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April 26th, 2008, 00:20 Posted By: wraggster
News/release from Cobain
I make a good double post to tell you that I almost finished the breakout game therefore I served with sources
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April 25th, 2008, 23:51 Posted By: wraggster
There are five ways to handle your racer in Mario Kart Wii: Wii Remote solo, Wii Remote embedded in Wii Wheel, Wii Remote with Nunchuk, Classic Controller, and GameCube controller. But, removing all other variables, which control method is the best? Are there really limitations to not using the Wii Wheel? We decided to pull out the ever-trusty "scientific method" and determine, once and for all, the best kart controller.
The Setup
To isolate the control scheme variable, we used a controlled setting. Given the stability of the control scheme, we stuck as close as we could to the following strategy:
Mario using Standard Kart M or Standard Bike B, Manual Power Slides
Solo Time Trial on Luigi Circuit
First curve must be normal turn
Power sliding all the way through second curve (until orange if possible)
At next straightway, use a boost mushroom at second set of adjacent pipes, go off the course and over the ramp, and do a trick mid-air
Power sliding through final curve, avoiding boosters (until orange if possible)
(Bike only) Performing a wheelie from end of curve until crossing finish line
We ran three trials with each control scheme and each bike (that's 3 x 5 x 2 = 30 separate trials), recording the best lap and best time for each.
The Results
Kart Bike
Best Time Best Lap Best Time Best Lap
GCN Controller 1.29.169 29.14 1.31.405 29.69
Classic Controller 1.30.093 29.343 1.31.889 29.874
Wii Remote 1.35.31 30.659 1.36.774 30.932
Wii Wheel 1.32.799 29.706 1.34.247 31.060
Nunchuk 1.30.070 29.499 1.30.481 29.398
Other Thoughts
Double Dash veterans beware! The control scheme using the GameCube controller is very different.
When used alone, the Wii Remote is incredibly unstable. We had a difficult time staying on course, never mind managing to execute a power slide. Mid-air tricks took noticeably more effort than simply pressing a button.
The Wii Wheel was a lot more accurate than we expected. The added weight helped counteract much of the instability we experienced while using the Wii Remote on its own.
Performing tricks on the GCN controller or Classic Controller, via the D-pad, feels awkward. We're not fond of removing our thumb from the joystick, only to dart back to it when we need to turn. (But such is the cost of showing off.)
We never want to play Luigi Circuit again. Ever.
Mario is setting a very bad example for the children by not wearing a helmet while riding on a motorcycle. You'd think all those smash attacks to the head would've knocked some sense into him.
Conclusions
We guessed beforehand that the GameCube Controller would dominate in every category, so it was somewhat unexpected when the Wii Remote and Nunchuk combination fared so well, especially when using a bike. Not surprisingly, the Classic Controller had almost the exact same times as the GCN controller.
We've also come to understand why Nintendo is pushing the Wii Wheel so vigorously -- without it, the Wii Remote option is just dreadful. If you're worried about precision, we'd suggest a more traditional style (GCN controller or Classic Con). If you're looking for fun, take the Wii Wheel for a spin. Our best all-around controller scheme is actually the Wii Remote and Nunchuk combo. But seriously, no matter what your choice becomes, avoid the Wii Remote solo option at all times!
http://www.joystiq.com/2008/04/25/th...ller-showdown/
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April 25th, 2008, 23:42 Posted By: wraggster
The Super Mario invincibility doesn't really make a huge appearance in Super Mario Galaxy as far as we've seen, but this desk version should more than fill in. For $17.99 you get an unlimited amount of star power activated in tiny little segments every time you hit the button on its back. Will it get old fast? Definitely. Is it worth $17.99? That depends on how much you like shouting "It's a me!" to everyone who stops by at work
http://gizmodo.com/384142/super-mari...cond-intervals
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April 25th, 2008, 20:30 Posted By: Shrygue
via Computer and Video Games
Reggie Fils-Aime has said that, on average, Wii consoles stay on American shelves for just an hour before being purchased.
"We are passionately upset about the lack of product relative to demand," he told Wired in a discussion about the unprecedented consumer desire.
America is the only territory still suffering a shortage, despite receiving over 40 percent of the 1.4 million Wii consoles manufactured every month.
