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Nintendo DS News is a News and downloads site for All Nintendo Handhelds and Consoles including the Gameboy, NES, N64, Snes, Gamecube, Wii, WiiU, NDS, 3DS, GBA and Snes, We have all the latest emulators, hack, homebrew, commercial games and all the downloads on this site, the latest homebrew and releases, Part of the
DCEmu Homebrew & Gaming Network.
THE LATEST NEWS BELOW
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November 9th, 2008, 01:14 Posted By: wraggster
Zegouky has released an amiga emulator for the Nintendo Wii:
UAE4Wii is a port of the famous amiga emulator UAE based on UAE4all from Chui.
Pressing home will bring the GUI.
Wiimote is used as the mouse but also as pad #1 and pad #2
A = Left mouse click
B = Right mouse click
1 = Fire button
+ = Quit when emulating
To come, a nice GUI with advanced functions, a virtual keyboard and surely an update of the UAE
base source code used by Chui for UAE4ALL for more compatibility.
Download and Give Feedback and Compatability reports via Comments
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November 9th, 2008, 01:10 Posted By: wraggster
News/release from Iron Hand:
Dungeons is an mini RPG for the Wii with some WiiMote supports. The aim is to find all red orbs and fight the last Boss. Fight monsters and power up your skills. The most important thing is to find out witch values are the best. Find keys and open doors in this labyrints of chaos and become a hero.
v0.8
first release (first game for wii and first game in pure C by iron hand )
main engine completed (i hope)
you can reach level 10 (you can play along but no new monster or maps appear)
there are 15 orbs
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November 9th, 2008, 01:00 Posted By: wraggster
Justwoody has released a new version of MahJongg Wii:
MahJongg Wii is a Mahjongg solitaire tiles game written specifically for the Wii, developed with devkitPro tools and using the GRRLib for rendering, sndlib for music and sound, and wiiuse for wiimote.
v0.6 08/11/08
Download - Mahjongg Wii v0.6
Added versus mode!
Re-factored the tile selection processing and completed all coding around tile selection for both versus and coop modes
Added option to restart the game when paused or no more moves left
Added option to start a new game without going back to the menu when current game has finished
Changed so that if only two tiles are left which are on top of each other the game finishes
Fixed bug where tile placement algorithm gets stuck in an infinite loop when it cannot place all tiles successfully. Now if this occurs it finishes the shuffle and returns to no more moves mode
Alternated which pointer is drawn first every frame to not give the advantage to player one in two player versus mode
Added separate tile selections per player (this affects the co-op mode as well as the versus mode)
Added Hungarian, Finish and Swedish languages
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November 9th, 2008, 00:53 Posted By: wraggster
News from Sven Peter:
Alrght, after a few weeks of nothing I finally got around to write a blog post again
This time I'm going to explain how I managed to get SDHC cards to work with the Wii's internal slot without requiring any patches to the IOS.
This front slot is normally accessed by the device node /dev/sdio/slot0 which directly talks to the hardware registers of a standard sd host controller - there is even a specification you can download and read that explains everything you need.
However, to simplify things a bit nintendo apparently thought that it would be a good idea to let the IOS handle the SD card initialization process which basically only consists of sending three commands to the SD card to get it into the right state. Next to those commands it also pokes some host controller registers in order to enable the power supply, setup a stable clock and enable some interrupts. Those things are basically everything needed to get the host controller and the SD card to a state at which it accepts just about every command - and this is were IOS stops its work. It pokes another memory location that allows the powerpc to directly send commands to the SD card by either using a ioctl for normal commands or a ioctlv for data commands, i.e. commands that require data to be transferred using DMA. The powerpc has to take care of the rest and send the SELECT and (MULTIPLE_)BLOCK_READ commands to actually read data from the card. This seems to be their idea of abstraction...
