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Nintendo DS News is a News and downloads site for All Nintendo Handhelds and Consoles including the Gameboy, NES, N64, Snes, Gamecube, Wii, WiiU, NDS, 3DS, GBA and Snes, We have all the latest emulators, hack, homebrew, commercial games and all the downloads on this site, the latest homebrew and releases, Part of the
DCEmu Homebrew & Gaming Network.
THE LATEST NEWS BELOW
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November 5th, 2008, 02:02 Posted By: wraggster
Konami has unveiled the final character details and new screenshots for Castlevania Judgment, Konami's first Castlevania title for Wii™. Produced by legendary Castlevania producer Koji "Iga" Igarashi, Castlevania Judgment brings together fully playable characters from the franchise's 22-year history. The new assets include screenshots and biographies of the final three characters in the game: Grant Danasty, Cornell and Sypha.
Assets for Castlevania Judgment can be downloaded at Konami's media area on the company's Web site: http://www.konami-data.com/pr/index.php.
Character Biographies:
Grant Danasty
Grant Danasty used to live as a noble thief (much like Robin Hood) all the while aspiring to become a vampire hunter like Trevor. As the most agile man in Transylvania, Grant Danasty joined forces with Trevor to defeat Dracula. Since overpowering Dracula, Grant Danasty has become a true champion of good, devoting his time to restoring the town to the days before Dracula's rule.
Cornell
Cornell, a proud werewolf whose martial arts are said to be invincible, has come to rescue his younger sister Ada, who was kidnapped and taken to Dracula's castle. With the blood of beast-men in his veins, in Castlevania Judgment, Cornell is transformed into a wolf and unable to change back.
Sypha
Sypha is a tough, strong-willed witch who uses fire, lightning and ice magic. Affiliated with the church, Sypha hides her true nature by wearing priestly clothes. While Sypha has not yet met Trevor, fate has determined that they will defeat Dracula together and then marry.
Castlevania Judgment is rated "T" for Teen by the ESRB and scheduled to be released on Wii™ in November, 2008. For more information, please visit: http://www.konami.com.
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November 5th, 2008, 01:54 Posted By: wraggster
The more casual console collectors in the audience may scoff at the asking price for this PowerFest '94 Competition Super Nintendo, but if you've got an extra fifty-thousand dollar bill lying around, you really can't go wrong with this little stocking stuffer. Built for the Nintendo World Championships II competition, this one of a kind survivor — only 32 were made, they say — from the early '90s is a hidden bargain.
Why? According to the seller, it features level 1-1 of Super Mario Bros.: The Lost Levels, five laps of the first track from Super Mario Kart and the home run derby from Ken Griffey Jr. Presents Major League Baseball. That's practically a hundredth of a full game, right there!
http://kotaku.com/5076423/50000-gets...super-nintendo
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November 4th, 2008, 22:19 Posted By: wraggster
News/release from bigbob85:
I dont know why this hasnt been noticed before (as far as I can tell), but PAGC frontend doesnt load textures into the texture tab when you load ini.
I decompiled the source, edited it, and recompiled, and all went well.
Only other change I made was I updated version to 0.9
http://forum.palib.info/index.php?topic=6070.0
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November 4th, 2008, 22:18 Posted By: wraggster
News/release from bigbob85
Ok, this is a really simple tool.
Enter your color up the top, select what format it is, hit convert, and it'll tell you the appropriate RGB color in hex, 0-255, 0-31 and as the value in PA_RGB format.
Requires .NET 2.0 to run. (Vista has this preinstalled.. soo..)
UPDATE:
Updated this at BassAceGold's request. Now can convert from any of the 4 formats listed, to any other format.
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November 4th, 2008, 22:14 Posted By: wraggster
News/release from Gemesis:
Ok, the basic Mii Viewer/Editor by me is done. I would like to see comments on what else i could add. It currently shows the basic features of the Mii, and allows the use of basic Mii Editing functions. Currently, there is no actual image of the Mii, as I cannot do graphics but if anyone wants to help with that part of it, then let me know. Here is the info from the README:
Name:
MiiLib
Created By:
GEMISIS
DISCLAIMER:
IT DOES NOT READ/CREATE MII FILES FOR THE WII!!!