No doubt the impending release of Wii Fit is going to further hinder that. While we got it today, Americans have to wait until May 19 to get a copy. Time to sneak in a few more burgers yet.
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April 25th, 2008, 20:29 Posted By: Shrygue
via IGN
According to a press release issued by Gonzo today, the Line Rider game being developed by inXile entertainment for the Nintendo DS is officially known as Line Rider 2: Unbound.
Line Rider 2: Unbound is the handheld version of the popular flash game Line Rider. Players are tasked with drawing lines with the stylus to create a course for a sledder, Bosh, to complete. The courses are as simple or as intricate as the player decides. The DS version will feature a single player story mode as well as a freestyle mode where players can create their own courses and share them with other players.
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April 25th, 2008, 19:47 Posted By: Shrygue
via Computer and Video Games
Six new screenshots for Wii Software title Spogs Racing have been released, and we can't make sense of them.
Developer D2C games has said that Spogs stands for 'Sports Player Object Gyros,' which leads us to believe that even the developers haven't got a clue what the game is about.
We can obviously tell it's a racer, but other than that it's hard to tell. Players seem to take control of tires with exhaust pipes attached to them, and can select a character from a variety of odd looking folk, including the policeman from The Village People.
Thankfully Wii Software is finally confirmed for May 20, so expect to see it some time after that. What you'll be seeing though is not yet clear.
Screenshots
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April 25th, 2008, 17:40 Posted By: wraggster
New from SUccessHK
Pilots, get ready to take to the skies! Destineer and developer Big John Games are proud to announce that Spitfire Heroes: Tales of the Royal Air Force for Nintendo DS has gone gold. This exciting air combat shooter brings the heroic actions of the RAF to Nintendo DS with intuitive flight mechanics, devious enemy pilots, and wireless support for up to four players. Players fly for the Royal Air Force through missions based on real events that shaped the outcome of the war.
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April 25th, 2008, 17:28 Posted By: wraggster
Newly released today
features
5 music genres: Rock, Country, Marching Band, Hip Hop and Ranchero
11 unique style bands
30 licensed tracks (each in 5 genres totaling 150 songs)
70 special weapons and attacks
Battle of the Bands: Prove your favorite music genre is better than the opponents’
Weaponized Instruments: Battle to the top of the charts with an array of artillery and attack styles
Intense Rhythm Action: Feel the rhythm by swinging the Wii-mote in sync with different music melodies
Innovative Music Switching: Explore chart-toppers mashing up in different genres
Versus mode: Heads-on battles perfect for social and party game setting
Adventure mode: Compete with bands of other genres one by one all the way to the Big Boss battle
Music player: Blast out all 150 songs
description
Enter into the world of musical combat where your rhythmic skills and weaponized instruments are your tools for domination. Welcome to the Battle of the Bands™!
In each game, a song will be played in one genre for about 10 to 15 seconds and then another, flipping back and forth. Points are earned by beat-matching, and successive matches will automatically launch weapons such as smoke bombs, land mines and flip outs. The more points earned, the more the music will be played in the player’s genre.
http://www.play-asia.com/SOap-23-83-...j-70-2mc6.html
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April 25th, 2008, 17:20 Posted By: wraggster
Newly released today
features
In modern-day Tokyo, The World Ends with You is a stylish Action-RPG by the creators of Kingdom Hearts and FF XIII Versus.
Distinctive modern art style created by a team of artists led by Tetsuy Nomury.
Innovative Stride-Cross Battle System allows players to control two characters simultaneously, unleashing special attacks with the stylus.
Experience an amazing soundtrack combining a fusion of musical influences from hip-hop to rock to electronica.
Battle with up to three friends in the Tin Pin Slammer via local wireless connection.
description
15-year-old Neku Sakuraba wakes up in an intersection awash with people, alone and unaware of how he got there. Then he receives a text message containing a mission, and the warning "You have 60 minutes. Fail, and face erasure." With that, Neku is thrust into a life-or-death Game that sends him scrambling down streets paved with one riddle after another.
