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Nintendo DS News is a News and downloads site for All Nintendo Handhelds and Consoles including the Gameboy, NES, N64, Snes, Gamecube, Wii, WiiU, NDS, 3DS, GBA and Snes, We have all the latest emulators, hack, homebrew, commercial games and all the downloads on this site, the latest homebrew and releases, Part of the
DCEmu Homebrew & Gaming Network.
THE LATEST NEWS BELOW
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May 9th, 2008, 00:17 Posted By: wraggster
New from Divineo USA
Full 3 axis motion sensing technology with a analog stick to assist in character movement.
Soft touch comfort grip
Works with any game requiring a Nunchuck
G-FX mode-creates stunning gravity effects to turbo charge your game play
Classic VC mode – gives classic control to many VC games
G-FX and VC mode buttons
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May 8th, 2008, 23:52 Posted By: JKKDARK
New version of Glitch64, a graphics plugin for the Nintendo 64 emulators.
Changelog:
* corrected texture memory size calculation (KoolSmoky)
* minor fixes (KoolSmoky)
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May 8th, 2008, 20:56 Posted By: Shrygue
via Computer and Video Games
Dutch developer Two Tribes has released nine new screenshots for its Wii Software game Toki Tori.
The game is an update of the 'critically acclaimed' Game Boy Colour game (one person in the office has heard of it) and apparently improves the original on every front.
As we've never played the original version we can't verify that, but we like the look of the screenshots. They remind us of the classic platforming games we used to play on our Spectrums and C64s. Except prettier, obviously.
It's due for release in the States on May 12, and available over here after the launch of Wii Software on May 20.
Screenshots
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May 8th, 2008, 20:03 Posted By: Shrygue
via Computer and Video Games
EA Canada has said the Wii version of upcoming boxing game FaceBreaker will be almost a completely separate entity to its counterpart of Xbox 360 and PS3.
"In terms of game modes, controls, and gameplay we'll actually have a lot of stuff that the other systems won't," the studio told Official Nintendo Magazine in an interview.
"Since day one, we knew that we were taking FaceBreaker to the Wii. And we've learned that in order to be successful on the Wii, you have to create an experience that you can only get on this platform."
"So we chose to build just about everything from scratch specifically for the Wii. No port here folks. And for what it's worth, I believe that what FaceBreaker on the Wii lacks in super-duper, razzle-dazzle graphics, it more than makes up for by delivering a FaceBreakin' good time for you and your friends that you can only get on the Wii."
Elsewhere in the interview, the developer speaks on the influence of Punch Out and Ready 2 Rumble, which we consider the best boxing games of all time. To read the full interview, check out the latest issue of Official Nintendo Magazine, out tomorrow (May 9).
Boxart here
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May 8th, 2008, 19:56 Posted By: Shrygue
via Joystiq
When fans debate which of their plentiful wells Nintendo will be returning to for their next big title, Kid Icarus is always a popular suspicion. Now, IGN's Matt Casamassina has basically confirmed that it's on the way to Wii. On episode 7 of the IGN Nintendo Voice Chat podcast Casamassina says, "Of course [Nintendo is] going to have some E3 surprises. You know, Kid Icarus, for crying out loud, how many times do we have to say Kid Icarus? Kid Icarus is coming for crying out loud." When a co-host asks if he wants to reveal the developer he responds "I think we've confirmed it a billion times but no, I'm not going to say it officially."
Adding more fuel to the fire on this week's show Casamassina said "Kid Icarus, that's another one that I'm really anticipating just because I love the franchise and I'm sure that the developer will make a really pretty game." It looks like we'll have to wait for July to hear anything official from Nintendo but, if Casamassina is to be believed (we've asked him for further clarification), a Wii version of Kid Icarus seems to be all but a done deal.
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May 8th, 2008, 19:04 Posted By: wraggster
News/release from BassAceGold
While lurking in the forums, I found that a few people were looking for a pixel art program on the DS, and I had recently made a paint app that could be easily modified for pixel art. So I just updated it with a few more features to convert it towards more of pixel art type thing rather then a full blown paint app and here it is!
Features:
-Saving and Loading 256X192 24 bit bitmap images
-zooming & grid when fully zoomed
-Multiple draw sizes
-colors (just seemed mandatory to me...)
-fill tool
-line tool
-rectangle tool
-circle tool
-eraser.... Don't even really know if i should of added it as its just the draw tool stuck on white color
-Supports D-Pad Mode for plotting pixels (When fully zoomed)
-10 pallets ready for customization
-15 levels of undo!
