recognized and corresponds to an order. The principle behind algorithmic is the same except that the calculation time is faster and easier identification.
The Liaison, which was to be reported directly to the intermediary of a Linux server. That's because the Pekee must be driven with its own library of programming that we have failed to focus on the DS. Broadly speaking, it runs a program that drives the robot.
Our demos were feeling at school, and now it's all over, let me offer expose the finished project.
At the project's future, I intend to continue to work primarily on voice recognition (improve algo.) Because the courses are finished, and I have more robot! The reco voice is the only thing that really needs to be improved.
The program can be used in offline mode for those who want to see what it looks like. I guess it's not much n'impressionnera world since it remains "a remote control."
And a small video because it's funny like that view
http://fr.youtube.com/watch?v=b_UHPoXOtfQ
(I tried to integrate video, not work, a nice if someone want to tell me how it's done!)
In terms of special thanks, of course Mollusk that we troubleshoot / help / support for a year. This guy sends wood.
PS: you have a site with some docs on the project, but it has not been updated since .. Pfiou .. Long. I shall update and I posterai link
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February 4th, 2008, 20:20 Posted By: Shrygue
via Joystiq
Representing a massive 100% increase over the number of Virtual Console games released last week, Operation Wolf and Columns III arrive on the Wii's retro download service today to give you your block-dropping, terrorist-killing fix. - Operation Wolf (NES, 1 player, 500 Wii Points): Operation initiated! Rescue the prisoners! Mercilessly mow down terrorists as they run back and forth, stricken with panic! Marvel as the primitive sound effects form a hypnotic, pre-REZ beat!
- Columns III: Revenge of Columns (Genesis, 1-5 players, 800 Wii Points): We're not sure what you could have done to evoke the wrath of the columns, but the mean-spirited jewels are apparently out for revenge. Thankfully, years of Tetris exposure have refined you into a quick-thinking block murderer.
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February 4th, 2008, 20:19 Posted By: wraggster
Anton Romanov has released JabberDS, heres the details:
A Jabber client for the Nintendo DS.
Features:
Uses DSGUI for GUI
User defined keyboard layout
User defined fonts (DSGUI's BFont format)
Supports any Unicode characters available in font
Roster operation (Add/Remove/Rename/Subscribe/Unsubscribe contacts)
Multi User Chat
SSL/TLS support
Installation:
Download
Unpack
DLDI patch
JabberDS want's it's settings file as /data/jabberds.xml
Edit it to your likings
Run
JabberDS-0.1
Initiall release.
JabberDS-0.2
-fixed: incorrect authentication when "server" differs from server part of JID
-new: response to "jabber:iq:version"
-new: "feature-not-implemented" response for unsupported "get" iqs
-new: TLS support
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