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Nintendo DS News is a News and downloads site for All Nintendo Handhelds and Consoles including the Gameboy, NES, N64, Snes, Gamecube, Wii, WiiU, NDS, 3DS, GBA and Snes, We have all the latest emulators, hack, homebrew, commercial games and all the downloads on this site, the latest homebrew and releases, Part of the
DCEmu Homebrew & Gaming Network.
THE LATEST NEWS BELOW
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May 6th, 2008, 20:46 Posted By: wraggster
News/release from Waninkoko
DESCRIPTION: |
+--------------+
This application removes the duplicated channels installed after upgrading the Wii
with a game from a different region.
+-------------+
| HOW TO USE: |
+-------------+
Just run the application and it will autodetect the duplicated channels and remove them.
+--------+
| NOTES: |
+--------+
IMPORTANT NOTE: Use the specific version for your Wii!!
DISCLAIMER: I don't take any responsability if your Wii gets damaged.
+--------+
| KUDOS: |
+--------+
bushing, marcan, pistu and Vasco_Almeida.
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May 6th, 2008, 19:06 Posted By: wraggster
News/release from the magnitude
So why the name change? And Im sure I downloaded v2.0 before, so how can v1.0 be a new version?
I wanted to change the name to a more generic name instead of limiting the name to the Mandelbrot set only, so now the new name Fractal Junkie implies several fractals, which it does have serveral fractals. And it's now v1.0 simply because of the name change.
Whats new in this version then?
-Julia sets
-More colour palletes
-More efficient "only render when need be" system
How to use:
D-PAD: Move 32px
TOUCH: Draw a new view
R/L: +/- Iterations
A: Colour Styles
B: Colour Pallets
X: Toggle precise rendering
Y: Toggle Julia set mode
START: Start over
SELECT: Goto previous image
Current Features
-64bit accuracy
-Mandelbrot set
-Custom Julia sets (this includes Fatou Dust)
-7 Colour Palletes (Cycle without redrawing)
-3 Colour Styles (Cycle without redrawing)
-Successive Refinement Rendering
-Only calculates unknown pixels when moving
-Draw with the stylus a new view from any two points on the screen to zoom to that view.
Planned features:
-Custom Colours
-Take Screenshot
-Save Coordinates
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May 6th, 2008, 19:02 Posted By: wraggster
via devfr
Kukulcan Thursday presented his new teaching: 4 operations. It is a game that allows mathematical revise or learn his multiplication tables and other childhood joys. That followed a request by a dad that this project has emerged.
Everything is playable pen, with the recognition of figures for the results of operations, and antisèche integrated into the "revision", all decorated with stats to monitor the progress of children.
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May 6th, 2008, 18:35 Posted By: wraggster
ingramb has today released a new version of the excellent Neo Geo AES/MVS Emulator for Nintendo DS:
Heres whats new:
* Added level2 sprite cache in slot2 ram (if installed)
* Increased rom page size (fix grenades Metal Slug 1)
* Fix interrupt acknowledge (fix Metal Slug 2)
* Fix tile layer palette update (Last Blade 2 gui)
* Update converter to use latest MAME data (fix issues with King of Fighters 98, etc)
* Thanks to FluBBa for a DAA Z80 instruction that doesnt need a stupid lookup table (saves ram)
* Fixed -bios options in NeoDSConvert
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May 6th, 2008, 11:57 Posted By: JKKDARK
via Kotaku Australia
Sega's racquetball meets Tron meets Breakout oddity Cosmic Smash may be one more Dreamcast-era property headed for revival territory as the publisher has recently trademarked the title with the USPTO. The arcade title only saw release in Japan and didn't get much attention from gamers as a too late Dreamcast port, but it looks like Sega may be bringing us an update.
Cosmic Smash was developed by the team formerly known as Sega Rosso, probably better known for their Sega Rally and Star Wars arcade game releases. It's almost begging for a WiiWare re-release, as its rather simple in the mechanics and graphics department—perfect for a Wii-remote waggling short session game.
