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Nintendo DS News is a News and downloads site for All Nintendo Handhelds and Consoles including the Gameboy, NES, N64, Snes, Gamecube, Wii, WiiU, NDS, 3DS, GBA and Snes, We have all the latest emulators, hack, homebrew, commercial games and all the downloads on this site, the latest homebrew and releases, Part of the
DCEmu Homebrew & Gaming Network.
THE LATEST NEWS BELOW
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November 2nd, 2008, 15:22 Posted By: wraggster
A new beta release of Dolphin the Gamecube and Nintendo Wii Emulator for Windows has been released.
Dolphin is a Gamecube emulator. It also has preliminary support for Wii and basic Triforce emulation (this is pending a commit, and does not run games yet).
Gamecube compatibility is about the same (or worse, due to various core changes and lack of subsequent compatibility work) as previous releases.
Wii compatibility is very low. Some games show their intro movies, that's it. There is preliminary Wiimote emulation but it does not work yet.
Heres whats new:
fixed an off by one error I created in the texture copy function in
bpstructs.cpp. SSBM no longer has black on ground. sorry about that ;p
noticed the real HW doesn't clip some things it should. modified the projection
matrix to account for this.
changed normal loader to better handle 1 or 3 index NBT data which fixed an
underrun.
added missing z component in biasing section of indirect texturing.
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Thanks to elation for the news.
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November 2nd, 2008, 15:04 Posted By: wraggster
Lino has released a new version of his Nintendo DS Emulator for Windows:
Beta version for my emu, here's the changelog :
Fixed a bug in POLYGON_ATTR. experimental
Fixed bugs in VRAMCNT_F and VRAMCNT_G.
Fixed a bug in MemoryView Control.
Added Guitar Grip Key Config.
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November 1st, 2008, 23:03 Posted By: wraggster
News from GEMISIS
PLib
A Platform Game Development Library
PLib is a creation of my own. It is based off of the PALib Wiki platform tutorials and my own code. It has some amazing features:
Character creation
Object Creation
Character Movement
Object Scrolling
Character and object collision
A level drawing function
And more to come...
It was created to help give DS Homebrew Development a jump start, as I feel that there should be more platforming games out there for hand held systems. Currently there is no release, but there is a video demonstrating PLibs abilities as of 11/1/08!
11/1/08
Demonstration Video:
Here is the code for the game. that way you can see how easy it is to make it using PLib:
Code:
// Includes
#include <PA9.h> // Include for PA_Lib
#include <stdio.h>
// PAGfxConverter Include
#include "gfx/all_gfx.c"
#include "gfx/all_gfx.h"
// Include for PLib
#include "../PLib.h"
void initmain(void);
int main()
{
initmain();
return 0;
}
void initmain(void)
{
PA_Init(); // Initializes PA_Lib
PA_InitVBL(); // Initializes a standard VBL
GEM_Init_Backs(); //Initialize the background slots
GEM_Init_PLib(); //Initialize PLib
//Set Mario's score to 0
u8 marioscore = 0;
// Some Random text
PA_InitText(1, 2);
PA_OutputSimpleText(1, 1, 2, "Mario Says: Hey, Stop Playing!!!");
//Draw the level
GEM_Draw_Level(mario_world, hills, back); //GEM_Draw_Level(Background 1, Background 2, Background 3) Backgrounds must be converted with PAGfx
//Create the Main Character
MCharacter mario(0, 60, 128-32, //MCharacter name(Sprite Number, Sprite X Position, Sprity Y Position,
colmapcoin_Map, 128, true); //Collisionmap name + _Map, level length (Must be divisble by 8), whether to scroll or not in True or False)
//Create a new object
NewObject coin; //NewObject name
//Draw the Main Character
mario.draw(0, 1, //name.draw(Starting frame for movement, Ending frame for movement,
