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Nintendo DS News is a News and downloads site for All Nintendo Handhelds and Consoles including the Gameboy, NES, N64, Snes, Gamecube, Wii, WiiU, NDS, 3DS, GBA and Snes, We have all the latest emulators, hack, homebrew, commercial games and all the downloads on this site, the latest homebrew and releases, Part of the
DCEmu Homebrew & Gaming Network.
THE LATEST NEWS BELOW
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May 3rd, 2008, 01:31 Posted By: wraggster
About a year ago, one morbidly obese (er, a tiny bit chubby) man began a quest to find out what happens when you stop being polite and try to exercise via Wii Sports (see above). Apparently after losing 9 pounds, dropping two points from his BMI, and 3-inches from his waist, he's ready to go again, this time with the Wii Fit. Sure, it sounds like a second-rate Super Size Me publicity stunt -- and it probably is -- but who doesn't want to see just how lean the Wii's newest accessory can get you? Now, the tubby 191 pound man will run himself through a rigorous Wii Fit program for five shocking weeks. The stunt has already scored him an early Fit from Nintendo, so there's no telling where this could go. We expect to see an Adonis or skeleton when it's all over, pal -- either will do
http://www.engadget.com/2008/05/02/m...ght-gain-fame/
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May 2nd, 2008, 23:10 Posted By: wraggster
News/release from asiekierka
WireWorld DS is a DS version of a cellular automation under the same name.
So far it has:
- basic WireWorld implemented
- editor builtin
- clear/clear electrons
- settings, some more settings!
- a title screen
- scrolling.
Well, it's my first DS homebrew utility.
About WireWorld
WireWorld has 4 states:
space - represented by black
wire - represented by gold
spark - represented by red
tail - represented by blue
Spark changes to tail.
Tail changes to wire.
Wire changes to spark if it's surrounded by 1 or 2 sparks.
Even with so simple rules, it's able to implement many stuff in it, even a computer! (Don't try it at home, kids)
Changes:
+ - added
- - removed
* - modified
/ - bugfixed
! - important
. - unimportant but still
$ - something
Quote:
1.0 RC1:
! The first released 1.0 version!
+ scrolling finished
/ scanline/refresh bug fixed
* Moved to a 1D array (now some code uses one for instead of two, but some still needs 2D, and so i use a 1D-to-2D #define converter)
$ something else maybe, i don't know
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May 2nd, 2008, 22:56 Posted By: wraggster
News/release from Waninkoko
This application allows you to install a savegame dumped
by the "Savegame Extractor" in your Wii.
(data.bin files not supported).
+-------------+
| HOW TO USE: |
+-------------+
1. Copy the savegame you want to install to the SD card
(directory "wiisaves/<game id>", just keep the directory
structure created by the "Savegame Extractor").
2. Execute this application.
3. Insert the game DVD and press RESET or A button
(Wiimote not supported).
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May 2nd, 2008, 22:52 Posted By: wraggster
News/release from Waninkoko
This application allows you to copy a savegame from
your Wii to a SD card (even those savegames that
you can not copy through the system menu).
+-------------+
| HOW TO USE: |
+-------------+
1. Execute this application.
2. Insert the game DVD and press RESET or A button
(Wiimote not supported).
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May 2nd, 2008, 19:24 Posted By: wraggster
Squidman has released rebooter for the Nintendo Wii which does exactly what it says on the tin
This utility simply provides you with a simple list of stuff to do. Hit Z to return to loader, or R to reboot.
I made this program because I was tired of having to walk up to my Wii and hold the power button for about 5 seconds for it to turn off, so I decided this would be better I am providing the code here because I really want to see this in every app available so we don't have to use this ugly thing
void Reboot()
{
// Thanks to hell_hibou
int fd = IOS_Open("/dev/stm/immediate", 0);
IOS_Ioctl(fd, 0x2001, NULL, 0, NULL, 0);
IOS_Close(fd);
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May 2nd, 2008, 18:54 Posted By: Shrygue
via Computer and Video Games
We already knew that Nintendo was shying away from the traditional four/five-year console lifespan, but it comes as a surprise to learn that Nintendo sees the cycle being extended further, rather than shortening it.
