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Nintendo DS News is a News and downloads site for All Nintendo Handhelds and Consoles including the Gameboy, NES, N64, Snes, Gamecube, Wii, WiiU, NDS, 3DS, GBA and Snes, We have all the latest emulators, hack, homebrew, commercial games and all the downloads on this site, the latest homebrew and releases, Part of the
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THE LATEST NEWS BELOW
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November 3rd, 2008, 23:49 Posted By: wraggster
News/release from Sylus101
Just so it's clear and the purpose of the app isn't in question (as I think it might be) this is intended to be a developers helper in designing/modifying sprites, particularly for use with PALib, but since there is a binary export now I'm gathering they could be used with any dev platform (not like there are many others...).
This is NOT meant to be a stand-alone a program where you make neat-o animations.
Welcome to the v0.93.1a release of Pixelman. No longer the first to introduce the Sprite Testing Arena I've been working on for the last few months, but that new feature still bears mentioning.
I'm really really hoping to have as many people as possible to check this new feature out. All instructions are in the Readme included.
*Added Hflip and Vflip Tools.
*Note on Gridshift - Shifting past one edge of the grid will wrap around. This was fixed in this release from v93.0c
*Note on Rotation - Rectangular sprites really won't rotate correctly at 90 degrees so instead, they'll rotate a full 180. This was fixed in this release from v.93.0c
*Note on Zoom - Currently all other tools are disabled while zoomed. Use D-Pad to move around the viewing box. Stylus still draws but as I'm typing this I realize you'll not be able to switch colors. That will be remedied shortly. New in this release.
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November 3rd, 2008, 23:42 Posted By: wraggster
News via nintendomax
kriogeN updates CGDplayer which therefore version 0.9.
Background:
CDGPlayer as to become a true MP3 player - karaoke.
Use:
To use this drive, you need two per song files with the same base name: a music file. Mp3 and a configuration file. Cdg. Example: tataYOYO.mp3 and tataYOYO.cdg.
Both files are placed in the mp3g.
Navigation:
The cross multidirectional can move in the menu and B button launches the selected song.
The Home button during the song allows selective return to the menu of songs, otherwise you sort of homebrew.
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November 3rd, 2008, 23:25 Posted By: wraggster
News/release from pinecone
What it says on the tin. This program automatically generates the XML file needed to add a homebrew app to the HBC. An eager-to-please Swing window pops up and asks you to type in all of the parameters required by the HBC. Then, click the big blue button to save a generated XML output somewhere. On Windows and Mac machines, the default OS text editor will pop up proudly displaying the XML file in all of it's raw glory.
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November 3rd, 2008, 23:22 Posted By: wraggster
News/release from Arikado
Wii Shooting Gallery is a shoot the targets type game. It is best played with the Wii Zapper. After you miss three times you will return to the menu (GUI). It consists of 8 modes:
Still Targets
Horizontal Moving Targets
Vertical Moving Targets
Crazy Targets
Crisscross Targets
Teleporting Targets
Hogans New Alley
Wii Shoot In Space
1.8 - Highscoring System - Basic Enemies for Wii Shoot In Space - Hogans New Alley Difficulty Modified - Compatible With HBC 9
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November 3rd, 2008, 23:17 Posted By: wraggster
News/release from Arikado
Wiibreaker is a simple brickbreaker game I made because my artist for Wii Shooting Gallery, Azza123 said there were no brickbreaker games out for Wii homebrew. Thus, I have created Wiibreaker. In total, this first release took about two weekends to write. Work is further postponed on this game until the completion of Wii Shooting Gallery.
Once the ball falls below the screen 3 times, you lose.
0.2 - - All Collision Detection Problems Fixed - Highscoring - Nunchuk Support - Classic Controller Support - Only rumbles when expansion controllers are not plugged in - HBC 9 Support
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November 3rd, 2008, 23:10 Posted By: wraggster
One of the main arguments for the Wii is its simplicity. Point at the screen and you’re off to the races. But what happens when even those controls become too much for people? While most can handle one-handed operation, when you throw the Nunchuck in the mix, the confusion level rises.