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May 5th, 2008, 21:23 Posted By: wraggster
A curious project from Soulanger
As some of you may know Ive been working for an NDS Homebrew engine. After a while I finally finished the basics of the engine.
I wanted a tech demo for it and soo I thought of this. I once abandoned this project but now I got a great engine for it to run with.
Heres my new project. Today's the day I finally decided to show it the community.
So may I?
M33.1337 Custom PSP Firmware: XMB Lite
Currently I've been giving my work on the ps3 xmb theme. Both share the same engine. Im aware of the graphical errors, but remember this is only an early build. I'm currently fixing the glitches. Like you guys Im very eager to release it.
Features:
A clone of Sony's XMB
100% fully customizable
Play movies in loading, splash, etc
Organize files/images/homebrew/apps/games
Runs NDS files
Stylus/pad controlled
(Tentative) IRC/Email checker
(Tentative) Flashable-- overwrite the official firmware in place for this; i might not continue though its too dangerous
(Tentative) Runs all known movie file for the nds
Screen Via Comments - No Release Yet
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May 5th, 2008, 21:20 Posted By: wraggster
News/release from Bassacegold:
While lurking in the forums, I found that a few people were looking for a pixel art program on the DS, and I had recently made a paint app that could be easily modified for pixel art. So I just updated it with a few more features to convert it towards more of pixel art type thing rather then a full blown paint app and here it is!
Features:
-Saving and Loading 256X192 24 bit bitmap images
-zooming & grid when fully zoomed
-Multiple draw sizes
-colors (just seemed mandatory to me...)
-fill tool
-line tool
-rectangle tool
-circle tool
-eraser.... Don't even really know if i should of added it as its just the draw tool stuck on white color
-Supports D-Pad Mode for plotting pixels (When fully zoomed, press select to activate/deactive, a cursor should appear)
-keeps track of last 10 colors used and are selectable for later use
-15 levels of undo
Now for whats missing:
-Scroll bar for file loading menu (you can only load what you see)
-Undo function
Any suggestions are welcome!
Download: http://www.nds-zone.com/bassacegold/...05/uapaint.zip
Release History
Version .99c
-D-pad mode works while on top screen
-can now switch from D-pad mode to stylus mode with X button along with select
-Undo (Y button)
-Massive speed up of some draw functions
-Uncommented Fat init
Version .99b
-Press L to swap pallets
-Added fine color picking, Use A,B,X,Y to adjust color on the picker (when on top screen)
-Added D-pad Pixel Plotting Mode when fully zoomed, press Select to activate/deactivate and press A to plot pixel
-added color history list
Version .99:
-Initial Release
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May 5th, 2008, 21:00 Posted By: wraggster
Today a new video of the Wii Homebrew Channel has been released by Bushing and its of massive interest to any fan of Wii Homebrew, the Channel has been polished with a decent GUI and is Easy to scroll between releases and you can see theres the ability to have masses of homebrew instead of just one at a time. Finally i see an Unreleased Nintendo 64 Emulator sitting there
Heres the video
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May 5th, 2008, 20:54 Posted By: wraggster
Bushing is back with another article
As promised:
A friend whose Wii I bricked was kind enough to hook me up with an Infectus chip to use as a NAND Flash programmer in my UnbrickMii project. I’ve spent the last couple of weeks just trying to get it to work, and have run into several, um, speedbumps along the way.
No Mac or Linux support. This one wasn’t really a surprise, but is still frustrating. That’s what VMWare is for, I suppose, and there’s always my old, shitty Dell laptop.
Inflexible programming. You basically get a “Program firmware” and a “Dump firmware” command. There is no way to specify a range of bytes to program.
“Erase” command is broken. It only erases half of the chip, twice. I’m not sure how anyone has actually managed to use this to restore a Wii dump
Verification is, too. There’s a “write verify” option, but it always fails when trying to program a Wii chip. Apparently, it does not correctly handle large-block flash chips, meaning that it tries to write 512 bytes, and then verify 2048 bytes, and then refuses to program any further.
Provided software makes permanent, irreversible changes to device. When you install the 0.0.3.9 software available from the Infectus site, it reflashes the firmware inside the SiLabs MCU that serves as the USB interface to the Actel chip. This means you can no longer use any older versions of the Infectus Programmer software. Well, I hope this version is a good version, then!