When you create a Mii, it will create a Mii Data File called
"ChosenFileName", no quotes, replacing ChosenFileName with
the File Name you chose.
File 1: Mii_Editor_Viewer.nds
Description:
This is the Mii Editor/Viewer for the DS.
File 2: TEST
Description:
The Test Mii's data file
Installation:
1 DLDI Patch the file Mii_Editor_Viewer.nds
2 Place Mii_Editor_Viewer.nds and TEST onto you homebrew
launcher in the root directory.
3 Launch Mii_Editor_Viewer.nds
Note: Make sure that all Miis are in the root directory of
you homebrew launcher.
The Mii Editor/Viewer can be run on DeSmuME. I am not sure
which version, as I forget mine, but it should work on one of
the newest versions. HOWEVER, the only thing it will be able
to do is view the Mii. It cannot save it. (At least it
hasn't for me) Just make sure all of the files are together
in 1 folder.
If it works, then the Test Mii's properties should be:
Mii Name: test
Creators Name: GEMISIS
Favorite Color: Light Blue
Weight: 70
Height: 64
Mii ID: 17-250-172-114
Credits:
Created By: GEMISIS
brendkak4 for the Original Topic Idea
Nintendo for creating the idea of Miis
Controls (didn't put them in the README ):
After the splash screen (press any key to go through it), use the following buttons to load/create a mii:
A: Load an already created mii
B: Create a new mii
After you have loaded a mii or created a mii you can edit the following attributes with the following buttons:
A: Changes favorite color forwards
B: Changes favorite color backwards
Up: Makes the mii taller
Down: Makes the mii shorter
Right: Makes the mii Heavier
Left: Make the mii lighter
Note: I would recommend counting to at least 10 before turning the DS off, that way, it can save the data properly. I will make a status bar sometime later. On the side note, it saves every time you edit something/create a new mii, so be aware of that.
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November 4th, 2008, 22:10 Posted By: wraggster
News/release from benjifs
Hi. This is my first post here and it is also my first homebrew.
Here is DexterDS. It's a pokedex for the DS from a pokemon fan perspective. Therefore it does not include where to catch or different descriptions for each game. Let me know what you think.
Alpha version:
15 pokemon
search function fully implemented
Next Release:
Kanto edition (151 pokemons)
IMAGE:
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November 4th, 2008, 21:29 Posted By: wraggster
Why 11, because I like to go one step beyond (and copy people).
Nintendo has a very clear pattern with it’s handhelds. It makes three (main) versions of each console before moving on to the next generation. The pattern goes: the first one is clunky with a few problems, the second one fixes those problem, looks nice, and runs well, the third is not well received as people either already have a version of the handheld they like, or are waiting for the next generation.
Game Boy: Clunky ; Game Boy Pocket: Good ; Game Boy Color: Unnecessary.
Game Boy Advance: Poorly lit Screen ; Game Boy Advance: SP: Good ; Game Boy Advance: Micro: Unnecessary.
Now we’re on the third iteration of the DS, starting with the Original DS (Phat) which is a great handheld, but big, and clunky. The DS Lite made it sleeker and lighter. Will the DSi break the tradition of the third iteration being unnecessary?
No.
Here’s your top 11 list of why the DSi is an unnecessary step for Nintendo, starting with….
Honorable Mention: Why does a top 11 list need an honorable mention? For now, this one is nothing more than a rumor, but if the rumor is true, it’s a huge mistake from Nintendo.
Incompatable software. Apparently some developers have been complaining the DSi doesn’t actually work with some original DS games. And I’m not talking about weird games that need the GBA slot or something, I’m talking about simple compatibility issues. Still, it’s possible that the devs just got an early, incomplete model, and there have been no reports of incompatible software from those who have gotten a DSi in Japan, so this may not be an issue.