I recently had a friend visiting my house who hasn’t really played video games since the Atari 2600 (save internet flash games). While he was able to pick up and play titles like Tiger Woods 09 and Wii Sports with no problem, MySims Kingdom and even Super Mario Galaxy posed some issues. He was just as confused, if not moreso, with the dual Wii Remote / Nunchuck combo than using an Xbox 360 or PS3 controller. To make it fair, he also played some LittleBigPlanet on the PS3 and Braid on the Xbox 360, both of which, in his words, seemed “natural” with the controller and their respective schemes.
Two major issues are what arose with the Wii Remote / Nunchuck combination. The first is the two-handed controls and the various inputs needed. Pointing at the screen while using buttons and analog sticks at the same time caused some frustration in this first-timer. There are 6 buttons between the two controllers, which isn’t much less than the competition’s 8 buttons. This leads to the second issue, which is the button placement on the Wii Remote itself. With most other controllers, you don’t have to physically move your hand to get from one set of buttons to another. With the Wii Remote, the new gamer had trouble moving back and forth from the A/B buttons and the 1/2 buttons towards the bottom of the controller.
Now, mind you, these are not issues for core and semi-regular gamers. Most people who have been playing games for a while can grasp the controller concepts without any problems, but the Wii’s target market is new and non-gamers. These are the people who haven’t touched a video game system in many years, if ever, just like my friend. While he enjoyed games that only used the Wii Remote, he got frustrated quickly when the Nunchuck came into play and said it would cause him to skip games that used it.
Has Nintendo, in an effort to simplify, actually gone the opposite direction? Have you encountered anyone have issues when using the Wii? Maybe you, yourself have been confused and haven’t admitted it yet. Let us know in the comments.
http://loot-ninja.com/2008/11/03/are...eally-simpler/
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November 3rd, 2008, 23:09 Posted By: wraggster
Since the launch of the Nintendo Channel for the Wii earlier this year, Nintendo has been providing a DS Download Service with demos of released and upcoming DS games. Wii owners can boot up the DS Download Service through the Nintendo Channel and download various playable demos directly to their Nintendo DS, using the Download Play option. It works in the same way as the in-store download stations. The third-party games get updated every week and we've got info on this week's batch to let you know a little more about what you're getting.
The week of November 3
Dragonball: Origins
The next Dragonball adventures hitting the Nintendo DS this month, and in preparation Atari is giving DS owners the ability to play through the tutorial to see just how impressive the touch-screen controlled game has turned out. There's some cool stuff to see in this demo: 3D environments that span both screens, and stylus-exclusive control that gives players the ability to take control of Goku and his crazy moves.
Madagascar: Escape 2 Africa
The big holiday push for the sequel to Madagascar's theatrical release is happening right now, and a downloadable demo based on the Activision DS game has just hit the Nintendo Channel. In this demo, you play a mini-challenge that features the four penguins from the flick, in a Lost Vikings "work together" design to get through the structures.
Spectrobes: Beyond the Portals
Disney's Pokemon-like RPG has been given the demo treatment, but the only taste test you're going to get here is in the "excavation" process. Use your stylus to hack away at rock, or solidify lava with water, or melt ice with heat in order to get down to the fossil hidden below. You won't get a chance to see which creatures are tucked away inside, it's just a challenge to see how many fossils you can pull out as unscathed as possible.
Ninjatown
Ninjatown is Southpeak's upcoming real-time strategy game based upon the Shawnimals franchise of cute plush Ninja critters. The downloadable demo is surprisingly robust with four different levels to get your Ninja on: the task is to manage resources and build up your Ninja army to protect the village from the invading demons.
Crosswords DS - Anagrams
Anagrams returns in its own demo. The demo features three levels of the Anagram minigame. Players take six letters and try to form them into words of three or more letters using the touch screen. As players find words, the other screen displays them, along with the progress and time. There are a few different letter assortments, so players should be able to play the demo a good three or four times.
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Nintendo also keeps a selection of first party titles up for download. They're not cycled out as often and most of them have been there since the Nintendo Channel launched.
Mystery Case Files: MillionHeir
The demo offers one of the levels for the hide and seek portion of the game. Players are given five minutes to find eight items in the level. Upon completion, players can start again, and find eight different items. We played it three times without having to repeat items.