2, 0, (void*)mario_Texture, 32, 32, TEX_16BITS); // Jumping frame, Standing Frame, (void*) + name + _Texture, Sprite X Size, Sprite Y Size, Texture Conversion Type)
//Draw the object
coin.DrawObjectXY(1, 20, 90, (void*)coin_Texture, //name.DrawObjectXY(Sprite Number, Sprite X Position, Sprite Y Position, (void*) + name + _Texture
8, 8, TEX_16BITS); //Sprite X Size, Sprite Y Size, Texture Conversion Type)
// Infinite loop to keep the program running
while (1)
{
//Move the Character
mario.moveCharacter(mario.spriteNumber, Pad.Held.Right, Pad.Newpress.Right, //name.moveCharacter(name.spriteNumber, Pad.Held.Button, Pad.Newpress.Button,
Pad.Held.Left, Pad.Newpress.Left, Pad.Held.A, Pad.Newpress.A); //Pad.Held.Button, Pad.Newpress.Button, Pad.Held.Button, Pad.Newpress.Button)
//Scroll the object
coin.ScrollObject(coin, mario.scrollx, mario.scrolly); //name.ScrollObject(Sprite Number, main character + .scrollx, main character + .scrolly)
//Collision between the Character and an Object
if(GEM_MAINC_OBJ_COL(mario, coin)==1) //GEM_MAINC_OBJ_COL(character name, object name)
{
coin.DeleteObject(1);
marioscore += 1;
}
//Write the current score
PA_OutputText(1, 1, 4, "Score: %d", marioscore);
//Standard PALib function
PA_WaitForVBL();
//Proccess the 3D Sprites
PA_3DProcess();
}
}
--------------------------------------------------------------------------------
I am currently working on: SSBDS or Super Smash Bros. DS
"When someone pulls you on a string, there are two things you can do; cut it, or play tug of war."
WARNING!
This person cannot do graphics to save their life.
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November 1st, 2008, 23:01 Posted By: wraggster
News/release from bigbob85
Ok, this is a really simple tool.
Enter your hex color up the top, hit convert, and it'll tell you the appropriate RGB color in both 0-255 and 0-31 format, ASWELL as the value in PA_RGB format.
I hope to add buttons and stuff to convert from any of these formats to any of the other formats.
Requires .NET 2.0 to run.
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November 1st, 2008, 22:58 Posted By: wraggster
News/release from laharl
Hi! I've recently started to work on this project. It's a 2d platform game with RPG elements. Idea of this game is preety old, but earlier I couldn't write it on DS. In this game you are a boy who was changed into spider. In the beginning of the game you can just jump, but later you will learn more abilities, such as wall climbing or web swinging, etc. I've already write a few lines and I want you to play this and tell me what you like and don't like in this game.
You jump with A button. You can stick to the wall with B button and use web parachute with X button. I hope you'll enjoy this!
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November 1st, 2008, 22:55 Posted By: wraggster
News/release from technodialga9175
I have remade DSe Notepad so that the following major features have been added:
-Color Schemes
-INI Config System
-FAT Save (Open will be implemented next version...)
-More Graffitis - see the TD_Graffitis.bmp for more info.
This is has been a major improvement in the app and I hope it will be used to some extent.
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November 1st, 2008, 22:50 Posted By: wraggster
New from Neoflash:
NDS SMS (Super Memory Stick) for Original NDS cart and R6 released!
The first NDS SMS Backup Master V0.30 beta version for download:
http://www.neoflash.com/forum/index....ic,5405.0.html
NDS SMS SPEC:
◇ USB Plug and Play, driver FREE
◇ 2in1 intelligent design, AUTO detect chip type
◇ Support all original NDS Cart and R6
◇ Support nds game save EEPROM backup/restore
◇ Support R6 firmware update
◇ Build in 2 color LED indication
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November 1st, 2008, 22:03 Posted By: wraggster
New from Mr Modchips
Supply power to your Nintendo DS in your car with this car-lighter adapter which provides power supply to the rechargeable lithium battery pack.
