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Nintendo DS News is a News and downloads site for All Nintendo Handhelds and Consoles including the Gameboy, NES, N64, Snes, Gamecube, Wii, WiiU, NDS, 3DS, GBA and Snes, We have all the latest emulators, hack, homebrew, commercial games and all the downloads on this site, the latest homebrew and releases, Part of the
DCEmu Homebrew & Gaming Network.
THE LATEST NEWS BELOW
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November 3rd, 2008, 19:26 Posted By: wraggster
New from SuccessHK
(SuccessHK ship worldwide all games and consoles - use airmail and ask to ship as sample to avoid customs fees )
What's inside
Car Charger(X1)
Rubber Guard(x1)
NDSL Game Case(x3)
Protective Carrying Case With Strap(1)
Cover Case(x1)
Emergency Charger(x1)
High-End Headphone(x1)
USB Charging Cable(x1)
Stylus(Retractable)(x1)
Stylus(x1)
Cleaning Cloth(x1)
Wrist Strap(x1)
Dust Protector Kit(x4)
Carry All Bag(x1)
Lower Screen Protectors(x2)
Upper Screen Protectors(x2)
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November 3rd, 2008, 19:24 Posted By: wraggster
New from SuccessHK
(SuccessHK ship worldwide all games and consoles - use airmail and ask to ship as sample to avoid customs fees )
Nintendo is at it again. Their wildly popular DS handheld system has been redesigned once again, and their latest version is the most innovative yet! The Nintendo DSi is a thinner, lighter version of their best-selling handheld, except with a bunch of new interactive functions added in. The DSi comes with two 0.3 megapixel digital cameras, one on the exterior and one on the interior of the console. As usual, the DSi comes with wi-fi connectivity, but the addition of a built-in web browser makes surfing the Internet a snap. Also, the screen has been enlarged to 3.25 inches from the DS's original 3 inch screen. Finally, the DSi features a slot for an external SD memory card up to 2GB. Launching at the same time as the DSi is the DSi Shop, an online store featuring a wealth of downloadable applications and games exclusively for their new handheld.
(make sure you understand japanese though, console is stuck to one language)
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November 3rd, 2008, 19:21 Posted By: wraggster
New from SuccessHK
(SuccessHK ship worldwide all games and consoles - use airmail and ask to ship as sample to avoid customs fees )
SpongeBob SquarePants: Nicktoons Globs of Doom is an action-packed adventure featuring 10 playable characters from some of the most popular Nickelodeon TV shows as well as numerous iconic locations such as Retroville Amity Park and Bikini Bottom. Players will play cooperatively as both heroes and villains while utilizing special gadgets in order to defeat the Morphoids.
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November 3rd, 2008, 19:20 Posted By: wraggster
New from SuccessHK
(SuccessHK ship worldwide all games and consoles - use airmail and ask to ship as sample to avoid customs fees )
Create a musical masterpiece with up to four players. Anyone can play the huge selection of instruments in Wii Music with simple motions-like strumming and drumming.
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November 3rd, 2008, 19:18 Posted By: wraggster
New from SuccessHK
(SuccessHK ship worldwide all games and consoles - use airmail and ask to ship as sample to avoid customs fees )
Take control of Ben and his new alien forms as you work to find Grandpa Max and stop a diabolical Highbreed alien plot
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November 3rd, 2008, 19:17 Posted By: wraggster
New from SuccessHK
(SuccessHK ship worldwide all games and consoles - use airmail and ask to ship as sample to avoid customs fees )
The twisted fairytale humor of Shrek meets the fun of the renaissance midway as you play 28 hilarious carnival mini-games. Play as your favorite Shrek characters and compete to become the King or Queen of the carnival!
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November 3rd, 2008, 19:15 Posted By: wraggster
New from SuccessHK
(SuccessHK ship worldwide all games and consoles - use airmail and ask to ship as sample to avoid customs fees )
Take control of Ben and his new alien forms as you work to find Grandpa Max and stop a diabolical Highbreed alien plot
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November 3rd, 2008, 17:36 Posted By: wraggster
After taking a brief stint away from Nintendo consoles to make Spider Man Friend or Foe for the Xbox 360, Next Level Games went back to the Wii. They haven’t announced their next project yet, but the OFLC spilled the beans by rating Jungle Speed and listing Next Level Games as the developer.