11. Yet another Power Cord
Seriously guys, do you have to have a new plug and power cord for every single model of the DS? Keep in mind if you’re a Guitar Hero: On Tour fan, you’re going to have to port around the the DS Phat or DS Lite and your DSi, along with both power cords. Seriously Nintendo, keep it simple.
10. Microphone Morph is a stupid idea.
Oh look, you can record your voice with the microphone and play it back, while morphing it in real time. That will be fun for about… 15 seconds. After that, you’ll realize that this is nothing more than a crappy version of Talkboy, not a feature to be shown off.
When you can compare a gaming console feature to a Home Alone 2 prop, you know something has gone terribly wrong.
9. Camera Morph is a stupid idea.
Buahahaha, look at the silly face…… okay seriously, this is another feature that will last maybe 2 seconds before you just go straight to playing games. You may be able to morph photos and even morph them in real time, but seriously, this is just a distraction. Nintendo is putting a lot of effort to distract us from playing games on this console.
8. The camera quality is crap.
Why do I have two points for how stupid the cameras on the DSi are? Because it has TWO cameras, for twice the stupid. No matter what camera you take pictures from the quality is absolutely poor, and only gets worse when you transfer images to the PC. Oh, and by the way, you can’t transfer images from your PC back onto the DSi. So in case you thought you could use the DSi as your personal portable photo gallery, too bad.
Some have defended Nintendo for putting two cameras on there because: A. Every electronic device has a camera on it these days, B. Nintendo can make some unique games with the camera and put your head in there.
Well A. Since when does Nintendo need to do what every other company does. They’ve always tried to shown innovation, and frankly, if every device has a camera, then I guess the DSi doesn’t need one. Nintendo has always pushed the line that they make gaming consoles, not multi-media devices (at least that’s their defense for no DVD player in the Wii), so why have they suddenly switched over?
For Part B, Nintendo won’t be able to make many unique games because Sony has already done this with the Eye Toy. The most Nintendo can do is put your face on a Mii, and maybe detect if you’re there. It certainly will never reach the quality or precision of the Eye Toy, so why try?
7. Slow, clunky internet, and a slow store.
When Nintendo revealed the DSi, it was first thought they were going to try to somewhat compete with the iPhone. Frankly, the speeds on their Opera Browser definitively prove they aren’t even trying. Even if you surf their DSi Shop, it will take you 30 seconds to get in, with 5-10 second waits between every tap. Surfing the web becomes even more of a chore, with each page taking a minute or so to load. You can’t even scroll at any reasonable speed without the DSi being forced to try to load and catch up. I certainly hope no one was planning to use the DSi to check their mail, because the crappy browser can’t handle sites like GMail or Hotmail. Even something like viewing videos on the go is out of the question because it can’t handle sites like YouTube. All of this firmly leaves the DSi browser as a big fat WHY. Why even bother to include an internet browser if it can’t even function on a basic level.
6. Nintendo Points, Wii Points, and DS Points
As it stands, Wii Points are annoying enough. if you can’t get your credit card to work in the store (I never have), you have to go out, buy points $20 at a time, spend them on the games you want, but you’ll never get all of your money back, there will always be a few 100 points left a side because you can’t spend them all. Well now with DSi Ware, the points have changed to Nintendo Points. For a moment, fans of downloadable games cheered, foolishly thinking Nintendo would unite DS points and Wii points, allowing you to spend your money anywhere.
But no, instead, you buy Nintendo Points, and then redeem them as Wii points or DS points. Once they are separated, the can never be combined. if you want to buy some DSi Ware, but all of your points are on your Wii, too bad. Once again Nintendo can’t provide a simple and straight forward way to BUY THEIR GAMES. Oh yeah, and make sure you don’t lose your DSi, otherwise you’ll lose all your points and the games you downloaded. Wouldn’t that be a shame.
5. The options for DSi Ware are weak.
What launched with WiiWare? Dr. Mario Online Rx. It was a brilliant game to launch with, reviving classic gameplay with online modes and letting users send demos to friends, to get them to buy in too.
So what exciting games are launching on DSi Ware!?
Umm… Art House games?