It comes with a blue light indicator that will light up when NDS Lite is charging.
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November 1st, 2008, 22:01 Posted By: wraggster
New from Mr Modchips
This rechargeable Lithium Battery Pack specially designed for NDS Lite which can supply power for over 10 hours (1200mAH capacity).
In GBA or GBA SP mode it can work for over 16 hours.
Built with quality material, it is durable (long life) and supports all version of Nintendo DS Lite
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November 1st, 2008, 16:39 Posted By: wraggster
Nintendo always seem to have some controversy with their consoles and sometimes have failed miserably - Virtual Boy - and sometimes changed the face of gaming - Wiimote.
The DSi seems to have some major pluses not only for commercial but for Homebrew in the long run and some obvious minuses.
The loss of the GBA Slot is a killer for GBA Homebrew and emulators made for the GBA which theres hundreds of great games released.
The stopping of it seems all present DS Flashcarts is a major triumph for commercial game fans but disasterous for Homebrew and moreso for piracy.
Another minus is that the new console only at the moment ships with Japanese language only where the DS Lite and DS Phat you could change your language, another downturn.
Pluses are of course the SD Slot, could this lead to a homebrew scene without the need for flash carts, it sure makes you wonder, i do see at first a need for some type of passme type device to allow access to the sd slot.
The SD Slot may also be the start of a virtual console system for the DS, judging by what we know is possible already via the homebrew scene, it shouldnt be too much of a dream to have Snes, Genesis, Master System, Nes, Gameboy games via a DS Virtual Console.
What are your thoughts on the new DSi ?
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November 1st, 2008, 13:37 Posted By: wraggster
We weren't particularly keen on messing around with internet connections and figuring out how to convert our audio files from MP3 into something DSi-compatible, so after opening up our new DSi systems and stroking their soothing matte shells for a few hours, our first experience with the system ended up being through the new camera.
When first selected, the DSi Camera program starts users off with a tutorial taking you through the basics. There's quite a bit to the experience, too. As detailed in our previous writeups, the DSi offers both internal and external cameras, with a wide range of effects. The following eleven effects are included: similarity camera, face synthesis camera, warp camera, expression camera, doodle/scribble camera, normal camera, mirror camera, joke/tease camera, frame camera, color add camera, and color change camera. These names, as you might have guessed, are rough translations on our part.
The effects are all viewable in real time as you take your picture, with the final picture ending up in higher quality after a moment of processing. You can also apply many of the effects to pictures after they've been taken and saved to internal memory or SD.
Playing with the various effects, especially the doodle/scribble and joke/tease cameras, should prove to be a blast, especially since you can use the external camera to apply the effects to unsuspecting friends. It should be noted, though, that you probably can't use the camera on unsuspecting strangers, as the shutter makes a sound even if you turn the system's audio all the way down.
Outside of taking pictures, you can also view pictures in a variety of ways. Shots can be tagged with one of three seals for easy sorting. You can also access a calendar to view pictures from any given date, and even leave a visual memo for each date.
Also included is a Slide Show feature, which displays the pictures with movement set to one of four background music tracks. The slide show can display pictures across both screens, which does admittedly look a bit odd due to the big partition between the screens.
In our initial tests, we've found the picture quality to be similar to what you might expect from a cell phone. Pictures, which are taken at 640x480 resolution, turn out grainy, with the finer areas becoming a complete mess of blocky pixels.
Of course, you only seem to notice this when viewing the pictures in full resolution on your PC. Viewed directly on the DS, the pics don't look as dirty, although you can still see grains if you look closely. Keep this in mind when viewing the pictures that we've uploaded to our gallery below.
Getting the pics over to the PC isn't too difficult. You simply have to transfer the SD card from your DS to PC. Pics that we took ended up being stored in a 101NIN02 folder under a DCIM folder that had already existed on the card. The DSi also created a "private" directory in the SD card's root. This had a mysterious "pit.bin" file buried a few directories deep. This is presumably the "management file" that the DSi says it's accessing whenever you select to read pics from SD rather than internal memory.