Speaking to investors President Satoru Iwata pondered over the current assumptions about console lifespans. "I have to wonder if it is all right to think that this current generation of hardware will have a four-year lifespan just because the past generation's lifespan was four years," he said. "I believe a different time cycle must be considered."
Iwata went on to say that he suspected customers reluctantly buy a Nintendo console just so they can play the software. Because of this, Nintendo owes its customers a longer lifecycle for Wii.
"Accordingly, we would like to offer new proposals one after another as long as that hardware can still provide fresh and pleasant surprises," he added. "If such efforts can be resulted in the prolonged lifespan of a hardware, that is good to us."
So can we expect to be playing the same old Wii come 2019, then? Or is this further evidence that Nintendo is looking towards adopting a business model akin to the iPod, where newer models are released without making former units obsolete? We suspect the latter.
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May 2nd, 2008, 18:53 Posted By: wraggster
News/release from Nightfox
Hi!
After a lot of time out (much work) i finaly make the final version NightFox's Colors. It's compiled with last release of PALIB, soo it seem to works fine in most fo linkers. Remember to patch with DLDI. Enjoy with my game and please, post here you comments!
Regards
Fox
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May 2nd, 2008, 18:48 Posted By: Shrygue
via Eurogamer
Capcom has confirmed Clover has been removed from the Okami Wii credits, blaming legal constraints for the deletion.
The Wii conversion was handled by Ready At Dawn, and according to Capcom this left its hands tied.
"The credits were removed because they were a pre-rendered movie that contained the Clover logo," said Seth Killian, community manager at Capcom.
"We have no legal right to use the Clover logo in a game they were not involved with directly. We also didn't have the source to the credit movie itself, so we couldn't just use it and remove the Clover logo."
Clover created Okami for PS2 and former game director Hideki Kamiya is upset at the decision; not simply because his name is absent from the credits, but because the ending movie closes the game and conveys all of the emotion the team poured into the project over many years.
"I'm not disappointed because my name was removed from the game. Of course, we all have pride in our work; we all want to stand up and say 'I made this,'" said Hideki Kamiya in a translated statement. "Yet more importantly, I find it extremely regrettable that the [thoughts, emotions and messages] that went into the staff roll are gone from the game as well.
"I wonder who could have possibly been pleased with Okami's staff roll being cut?" he added.
However, even with legal permission, Ready At Dawn claimed it may not have been that easy to include the ending roll due to Wii data sizes - although it was quick to point out it would never "willingly" not give credit where it was due.
"As was noted in many articles about this, here at Ready At Dawn we're huge fans of Clover's work and Okami in particular. We would never willingly tried to not give credit where credit was due and made a point, everywhere we could, in making the Wii version identical to the PS2 version (we even got sh*t for that with people asking for new content)," said Didier Malenfant, co-founder of RAD, in response to the statement by Hideki Kamiya.
"To be completely fair, while part of the issue seems to have been a legal one with Capcom Japan (I don't know the details of that), we did also have a problem with the Wii data being much larger than the original PS2 version. We ended up running out of room on the disc which would have made adding the staff roll back in the game a tough thing anyway," he added.
"On the plus side, the European Wii version contains the Secret Theater that was edited out in the European PS2 version."
Clover Studios was closed down in March 2007 in "an effort to increase efficiency". The team was responsible for games such as Viewtiful Joe, God Hand and Okami. Hideki Koyami is now in charge of Platinum Games.
Okami was released on PS2 in February 2007 and achieved top marks on Eurogamer. The Wii version has motion-sensing controls, widescreen and 480p support.
Okami Wii is due out in Europe on 13th June.
