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Nintendo DS News is a News and downloads site for All Nintendo Handhelds and Consoles including the Gameboy, NES, N64, Snes, Gamecube, Wii, WiiU, NDS, 3DS, GBA and Snes, We have all the latest emulators, hack, homebrew, commercial games and all the downloads on this site, the latest homebrew and releases, Part of the
DCEmu Homebrew & Gaming Network.
THE LATEST NEWS BELOW
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April 28th, 2008, 16:31 Posted By: Shrygue
via Computer and Video Games
The console remake of Line Rider, a brilliant Flash-based PC physics game, has finally shown its new made-over face on Wii and DS in screens and video.
The hugely addictive Line Rider on PC allows you to draw your own courses on a blank white sheet and then set loose a little man on a sled who slides through your self-made level with real-time momentum and physics.
It's such a simple idea, but you only need to type Line Rider into YouTube to see the levels of genius that can be achieved with it (and the amount of time it can consume).
As well as some spruced up visuals, Line Rider 2, coming to Wii, DS and PC, promises to add "new game modes, new riders, new community features and new creative tools" to the mix.
DS, Wii and PC screenshots here
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April 28th, 2008, 02:05 Posted By: wraggster
JimmyL has posted a new version of his RTS game for the Nintendo DS:
Another bug fix, this time with the group tabs. Groups weren't getting reset between games, so if you played two games in a row and selected a group created in the first game, the game would crash. Thanks to Pilot_51 for the info.
I also finally got around to writing the high score page for the survival mode, the page is fairly ugly(similar to the Explosive Gas stats page) but seems to be working properly.
Enjoy.
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April 28th, 2008, 00:35 Posted By: wraggster
News/release from mangaman3000
Hi
Minesweeper for the wii. sorry no wiimote support yet but il be on it soon as pos. also dont get too attached to your scores unless you plan on keeping your wii on forever.
im off to japan for 3 weeks soon so have to release it a little incomplete.
tell me what you think, its my first homebrew so go easy.
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April 28th, 2008, 00:28 Posted By: wraggster
Ant512 has released anew version of Woopsi the Amiga-esque Windowing System for the DS:
Version 0.32 now out:
http://www.sourceforge.net/projects/woopsi
Summarised changes:
- General bugfixes and API improvements
- New proportional fonts classes, and a Python script to create them
- New show/hide system that does not interfere with gadget z-ordering (the old system is still in there under the names shelve/unshelve)
- Double-click support
- All gadgets have modal support
- Buttons change colour when clicked
- ProgressBar gadget
- CycleButton gadget
- ListBox gadget (still a work-in-progress)
- Formalised the structure of a Woopsi application (with two “Hello World” examples that illustrate the two suggested structures)
- Merged SDL code into main DS codebase for greatly simplified maintenance
- Updated doxygen documents
There's also a (currently very small, but growing) community of users on a dedicated Woopsi forum here:
http://ant.simianzombie.com/forum
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April 28th, 2008, 00:23 Posted By: wraggster
News/release from exvee
Hello everyone,
Thanks for the powerful PAlib.
Now we decide to release a DEMO version of our works, it's based on 0.54(alpha) and can be used without other hardware on slot1&2 cards.
More information and discussion please visit our forum http://forum.dsgis.net/
Regards!
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April 27th, 2008, 13:11 Posted By: wraggster
News from Noda:
As promised, here is the full source code of the last working version of the game & map editor. Note that didn’t cleaned it up and it’s provided ‘as-is’. The source of the game need DevkitPro r21 and the latest PALib community version to be compiled. The source of the editor need Visual Studio C# 2005 to be compiled (the sources for this one are very messy).
All source code is licensed under a slightly modified Zlib license, included with the sources.
http://ndswtd.wordpress.com/
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April 27th, 2008, 12:51 Posted By: wraggster
News/release from TheMagnitude
I felt that this needed a new topic since I have been working my socks off at this since the last release.
And also I'd like to start fresh and forget about v1.0 (which is rubbish compared to this beast!)
New features in v2.0:
-Much much further zoom, can zoom up to 2^40 now
-3 Colour mapping functions
-Gradient of 6 colours
-Increase/Decrease iterations
-Zoom out
Have fun, I know I am now hehe.