With a time limit of seven days, Neku will team up with unlikely allies as the Game’s stakes grow more and more deadly...
http://www.play-asia.com/SOap-23-83-...j-70-2lnx.html
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April 25th, 2008, 17:10 Posted By: wraggster
Let down! Wii Fit isn't one hundred percent exactly as Nintendo's Shigeru Miyamoto pictured it. Instead of just weighing people, Miyamoto wanted it to weigh pets. According to Newsweek:
...Nintendo design boss Shigeru Miyamoto had wanted to include a mode that would allow players to weigh their pets. He wasn't able to include it in the Japanese version, but in the North American version, available May 19th, players will receive a message informing them that if they weigh themselves while holding their pets, then weigh themselves again separately and subtract the two, the difference will tell them how much their pet weighs.
No word whether Miyamoto also hoped to have balance board mini-games for pets.
http://kotaku.com/383891/miyamoto-wa...weigh-pets-too
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April 25th, 2008, 17:09 Posted By: wraggster
Hoping for cheaper DSs and Wiis? Hope some more, and then after that, hope some more. Ain't gonna happen says Nintendo. While Nintendo's competitors have slashed prices, Nintendo is being conservative. Nintendo doesn't need to cut no stinking prices! Says company president Satoru Iwata:
Our earnings projection for the year is not based on hardware price cuts, and I don't think we are going to need them.
Yesterday, Nintendo said its operating profit more than doubled last year. And yet, the company isn't passing that along to future consumers. Why? Nintendo is a business. Nintendo is not your buddy, Mr. Consumer. (That is, unless you own Nintendo stock, then you're BFF.
http://kotaku.com/383941/not-plannin...cuts-this-year
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April 25th, 2008, 17:09 Posted By: wraggster
Hoping for cheaper DSs and Wiis? Hope some more, and then after that, hope some more. Ain't gonna happen says Nintendo. While Nintendo's competitors have slashed prices, Nintendo is being conservative. Nintendo doesn't need to cut no stinking prices! Says company president Satoru Iwata:
Our earnings projection for the year is not based on hardware price cuts, and I don't think we are going to need them.
Yesterday, Nintendo said its operating profit more than doubled last year. And yet, the company isn't passing that along to future consumers. Why? Nintendo is a business. Nintendo is not your buddy, Mr. Consumer. (That is, unless you own Nintendo stock, then you're BFF.
http://kotaku.com/383941/not-plannin...cuts-this-year
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April 25th, 2008, 17:05 Posted By: wraggster
In my last column I suggested that, if Microsoft is to make a Wii-like controller, it should still continue to focus on the "traditional" types of games that have so far made the 360 a success, because Nintendo had already basically wrapped up the "casual" crowd. I also mentioned that the only Wii games that are apparently selling are Nintendo games and some casual games. And with that in mind, the New York Times published an article on Monday detailing that, while the Wii hardware is selling well, even seemingly popular Wii software still has some trouble continuing to sell to the Wii audience.
A somewhat surprising tidbit from the article is that, while Nintendo broke records selling more than 1.4 million copies in its first week with Super Smash Bros., its sales dropped a precipitous 90% after just 4 weeks. At that point, the sales of the game were apparently bad enough that retailers began to bundle the game with the Wii system in order to sell through their inventory. What this data suggests is that, while Nintendo may be expanding the audience that it can sell the Wii to with casual games like Wii Sports, it's failing to expand that same audience into other franchises that may represent more traditional genres. The Wii isn't just selling Nintendo-developed games and some casual games to a big audience; the audience seems almost strictly divided into casual, low-attach-rate gamers, happy with Wii Sports and picking up the occasional Wii Play and whatnot, and Nintendo loyalists who have probably played Nintendo games since the NES days. The Nintendo loyalists snapped up Super Smash Bros. instantly, and once all of those gamers had it, sales dried up soon after, seemingly failing to really expand through word of mouth into the casual crowd.
At the same time, well-reviewed 3rd-party games, like Zack & Wiki and No More Heroes, typically perform poorly on the system. This makes perfect sense considering the schema of Wii owners that we're assuming, as these games don't fit into either the casual gamer or Nintendo loyalist profile. The exception to these rules are well-established franchises, like Resident Evil or Guitar Hero, as even Nintendo loyalists (and some casual gamers) know about these and probably have played them on other systems, whether theirs or a friend's.
Is this starting to sound familiar to anyone else?