-color editor: Supports all colors the hardware can support!
To do list!:
-Canvas Size (I'll have to find a way to do this... can't be that hard.)
-Color Opacity (maybe, not sure if its needed)
-options menu (may need to add other things)
-Remember size of pen when switching tools
-return to previous tool after using eye dropper
-add saving and loading custom pallet sets in color editor
Any suggestions are welcome!
Release History
Version .99d
-fixed load menu cursor bug (no longer uses stylus, and still no menu scrolling)
-added options menu (press start)
-grid can be toggled with select button (only when fully zoomed)
-New Stats tool, keeps track of X and Y position (color counter not completed yet)
-add color editor (touch the double pallet indicator in the top right of top screen)
-Removed Color history and replaced with custom pallets (added pallet via color editor by touching one of the ten pallet slots with selected color)
-improved D-pad mode controls (hold down to continuously move)
-fixed major saving bug
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May 8th, 2008, 18:53 Posted By: wraggster
Nuke posted this news/release:
New RF beta, testers wanted
http://www.usbgecko.com/rfbeta/boot.elf
can you try the above beta, online mode should now be fixed. I added support for progressive mode etc but i don't have PAL setup yet to test.
please post feed back.
V1.4 will be soon after some feedback, i want a new GUI for it, and i also will make a channel due to requests.
many thanks
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May 8th, 2008, 18:50 Posted By: wraggster
News from Bushing:
I have a “bitch” Wii — a Wii that I use specifically for testing out NAND flash hacks. I bought it on eBay, and it came with a broken drive — not a modchip disaster, but an actual launch-day Wii with an expired warranty. It had never been connected to the network, and had only played 4 or 5 games — so it only contained IOS9. It’s about as close to a “virgin” Wii as I ever expect to see. (I’ll refer to this often as my “ios9wii”).
Before playing, I backed up all of the contents with my Infectus. I then booted a PAL copy of Mario Kart. It recognized the disc, and told me it needed to install an update. It started to update, but never finished — after about 30 minutes, I decided it was probably a lost cause, and power-cycled it. I was greeted with this, a slight variation on a theme:
I then dumped the flash again (90 mins), and then flashed back to the original dump (6 hours ). We can now compare the two to see what happened.
This may not be the best comparison possible, since so many other changes happened between IOS9 and IOS36 — if I need to, I’ll pick a different route to brick.
The easiest way to start is by extracting the contents of each dump — before and after — with Segher’s zestig utility. Then, we compare the two. We get:
There are so many new files in the mkart dump because it installed all of the new versions of IOS. Also, in the process, it moved some files (e.g. config.data). Titles 1-2 (System Menu), 1-100 (BC) and 1-101 (MIOS) were upgraded. These also placed files in /shared1.
We can safely ignore the WC24 stuff. We can also ignore the added tmds and tickets for the new IOS versions, and all the files associated with the upgrades for 1-2, 1-100, 1-101. The title directory for 48414b50 has no data or contents. The /tmp files are interesting, because it shows we were in the middle of an operation — more on that later.
It’s getting late and I’m tired, so I will have to continue this later. However, I do have some goodies for those of you that want to dig into this yourselves:
ios9wii dump skeleton (zip file)
mkart-bricked directory skeleton (zip file)
(Note, the above archives have some of the “content” files removed to avoid legal issues and to save on bandwidth. They aren’t relevant to this discussion, anyway.)
I’d welcome any theories as to what the specific problem is, based on the contents of those two zip files.
Here are the files I will be talking about tomorrow — take a look and see what useful data you can extract from them:
ios9_fs_metadatabin.bz2
mkart_fs_metadatabin.bz2
mkart-sffs.zip
Full details and files etc --> http://hackmii.com/2008/05/autopsy-o...io-kart-brick/
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May 8th, 2008, 18:48 Posted By: wraggster
News from Bushing:
Just a quick post on my way to bed:
I did some hacking around, and was able to get amoxiflash to build under XP. I’ve posted a binary for Windows here: amoxiflash-win32-02. In order to run it, you will also need to install the libusb-win32 filter from here: libusb-win32 filter driver
Of course, the source is included there (for what I’m calling “Version v0.2″), and you can compile it under Mac OS X and Linux, too! I’ve tested it a bit under Windows, but I make no promises. On my MacBook Pro using VMWare and XP, it seems to run at about half speed under Windows as compared to natively under OS X. Ideas for improving the speed would be greatly appreciated.
http://hackmii.com/2008/05/amoxiflash-binary-for-win32/
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May 8th, 2008, 18:37 Posted By: wraggster
Project Description
Nintendo GameBoy and Color GameBoy emulator for Windows using C# and DirectX.