It’s not. It locks up whenever you try to select the NAND Programmer option. Ooops. (It turns out that you can work around this by selecting the “Timing Attack (Homebrew)” option, and then restarting the program — but this is hardly obvious, and you still run into the problems listed above.
Non-existent documentation. I’m a DIY sort, so I don’t need much — however, there is a fine art to reprogramming a flash-chip, in circuit, while the host system is still running. Some of the other pages on the Infectus site give directions for other consoles (”start a game and press pause, then program the chip”), etc. None of this was given for the Wii, which left many people guessing on their message board, and as far as I can tell nobody has gotten it right.
The last problem is probably the most pernicious, because it means that any dump taken with the Infectus has a high likelyhood of being corrupted, and the only way you’ll find this out is if you try to write the dump back to your flash chip and boot your Wii. Of course, if your dump IS corrupted, then you’ve just bricked your Wii, because there is currently no way to obtain compatible flash chips that you could use as spares. (If you know of a source, please let me know!)
So, what to do?
First, let me gather my courage and show you the way I ended up installing the chip in my test Wii (not yet the bricked one):
The key thing here is that little push-button — connected between D0 and ground. If you power on the Wii, even if nothing appears on the screen, the Starlet will still start up and write to your NAND flash. It does this every few minutes. If this ever happens while you’re trying to read or write to the flash chip, your dump is toast, and the contents of the flash may be corrupted. It is NOT enough to just remote the BT or Wifi modules to keep the thing from booting.
Instead, follow this sequence:
Plug in power cable to Wii. Observe power light coming on (red or orange LED).
Hold down special pushbutton to short D0 to ground.
Press Power button on front of Wii — watch LED turn green.
After LED turns green, release D0 button. You only need to keep that button held down for maybe half a second.
When the Wii turns on and the LED goes green, boot0 will run and it will try to load boot1 from the NAND flash. If you hold down D0, it will fail, and everything will halt; this will keep power applied to the NAND flash chip, but it won’t try to access the chip.
You’re now most of the way there — at least, electrically. (If you look closely, I had to add a second ground wire to the bottom -right of the Infectus chip — I explained why here.)
However, there’s still the problem that the software is entirely broken, and doesn’t even work on my MacBook Pro. So, I did what any good hacker would do — I reverse-engineered the protocol and wrote my own Mac client (which is also a Linux client, and probably a Windows client, too — but I don’t know how to compile it for Windows). It’s still pretty minimal, but I’ve used it to brick and restore this Wii about 10-15 times without problems. I’m sure you can find plenty of bugs and missing features — and if you do, please send patches my way and I’ll update the program.
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May 5th, 2008, 20:53 Posted By: wraggster
New article from Bushing:
So, here’s my big project for, well, this quarter or so. I’d like to be able to unbrick a Wii. Any Wii. I think you could rightfully call this the “Holy Grail” of Wii-Hacking projects right now — many have tried, some have written about it, and to my knowledge, nobody has succeeded. It still won’t be easy, but I believe we now know what must be done and have some ideas about how to do it.
The problem: The Wii has a single-string bootup system, with several points of failure and no safety or recovery mechanisms. It appears to have been designed with the assumption that internal testing (by Nintendo) can catch all problems that would prevent the unit from booting, and that the other failures would be rare enough that they could be dealt with at the Nintendo factory.
This was first discovered when people bricked their consoles by installing System Menu updates from “import” games. This is a pretty ****ing lame problem, but it is obviously something that didn’t occur to Nintendo to test. Fortunately (for them), playing import games required that you physically tamper with your Wii, voiding your warranty in the process. So, this oversight on their part didn’t really cost them any money.
Lately, the situation has grown more complicated. Many new (official) updates have been released, each of which carries a minute risk of bricking. Datel’s Freeloader (among others) allows playing of import games without any visible modification of the console. The Twilight Hack allows unsigned code to be run; this can then be used to modify system files (e.g. banners), and there seems to be little to no error recovery built into any of the existing system software. Oops.