Here's a hint:
Best-selling Gamecube Software (Source: Wikipedia)
1. Super Smash Bros. Melee (7.09 million)
2. Super Mario Sunshine (5.5 million)
3. Mario Kart: Double Dash!! (4.67 million)
4. The Legend of Zelda: The Wind Waker (3.07 million)
5. Luigi's Mansion (2.53 million)
6. Animal Crossing (2.32 million)
7. Mario Party 4 (2 million)
8. Metroid Prime (2 million)
9. Mario Party 7 (1.86 million)
10. Pokemon Colosseum (1.86 million approximately)
Best-selling Wii Software (Source: Wikipedia)
1. Wii Sports (17.85 million)
2. Wii Play (9.23 million)
3. Super Mario Galaxy (5.19 million)
4. Super Smash Bros. Brawl (4.463 million)
5. Mario Party 8 (4.35 million)
6. The Legend of Zelda: Twilight Princess (4.3 million)
7. Mario & Sonic at the Olympic Games (3.4 million)
8. Super Paper Mario (2.16 million)
9. Big Brain Academy: Wii Degree (2 million)
10. Guitar Hero III: Legends of Rock (2 million)
For as much as Nintendo was touting its "Blue Ocean" strategy for the Wii, it sure doesn't look like much has changed. Of the Gamecube top sellers, all ten were published by Nintendo. Of the top-selling Wii-games, eight are Nintendo published, one is both arguably a Nintendo game and a "franchise" game (Mario & Sonic, since it includes the two company mascots), and the other is a well-established franchise (Guitar Hero III). Granted, some of the Nintendo games are focused on this new "casual" crowd as well, but what this suggests is simply an augmentation of its Gamecube strategy and not necessarily a completely new direction as "Blue Ocean" would suggest.
"For as much as Nintendo was touting its "Blue Ocean" strategy for the Wii, it sure doesn't look like much has changed."
This isn't necessarily such a bad thing for Nintendo. After all, even through all the doom and gloom of the Gamecube, the company was still profitable. Like the Wii, the Gamecube always sold at a profit (or very close to it). With arguably the best development teams in the industry, Nintendo has cultivated an extremely loyal fanbase who anxiously await every one of their new releases. Since these games are Nintendo published as well, they reap the full reward of their sales as well. And, of course, the Wii hardware is selling at a much better overall rate than the Gamecube, meaning that Nintendo's installed base is bigger and allows for higher software sales. But, like the Gamecube, there are some troubling aspects of the strategy. Namely, it seems to alienate 3rd-party developers, and it makes the company dependent almost entirely on self-developed "hits" a few times a year.
What Nintendo must have realized after the Gamecube is that it could only produce so many of these traditional "Nintendo-loyalist" games per generation, and therefore limited the number of "hits" it could rely on during its run. Adding in "Casual Gamers" has allowed Nintendo to basically augment the number of "hits" they can produce, as the manufacturer can simply sell those games to a different, parallel audience. This would also suggest that Nintendo may not be served well by trying to blend games for consumption by both audiences, as it's trying to do with Mario Kart Wii. This could have the effect of actually alienating both of the major audiences that the Wii seems to be thriving with.
So what do we have? A machine that's selling the same games that sold on the Gamecube, as well as (mostly) Nintendo-developed casual games. Hardcore gamers may mock the Wii as simply "a Gamecube 1.5 with waggle", but the business strategy actually makes this seem like a fairly apt comparison. Say hello to the WiiCube.
http://www.joystiq.com/2008/04/24/co...s-the-wiicube/
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April 25th, 2008, 16:53 Posted By: wraggster
Attention out of shape Europeans: you can now whip your body into a pristine temple of hotness thanks to the Wii Fit. Nintendo's next pile of money has launched all over the UK and EU, so if you've been hankering for a good workout -- but you've been too lazy to actually work out -- now is your chance to shine. The exercise board and accompanying software will cost you £69.99 (around $142) in Britain, or €89.99 for the rest of the Union. If you're waiting for it Stateside, it drops May 19th, and will run you a thrifty $89.99.