When you now insert a SDHC card and call IOS' reset function it just returns some error value: SDHC cards have a slightly different initialization process: After sending the "GO_IDLE_STATE" command you need to send another command to indicate that you know about SDHC and are going to use it. The next two commands are then very similar to the SDv1 initialization with one more bit set to tell the card (again) that you know about high-capacity cards. If you don't send the special "i know about sdhc kthx" (aka CMD8) command the card will just return an error when you send the next command because it thinks that it can't be used with this host.
Since the SDv1 and the SDv2 (SDHC) process is nicely documented in the SD host controller and the physical layer specifications it sounds like it would be trivial to just do it yourself on the powerpc. There are however two things that you'll have to take care of:
At first IOS won't allow you to just send commands to the SD card if you didn't successfully call the reset ioctl first.
The second problem is that the card does neither get power nor a clock and all interrupts - which are required for the sdi driver to fully work - are disabled before you called reset
Fixing the first issue seems to be impossible at the first look without a IOS patch because of the following check inside the driver that fails when the card wasn't initialized:
default_sd_command ; CODE XREF: sdi_main+4E0jBL do_something_init_maybeLDR R0, [R6,#8]MOVS R3, #0x84 ; 'ä'ADDS R2, R0, #0MULS R2, R3LDR R3, =sdi_structsADDS R1, R2, R3LDR R2, [R1,#sdi_struct.card_present_state]LDR R3, =0xFFFF0000TST R2, R3BNE default_sd_command_checks_passed ; only branch if "card initialized" bit is setLDR R7, =0xC1000004 ; error codeADDS R5, R7, #0STR R0, [SP,#0x68+var_4C]B ioctl_return_maybe
Patching this check out would be quite easy - just replace the BNE to default_sd_command_checks_passed with an unconditional branch to it. The problem is that this would force everyone wanting to use SDHC cards on his Wii to install a hacked IOS.
But after I took a look at something different I found a way to still send commands to the card: The code listed above is just present in the ioctl handler - the ioctlv handler doesn't do this check. It just checks the passed vectors and calls the do_send_command function that the ioctl also calls then. This gives use a simple way to just send commands even before the reset ioctl was called to the SD card: Just use the ioctlv and pass a NULL buffer with a 0 length and a block count of zero. do_send_command checks for those values and just thinks that you actually send a ioctl instead of an ioctlv and will happily send your command to the sd card because both ipc messages use the same function to handle the card commands (which just sets some registers and memory locations up and lets the interrupt handler do the rest then).
There still is one problem though: The SD card neither gets power nor has a stable clock yet while both are required to answer to commands and the interrupts in the host controller are still all disabled which would make commands fail too. But well, there also is a way around this when you take a look at the ioctls the driver provides. Especially the set_hcreg and the get_hcreg commands are interesting: They directly allow the powerpc to write to the sd host controller hardware registers. Together with its specification it is pretty simple to enable the power supply, give the card a stable clock and enable interrupts.
By 'abusing' those two solutions and reading the simplified physical layer specification it was simple to do the card initialization on the powerpc by just patching the wiisd.c code of libogc a bit. The only thing you need to do to enable SDHC support for your homebrew is to fetch the latest libogc which already contains the patches and recompile it. libfat will automagically work then without any changes to your code
It looks as if some cards are not working with this approach yet. I'm pretty sure that this just is a timeout issue. Please come to #wiidev or #hackmii at EFNet and poke me there so that we can debug the problem together and hopefully fix it. It would be really great if you even have a usb gecko because that facilitates things a lot. You'll probably have to read debug prints on your TV otherwise.
http://svenpeter.blogspot.com/2008/1...t-for-wii.html
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November 9th, 2008, 00:50 Posted By: wraggster
A psychology expert from the University of Memphis, Dr Rick Dale, has been using the Wii in his latest experiments. No, not to help senior citizens stay active or to help those in physical therapy, but to study the relationship between the mind and the body.
"We often begin to act before we think, even when making relatively simple decisions," Dale said. "Some might say that we even think through our actions." Using the Wii in a variety of different experiments helps him to map how our brains handle thinking and action, and that the two are apparently intertwined.