So, you install a slightly-corrupted channel banner while experimenting with channel creation, and now your Wii freezes on the “warning screen” (with the throbbing “Press A”). Now what?
Here are a few ideas that have been suggested but will not work:
Replace flash chip with one from another console (or a cloned one from another console): Will not work because each Wii uses two unique keys to read and write the contents of the flash chip. These keys are not tied to a particular flash chip, but rather are stored inside the Hollywood chip.
Backup flash chip, and then later reflash chip from backup: This is almost viable, but it requires that you have a clean backup of your particular Wii before you brick it. This applies to very, very few people, because it requires foresight and special equipment which is difficult to install. More on this later.
Use some magic boot disc to “repair” the Wii: This will not work. The System Menu is the only software which knows how to boot a Wii Disc; if it does not run, you can’t use a disc to do anything.
Plug some special USB dongle / memory card / SD card / Wifi thingy in to trigger a hidden recovery mode (ala the Pandora Battery): This is a neat idea, but it won’t work. Support for this would have had to be specifically written into the Wii system software, and after 6-8 months of auditing the Wii’s boot path, I’m pretty confident that no such code exists.
Maintenance Mode: Sorry, folks. Wishing something will fix your Wii won’t make it happen.
Fix the specific bugs in the software which cause it to be so fragile: This is a nice idea, and one we will pursue someday. However, it’s not a fix for the current bricking problem, because A) you can’t patch bugs on a system you can’t boot, B) patching the bugs is risky and will brick your system if you’re not careful, and C) most bricking scenarios happen when new software is installed; this means that any defensive patches you would make would be wiped out when they would be most needed.
So, with all of those out of the way, what’s left? What can we do?
We need to modify the encrypted contents of a Wii’s NAND Flash filesystem in a way such that whatever damage or corruption will no longer interrupt the boot process, without disturbing the security mechanisms that try to prevent us from doing this.
There’s a lot there, but since we’re engineers, we can apply good engineering practice and break this up into several discrete problems. Each of these is complicated enough to deserve (and will receive) its own blog entry, but I’ll give an overview here before I go to bed:
Hardware access to the NAND flash: We need to be able to read and write the raw contents of the NAND flash, even on a unit that is bricked. This requires a hardware solution. The cheapest and most common solution is the Infectus chip, which has severe problems that prevent it from being used without custom software that has yet to be written
Keys: In order to read and modify the raw contents of the NAND flash chip, we need to be able to extract this data from the Hollywood / Starlet. Tmbinc demonstrated this using sophisticated equipment — we should be able to do this with a modified / hacked version of boot2, but it will require some cleverness to figure out how to take these keys and communicate them to the outside world. (boot2 is not able to talk to the screen, controllers, SD card, network, etc…)
Once we have the keys, we need to write software to let us modify the contents of the NAND filesystem to repair whatever damage may be there. Segher’s zestig is a good start, but it’s read-only and requires the aforementioned keys. Even if you have the keys and can figure out how to modify it to alter the filesystem, you must then figure out the bizarro slightly-modified HMAC scheme that IOS is using to “sign” the contents of the flash FS. I’ve spent more than a week working on this specific problem, with little success. But more on this later.
Once we can modify the filesystem, we must figure out what exactly changed to cause the console not to boot, and what the simplest way is to fix that. This sounds like the easiest part, but to my knowledge nobody has yet actually sat down to document this.
So, there you have it. Four manageable problems, all of which need to be solved to make this work — and all of which can be worked on independently. If you’re bored and want to help, feel free to take one of them and see what you can do. I’ve started work on parts 1 and 3, and have some ideas for 2 and 4 … but, the more the merrier.