Buy At Amazon UK
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April 25th, 2008, 15:43 Posted By: bandit
Mad Catz Interactive, Inc. (AMEX/TSX: MCZ), a leading third-party interactive entertainment accessory provider announced today the release of an exciting new range of accessories compatible with the Nintendo® Wii Fit system.
Currently featuring a range of four individual, unique and innovative accessories, each product has been thoughtfully designed to enhance and maximize exercise regimes.
The Wii Fit Rechargeable Battery Pack plugs quickly and simply into the Wii Fit balance board, eliminating the need to purchase expensive batteries. Providing up to 20 hours of game play from a single charge, the Rechargeable Battery Pack draws power from the Wii’s own USB output, removing the need for a separate power pack and keeping obtrusive wires to a bare minimum.
Fashioned from high quality weather-resistant materials, the Wii Fit Travel/Storage Case provides ample space for the balance board, software and accessories. Durable and practical, the Wii Fit Travel/Storage Case provides an ideal solution to housing and transporting your Wii Fit balance board when not in use.
Designed with comfort and safety in mind, the Wii Fit Exercise Mat adds increased stability and protection to any Wii Fit workout. Protecting the user when playing on a potentially slippery or hazardous surface, the Wii Fit Exercise Mat features a durable textured surface which improves traction whilst helping decrease impact during intensive workouts.
Keeping the hardware in premium working condition, the Wii Fit Protective Silicone Cover attaches instantly to the balance board, protecting the unit from outside elements and damage. Constructed from lightweight yet durable silicone, the Wii Fit Protective Silicone Cover provides stylish protection and helps ensure accurate operation of the Wii Fit balance board.
Darren Richardson, President and Chief Executive Officer of Mad Catz commented, “Wii Fit is yet another example of how gaming continues to grow in an organic fashion, providing a compelling experience for the entire family. Mad Catz is delighted to further enhance this innovative release with a range of useful and eclectic accessories which we feel will prove enticing to consumers everywhere”.
The Mad Catz range of Wii Fit compatible accessories is expected to be available across Europe in April 2008 and the United States in May 2008.
Click on image to enlarge
Source: Press Release
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April 25th, 2008, 04:00 Posted By: masterchief929
NoWay studios is in early development of a new FPS for the Nintendo DS. As the title states, C.O.R.E. is the title. The new DS title will support 4 player simultaneous online play.
In the story, you are an elite marine in a squad of other elite marines like yourself. After a meteor crash, your squad must work it's way to the center of a secret facility to find the secret of the meteor crash.
For any updates, screens, or any other additional information visit:
http://www.corethegame.com/
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April 25th, 2008, 01:44 Posted By: JKKDARK
New version of the Dragon and Tandy CoCo emulator for Linux, Unix, Mac OS X, GP32, Nintendo DS and Windows.
Info and changelog:
- Emulates Dragon 32, Dragon 64, Tano Dragon, Tandy CoCo 1/2.
- Emulates DragonDOS, Delta and RSDOS disk systems.
- Raw and translated keyboard modes.
- Reads and writes virtual cassettes (".cas" files).
- Reads audio files as cassette input.
- Reads and writes DMK format virtual floppy diskettes.
- Reads (and supports in-memory writing of) JVC and VDK format virtual floppy diskettes.
- Custom snapshot format; no ".pak" support yet.
Changed from v0.20 to v0.21
* Fix border colour in RG6, CSS=0.
* Input abstraction layer.
* NDS: Render video as 4 x 3 grid of 4-bit colour sprites.
* NDS: Use NDS VCOUNT writability to lock display to 50Hz when appropriate.
* NDS: Major UI improvements.
* NDS: Sound support.
* GP32: Fix chatboard support with new state-machine based scanner.
* Trace mode fixes (SYNC, CWAI).
* Support changing of SAM RAM configuration.
* More accurate single-bit sound.
* Variable MPU rate support configurable.
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April 25th, 2008, 01:29 Posted By: JKKDARK
Project64KVE is a port of Project64K, a Nintendo 64 emulator with Laillera support for Windows.
Download here
Changelog:
- Full Windows XP (32 and 64 bit) and Windows Vista (32 and 64 bit) support.
- Jabo Direct3D8 video Plugin as default.
- Minor bug fixes.
- Windows XP and Vista players play online together without problems.
Download and give feedback via comment
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