At a first glance Jungle Speed the name looks like a racing game, possibly one that could star a certain hairy Nintendo mascot. I’m betting this is going to be a card game though. Jungle Speed is also the name of a revised 3,000 year old card game based on an Aboulou Tribe ritual. The goal of Jungle Speed is to match and get rid of all your nearly identical cards by grabbing the totem in the center when you think you spot a match. The faster player gives up his cards to the less agile one, but you have to be cautious since grabbing the totem when you think you have a match means you have to pick up all of the cards on the table. Jungle Speed sounds like a game of mental and physical reflexes. It also sounds like it could work on the Wii with cards automatically flipping on the screen and the Wii remote acting as a makeshift totem. Hmm… could Jungle Speed be a future WiiWare game?
http://www.siliconera.com/2008/11/03...-or-card-game/
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November 3rd, 2008, 17:34 Posted By: wraggster
New from Divineo China
- Official licensed product
- Protect your Nintendo DSi screen from scratches and damage
- Easy to attach and remove
- Contains 2 sheets for top and bottom screen
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November 3rd, 2008, 17:32 Posted By: wraggster
New from Divineo China
Seikatsu Rhythm Meter for NDS Lite is a walking trainer that includes a wireless pedometer and uses Miis. It can record walking data and generate all kinds of stats for four participants, which it does at the end of the day.
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November 3rd, 2008, 17:31 Posted By: wraggster
Fresh off getting Sega to be the publisher for its Wii FPS, The Conduit, High Voltage apparently is looking to deliver titles with a more traditional appeal to gamers.
In an interview with WiiRInControl, High Voltage's Eric Nofsinger hints that the next title might be an RPG for the Wii. “That really is another area [RPGs] that can use a shot in the arm I feel," he said. "Keep your eyes peeled because in the near future we’ll be announcing some other titles that we’ve already got underway in development."
He then goes back to the Wii-needs-better-games-and-we're-the-answer line, which has been part of the High Voltage company story for some time.
We feel that there are a number of genres that are poorly represented on the Wii for core gamers. We want to do games that are high quality. You know, that’s what we are. I think it’s a shame for what is our personal favorite system to be so underrepresented when it comes to core gamers.
http://kotaku.com/5074074/high-volta...uld-use-an-rpg
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November 3rd, 2008, 17:28 Posted By: wraggster
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November 3rd, 2008, 17:26 Posted By: wraggster
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November 3rd, 2008, 17:24 Posted By: wraggster
Finding a way to combine pinball and H.R. Giger, Alien Crush Returns (Hudson Entertainment, 1-4 players, 800 Wii Points) is now available on WiiWare. The remake to 1988's Alien Crush has you facing off against insectoid monsters from outer space, using only your flippers and a large metallic sphere. Sonic Spinball would be proud.
For the more faint of heart, this week also introduces to WiiWare Home Sweet Home (Big Blue Bubble Inc., 1 player, 1000 Wii Points), based on the casual PC title. It's all about bringing out the aspiring interior designer inside you, for when you want to live vicariously through the TV instead of getting off the couch to redecorate your actual living room.
http://www.joystiq.com/2008/11/03/al...me-on-wiiware/
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November 3rd, 2008, 17:21 Posted By: wraggster
Space Harrier (Sega Master System, 1 player, 500 Wii Points) is one of the last of a dying breed: Beloved classic action franchises that haven't been given a completely unnecessary modern remake (and no, we're not counting Planet Harriers). But the closest you're going to come, a Virtual Console release, will be available at noon EST today.
Buy it, not just because it's fun, but because when that unnecessary remake does come, you'll be able to say it's inferior to the original like a champ.
http://www.joystiq.com/2008/11/03/sp...rtual-console/
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November 3rd, 2008, 00:06 Posted By: tinman
WiiTCPLoader 0.03 is a simple utility, If you have Homebrew Channel or TCP Loader on your Wii console, with this tool you can send executable files (elf/dol or other) over tcp/ip protocol, and execute them. Windows/Linux Pascal source code included. WiiTCPLoad GUI is coded in QT4, and since just about every OS can or does run QT.
WiiTCPLoad Changelog
====================
Version 0.03:
- GUI fixes in main/about window. (GUI looks correct on MacOSX/Windows)
- Make install now working.
- Integration with common desktop environments. (KDE3/4, GNOME)
- Integration with konqueror, dolphin. ("Send to Homebrew/TCPLoader" action added)
- Fixed TCPLoader protocol, now application wait for accept connection.
- Improved windows version.
- Various bug fixes in source code.
- MacOSX build is now a Universal Binary.
Version 0.02a:
- GUI fixes in main/about window. (GUI looks correct on Windows)
- Windows version should work now.
Version 0.02:
- Support for threads.
- Various bug fixes in source code.
Version 0.01:
- Support for Homebrew Channel
- Support for TCPLoader Channel
Images
====================
OS X:
Linux:
Windows:
Downloads, and source code can be found: HERE
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November 2nd, 2008, 18:45 Posted By: wraggster
News/release from wplaat
Pong2 is an open-source game based on the original game of Pong. Pong2 has improved features over the original. The paddle can be moved horizontally and vertically. 10 tracks of background music are available during game play. The first player to score 10 points in each level is the winner.