(That having been said, please refrain from making suggestions unless you fully understand the problem you’re trying to solve. I’ll write more about each of these over the next week, but I think it’s fair to say that those of you who will be able to tackle these problems probably will be able to take what I’ve written here today and run with it…)
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May 5th, 2008, 20:48 Posted By: wraggster
anomalous_underdog has again updated his Text Editor for the Nintendo DS:
current release: revision 103
http://dl.sharesource.org/blarghtext...ditor.r103.zip
http://www.zshare.net/download/11528400d5b3077e/
the source code is also available (licensed in GPL v3):
http://dl.sharesource.org/blarghtext...r.src.r103.zip
since I'm lazy I'll just paste the SVN logs that I've put since the last release
Quote:
Revision: 103
Author: anomalous_underdog
Date: 2008-May-04 22.25.16
Message:
Added placeholder values for cut, copy, paste, home, end, undo, redo, and search.
----
Modified : /branches/BLARGHTextEditor-UsingLineData/BLARGHTextEditor/source/Underdog/Gui/HexGrid.cpp
Modified : /branches/BLARGHTextEditor-UsingLineData/BLARGHTextEditor/source/Underdog/Gui/HexGrid.h
Modified : /branches/BLARGHTextEditor-UsingLineData/BLARGHTextEditor/source/Underdog/Gui/TextBox.cpp
Modified : /branches/BLARGHTextEditor-UsingLineData/BLARGHTextEditor/source/Underdog/Gui/TextBox.h
Give Feedback Here --> http://nintendo-ds.dcemu.co.uk/nds-b...or-103250.html
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May 5th, 2008, 20:37 Posted By: wraggster
PlayStation 2 Rock Band owners have to be sick of playing the same songs over and over again by now, and with Wii owners eagerly awaiting the June 22nd release of the game, the question of delivering downloadable content to the online-handicapped systems is finally being addressed - offline.
MTV Games, Harmonix, and EA will be releasing the Rock Band Track Pack Volume 1 for the PS2 and the Wii on July 15th. $29.99 at your local game purveyor nets you an additional 20 songs for the game, chosen from the DLC already available on the PS3 and 360. It's an okay mix I suppose, with some of my favorites - NIN's "March of the Pigs", Faith No More's "We Care A Lot", and Weezer's "Buddy Holly", but I much prefer being able to pick and choose my songs rather than be handed a chunk all at once.
I am going to assume these packs are standalone, going by the size of the files and both systems lacking a hard disk. Still, more Rock Band fun is more Rock Band fun, right?
http://kotaku.com/387195/wii-and-ps2...-packs-in-july
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May 5th, 2008, 20:33 Posted By: wraggster
At first we thought this Wii Pole Dancing game was a joke—how could something so sexy come to such a "family-friendly" and casual console like the Wii? Turns out it's not a joke. The company's representative, Simon Kay, didn't comment on how far the development of the pole peripheral was, but did say that they're going to try and encourage both women and men to pole dance for "fun and fitness." Even though the kit's called the "Electra-pole", it seems Carmen Electra most likely isn't going to be involved. That's too bad, since there's obviously no other place to see Carmen gyrate half-naked. Obviously.
http://gizmodo.com/387152/the-wii-po...-really-coming
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May 5th, 2008, 20:29 Posted By: wraggster
Newly released today
features
Learn up to 80 different poses, including 20 you can do while sitting at your desk at work.
Choose from three different avatars, up to 100 unique costumes, five different mats, and seven colorful environments.
Choose preset programs that match common daily symptoms like “Stress Relief.”
Learn proper breathing techniques and timing in coordination with yoga movements to maximize your program’s effectiveness.
Get a 360 view of each pose using the stylus and Touch Screen, zooming in to see greater detail of a selected pose.
Select the “Make it Easy” option to learn a simplified version of a challenging pose.
Manage and track your progress through the convenient built-in calendar.
Browse through the yoga glossary to better understand the art of yoga.
description
Let’s Yoga is a full-scale instructional game for the Nintendo DS that helps you take advantage of yoga in your everyday routine. Learn how to perform poses and breathing techniques to improve your mood, deal with everyday stress, and enjoy your life more. With detailed and easy-to-understand instructions and videos for up to 80 poses, including many you can do at your desk, Let’s Yoga is truly a portable and effective fitness solution!
http://www.play-asia.com/SOap-23-83-...j-70-2o6e.html
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May 5th, 2008, 20:27 Posted By: wraggster
Newly released today
features
Learn how to perform over 40 Pilates exercises through informative animations, detailed spoken instructions with subtitles.