In another experiment, Dale found that participants had a 'bias toward truth,' meaning that those involved had a natural tendency to think what they were presented with was truth. In this experiment, those involved would use the Wiimote to determine if a statement was true or false. Before making up their mind, those involved in the experiment tended to float towards each statement being true, before making up their mind and choosing their answer. This proved that the body of the participant was in motion before the cognitive process was finished, as well as showing that each individual wanted to believe each statement was true, even if they later decided that the statement was not.
Might not be the most exciting stuff to us without years and years of education, but it's good to see that folks in the medical field are taking the console seriously and understanding that it can do some good beyond letting you and Mario run around some globes in space for a few hours.
http://www.nintendowiifanboy.com/200...ve-truth-bias/
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November 9th, 2008, 00:49 Posted By: wraggster
GameSetWatch has been running an interesting two-part column on the success and failure of the Wii in its first two years on store shelves (2nd anniversary arriving soon, read our 1st anniversary theme week here!). The second part of the piece, which focuses on the negatives, has a couple of interesting tidbits worth pointing out.
The first thing the piece focuses on is waggle and how the early promises of a more immersed experience for the gamer have not been fulfilled. We're willing to concede that, because of how great the console has sold in such a small period of time and how many developers and publishers have proceeded to churn out shovelware and dirty ports just in an attempt to cash in. There are always exceptions to the rule, however, with not only Nintendo showing us the amazing and unique things that can be done with the control scheme, as well as some other third party developers and their titles (Zack & Wiki, Let's Tap, and No More Heroes, just to name a few).
We won't spoil the rest of the piece for you, but, to be honest, it's really good. It calls the Wii out for a lot of its shortcomings, and not in a totally biased tone. And, if bashing the Wii doesn't sound like an interesting topic for an article to you, read the first part, where it's nothing but Wii love.
http://www.nintendowiifanboy.com/200...as-done-wrong/
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November 9th, 2008, 00:45 Posted By: wraggster
The new in-game voice chat function for Animal Crossing: City Folk will be ready to go as soon as the game launches on Nov. 16, using the Wii Speak accessory. A separate Wii Speak Channel that people can use to chat independent of Animal Crossing: City Folk will be available in December.
The new voice chat function makes use of the new Wii Speak accessory, a microphone that sits on top of the television and allows entire rooms of people to communicate with one another. Only users who have traded Friend Codes can connect with one another using Wii Speak. The accessory is sold separately at an MSRP of $29.99 and will also be available as a bundle with Animal Crossing: City Folk at select retailers at an MSRP of $69.99. The Wii Speak accessory comes with a code that lets users download the Wii Speak Channel from the Wii Shop Channel at no charge.
The Wii Speak Channel will allow friends and family members to chat with one another, whether they live across town or across the globe. When users are chatting with the Wii Speak Channel, they can see each other's Mii characters representing them on the television screen.
Remember that Wii features parental controls that let adults manage the content their children can access. For more information about this and other Wii features, visit Wii.com.
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November 9th, 2008, 00:19 Posted By: wraggster
Newly released today:
features
State of the art WIRELESS guitar controller with the new neck slider and authentic drum kit controller, with wired microphone deliver the most authentic band experience
Compose, record, edit, and share your own music online. Download and play community-created content for free!
Rock out solo, with another guitarist or a band. Kick it up with 4 vs. 4 Battle of the Bands play
Create your own rocker, choose from your favorite Guitar Hero® icons or take the stage as the biggest rock stars around
Enjoy a massive soundtrack, with all master tracks and no covers!
description
Share the Experience! Guitar Hero® World Tour combines exhilarating guitar game play with cooperative band elements.
http://www.play-asia.com/SOap-23-83-...j-70-2tk7.html
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November 9th, 2008, 00:10 Posted By: wraggster
Newly released today:
features
World's first music tool software created for the Nintendo DS
Two patchable dual-oscillator analog synth simulators:
Four-part drum machine that uses sounds created with the analog synth simulator
Six-track (analog synth x 2, drum machine x 4) /16-step sequencer
Delay, chorus, and flanger sound effects available from the mixing board
Three note-entry modes: touch-control screen, keyboard screen, matrix screen
Real-time sound control mode via touch-control screen
Exchange sounds and songs and play multiple units simultaneously through a wireless communications link
description
The KORG DS-10 is a music-creation software for the Nintendo DS that combines the superior interface of the Nintendo DS and the design concept of the famous MS-10 synthesizer.