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May 2nd, 2008, 18:31 Posted By: JKKDARK
via DS Fanboy
For all of you folk who enjoy using that other game slot on your DS, take note: Wal-Mart is having a sale on select titles. Whether you go with the option of picking up 2 games for $20, or 3 games for $25, it's a fairly decent deal, if we may say so.
To sweeten the deal even more, they're allowing you to choose from some compilation games, as well. Titles such as Risk, Battleship & Clue, and Centipede, Breakout & Warlords (!). So, if you're trying to bulk up your collection, you might want to head on over there and check out what titles they have on offer.
Also of note is the retailer's sale on DS games, but we're not sure there's much in their stock worth noting, except for Sonic Rush.
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May 2nd, 2008, 18:30 Posted By: Shrygue
via Eurogamer
The second Hanabi Festival is under way on the Virtual Console, so you can play all sorts of foreign games never released over here.
These include puzzle game Columns III: Revenge of Columns (Megadrive) and horizontal scrolling-shooter Gradius II (TurboGrafx-CD), plus scrolling-shooter Final Soldier (TurboGrafx-CD).
Unfortunately, because these are rare, Nintendo has seen fit to bump the prices for no apparent reason; air fares and stuff, probably.
Columns III costs 900 Wii Points (GBP 6.30 / EUR 9 approx), while Gradius II and Final Soldier cost 700 Wii Points (GBP 4. 90 / EUR 7 approx).
Look out for our Virtual Console roundup later today.
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May 2nd, 2008, 07:42 Posted By: wraggster
Stravingo has posted a new release of his homebrew version of Sims for the DS:
Here is Miniville DS Manager v0.3 with some new features:
- You can now read the news bulletin of a city.
- You can read the latest Antiville news of a city (only for Miniville, as it is not possible to launch missiles on Myminicities).
- A "Ville fleurie" panel is displayed on the upper screen under the city panel, with a various number of flowers, when the city has enough environment points.
- More sound fx.
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May 2nd, 2008, 07:38 Posted By: wraggster
Suloku and Nullex have released new versions of the Nes Emulator for the Wii
Here it is, end user friendly, but not so much coder friendly. There are better ways of adding wiimote support, there's no remaping, but hey, it's NES with full front SD, long names, saves and wiimote!
I'm sure others (nullex) can do a better version, which is better to add to the official version, so I won't be doing more modifications, I'll just wait for the true and configurable FCEU with wiimote support.
Meanwhile I'll just say: who needs nintendo's virtual console? (at least for nes games)
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May 2nd, 2008, 00:47 Posted By: wraggster
Svpe is beta testing a USB Mass Storage Device Demo which should be awesome for the scene, heres the details:
A USB Mass storage device file/folder lister demo has been released on the #wiidev channel by svpe, the same person who made the first SD elfloader. It is still in testing stages and the code needs to be cleaned up, so no download link will be provided here. It is compatible with anything that adheres to the USB Mass Storage Device specification and FAT16, including USB memory sticks, flash drives, certain phones/MP3 Players, some FAT-formatted USB Hard Drives and even single-slot card readers. When a cleaned-up version is released it will be posted here.
As soon as it is released we will have it here
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May 1st, 2008, 20:59 Posted By: Shrygue
via Eurogamer
Activision has listed 15 of the 25 tracks that will feature in Guitar Hero: On Tour for DS.
Speaking to US magazine Nintendo Power, the publisher confirmed that relatively contemporary hits from both Maroon 5 and Blink 182 will be included alongside songs from Twisted Sister, KISS, and Jet from Gladiators.
Guitar Hero: On Tour works by clipping a "Guitar Grip" into the GBA slot on your DS so the four coloured fret buttons rest on the bottom of your handheld.
You then turn the DS sideways like a book and use a provided plastic pick to strum the touch-screen guitar and rock your socks off.
There will be the usual career mode with six characters to choose from, as well as wireless competitive and co-operative modes.