From what we can tell, the DSi Camera does not accept pictures that it itself didn't take. It wouldn't recognize other picture directories, nor would it even read files that we attempted to sneak into the 101NIN02 directory. We even tried to be sneaky by renaming all our files in line with the images the DSi had taken, and shrinking them down to 640x480 size. Here, the DSi registered images only after we'd manually deleted that pit.bin file, but even then it wouldn't actually open the images up. This is an area that will require a bit of experimentation.
Even without transfering pics between your PC and DSi, though, the system's camera looks like it's going to be a blast -- maybe as fun as PictoChat was way back when the DS first launched.
http://uk.ds.ign.com/articles/926/926274p1.html
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November 1st, 2008, 13:36 Posted By: wraggster
Six new creatures are available for downloading in Spectrobes: Beyond The Portals for the Nintendo DS, Disney Interactive Studios announced today.
Once players achieve the ability to use the Nintendo Wi-Fi Connection in their Spectrobes: Beyond The Portals game, they can access the Wi-Fi Download feature.
Content made available this week includes six creatures:
Windalo
Windino
Shasharp
Grispit
Samuspire
Sestar
Also Available is a special Nanairo Sword for Rallen.
Players can accrue 10 points per week when they access the Nintendo Wi-Fi feature in Spectrobes: Beyond the Portals. Each of the available seven content items available this week costs one point.
More downloadable content will be made available in the future.
Published by Disney Interactive Studios and developed by Jupiter Corp., Spectrobes: Beyond The Portals is now available.
http://uk.ds.ign.com/articles/926/926092p1.html
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November 1st, 2008, 13:34 Posted By: wraggster
News/release from Jinroh
This is our second released GBA Game and it is by far our most advanced (sprite-wise anyway). We started work on this Pong Implementation around Christmas as a test for our now complete Sprite Library it is very memory efficient and flexible! This is a simple silly Pong game we coded for everyone to have fun with until our next release hope you enjoy it!
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November 1st, 2008, 13:30 Posted By: wraggster
chris28 posted this:
Hi,
I began to develop an IGS client to play Go online. Rather than to begin a new program I decided to port an existing open source software. ViZigo is an IGS client written in C++ with FLTK library. It works fine under Windows and Linux.
Actually i've implemented the board (with adding stone) and the connection to IGS but i've some problemes to receive data from server. The sources (up to date on SVN), screenshot and demo are available on Berlios project.
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November 1st, 2008, 13:25 Posted By: wraggster
Lazy1 posted a little update of his progress of bringing Wolf3d to the DS:
Another long delay, I tried to get the other sound effects working through the OPL emulator but it ended up sounding like a dying giraffe and figuring it out would take way too long.
Like earlier versions the sounds are raw pcm data so you still get (most) of those sfx like ammo pickup, treasure, ect...
PM Me if you are interested in trying the latest build out to help locate bugs before I release anything.
http://forum.gbadev.org/viewtopic.ph...=asc&start=135
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November 1st, 2008, 13:20 Posted By: wraggster
News/release from Spixshadow
Hello dear community Dev-Fr ...
After some minor corrections in my code (Yes, as usual, was the brothel), I decided to deliver a first version "playable" my Snake-Like-Enguarde DS!
30/10/08 v0.1b:
_ Sprite of swordfish completely redone ... not yet final
_ Adding ring (animation) and the awnings (They also animations, with the annals always on the screen at the top and bottom bananas
_ Adding the "Pause" by pressing Start
I already launched in a future version, or I hope there will be the menu, the score and more!
While her before the vac's ... I will at least try
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November 1st, 2008, 13:17 Posted By: wraggster
News via Nintendo max
Valryon launches its first demo "Shmup", a shoot'em up with original graphics entirely under MSPAINT.