Train Schedules?
Oh look, Wario Ware! That’s exciting…. except, this isn’t a new Wario Ware game. They just took the old microgames and let you play them for infinity. Oh boy, kinda like you can ALREADY DO if you unlock them in the game. Seriously, this goes beyond the standard Nintendo policy of rereleasing games and charging you for them all over again. This is only releasing part of a game to make a little money off of you at a time.
The biggest selling point for the DSi Ware has been the Wario Ware game where you can make custom games. However, Nintendo has been vague on the details. They say you can share the games with your friends, but can you share them over WiFi? If not, it’s a huge disappointment in my book, a potential bombshell that just fizzled out. It’s not like any of this matters since:
4. DSi ware is region locked
Nintendo explains to Eurogamer that software developed specifically for the freshly-announced DSi will be region-locked, meaning the handheld will only be compatible with DSi software released for its intended territory. This confirms that DSWare downloaded from the DSi Shop will only work for compatible DSi hardware, which is really no suprise given that online games are often localized for different countries
So for any of you planning to import this little baby now because it can play English DS games, stop right now. If you import the DSi, you will never be able to play anything or do anything involving DSi Ware and the DSi Shop (unless you’re willing to fly over to Japan to download it). This wouldn’t be as infuriating if Nintendo hadn’t already announced that they wouldn’t release the DSi in America till Fall of 2009 because of the strong sales of the DS Lite. So any of those who were excited may as well calm down. You’ll either import early and screw yourself out of DSi Ware, or have to sit on your hands for almost a year before you get it.
3. The death of the GBA slot.
Alas, GBA slot, I knew thee well. When the DS first released, though were the only reason the system stayed alive. You nurtured the DS sales along, until the DS Library could get upon it’s feet and walk for itself. Nay, not only did thou make the DS all the more suitable as the ultimate handheld, allowing gamers to bring a long a classic GBA game along with a DS game, but thou were also necessary for on of the latest games, the Guitar Hero: On Tour series with Guitar Grip.
Okay, enough of that. Some may defend the loss of the GBA slot as a necessary evolution as the DS becomes it’s own console, but I simply disagree. I feel as though gamers have been forced to trade a valuable slot that brought a whole lot of variety for the DS just for a camera. Some might say that it had to go to put all the new technology in there, but that’s a lie. In fact, the only reason the GBA slot was dropped was in order to make the DSi smaller. Not worth it if you asked me.
So those of you who bought Guitar Hero: On Tour, stick with the DS Lite.
Those Pokemon players who want to transfer Pokemon from the GBA games to the DS games, stick with the DS Lite.
Those who will get the Motion Pack for Tony Hawk Motion better stick with the DS Lite.
And numerous games that used the rumble pack will have to say goodbye as well.
Was it really worth losing all of this for size?
2. DSi to stop Flash Cards, Homebrew
The homebrewers who have gotten their hands on the DSi have found that none of the techniques they have in their arsenal can get past the DSi’s defenses against homebrewing. What may be a victory for Nintendo will probably also cause a drop in sales. Let’s face it, if you make a portable device, it will get hacked. The catch is, the homebrew community usually ends up creating a strange extra market, that gives people even more incentive to buy the console in the first place. When will Nintendo realize that these homebrewers are actually helping to push their product, and even if they magically stopped them, they would just download and play the games some other way.
So does Nintendo think they somehow magically stopped the homebrewers now? They shouldn’t. There are two ways this can go:
1. The homebrewers once again figure a way to hack into the DS, but this t ime they have the advantage of having SD cards to work from.
2. The homebrewers simply DON’T BUY A DSi!
Seriously Nintendo, all you have done is pissed off the core gamer again, and reduced the appeal of the next DS (which with this growing list, wasn’t hard). Nintendo needs to realize that as long as they refuse to acknowledge the homebrew crowd, they’ll always find a way to worm into their consoles.
And the number one reason why the DSi is a miscalculation by Nintendo is….