The sound sources in the KORG DS-10 come from KORG - one of the world's top musical instrument producers - and no effort was spared in creating these ultra-high-quality sounds. The Nintendo DS's dual-screen touch panel is used to the fullest to provide a feel and operability that is unsurpassed, and combined with the sensory input mode at the touch-control screen, this unit can be appreciated by the complete novice as well as the seasoned professional.
In addition to the two analog synth simulators and drum module, a 6-track/16-step sequencer enables precise control and provides a wide range of musical possibilities. Several units can be connected and played together through a wireless link, and this and other features make the Nintendo DS and KORG DS-10 almost limitless in their application - they can take you places that no single synthesizer can.
http://www.play-asia.com/SOap-23-83-...j-70-2xox.html
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November 9th, 2008, 00:09 Posted By: wraggster
Newly released today:
features
Simple touch control and DS portability combine to create an accessible and addictive action puzzle experience
The art of escaping is enhanced by stylish characters and smooth animation
Various companions, from adults and children to dogs and aliens, await the players’ commands as they make their way to safety alongside Mr.Esc
Players can put their puzzle-solving expertise to the test with over 100 danger-filled stages
A Wi-Fi ranking system enables players to compare their scores with escape artists around the world
description
EXIT DS -- The stylish and inventive action puzzle game comes to Nintendo DS! As professional escape artist Mr.Esc, players must maneuver through burning buildings and sinking ships as they dodge disaster and save survivors along the way. EXIT DS makes a smooth return to the portable scene with all-new Touch-Screen functionality and over 100 stages to solve.
http://www.play-asia.com/SOap-23-83-...j-70-2tf5.html
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November 8th, 2008, 23:55 Posted By: wraggster
Newly released today:
features
Five terror inducing and unique park areas
Play in story mode or arcade mode
30 bone chilling rides and attractions
Multi-player features
Collectible monster cards
description
Discover the scares that are all too real and find yourselves vanquishing vampires with this goosebumps horrorland. Try to escape the park, unravel a mystery, encounter a host of creepy horrors, monsters and mummies plus trademark goosebumps twists and cliffhangers. Goosebumps horrorland will offer the suspense, pulse-pounding action, tension and humor that defines the franchise. Goosebumps horrorland is an adventure game set in a fright-themed amusement park filled with over thirty thrilling rides and bone-chilling attractions. It has also five terror inducing and unique park areas and collectible monster cards which can be played by multiple players in a story mode or arcade mode.
http://www.play-asia.com/SOap-23-83-...j-70-2zqb.html
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November 8th, 2008, 23:54 Posted By: wraggster
Newly released today:
features
Team up with friends to work together through co-op Story Mode, or compete head-to-head in Versus Mode
Unleash powerful Kung Fu moves using the Wii Remote
Play mini-games using the Wii Remote and Nunchuk
Connect wirelessly to DS version to unlock exclusive multiplayer characters on the Wii
description
Po and the Furious Five are back for more awesomeness in an all-new Kung Fu adventure on the Nintendo Wii and DS! Play the next chapter in the legend of Po, the new Dragon Warrior, as you battle the vengeful Tai Lung, who is trying to capture the Furious Five. It’s up to you and your friends to save them.