Manage your progress using the engaging, fun, and interactive calendar and scheduling features.
Customize your routine to fit into YOUR time constraints, be it a daily commute or waiting in line at the bank.
Customize your experience with your choice of three different instructors, up to 100 unique outfits and five mat options.
With exercises that can be done anywhere – even while sitting at your desk – this is perfect for the working professional or the student on the go.
description
Pilates is a body conditioning routine that focuses on building flexibility, strength, endurance, and coordination without adding muscle bulk. Pilates increases circulation and helps to sculpt the body and strengthen the body's "core" or "powerhouse" (torso). People who do Pilates regularly feel they have better posture, are less prone to injury, and experience better overall health.
Now you can learn how to do Pilates, or keep up with your training wherever you go! Let’s Pilates is the first Pilates instructional software available for the Nintendo DS, and it’s a treasure-trove of knowledge whether you’ve been doing Pilates for five years or five minutes. Best of all, with Let’s Pilates, you can train anywhere, anytime, without needing to be in class or in front of your TV.
http://www.play-asia.com/SOap-23-83-...j-70-2o6f.html
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May 5th, 2008, 20:26 Posted By: wraggster
Newly released today
features
Travel to 16 cities around the world, each with a distinct puzzle to solve!
80 Puzzles – Each puzzle has 5 distinct difficulty levels to master!
Each puzzle is different every time you play
World Tour mode and 3 Random Play modes
Puzzles are themed round iconic global locations
Simple, intuitive Touch Screen controls
Download play lets you share puzzles with friends
Reiner’s introductions (and his dancing) will definitely put a smile on your face
description
Pack your suitcases and prepare to uncover amazing puzzles around the world! Travel around the world solving puzzles specific to that city! Track marine life off the coast of Cape Town, restore the ancient mosaics of Beijing, organize the Rio carnival, uncover the amazing secrets of the Aztec ruins and much more! Each iconic global city that you visit has a set of 5 puzzles, ranging from the easy to the elaborately ambitious, all designed by the award-winning genius - Dr. Reiner Knizia. Developed by specialist DS developer Razorback Developments, Brain Voyage, gives the player top quality puzzles while allowing players to experience the thrill of world travel!
http://www.play-asia.com/SOap-23-83-...j-70-2mcy.html
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May 5th, 2008, 20:22 Posted By: wraggster
Newly released today
features
Innovative fishing engine using the Touch Screen!
Amass a collection of bait, lures, rods and more!
Participate in a variety of mini-games!
Have a fishing tournament with your friends via Nintendo Wi-Fi Connection!
description
Journey to rivers, swamps, ponds and hidden fishing spots as you look for the mysterious River King to help your younger sister wake from her unexplained slumber. But you are not alone on this adventure, make friends with the magical creatures of Mystic Valley and unlock their special abilities to help you. You are your sister’s last hope and it will take all of your fishing skill to catch the elusive River King!
http://www.play-asia.com/SOap-23-83-...j-70-2maa.html
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May 5th, 2008, 20:16 Posted By: wraggster
Do you know what we really, truly and utterly despise about Pokémon games? It's the fact that every time something Pokémon related pops out of Nintendo's red-and-white capsule, we have to go hunting for that "é." You know, the one with the thingy on top. That's a period of 45 minutes we could spend being super effective and writing about this week's Virtual Console releases.
Pokémon Puzzle League (N64, 1-2 players, 1000 Wii Points): Pit those encapsulated creatures against one another in a battle of manic block rearrangement! Way to go!
Renegade (NES, 1-2 players, 500 Wii Points): Clean up your city by punching and jump-kicking every thug, gangster, villain, lowlife, miscreant and suspicious loiterer you can find. So, pretty much everyone in the game then.
http://www.joystiq.com/2008/05/05/po...console-today/
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May 5th, 2008, 19:53 Posted By: wraggster
New from Divineo UK
Music CD's, CD-ROM's, DVD's and games CD's scratch very easily often making the data difficult to read properly. This means read-errors, faults and lost data, as result the data carrier is often worthless.
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