You can see two amazingly annoying people demonstrate how it works over on Eurogamer TV.
Guitar Hero: On Tour is due out on DS later this summer.
The track list so far:
"Do What You Want" - OK Go
"All The Small Things" - Blink 182
"Spiderwebs" - No Doubt
"Are You Gona Be My Girl" - Jet
"We're Not Gonna Take It" - Twisted Sister
"All Star" - Smash Mouth
"Breed" - Nirvana
"Jessie's Girl" - Rick Springfield
"Hit Me With Your Best Shot" - Pat Benatar
"This Love" - Maroon 5
"Heaven" - Los Lonely Boys
"Helicopter" - Bloc Party
"China Grove" - The Doobie Brothers
"Rock and Roll All Nite" - KISS (cover by Line 6)
"What I Want" - Daughtry
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May 1st, 2008, 20:50 Posted By: wraggster
GouldFish has posted details of a game he/she is working on:
I'm currently working on a Rodland remake for the DS, and I'm hoping to keep all the current progress in this thread.
Current version V0.1
Implemented:
Correct player 1 sprite
Collision engine that can be updated at run time.
Player can place a ladder.
Flowers are placed from the colision map and can be picked up by player for points.
pre set ladders work.
Custom font that includes player life counter.
http://forum.palib.info/index.php?topic=4669.0
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May 1st, 2008, 20:50 Posted By: Shrygue
via Computer and Video Games
Nintendo has started the first Mario Kart Wii competition, which you can start playing right this second.
To enter, simply go to the Mario Kart channel and scroll down to the Competitions option. Providing you've downloaded the latest data (the bottom option), you'll get the following message, "Get the best time you can in a VS on Mario Circuit."
That means computer characters are on the course and normal items are in use. The course has been changed slightly, with items placed differently and the chain chomp is prowling around, freely.
We're not entirely convinced about the challenge, given the randomness eleven computer characters bring to the course. Never-the-less, we'll be competing. The competition will run until May 10. Go!
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May 1st, 2008, 20:49 Posted By: wraggster
Ashai Rey has posted some details of his upcoming game for the DS:
This is my latest project that i am working on. The game is already playable but not yet ready fo beta release. Btw, this is not a port but a complete remake.
(Remark: if you know this games then you are probaly 30+ :-) )
http://zoelen.net/
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May 1st, 2008, 20:29 Posted By: Shrygue
via IGN
Konami Japan opened up a website today for Survival Kids Wii, confirming that the portable adventure series is on the way to the home console.
Known in the West as Lost in Blue, this particular franchise puts players through a survival test on a deserted island. The series has been a portable thing until now, having appeared on the DS and original Game Boy Color.
The Wii version, to be titled Survival Kids Wii in Japan, is listed at the Konami website as a "survival simulation" game for up to two players. That's all the information we have at this point, unfortunately.
The game is listed at the Konami page without a release date. A release outside of Japan has also not been announced officially, but with the three DS games already out here, an international release looks likely.
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May 1st, 2008, 20:25 Posted By: Shrygue
via IGN
Just before last year's Tokyo Game Show, Tecmo held an event showing off its current and future wares, and made the announcement that its classic Tecmo Bowl football series would be returning -- but didn't hint at which system or systems would be getting the revival. Today, Tecmo has announced that the game, titled Tecmo Bowl: Kickoff, will be coming to the Nintendo DS this fall.
Details are slim at this point, and all we have for media is a game logo. But what we do know is that Tecmo Bowl: Kickoff will feature arcade-style over-the-top football gameplay with a ton of features. Players will be able to customize teams with their own team colors, emblems, player names, host city and adjust their player abilities. The game will feature stylus control for the action as well as the customizable playbook.
Tecmo Bowl: Kickoff will also support both local wireless and internet play over the Nintendo Wi-Fi Connection.
We'll have more on Tecmo Bowl: Kickoff in the coming weeks.
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