Current Status
The emulator is able to run almost all original GameBoy games, although you may notice a few graphical glitches. For the GameBoy Color, only a few games work, others have a lot of bugs or are just unplayable.
Release 0.2 is a beta for people to test it and make sure it can work on computers other than my own. The emulator lacks certain key features like battery files and sound, making it only useful for small arcade games. These features are being worked on and should be in the next release.
Note: Save states currently only work for original GameBoy games. Also the save state format could change during while in Beta.
If you have problems running GameKnight, try updating DirectX and make sure you have at least .NET 2.0 installed.
The long term goal is to make this a multi-system emulator for many other 8-bit and 16-bit video game systems. The source code makes heavy use of C#'s interfaces and I would someday like to make it so it is possible to create, debug and run games for the old consoles all in the same program.
http://www.codeplex.com/GameKnight
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May 8th, 2008, 01:59 Posted By: wraggster
Just a heads up to say the new Nintendo Channel does not affect the Twilight Hack or the Homebrew Channel. Good news for Wii Homebrew
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May 8th, 2008, 01:57 Posted By: wraggster
Sven one of the main Wii Hackers discusses more about loaders on the Wii
Loading loaders
or: How to avoid strange lockups when loading a loader on the Wii.
I've been asked about this issue a few times in the last few days so I just decided to write this small post about it so that I can just link people to this.
The basic problem that currently might happen on the Wii is the following:
You are launching a ELF loader (like the twilight hack) but don't really like it. So you want to launch another loader which has more features like a menu from which you can choose your ELF or a nice GUI. If the author of this loader did everything right everything will just work fine and you'll be able to use your better loader then.
But what happens if your console suddenly locks up while loading the ELF and you don't know what to do? Well, you can blame the author of the other loader then because he forgot something :P
All ELF files on the Wii have to be loaded somewhere into the memory by some other code sitting somewhere else in the memory. The lockup you might have experienced is directly related to this:
To be able to loading something into the memory you have to have some code in the RAM. And if the new code wants to be at the same location as the old one you'll encounter this lockup - remember: unintentionally overwriting code you are currently running is a really bad idea(tm).
And if you want to load a loader this might very easily happen as the authors of both loaders might have had the same idea: "Let's just place this loader at 0x81330000. No other code will ever want to be loaded to that address". You see how this must end.
However, this problem can be very easily fixed (even if you are not the other of the bug^H^H^Hsecond loader): Just create a pre-loader that wants to be loaded to the default address. This pre-loader itself contains a full image of your real program and just loads this to your real address. As the original loader has already done its work here you can just overwrite it then with your loader.
Implementing this pre-loader is very simple. You just need some dol-loading code, a simple wrapper for that and some code like bin2s to convert your loader's DOL file into an object.
Don't have a clue yet? Just take the miniloader from my sdelfloader and create the loader.S file by typing the following on your console (you can omit the first file if you already have a dol file of your loader):
powerpc-gekko-objcopy -O binary great_loader.elf great_loader.dol
bin2s great_loader.dol > miniloader/source/loader.S
cd miniloader
make
You can then take the miniloader.dol/elf which will hopefully not lockup your Wii anymore.
http://svenpeter.blogspot.com/
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May 8th, 2008, 01:40 Posted By: wraggster
The Wii's "Nintendo Channel" just went live, giving you a way to both watch trailers of current and upcoming Nintendo games, and feed Nintendo information on what games you play. What's the latter for? So Nintendo can better customize the trailers of games to recommend to you, thus making you buy more games and completing the cycle by feeding THOSE stats back to them. How good is it? Okay, I suppose. The other stuff, like downloading DS demos and finding game information (how many players, whether the Nunchuck is supported) is more useful.
http://gizmodo.com/388266/nintendo-w...r-and-hands+on
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May 8th, 2008, 01:30 Posted By: wraggster
Dr. Mario has been priced for WiiWare and given a new name. Dr. Mario Online RX will cost 1000 Wii Points ($10), but there's still no word of an actual release date. Wii Fanboy noticed the price and name while meticulously scouring the video introducing the Nintendo Channel.
Now, would somebody please prescribe us a pill to get the "Fever" theme song to stop playing in our heads after someone so much as mentions Dr. Mario?
http://www.joystiq.com/2008/05/07/dr...ay-on-wiiware/
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May 7th, 2008, 21:52 Posted By: gauauu
After 3 years, I have finally finished my action-adventure gba game, Anguna.
