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Nintendo DS News is a News and downloads site for All Nintendo Handhelds and Consoles including the Gameboy, NES, N64, Snes, Gamecube, Wii, WiiU, NDS, 3DS, GBA and Snes, We have all the latest emulators, hack, homebrew, commercial games and all the downloads on this site, the latest homebrew and releases, Part of the
DCEmu Homebrew & Gaming Network.
THE LATEST NEWS BELOW
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November 11th, 2008, 00:38 Posted By: wraggster
The SNES has certainly proven to be one of the most popular consoles to get the portable treatment among those go-getter console modders out there, and it looks like it's not showing any signs of losing that status, with this so-called SNEP (Super Nintendo Entertainment Portable) only the latest to pop up on our radar. As you can see above, this one is a tad less portable than some other handheld SNES mods we've seen (it also apparently needs to be plugged in), but it does at least do better job than most at staying true to the SNES's (or, more accurately, the Super Famicom's) instantly-recognizable appearance.
http://www.engadget.com/2008/11/10/n...-the-portable/
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November 10th, 2008, 21:32 Posted By: Shrygue
via Joystiq
These two entries to the WiiWare have been on Earth for a little over three hours now, so we're going to dispense with making any effort to educate you about them, and just skip right to the making fun of them.
- Yummy Yummy Cooking Jam (Virtual Toys, 1-2 players,1,000 Wii Points): Here are just a few names for a game better than Yummy Yummy Cooking Jam. (1) Stalin's Underage Keg Stand Downhill Huckjam. (2) Making Stuff Sticky 2: The Stickying. (3) Imagine Tax Adjusterz.
- Brain Challenge (Gameloft, 1-4 players, 1,000 Wii Points): This has been one of our favorite cellphone pastimes for ages now. So, if you use your Wii as a cellphone, we don't think you should pass it up. Also, (4) Pepsi Pete: The Podracing Penguin.
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November 10th, 2008, 21:06 Posted By: wraggster
Newly released today:
Solutions to all obstacles - Using the wild Pokémon's powers is key to completing the game. The guide will reveal which Pokémon you'll need to help you through each area.
Detailed maps of all areas - The island will be charted and fully labeled to help players navigate without trouble or useless backtracking.
Pokémon Ranger Stats! - A full listing of all available Pokémon with their relevant stats.
Platform: Nintendo DS
http://www.play-asia.com/SOap-23-83-...j-70-2xol.html
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November 10th, 2008, 21:00 Posted By: wraggster
Newly released today:
features
Manage the weddings of 6 different brides, each with their own personality and specific tastes
Design the wedding invitation, choose the dress, veil, bouquet, and more! You can also choose the bride’s hair and makeup, the location of the ceremony, and the music!
Choose who will be in the ceremony and select the outfits that will please the bride
Live the big day! Ensure everything goes smoothly and your bride is happy! If not, you may face some unexpected events during the ceremony!
Unlock new characters, clothing, and accessories with each “perfect” wedding that you design! Exchange the unlockables with your friends via the DS’ WIFI connection
description
As a young wedding designer, create the perfect wedding that matches the bride’s taste and expectations.
http://www.play-asia.com/SOap-23-83-...j-70-33v6.html
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November 10th, 2008, 20:54 Posted By: Shrygue
via Eurogamer
Nintendo plans to release the quirky Art Style WiiWare games in Europe from 21st November.
These cost 600 Wii Points apiece (approximately GBP 4.20 / EUR 6), and are stylish remakes of the Bit Generations games for GBA.
All apart from Cubello, actually, which is an original creation. The idea is to eliminate cubes from spinning clusters by firing similarly-coloured blocks at them. There's a video and some pictures of Cubello in action on the official Nintendo website.
Then there's Rotohex - a remake of Dialhex, reviewed on the other side of the blue words - where falling panels have to be rotated to make a hexagon. Head-to-head multiplayer is included, and completing hexagons here rewards players with an unhelpful block to use on opponents.