Brain Age 2
The Brain Age 2 demo features three quick play modes. There's the Brain Age Test that will give the player an approximate brain age based on a verbal match of rock, paper, scissors. There's also a quick play training mode that shows off the rotating letters minigame, complete with touch screen letter recognition. Finally the Quick play sudoku lets players enjoy a quick sudoku puzzle in one of the better presentations for the system.
Brain Age
The older sibling of the Brain Age 2 demo. It's the same kind of deal. There's a Brain Age Test minigame that has players shout colors into the DS microphone. The training game is a simple math problem test that uses the touch screen to write. Sudoku is in this one too, which means you've got two free sudoku puzzles you can play if you get both demos.
Flash Focus
Flash Focus is a game designed to improve focus and hand-eye coordination. It features a simplified Eye Age test where players remember the direction letters are facing as they flash by on the screen. The training game is more hands on. It's a baseball minigame where players have to tap the ball to hit it. The pitches get harder each time the player connects with the ball and the game ranks you at the end.
Crosswords DS
For the non-Sudoku inclined, Crosswords DS features the classic crossword puzzles that have been gracing newspapers long before number puzzles. The demo features the classic Crosswords mode, one of three gameplay modes in the final version. Players can select the difficulty of the puzzle, as well as the option to turn on an assist mode that lets the player know if the answer is right or wrong. The whole demo uses the touch screen so players can see how well the letter recognition system works.
http://uk.ds.ign.com/articles/926/926441p1.html
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November 3rd, 2008, 22:49 Posted By: wraggster
Yes, you've seen the unboxing and all other manner of granular coverage for Nintendo's new DSi handheld, but now you can see the thing in action via the magic of YouTube. Embedded below is the requisite unboxing, a helpful browser speed test and a hopeless attempt at sticking in the R4 cart for a bit of homebrew. The good news is that the Japanese DSi fires up an English DS game just fine, so those slightly-confusing region lock concerns can be put to rest -- certain DSi-specific games won't work for everybody else, but the DSi fires up regular DS games from wherever with no problem. Import away!
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November 3rd, 2008, 21:10 Posted By: Shrygue
via Gamespot
Nintendo followed up on yesterday's financial report with an operational briefing from president Satoru Iwata recapping the company's performance and offering a peek at some upcoming games, including the first downloadable titles specifically created for the recently revealed DSi system.
Iwata revealed that Nintendo is prepping a slate of WarioWare titles for release as downloadable DSiWare games. A variety of minigames from the Game Boy Advance and DS installments of WarioWare will be sold as DSiWare titles, and some original games making use of the system's camera functionality will be packaged together as WarioWare: Photograph.
Iwata said that for WarioWare: Photograph, players will place the DSi on a table and then step back so their silhouette appears onscreen (thanks to the camera implanted in the system's hinges). Simply moving their bodies will allow players to complete simple activities. One nose-picking minigame shown called for players to line up their extended fingers with a pair of floating nostrils. WarioWare: Photograph is scheduled for release in late December, around the time the DSiWare store goes live.
For WarioWare fans with legacy DS hardware, Iwata announced WarioWare Myself. The standard DS game will let players create their own minigames for the series and then share them with other players. Nintendo is also working on a WiiWare counterpart version of the game that will let players try out the created games on their home consoles, but it will lack the minigame creation tool.
WarioWare games weren't the only new products Iwata talked about. In addition to a series of six DSiWare ArtStyle puzzle games, Nintendo is contemplating releasing downloadable utilities for the system, like a clock and a calculator featuring the publisher's popular characters, or public transit route maps.
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November 3rd, 2008, 20:53 Posted By: Shrygue
via Eurogamer
An American Football cheerleader has said playing Wii balance board game All Star Cheerleader "felt like I was directing traffic or something".
Natalie, a dancer for the New York Jets, was invited by the New York Daily News to offer her professional opinion on the THQ title, which launches here on 14th November at the budget price of GBP 14.99.
The unsurprising idea of the game is to match the pompom swishing on screen, using a mixture of arm movements and leg arrangements. But despite her lifelong dedication to the sport, poor old Natalie found this rather hard going.
"I'm prepared in that I know some of these movements. But I've been taking dance since I was two and you can see I'm not perfect," said the unblemished blonde.