1. Nintendo took one giant HALF step
Nintendo saw the success of the DS Lite, but had a problem. On one side, the Apple iPhone was cutting into their tech geek dollars and even competing with them in touch based games. On the other side, the DS was reach a saturation point where even with their new, expanded crows, everyone who was going to buy a DS had already bought one.
Nintendo attempted to appeal to both sides, and failed miserably with the DSi.
One the first hand of the equation, the “new” features of the DSi feel awfully old. Adding two cameras may add some gameplay opportunities, but it’s just a gimmick, one quickly recognized by the average gamer. Beyond that, with every tech device under the sun already having a camera, it seems almost quaint that Nintendo would add one. As I said before, Nintendo was supposed to be the company focused soley on gaming, so this reach felt fake, against their original appeal. On the other side of the equation, nothing on the DSi is appealing enough to make casual gamers who already own a DS go out and get one. Yes, they’ll miss out on the DSi Ware, but frankly, it’s not missing much.
Despite the fact that system has already launched in Japan, Nintendo has left some questions about DSi Ware unanswered. For instance, the biggest question I have, will these games survive to the next handheld? We don’t really know. Based on Nintendo’s previous patterns, the next handheld is just two years away, maybe less. Will that next one have a touch screen and a microphone and two screens and two cameras as well? If it doesn’t, then I suppose your DSi Ware games just won’t be able to move over. Will Nintendo even support moving the games over? Are any other games coming down the pipe? The announcement and release of the DSi came so fast, I’ve heard little of any other developer looking to support DSi Ware. Obviously part of the hesitation is that the DSi isn’t in the U.S. yet and won’t be for 9 months. So will there be good DSi ready by that time? Can we transfer the DSi Ware games to the Wii to play on the big screen?
My apologies if this last point has degraded into nothing more than a rant, but it seriously feels that Nintendo has blind sided us, trying to promise a new console (once again calling it a third pillar, as they once called the DS before it killed the GBA) that barely improves on the old. It feels as though Nintendo is afraid to make the next leap into a new generation of handhelds, and the results could be disastorus.
Perhaps some of my questions will be answered by the time the DSi comes to Amercia (we certainly have the time to wait and see). Until then, don’t get excited, certainly don’t import it. Nintendo has a lot still to prove with the DSi.
http://www.wififrontier.com/blog/?p=130
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November 4th, 2008, 21:22 Posted By: wraggster
News from Marcan/Hackmii:
As you all know, we’re getting busy with several other projects, and HBC isn’t a priority. However, the beta9 release had a few rough edges, and some things that should have been fixed weren’t.
So we’re giving you the chance to voice your pet peeves about HBC now, and we’ll release a new version soon. Consider this version “final” at least for the time being. HBC is basically feature-complete, so we won’t be adding any new major features, but we want to get rid of some remaining bugs and annoyances. Once this new version is out, you’re going to be stuck with it for a while.
Things that we’ve already fixed/added for beta10:
meta.xml now handles non-ASCII characters properly (you can use iso-8859-1 or utf-8 encoding, but utf-8 is restricted to the iso-8859-1 subset)
Wiimote shutdown support (in libogc git now - we should have added this earlier)
Wiimote rumble now honors the rumble setting
A crash bug or two (hard to hit)
Post a comment if you want something fixed. We reserve the right to fix whatever we want and ignore the rest, but at least we promise we’ll listen. Please read the comments before asking for something; we don’t want 20 people mentioning the same thing.
Guys, NO BIG NEW FEATURES. Don’t even think about integrating other apps, or adding disc loading, or anything like that. We’re talking about small fixes like honoring some setting or adding some minor controller support. Classic controller support is plausible. Fixing some graphical problem is doable. Integrating FTPii isn’t. Sound isn’t. I’m deleting totally implausible posts to keep things sane.
Edit 2: to the people who requested features which are obviously already in beta9 or even beta8: shame, shame, shame.
Speak Up Now Or Forever Hold Your Peace.
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November 4th, 2008, 21:00 Posted By: Shrygue
via Computer and Video Games
Nintendo's new DSi, which went on sale in Japan on November 1, has completely sold out, according to reports.