Or there's space-themed gravity game Orbient. Based on Bit Generations game Orbital, the idea is to guide a star through a galaxy using the gravitational pull of nearby planets. And advancing to other galaxies means eating the sun, which means eating blue stars to grow along the way.
All three games are out in the US, incidentally, and appear to be notching up favourable reviews. Look out for our thoughts on the Art Style series soon.
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November 10th, 2008, 00:01 Posted By: wraggster
News via gxmod
DCelso has modified the code for the N64 emulator to introduce support for the WiiMote and Nunchuk. The emulator itself has been repackaged as a .dol file to better suit the new HomeBrew Channel.
We are not sure of any other improvements that may have been made to the emulator because no changelog or readme is released with this file. Either way, feel free to download it and check it out.
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November 9th, 2008, 23:47 Posted By: wraggster
News via Nintendomax
DopeWars directed by Eikon is an adaptation of DopeWars PalmOS.
The player takes the skin of a drug, its purpose being to make as much money as possible in a limited time.
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November 9th, 2008, 23:44 Posted By: wraggster
News via Nintendomax
christian.remboldt aka linus presents its new homebrew for our beautiful Blanche: WiiCM.
Wiicm manager is a cheat code to use with WiiRd codes and codes GeckoOS \ Ocarina.
Save the TXT cheat for every game in a répertaire / txtcodes / root SD card. WiiCM will let you choose what code you want to or not.
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November 9th, 2008, 22:50 Posted By: wraggster
When the DSi specs were first revealed in front of the Nintendo money vault this past October, we noticed the battery life of the DS line went from "pretty awesome" to "WTF?" The brighter, larger screens were initially blamed for the 1-6 hour drop, but a field stripped DSi we discovered today hints the drain might be due to a beefier processor and speakers housed within.
http://gizmodo.com/5081197/deconstru...g-battery-life
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November 9th, 2008, 10:16 Posted By: wraggster
News via gxmod
Channel File Manager is based on WAD Manager 1.21 and AnyTitle Deleter and allows you to manage your Wii channel menu. You can install devices from your choice, and uninstall. The homebrew may also use your CIOS to benefit the installation chains.
You must create a folder named wad at the root of your device (SD Card, SD Gecko or USB storage device) and put all your files WAD.
If you want to delete a title and you do not have the WAD file in the choice of device select "Internal Memory of the Wii."
Note: The version using the Custom Channel IOS File Manager is compatible only with versions revision 04 (rev04) of IOS Custom tona and Waninkoko (or higher).
News / corrections:
- Support of the Italian language (BETA)
- Improving the French translation
- Fix errors internal compilation
- Channel File Manager now returns to the Wii Menu menu without health warning
- Add support for the classic lever (Tested by TGames)
- Add an icon for the Wii Homebrew Launcher (Samux thank you!)
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November 9th, 2008, 10:00 Posted By: wraggster
The guys at codemii have updated the Homebrew Browser again, heres the release details:
Able to view currently installed applications
Fixed bug in downloading and removing applications which affected uno and may have affected other applications
Retries increased to 10 times with a longer pause in-between
Able to reboot the Wii by holding B and pressing Home
Detects if you have a .elf version of any application and lets you update that application
Now uses zip files which means download sizes are reduced (thanks Tantric)
Added SDHC support
Detects if HBB icon or meta file exist, if they don’t then it downloads them
Thanks to Tantric the Homebrew Browser now has zip support. This means that applications that were classified as having too many files can now be included in the HBB. Applications now will take less time to download however the trade off is it takes a little while to extract the zip files.
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November 9th, 2008, 09:57 Posted By: wraggster
A new beta release of Dolphin the Gamecube and Nintendo Wii Emulator for Windows has been released.
Dolphin is a Gamecube emulator. It also has preliminary support for Wii and basic Triforce emulation (this is pending a commit, and does not run games yet).