"I teach cheerleading," she added. "And I think my little girls would really like this."
All Star Cheerleader uses over 300 moves created by choreographer Tony Gonzalez, who thought up dances for Jessica Simpson, Alicia Keys and Paula Abdul. He also did the moves for the "Bring It On" films, where cheerleading squads go head-to-head to be crowned the best.
There's a video of Natalie putting All Star Cheerleader through its paces on the NY Daily News site. We'll probably just get Ellie to review the game.
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November 3rd, 2008, 20:43 Posted By: Shrygue
via IGN
The announcement that the DSi would have built in music playback support no doubt perked interest in the new hardware. Given that it has an SD slot, and that you're carrying it around anyway, the new system seemed like it could make for a great primary music player, or possibly a backup for when your main music player runs out of batteries.
Of course, Nintendo killed all hopes for either of these by also announcing that the player would not support MP3. So does this make the free DSi Music program a completely worthless addition to the system? This is one of the first things we attempted to find out after getting our hands on our import DSi units.
The DSi Music program is actually split into two modes: voice recording and music playback. Both offer plenty of entertainment value thanks to the tools and gimmicks Nintendo has included.
The recording mode lets you record at most 18 clips of maximum 10 seconds length. Once you've recorded a clip, you can play around with it in various ways. You can make the clip play backwards or forwards, isolate small sections using A-B repeat, and modify the speed and tone by dragging a pointer around on a 2D graph.
You can also apply twelve effects to the clip: parakeet, fan, low harmonica, trumpet, robot, tunnel, high harmonica, whistle, helium, transceiver, three-person harmonica, and buzzer. These effects do a great job on transforming the sound, and we imagine people playing around in this mode just to see what their modified voice sounds like.
If you want to hear what your voice sounds like as a parakeet, you won't need to even enter into the recording mode. The main menu for DSi Music features a parakeet mascot who, as you'd expect from a parakeet, likes to repeat what you say. This little feature has proven to be quite addictive. The parakeet does a good job of repeating lengthy phrases in high-pitched parakeet talk, although you need to make sure and speak slowly. This diversion will likely draw lots of attention especially when introducing the DSi to your non-gamer friends.
The music playback mode is also full of fun play options. Once you have a song loaded up (more on that in a bit), you can change the speed and tone just like with the recording mode. You can also overlay the recordings that you made in the recording mode to songs at any point. Nintendo has also provided a set of sound effects which can be selected quickly by using the stylus, then inserted freely using R and L. Effects include percussion instruments, record scratches, and even Mario coin and jump sounds!
This mode also has four pre-set filters: radio, echo, 8-bit, and karaoke. The radio and echo work fine, but we've found the the 8-bit and karaoke filters to be pretty much useless. The karaoke filter promises to remove vocals from songs, but we haven't found one case of it working effectively yet. The 8-bit effect promises to make your library sound like 8-bit music. Most songs that we tried ended up sounding like a complete mess. Even the original Super Mario Bros. Level 1-1 theme didn't hold up well under the filter (see the videos we uploaded today for some samples).
One of the coolest features of the music playback is the visualization schemes that are shown on the top screen along side information about the current track. Some of these are loosely interactive. There's a Super Mario Bros. visualization where Lakuta (the cloud dude) goes about setting coins against a scrolling Level 1-1 backdrop, with the height of the coin placement affected by the music. Mario runs about and picks up the coins on the ground automatically, but you can tap the L and R buttons to make him jump up to reach higher-up coins. The visualizer keeps track of your coin count, making this into somewhat of a game.
With all these fun tools, DSi Music looks like it will have the same relevance as DSi Camera. With DSi Camera, you probably won't use it as a real camera (and certainly not as a method of keeping track of your child's growth, as Nintendo's Japanese pamphlets suggest you do). However, those who want to take some pics and play around with them using graffiti and other effects, will have lots of fun with the program. The same holds true for DSi Music. For playing with sounds and music files, DSi Music is packed with features, and could likely be updated with future downloads.
Those who are interested in using this as a serious music player will find some good points. First up is improved sound volume over the DS Lite. The DSi doesn't lets you go as loud as your typical MP3 player, but we found the sound output through headphones to be adequate, even in a noisy cafe setting.