It is a zelda-esque adventure game, with 5 dungeons and a large overworld to explore.
Screenshots, downloads, etc, are available from http://www.tolberts.net/anguna.
To promote it, I'm also having a contest: the first person who can find all the powerups in the game will get a free copy of Anguna on a flash cart. Details about the contest are also on the Anguna website. If you download it and play it, please let me know if you have any comments or feedback!
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May 7th, 2008, 19:55 Posted By: Shrygue
via Computer and Video Games
Majesco, infamous casual publisher of the Cooking Mama series, is set to bring the DS series Zoo Hospital to Wii later this year.
Players take control over a recent Veterinary College graduate who must help his Aunt Lucy heal a zoo full of sick animals and save the decaying hospital from being bulldozed down.
Just a thought here - if all the animals are sick and the place is falling apart, maybe ripping it down isn't such a bad idea?
Zoo Hospital allows players to use the Wii Remote to conduct surgical procedures to eliminate parasitic pests, perform dentistry, X-ray organs and remove foreign bodies like gallstones.
Apparently, there's 48 animals struck down with illnesses. Forget about sending in a vet, we say. That shit is worse that foot and mouth. Get the goddamn army in there.
The game features a multi-player mode and continuing play will unlock new animals, medical mini-games and enclosures. It's scheduled for release before Christmas.
Screenshots
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May 7th, 2008, 19:43 Posted By: Shrygue
via Computer and Video Games
With The Guardian's sudden acceptance of video games, we thought we could soon be out of a job. Thank god for The Daily Mail, which continues to publish biased games editorials.
In an article entitled "Ninten-Don't... How I watched my children turn into monsters the minute I bought them a computer game," columnist Rosie Millard documents her "selfish desire to be Mother of the Year" by buying a DS for her four kids to share. One each would have been a good start.
After importing it straight in from Hong-Kong and "crammed with a 'bundle' of 20 games including Brain Trainer, Fifa 08, and Nintendogs" (*cough* flashcart * cough), she found that leaving four children unsupervised led to arguments about who would use it next.
"It was eight in the morning," she writes. "No one had eaten breakfast. The curtains had not been opened. The beds had not been made. The dog had not been walked. Our habitual regime of a ten-minute morning music practice had been abandoned."
Never mind the problems with the DS; call the NSPCC. That's not a happy home - it sounds more like a workhouse.
"Gabriel", she adds, "became obsessed with playing the football game Fifa 08: over meals, on the loo, in bed at midnight." Whilst we realise that anyone whose parents had named them Gabriel would resort to escapism, we can't help but wonder how the little angel was able to do all this. Surely Millard realised that she might need to use some control over when the DS could be played?
Apparently not. According to her, it's all Nintendo's fault. "Our Nintendo had taken the guise of a small but toxic drug which, little by little, was poisoning my children."
The story does have a happy ending, though. At least for Millard. "At the same time that all the children started crying and yelling before breakfast, I spotted Phoebe's cello and I realised that she had not got it out of its case all week."
Shock-horror! A child has enjoyed something not imposed upon them? Call the police!
"Yet she had notched up probably around eight hours on the Nintendo. There and then, I made my mind up. The Nintendo had to go."
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May 7th, 2008, 19:38 Posted By: Shrygue
via Computer and Video Games
Nintendo has released its Nintendo Channel in America this morning, a special Wii service that brings a number of game demos, trailers and a game database system that sounds quite sweet.
According to posters on NeoGaf, DS demos can be downloaded to the console directly, while trailers and developer interviews are streamed directly to consoles.
More interestingly is the 'Find Titles for You' section. It's essentially a front end to a database containing information about every game available on all Nintendo consoles, but users can add their own thoughts to the data pile.
That means for every game you've played for more than an hour, you can rate it via a questionnaire and submit the information to get your opinion counted.
Not only does this info show up when people search for the game using the channel's search feature, but it records your preferences and will recommend titles based on your feedback.
Virtual Console and Wii Software titles can also be downloaded directly when searched for, so you no longer have to trawl through the cumbersome and slow shopping channel to find the game you want to buy.
It sounds promising. European Wii owners will have to wait until May 30 to find out if it's as good as it appears to be.
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May 7th, 2008, 19:20 Posted By: wraggster
News/release from stefan
Hello everyone!
I recently started coding for the NDS using PALib.
This is one of my first projects I wanted to share with you.
The game is based on the Game of Life. (More information)
I haven't added any graphics yet, cells are represented by zeroes
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