Gamecube compatibility is about the same (or worse, due to various core changes and lack of subsequent compatibility work) as previous releases.
Wii compatibility is very low. Some games show their intro movies, that's it. There is preliminary Wiimote emulation but it does not work yet.
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November 9th, 2008, 09:57 Posted By: wraggster
A new beta release of Dolphin the Gamecube and Nintendo Wii Emulator for Windows has been released.
Dolphin is a Gamecube emulator. It also has preliminary support for Wii and basic Triforce emulation (this is pending a commit, and does not run games yet).
Gamecube compatibility is about the same (or worse, due to various core changes and lack of subsequent compatibility work) as previous releases.
Wii compatibility is very low. Some games show their intro movies, that's it. There is preliminary Wiimote emulation but it does not work yet.
Download Here and Leave Feedback and Compatability reports Via Comments
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November 9th, 2008, 09:51 Posted By: wraggster
[bunnie] managed to pick up a Nintendo DSi while in Japan. It seems he had the device running less than an hour before he tore it down for an impromptu hotel photoshoot. There’s nothing too surprising and he mentions that the CPU certainly feels more capable than the previous model, which may explain the shorter battery life. The ARM processor sits under an RF shield directly below the WiFi card. The best photo is the top side of the board with every single debug point labeled in plain English on the silkscreen. We’re sure that’ll help with the development of new homebrew hardware.
[bunnie] has posted some interesting teardowns in the past. Have a look at his Sony XEL-1 teardown to see the inner workings of an OLED TV.
http://hackaday.com/2008/11/08/nintendo-dsi-teardown/
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November 9th, 2008, 01:44 Posted By: wraggster
News/release from karatekid1111
Well, I think everyone has been waiting for a while for me to release a actual project that does anything, so here it is!
It's called EPAlib (Easy Programmers Arsenal Library), which is almost identical to PAlib, but with different function calls.
To make things easier, it's all of PAlib's functions, but without the PA_, which means, PA_CreateSprite would be CreateSprite, However, Every command is CASE SENSITIVE, so no using createsprite, it HAS to be CreateSprite (Sorry).
The only Thing I didn't change is the PAPI functions, they still contain the PAPI_ part.
If there are any commands that don't work, post here and I'll fix it!
All you have to do is put "epalib.h" in your source folder, then add #include "epalib.h" to the top of your main.c
Download is attached!
http://forum.palib.info/index.php?topic=6099.0
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November 9th, 2008, 01:39 Posted By: wraggster
This is to let everyone know about a new (old) resource for PAlib users - the Google Code (GC) project website for PAlib can be found at http://palibds.googlecode.com/ and is the location for the latest downloads.
As part of the GC site, we also have an Issues section for tracking bugs within the library. So, if you find anything - or you already have something - please post your bug reports and feature requests there so a developer can verify and work it for the community.
If there are any ideas for making the GC site more useful, please post them here and I'll do what I can.
http://forum.palib.info/index.php?topic=6078
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November 9th, 2008, 01:33 Posted By: wraggster
News via Nintendomax
C_boy has just completed a remake of "Lode Runner" for the Nintendo DS "Origin v1.0 Lode Runner" came out at the time on Apple II in 1983. This first draft contains the first 20 tables on the 150 planned.
Quote:
The first version includes only the 20
first paintings on the 150 scheduled
I tried to set up an engine displacement of enemies who looks like the original games, but without cracking, it is impossible.
I will need your help to test the tables and see if they are feasible with this engine, and modify if necessary
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November 9th, 2008, 01:26 Posted By: wraggster
News via Nintendomax
"Closed" the famous puzzle game for the DS is back with a new version by Cobain, the 1.6 that contains 1 new enigme by Cortes48, and an update of credits.
Quote:
Hi,
Closed, the fabulous, excellent, the brilliant, incomparable, the single set of riddles that everyone knows just taken over version 0.1. So in this version 1.6 there as a new conundrum Cortes48 and a total revision of appropriations.
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