Constructive Critisism please I will work on this until it is THE BEST! (if i can :/)
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April 27th, 2008, 12:48 Posted By: wraggster
The Moon Books Project, your premiere source for (legal) comics, books and movies on the Nintendo DS!
First off we have caught up on the releases of Heroes Comics. We now are current and up to date with issues #1 to #80.
Next, we have to offer three movies for your viewing displeasure this time.
The Devil's Messenger
In this feature version of the Swedish TV series "13 Demon Street," a 50,000-year-old woman is found frozen in an ice field, and a man's death is foretold in dreams. There is at least one redeeming thing about this film: It stars Lon Chaney Jr.
The Gorgon
A Monster With the Power to Turn Living Screaming Flesh Into Stone! What more needs to be said? It stars Peter Cushing and Christopher Lee.
Black Samurai
The Cool Master of Kung-Fu and Karate! ... erm...
http://moonbooks.net
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April 27th, 2008, 12:42 Posted By: wraggster
News/release from shdwcoder of a Demo to read Wiimote Accelerometers. Uses GRRLIB and Wiiuse unstable port.
Press "1&2" once to sync your remote
Move your Wiimote and see the accelerometers readings.
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April 27th, 2008, 12:39 Posted By: wraggster
News/release from Kontakatilu of a demo using the Wiimote.
Use:
When you leave the screen synchronization, simultaneously pressing the buttons 1 and 2
Expect to shake
If you turn off the lights try again.
When you leave the menu by pressing the "Up" in the Wiimote and test whether his hand moves
Otherwise Press the button "Left" before pressing "Up"
If does not work, restarting the loader.
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April 27th, 2008, 12:33 Posted By: wraggster
News/release from OrangeRibena. :
Information
Creator: OrangeRibena.
Accessories needed: Wi-Fi interblargs.
Best PAL mode: Don't know.
Loaders useable: I only tested the Twilight Hack. But others should work.
Installation for Zelda Chainloader: Install as usual.
Software type: Wi-Fi.
How to use
Run Wii-Server.elf on your Wii using your favorite method.
Open PC-Client.exe on your Windows PC.
Wait for the Wii to start the server and put the Port and IP into the PC.
The connection should be successful.
Type messages into the PC and hit enter to send it to the Wii.
????
PROFIT!
PS: To exit type "exit" in lowercase on the PC.
To Do
Add a "return to loader" function.
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April 27th, 2008, 12:29 Posted By: wraggster
Hell Hibou has released a new version of his Homebrew Launcher for the Nintendo Wii, heres whats new:
A new version of Wii Homebrew Launcher is available. I want to thank Cladil for re-designed the interface.
The innovations are as follows:
The graphics have been re-handled by Cladil
The light blue Wii turns in access to the SD card
Suppresstion the string "Restart SD loader"
The font size was reduced to view the names of chains longer
Adding to display mode RGB 60Hz (beta)
Adding a configuration file to set the display settings manually
Ability to customize the interface
Creating a menu accessible by the START key enabling:
-- Back to the menu Wii
-- Turn off the Wii
-- Restarting the loader
A version using the Wiimote is currently under development. However, a major bug making homebrew useless pushed me to put this version (without wiimote) online. Indeed after the initialization of the Wiimote, using Front-SD becomes unstable. A new version with support of the wiimote will be put online as soon as the problem will be resolved. I do not know any time combine long it will take me (no need, therefore let me ask).
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April 27th, 2008, 12:16 Posted By: wraggster
NoNameNo has released a new version of grrlib (a tool for devs), heres whats new:
Whats new in 1.6?
functions:
added: void GRRLIB_DrawRectangle(int x, int y, int hight, int widht, u16 color, int filled)
added: void GRRLIB_DrawTriangle(int x, int y, int xa, int ya, int xb, int yb, u16 color)
added: int GRRLIB_GetMapTile(int x, int y, int map[],int mapwidth)
added: GRRLIB_Print(int x, int y, int xsize, int ysize,char* text,const u16 tdata[], int fg, int bg)
added: void GRRLIB_ImgPrint(int x, int y, int xsize, int ysize,char* text,const u16 tdata[])
Improved: GRRLIB_DrawImg(int xpos, int ypos, ...) -> merged with the rotozoom function!