http://www.play-asia.com/SOap-23-83-...j-70-2zrf.html
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November 8th, 2008, 23:51 Posted By: wraggster
Newly released today:
features
The Search for the N-Strike Elite Begins
Bundled with every game, comes the revolutionary SWITCH SHOT EX-3 which transforms between a live Nerf blaster and a Wii remote shooting peripheral for the game
Play with over 25 NERF Blasters including the MAVERICK REV-6, VULCAN EBF-25, LONGSHOT CS-6, and many never seen before
Explore a top-secret NERF facility and unravel the mystery of the unknown threat that awaits
Go head to head with up to 4 players using additional Wii Remotes and SWITCH SHOT EX-3 blasters
description
The Search for the N-Strike Elite Begins... Through the din of a popular arcade, one player has emerged as the best N-Strike gamer his friends have ever seen. But even as Shane smashes through the game's record, something far more mysterious is happening: his success is being tracked and recorded. Shane is the perfect candidate for an ultra-exclusive invitation to become an N-Strike Elite. Later that night, he's awakened to find the Nomad C Series Recruitment bot hovering silently over his bed. "B.O.B." has a challenge for Shane. Join the quest to become an Elite Striker and he'll have access to Top Secret Blasters. It's all the incentive Shane needs, and as the one controlling Shane, it's your opportunity of a lifetime....
http://www.play-asia.com/SOap-23-83-...j-70-2w12.html
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November 8th, 2008, 23:50 Posted By: wraggster
Newly released today:
features
From the American favorite Golden retriever to the funny Chihuahua, collect all 18 breeds. As you care for your puppy, you develop a strong relationship with him: the dog expresses himself more and more as the players evolves. Teach him over 22 different tricks, such as dance, do the tornado, roll over
Jump rope in the parkway, throw ball in the park or participate in agility course challenges with your favorite puppy. Make your dogs becomes the number 1 racing dog in the world
Unlock costumes, hats and special accessories. Dress you dog in more than 100 000 different ways. Unlock a funny and surprising hair coat for each breed
Interact with your dog like in real life with the Wii remotes: pet him, play fetch, throw the Frisbee or the Football. Accessible and fun interactive gameplay
36 agility courses for you to compete against up to 4 friends. Bring and exchange your dogs collection and your costumes to your friend’s place in your Wii remote
New fur technology makes your dogs look just like real animals. Watch your puppy interact in realistic looking environments. Watch your puppy grow thanks to the variety of ages: learn how he will progress and will improve his skills from the puppy stage, through the young stage and finally the adult stage
description
Discover a new brand furry-fun experience on Wii: care and play with adorable puppies and challenge your friends in multiplayer mode...so who will cross the finishline first?!
Pick the puppy of your choice from a variety of breeds and customize his look with tones of different outfits and accessories to make him look unique. Experience a gameplay adapted to the Wii and the Wii remotes. Don't be afraid of shaking your arms as fast as you can to win! Compete against your friends in multiplayer in exciting races and select the best environment that will make you win: will you prefer the excitement of an over-crowded Olympic stadium or the advanced knowledge of your home streets?
http://www.play-asia.com/SOap-23-83-...j-70-2zr3.html
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November 8th, 2008, 23:43 Posted By: wraggster
Newly released today:
features
Play as Tinker Bell and help prepare the seasons
Customize over 100 outfits and create fashion trends
Watch Pixie Hollow transform from day to night
Interact with Silvermist, Iredessa, Fawn & Rosetta plus make new fairy friends
description
Enter The World Of Fairies.
Play as the beloved Tinker Bell as you discover the mystical world of Pixie Hollow and help all your fairy friends prepare the seasons. Create and customize over 100 dresses and accessories. Experience all the fun in a dynamic world where your activities change during certain hours of the day, holidays, and seasons. Believing is just the beginning...
http://www.play-asia.com/SOap-23-83-...j-70-2w1o.html
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November 8th, 2008, 23:42 Posted By: wraggster
Newly released today:
Discover the scares that are all too real and find yourselves vanquishing vampires with this goosebumps horrorland. Try to escape the park, unravel a mystery, encounter a host of creepy horrors, monsters and mummies plus trademark goosebumps twists and cliffhangers. Goosebumps horrorland will offer the suspense, pulse-pounding action, tension and humor that defines the franchise. Goosebumps horrorland is an adventure game set in a fright-themed amusement park filled with over thirty thrilling rides and bone-chilling attractions. It has also five terror inducing and unique park areas and collectible monster cards which can be played by multiple players in a story mode or arcade mode.