Unlike the DSi Camera program, which wouldn't read any files that weren't generated by the DSi itself, DSi Music doesn't appear to be too picky when it comes to files and directory structure. We were able to drop in a bunch of files stored in a multi-level directory structure into the root directory of our SD card, and the DSi parsed through them instantly and displayed all the internal directories for quick access.
To navigate through your library, you spin through the folders with the stylus, as if you were rotating a record. Sadly, the system doesn't offer too much in the way of organization. Aside from the folder-based view, you can view a list of all tracks on your SD card. You can also flag up to 10 songs as favorites for quick playback.
During playback, you have access to A-B repeat and volume controls. A slider lets you forward and rewind through the song, although the system goes silent while you're forwarding. If you want a more interactive seek feature, you can use the speed changer tool.
Nintendo presumably envisioned DSi Music as being a substitute for a real music player, as the music keeps on playing even when you close the system's lid, allowing you to stick the whole thing away in your pocket or bag. Unfortunately, there's no way to skip tracks without opening up the system again, meaning you'd better like the order of your music library.
Despite all the good points, the real problem with the DSi's music playback is that lack of MP3 support. The player only supports the AAC format, which will likely make it useless for most people.
We should point out that converting MP3 to AAC is an easy process. Even iTunes lets you select to convert via a quick menu selection. Having two versions of your music library would probably be a pain, though.
Almost as bad as the lack of MP3 support, though, is the difficulty you might have interfacing the DSi with your PC. There's no USB port on the system, so in order to transfer music and podcasts over, you'll need to remove the SD Card and plug it directly into your PC. Unlike the main DS cartridge slot, which lets you pop carts out easily, the SD card slot has a cover that takes a bit of fiddling to remove. It's not something you'll want to do too often.
Nintendo could probably fix a few of the problems with the music player by adding MP3 support and making a few interface changes, but it's doubtful that the DSi would ever serve as anything close to a replacement for a real music player. As with the camera tool, however, there's quite a bit of fun to be had if you don't take things too seriously. We wouldn't suggest buying a DSi for it, but as a free bonus, we think you'll get a kick out of DSi Music.
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November 3rd, 2008, 20:24 Posted By: Shrygue
via Games Industry
Nintendo has confirmed to GamesIndustry.biz that the company shipped almost 200,000 DSi units for the Japanese launch of the console on November 1.
The new handheld went on sale last Saturday, priced JPY 18,900 (USD 179 / EUR 129 / GBP 101) in the region.
It boasts a built-in web browser allowing users to access the DSi Shop, a camera and improved audio functions, a slot for SD memory cards and a slightly larger screen.
Although sales figures for the new hardware are not yet known, Nintendo also confirmed it is shipping a further 100,000 units this week.
Sales of the DS in Japan have declined during October, from over 40,000 units at the beginning of the month, to just under 23,000 copies last week.
A release for the console in the US and Europe is not expected until summer 2009 at the earliest.
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November 3rd, 2008, 20:04 Posted By: wraggster
Big news comes out of Japan even on holidays! As all of Japan celebrated Culture Day on Monday, Capcom gathered fans for a big fighting event in Tokyo's Shinagawa area. There, the company made a huge announcement regarding the return of Viewitful Joe!
The classic GameCube hero will be returning to action on the Wii as a playable character in Tatsunoko VS Capcom, Capcom announced during a special stage event for the title. This announcement was greeted with cheers from the fighting fanatics in attendance at the event, Japan's Dengeki Online game site reports.
Capcom also announced two other newcomers for the Wii version. Joining Joe will be Saki from Quiz Nanairo Dreams (also appeared as a support character in Marvel VS Capcom), and Ippatsuman. The latter is from the Tatsunoko Productions side of the collaboration.
http://uk.wii.ign.com/articles/926/926327p1.html
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November 3rd, 2008, 19:35 Posted By: wraggster
Newly released today:
GET IN THE PARK — SIX FLAGS FUN PARK!