Improved: GRRLIB_DrawTile(int xpos, int ypos, ...) -> merged with the rotozoom function!
tools:
win32 pngconverter
Online converter - http://grrlib.santo.fr/tools/gfx_converter.php
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April 27th, 2008, 12:10 Posted By: wraggster
Nuke of Gecko region free fame has released a ramdumper for the Gecko:
I have now managed to get USB Gecko working at full speed in Wii Native mode. Here is the download:
http://www.usbgecko.com/files/ramdump.zip
There was an EXI speed lock on Wii mode, which is now sorted. I will add the unlock code the API tonight.
To use:
In Windows command Prompt use
wiimemdump d <start> <end> filename
example:
wiimemdump d 80000000 817fffff mem1.bin
wiimemdump d 90000000 93ffffff mem2.bin
elf works fine with zelda twilight princess boot method
Please note some ram in MEM2 is reserved for Starlett and can't be dumped, it is 12MB size (thanks bushing for this info)
All source codes and ports will be posted on the site once ported from windows to Mac and Linux.
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April 27th, 2008, 12:08 Posted By: wraggster
The wireless, pressure-sensitive Wii Fit “balance board”, which costs £70 — with another £180 for the Wii console that links the board to your TV — encourages users to follow the on-screen personal trainer as he stretches, runs and does yoga.
It ranks users’ performance and weight loss. If you put on weight or have a hangover, it asks you what you have been eating and drinking. If you skip your daily exercise sessions, your avatar, called a Mii, falls asleep on screen in front of you.
It may sound good, healthy fun but it’s serious business, too. Miyamoto, senior managing director of the Japanese gaming giant Nintendo, believes that the race to create increasingly powerful video-game processors, offering ever more extreme shoot ’em up games, will not generate long-term growth.
There are only so many teenage geeks in the market “and if we go on only appealing to them, we’re going to have a very hard time”.
So, while Sony and Microsoft slug it out in a battle for processor power with their Playstation and X-box consoles, Nintendo is concentrating on slower but more practical and, it claims, enjoyable interactive games to lure “people who would never imagine they would buy a computer game”, said Miyamoto.
“We want to broaden the definition of what a video game is, to create games for people whether they are five or 95, whether they are men or women.”
The latest sales figures for Wii suggest that Miyamoto is on to something and that the market for video games is far bigger than analysts had previously estimated.
Wii Fit has been out in Japan for five months and has become the fastest-selling game there, shifting 1m copies in the five weeks after it was launched. Almost half of Japanese consumers who have bought Wii and Wii Fit had never bought a video game before.
In its annual results last week, Nintendo revealed that its global sales last year rose by 73%. The company sold almost 20m Wii consoles worldwide, bringing the total to nearly 25m since its debut in November 2006. It expects to sell a further 25m over the next 12 months, along with 177m Wii software units.
Miyamoto would not say how many Wii Fits would make their way into British hands, but he clearly hopes for a similar performance to that in Japan.
Britain is the strongest market for Wii outside Japan, beating even America. Nintendo has sold more than 2.5m Wii units since the console was launched, making it the market-leading home video game. It is also the fastest seller, topping 1m units in only 38 weeks.
“In Japanese households suddenly new conversations are springing up between fathers and mothers, fathers and daughters, talking about Wii Fit,” said Miyamoto. “We would love that to happen in Britain.” HMV is already predicting it will be this year’s bestseller.
Isn’t there a risk, though, that consumers will think that running on the spot in their living rooms is ridiculous and just go outside or join a gym?
“Spending too long, staying in and playing any video game is not good,” said Miyamoto. “I always tell my children to get out on a sunny day and I, myself, went jogging in Central Park yesterday. But I do my stretching on Wii Fit. They work together.”
Perhaps. But isn’t letting your TV tell you what to do all a bit Big Brotherish? Won’t consumers get so cross with the machine that they will end up hurling it out of the window?
“We thought they might, but the evidence from Japan is that they get cross with themselves — not the machine. They don’t blame the game.”
Miyamoto is so convinced we will be willing slaves to the Wii work-out that he is already moving on to the next stage: web- enabled Wii Fit. Balance boards will be hooked up to the internet to enable users to compete live against anyone, anywhere. If Miyamoto has his way, we’ll all be doing press-ups at dawn and comparing ourselves with millions of others.