http://www.play-asia.com/SOap-23-83-...j-70-3195.html
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November 8th, 2008, 23:40 Posted By: wraggster
Newly released today:
features
Battle as Po and Tigress on an epic journey spanning over 40 levels
Use the stylus to swing on ropes, launch catapults, and more
Draw mystic symbols on-screen to unleash special attacks
Connects wirelessly to Wii version to unlock exclusive multiplayer characters on the Wii
description
Po and the Furious Five are back for more awesomeness in an all-new Kung Fu adventure on the Nintendo Wii and DS! Play the next chapter in the legend of Po, the new Dragon Warrior, as you battle the vengeful Tai Lung, who is trying to capture the Furious Five. It’s up to you and your friends to save them.
http://www.play-asia.com/SOap-23-83-...j-70-31au.html
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November 8th, 2008, 23:39 Posted By: wraggster
Newly released today:
features
Enjoy 14 months of realistic baby simulation
Innovative game play that is based on stylus, touch pad, voice recognition, and the microphone - not a compilation of mini-games
Interact with your baby whenever you want and experience more than 200 real baby-like reactions
Take photos of your favorite memories with your baby and keep a scrapbook - or share them with grandma and get fun presents
Over 350 unlockable clothing, accessory, and toy items allow you to express your baby's personality to the fullest
Watch your baby grow from both a physical and psychological point of view
Colorful 3D environments
Over 25 skills to teach your baby in addition to 8 activities
description
It's finally here - a baby of your very own!
You're the mom or dad and your baby needs your love and care to grow! You will need to do everything real parents do - feeding, changing, bathing, playing - to put your baby on the right track to development. Just as in real parenting, follow your instinct and the doctor's advice. Keep your baby happy or you will hear about it! With a wide variety of skills to teach and new experiences in every game, there is no end to the fun you'll have raising your own baby!
http://www.play-asia.com/SOap-23-83-...j-70-33v1.html
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November 8th, 2008, 23:38 Posted By: wraggster
Newly released today:
features
Enjoy 14 months of realistic baby simulation
Innovative game play that is based on stylus, touch pad, voice recognition, and the microphone - not a compilation of mini-games
Interact with your baby whenever you want and experience more than 200 real baby-like reactions
Take photos of your favorite memories with your baby and keep a scrapbook - or share them with grandma and get fun presents
Over 350 unlockable clothing, accessory, and toy items allow you to express your baby's personality to the fullest
Watch your baby grow from both a physical and psychological point of view
Colorful 3D environments
Over 25 skills to teach your baby in addition to 8 activities
description
It's finally here - a baby of your very own!
You're the mom or dad and your baby needs your love and care to grow! You will need to do everything real parents do - feeding, changing, bathing, playing - to put your baby on the right track to development. Just as in real parenting, follow your instinct and the doctor's advice. Keep your baby happy or you will hear about it! With a wide variety of skills to teach and new experiences in every game, there is no end to the fun you'll have raising your own baby!
http://www.play-asia.com/SOap-23-83-...j-70-33v2.html
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November 8th, 2008, 23:36 Posted By: wraggster
Newly released today:
features
Customise your characters with clothes and accessories
10 different ice Stadiums to unlock and dance in
Unlock new levels, accessories, special moves and storylines
Share clothes and accessories with friends using the DS Wireless Communications
description
Play as Kelly, Gabrielle, Alyssa and Madison as you dance your way through the world's greatest ice skating stadiums perfecting all the hardest moves as you impress the judges.
Using the Nintendo DS stylus you can skate, spin, jump and step your way to the top. But drop too far down the 'heat' motor and you will stumble, losing valuable points with the judges!
Do you have what it takes to be crowned 'Princess on Ice'?
http://www.play-asia.com/SOap-23-83-...j-70-2zj8.html
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