Although initial reports seemed to be of a luke-warm reception, touting the lack of queues outside shops, it seems this was more down to the majority of shop taking on a pre-order only stance, thus saving the need to queue around the block.
And now, reports are that there isn't a unit to be found as every one of the initial 200,000 unit shipment has sold.
The DSi is set to hit UK stores in "Spring 2008", Nintendo told CVG, as well as confirming that the portable will have region-locked software.
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November 4th, 2008, 17:37 Posted By: wraggster
Newly released today:
"I know not with what weapons World War III will be fought, but World War IV will be fought with sticks and stones." - Albert Einstein
2011 - 2014. The world enjoys an unprecedented era of peace as enhanced defense technology eliminates the threat of nuclear war. But can it last?
2020. Constant depletion of resources has international tensions at a breaking point. One spark will ignite what no one thought could happen...a third and final world war.
Introducing Tom Clancy's EndWar, the first new Clancy I.P. since the highly acclaimed Tom Clancy's Splinter Cell launched in 2002. EndWar will bring World War III to life in a way only Clancy can.
http://www.play-asia.com/SOap-23-83-...j-70-346h.html
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November 4th, 2008, 17:28 Posted By: wraggster
All DS games may be created equal, but not every DS console is created equal. Especially when it comes to screen brightness. Just look at this comparison pic (click through for a bigger version)! On the top, the original DS. Bottom-left, the DS Lite. Bottom-right, the new DSi. Nice to finally see where some of that decreased battery life is going.
http://kotaku.com/5075451/ds-vs-ds-lite-vs-dsi
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November 4th, 2008, 17:24 Posted By: wraggster
Nintendo president Satoru Iwata doesn't seem like the biggest fan of the price drop. He says:
This is my personal thinking, but when the model's price-tag drops over time, manufacturers are telling consumers it's better to wait, and I've always thought that was a mistake.
Over the console's lifetime, companies are able to reduce manufacturing costs. Some companies pass those savings onto the console. Iwata apparently thinks this is a mistake? Not really. He goes on to say that it's important that the first people who go out and support a product aren't made to feel like they bought something at a loss. Point!
Nintendo wants everyone to pay the same price because Nintendo cares about you, me and mad profits.
http://kotaku.com/5075682/price-drop...dent-not-a-fan
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November 4th, 2008, 17:24 Posted By: wraggster
Nintendo president Satoru Iwata doesn't seem like the biggest fan of the price drop. He says:
This is my personal thinking, but when the model's price-tag drops over time, manufacturers are telling consumers it's better to wait, and I've always thought that was a mistake.
Over the console's lifetime, companies are able to reduce manufacturing costs. Some companies pass those savings onto the console. Iwata apparently thinks this is a mistake? Not really. He goes on to say that it's important that the first people who go out and support a product aren't made to feel like they bought something at a loss. Point!
Nintendo wants everyone to pay the same price because Nintendo cares about you, me and mad profits.
http://kotaku.com/5075682/price-drop...dent-not-a-fan
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November 4th, 2008, 17:23 Posted By: wraggster
Being the foul-smelling, eternally greedy anti-hero that he is, it comes as little surprise to see Wario delve into the lucrative field of video game development yet again. According to a recent operational briefing, delivered by Nintendo president Satoru Iwata, DS owners can expect to see the mustache-twirling glutton in several upcoming titles -- and they'll even get to design some of them.
"WarioWare Myself" continues the franchise's celebration of all games deemed mini, with the addition of some user-created content. Players will reportedly be able to create their own frantic minigames and inflict them upon share them with others. There's also talk of a WiiWare application that allows these creations to be played, though not designed, on the Wii.
As for Nintendo's new DSi, Iwata revealed plans to release "WarioWare: Photograph," a camera-enabled, gesture-based affair, as well as several WarioWare minigames that will be available for download on the system's online store. For the sake of productivity, we sincerely hope Nintendo fails to include that infernal, paper airplane game. You know the one.
http://www.joystiq.com/2008/11/03/ne...ing-to-ds-dsi/
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