That really is scary.
http://business.timesonline.co.uk/to...null&offset=12
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April 26th, 2008, 23:35 Posted By: morganDS
Here's graphDS v0.7. I added tracing for Cartesian, parametric, and polar equations. You can use the D-Pad to scroll along the function and the bottom screen will display values for the independent and dependent variables. Or, if you prefer, you can enter a value for the independent variable and the cursor will jump to that point on the function. I also tweaked polar graphing so that it graphs 2x faster than before.
Edit: Download (free... see later post): graphDS v0.7
You can find more info at my site. If you like graphDS and want to help me pay for college, you can make a donation.
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April 26th, 2008, 21:47 Posted By: wraggster
Following Nintendo's latest fiscal results, Lazard Capital Markets analyst Colin Sebastian noted that Nintendo may consider a "refresh" to its DS handheld if sales continue to slow down.
"Nintendo expects to ship 28M DS handheld units in F2009, a decline from 30M units shipped in F2008. The forecasted year-over-year decline in DS hardware shipments in its fourth year on the market is in line with our expectations. We expect DS unit sales in the U.S. of 6.4M in 2008, and continue to believe our forecast may be conservative. According to its press release, Nintendo plans to accelerate DS sales momentum with further penetration into the consumer mass market and by introducing new software and services for the platform. Moreover, we believe Nintendo could launch a refresh of its handheld platform if sales momentum does not continue," Sebastian said.
He also noted that Nintendo's new projection of 25 million Wiis shipped in the new fiscal year implies a monthly production boost to 2.1 million units, which is consistent with what he recently told GameDaily BIZ regarding Nintendo's production plans.
Additionally, despite the first-party dominance on the Wii, publishers continue to flock to the console, Sebastian said: "While software sales on Nintendo Wii continue to be driven to some extent by first-party titles such as Wii Play, Super Smash Bros. Brawl and Super Mario Galaxy, we note that many third-party software publishers continue to increase development pipelines for Wii titles. This is consistent with our analysis of title economics that suggests that publishers should be able to tolerate lower retail pricing and attach rates on the Wii to a certain extent without sacrificing title profitability."
http://www.gamedaily.com/articles/ne...ardware/?biz=1
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April 26th, 2008, 21:38 Posted By: wraggster
Yes, Europe. It's shocking, but Mario Kart Wii comes out in North America tomorrow. But, y'all are probably over the latest real kart simulator and have moved on to enjoying Wii Fit. The continent where the history comes from already reviewed Mario Kart Wii many moons ago and rated it a perfectly competent experience. What do the American outlets think? Pretty much the same thing.
IGN (85/100): "Every player is going to have their own love/hate relationship with Mario Kart Wii, but in the end the game does so many things right that it'd be foolish not to give credit where due. Online seriously raises the bar for Nintendo, trumping even Smash in a big, big way. ... It isn't the best Mario Kart in the series, but it's a must-play experience on Wii, and standard-setting offering as far as online, channel support, and connectivity are concerned. Now if you'll excuse us, we've got some online stats to obsess over. "
GameTrailers (84/100): "Generally, video game franchises move forward with each successive release. In this case, Mario Kart for the Wii has taken a few steps forward, and one huge step back. This is the first case of Nintendo not finding a happy medium between accessibility and servicing hardcore players. Yet if you get a group of people together on a Saturday night to play you'll be the only one complaining. While the competitive spirit may be quelled, there's no denying that the foundation here is solid, and the addition of bikes, tricks, and online play are all positives that no one can deny."
GameTap (80/100): "Mario Kart makes a good case for connecting the Wii online, too. Via the Mario Kart Channel, you race other gamers from around the world in an eight-driver contest; you can even see which countries they represent. This is the way to go for multiplayer karting. ... But online or off, you can't go wrong with Mario Kart. If this is your first experience or you've been absent for a while you're in for a treat. If you're a grizzled MK vet at least you can pit your skills with racers around the world--and still have something to grumble about. "
http://www.joystiq.com/2008/04/26/me...-kart-wii-wii/
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April 26th, 2008, 16:44 Posted By: wraggster
News/release from Cobain
Hi
Following a delirium of a half-hour last night I made a pong on a console I would spend Thursday and sources
Bye
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