With 40 mini-games, Six Flags Fun Park is the perfect party game for all ages. Enjoy classic games such Skee-Ball, Strongman and many more! This colossal park environment is sure to keep gamers challenged. Along the way, players will be able to explore the park, customize their characters and play against friends and family. Enter the fun park and experience all that Six Flags has to offer within your own home!
http://www.play-asia.com/SOap-23-83-...j-70-2w1j.html
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November 3rd, 2008, 19:33 Posted By: wraggster
Newly released today:
features
Unique Wii Experience — Enjoying soccer action on Wii is now easier with refined gestures, point-and-play controls with on-screen pass indicators and one-button actions that create instant shots on goal and greater success connecting on headers and volleys.
New 8 vs 8 Footii Match Mini-Game — Play 8 vs. 8 in a completely unique mode where you can play an arcade version of soccer with the focus on fun.
Boot It— Play with your Mii, Ronaldinho, Rooney or other stars in a simultaneous shooting frenzy. Play as the goalie or the shooter.
Table Soccer—Play Classic Mode using a variety of new rules or with a new twist — multiple balls at the same time, including a power ball that moves like a rocket or a stealth ball that turns invisible at any time.
EA SPORTS All-Play —A simplified control system using just the Wii Remote enables novice players to focus on having fun while the console does the rest.
Advanced Controls — More experienced gamers can still access all the in-depth controls, now using a precision passing system with point-and-play control. You can even use a Classic controller or Nintendo GameCube controller for a more traditional EA SPORTS FIFA Soccer game experience.
Online Play — Pick your favorite team and go online to challenge a rival squad one-on-one.
EA SPORTS Interactive Leagues: – Represent your club online against your rivals throughout the season in the Barclays Premier League, German Bundesliga, Italian League, French League or Mexican 1st Division.
Manager Mode – Featuring a Wii specific interface, club finances and sponsors, visual sims and dynamic board expectations that change depending on your successes … or failures.
Complete Authenticity — Featuring over 500 licensed teams all accurately represented with correct kits and crests.
description
Step onto the pitch and play a unique soccer experience exclusively for the Wii™. Enjoy FIFA Soccer 09 All-Play one of two ways—a Wii-specific take on the classic ‘11 vs. 11’ simulation or over-the-top arcade action with Wii versions of your favorite soccer superstars.
http://www.play-asia.com/SOap-23-83-...j-70-2r97.html
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November 3rd, 2008, 19:30 Posted By: wraggster
Newly released today:
Theresia is an adventure horror title exclusively for Nintendo DS. In this game developed by WorkJam, players will take on the roles of two different characters trying to understand out their past, present, and intertwined destiny. Will you be able to discover the true meaning of theresia? Players will lose themselves in theresias haunting music and twisted atmosphere. Hone your survival skills by carefully exploring the corridors of your captors while uncovering clues that bring you closer to a shocking revelation. Collect countless items and combine them in order to survive and uncover the depths of the maze.
http://www.play-asia.com/SOap-23-83-...j-70-2zj7.html
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November 3rd, 2008, 19:29 Posted By: wraggster
Newly released today:
features
Epic Storyline – Players must join forces with our other MySims to restore King Roland's kingdom to its former glory
New faces and familiar friends – Meet new MySims – like King Roland – And catch up with old friends like Ginny and Buddy who have both made delightful career changes!
Travel to New Lands – Traverse the vast and varied lands of the kingdom – each with its own unique theme – to discover all the unique things to do in each area, while you help the local citizens there
New building options – In addition to houses and furniture you can now build many more contraptions that will help you finish your epic quest for the King!
description
Set out on a story-telling journey of discovery and exploration to help King Roland and his subjects revitalize the Kingdom. Hear stories from old and new friends alike, discover fascinating new lands, and build to the limit of your imagination throughout this epic quest.
http://www.play-asia.com/SOap-23-83-...j-70-2r9c.html
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November 3rd, 2008, 19:28 Posted By: wraggster
Newly released today:
features
A new chapter to the MySims Kingdom story – Help King Roland defend evil in a far-flung corner of the Kingdom
Nine new mini-games – Players must conquer mini-games in order to persuade the King that their island is the ultimate royal destination. Mini-games include – kayaking, ski jumping, populating the zoo, and many others!
description
A new chapter in the saga challenges you to help King Roland thwart off evil brewing in the distant corner of the Kingdom! Persuade the king to believe your island is the most ideal royal destination.
http://www.play-asia.com/SOap-23-83-...j-70-2ra3.html
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