Quote:
Controls:
- B, D or L: draw
- X: Improve his weapon to one notch (cheat code)
- AY: adjust the speed of his ship (for now useless, I do not know if I would do something)
Program:
- A level, is totally under MSPAINT (power).
- Three weapons each with three levels for upgrades
- Almost fifty enemies and a boss
Known bugs:
- The animations of the vessel as enemies do not work well or not! This part of the code is to completely revise (like others, including the loading of data graphs)
- The boss comes a bit too early and the screen is not "erased" (it remains the firing and other on the screen but they are no longer used)
- The enemies do not move to the right or left, must j'implémente a pattern to be a little smarter (especially the boss)
- Collisions are not precise, easily avoided. But it wanted! Show SOFTENERS constant in the code.
- The third weapon (missiles) do not make missiles: / she draws a slow and red laser in place. But who makes the same damage.
- The weapon of the player does not sound palette
Coming up:
- A HUD
- Two or three more levels Smiley
- The sounds (and I looking for a good tutorial for that, I understand the examples PAlib)
- The entertainment magazines
- An improved IA
- More shots, more enemies, perhaps more weapons
Feel free to post comments, found bugs or ideas Smiley
In the archive is also the source of homebrew, but it should quickly changed!
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November 1st, 2008, 13:12 Posted By: wraggster
Hillbilly has released his long awaited especially for the users of the Palib forums Iphone Clone app for the DS, heres the release info:
DPhone V. Flare (Public Release V. 1.0)
[iPhone clone for the DS]
-----> README.txt <-----
The contents of the .rar should be extracted so that your card looks like so :
|+-ROOT
| +-DPhone
| +-Movies, settings.ini, iconXY.ini, etc.
| +-DPhone.NDS
To play movies: Open up the ini file from the "Spinal's movie converter" folder and change the name
of the input file (.flv, .wmv, etc...) to your file inside that directory. Run "Convert.exe" and it will
compile your movie. Place the compiled movie (.smf) inside the directory of your choice. Then, using the
file-browser navigate to the folder of the desired movie file and press "A" to play.
Music Files: Currently only pre-formatted MP3's work in DPhone. There are to ways to open, from the
home screen and from the file browser. Either will play the same way.
Picture Files: Currently only 256x192 images are supported but this implementation takes use of
multi-touch (My MLlib) for zooming in, and rotating pictures. One touch does panning, two for zoom, and 3
or more for rotation. To zoom in, tap and hold with two fingers and slide the fingers from the top of the
screen, down. To zoom out, tap and hold with two fingers, but this time, go from the bottom of the screen
to the top. (bottom and top taken as if the DS were not rotated).
Map Viewer: Supports any *.BMP image as long as it follows the screen's size ratio. (e.g. 256x192,
512x384...) Pretty simple at the moment, and needs little describing. Simple enough that you should be
able to figure it out easily.
File-Browser: The file browser is meant for quick and convienient access to files of various
formats. The supported formats are as follows:
+*.SMF
+*.TXT
+*.BMP (has to follow the ratio...)
+*.MP3
+*.NDS (bootable NDS binary files)
It will detect more but will not play them. To boot an NDS file, just browse for it in the file-browser
and press "A". I don't think that it patches the file for you, although I'm unsure.
Text Editor: Not much has changed since BETA. This is still a very early demo of what this
implementation will be like when finished.
Settings: In, but still so buggy that I took it out for this public release.
Phone: Yet to be implemented, although the author of SvSIP has contacted me.
Calendar: Prett simple but you can't do any planning for dates yet and the current date is in
yellow text which makes it hard to read. Use the D-Pad to scroll through the days, "L" and "R" to scroll
the months, and "Y" and "X" to scroll the years.
Favorites: Pretty buggy but shows proof of concept. It will freeze if there's more than 5
favorites in the directory.
That's about it. Please enjoy and give feedback!
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