Special thanks to my family for there support during the development of this game.
02/11/2008 version 0.9
Add new welcome screens
Improve game images
Add help screen (Minus button)
Created new homebrew game logo
Download and Give Feedback Via Comments
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November 2nd, 2008, 16:05 Posted By: wraggster
One of the major updates the DSi brings to the DS platform is full network connectivity. While featured only minimally in the original DS and DSLite, download content and firmware updates are at the core of the DSi experience.
You'll figure this out as soon as you first power up the system. Click on the DSi Shop icon from the main menu, and you're immediately prompted to run a firmware update.
The process for doing firmware updates is pretty much the same as it is on the Wii. For the non-Wii owners out there, that means pretty much hands-off, although a bit on the slow side.
As with the firmware updates, the DSi shopping experience is quite similar to that of the Wii, right down to the interface. After you select the DSi Shop icon from the menu screen, you're taken to a greeting screen which will presumably be used to list promotions, notices, and latest content in the future. From here, you can select to go to the main shopping interface, which currently includes a single category for DSi Ware software (no Virtual Console category yet!).
The main shopping interface also lets you add DSi Points, read the DSi shop manual, and access a settings menu. Aside from the manual, these other two areas are pretty useless at this point. The settings menu lets you record your Club Nintendo ID and check up on purchase history, things that will probably become more relevant once the store has actual content. The option for adding DSi Points currently takes you to a screen with a message noting that you won't be able to add points until actual paid content is available (some time in December).
The only piece of content available under the DSi Ware option at the moment is the free Opera browser. The download takes 85 blocks of your 1,024 block space. While not listed in the system's official specs, Nintendo president Satoru Iwata said during a recent investor briefing that the internal memory consists of 256 megabytes, which is half that of the Wii.
The buying experience is similar to that of the Wii Shopping Channel, with the shop making it clear how many points and blocks you have remaining both before and after the purchase. The big change is what comes once you've made your purchase. The DSi's download screen replaces the 8-bit Mario sprite from the Wii Shopping Channel interface with the 16-bit Mario family, including Mario, Peach, Luigi, and Toad. The four run around tossing blue balls into a box which, once full, turns into a present. When you head back to the main menu, this present is waiting to be open, and reveals itself to be... the browser that you just bought. The present thing will likely be a lot neater once Nintendo builds up the download library and lets other people buy games for you.
Aside from the lack of content, the big problem with the DSi Shopping interface is speed. Regardless of our internet connection, it took us around 30 seconds to get into the store from the main DSi interface. Pauses of between five and ten seconds accompany almost any action you take in the store. It feels pretty sluggish. This is hopefully something Nintendo can improve with future firmware updates.
While the actual store interface may be slow, once you get download content onto your DSi, managing it is pretty smooth (or at least it seems to be smooth for our single piece of content). The main settings menu, accessible off the main menu interface, has a "software management" option This lets you view available memory and switch off quickly between applications stored internally and on SD. You can also select to delete software and copy between SD and internal memory. As with the Wii, the copy process feels just a bit too long.
Despite the speed issues, the shopping interface will likely be an invaluable part of the DS experience once download titles hit (and if WiiWare is any indication, there will be a lot of games). The same can't be said about the web browser at present, though.
Surfing on the Wii isn't the fastest experience. On the DS, it's pure torture. In addition to slow download speeds, with sites like Yahoo News taking over a minute to load up, the browser has difficulty rendering pages. You have to scroll extremely slowly, or you'll end up with blank areas as the page redraws itself.
Forget the slow rendering, though. Most pages we tried wouldn't even load completely. IGN is one example. Facebook didn't load either.
If you're looking to check your mail, you may be out of luck. Gmail loaded up to the login screen, but once we actually logged in, the browser attempted to load for a minute or so, then gave up after complaining about the page taking up too much memory. Hotmail let us log in, but the formatting was screwed up, and we couldn't actually click on anything.
Yahoo Mail did load, and we were able to send out mail. Not with attachments, though, as the attachment file selector wouldn't let us peer into the system's internal memory, or onto the SD card.
For those expecting multimedia content like YouTube, a warning screen prior to downloading the browser confirms no compatibility with movie files, music files, or flash.
On the bright side, going from the main menu into the browser is pretty quick. It takes about ten seconds to get to a screen where you can select to input a URL, conduct a search, open favorites, open history, and check settings. The fast speed for startup suggests that there could still be some use for the browser if someone would make a DS-friendly page, proportioned to fit the DS screen exactly, and completely devoid of high memory images and other flashy features.
With a DS-oriented sites, perhaps the browser could live up to the promise, posted in the browser's description text at the DSi shop, of offering a new "free style" of internet, where users can check news from their favorite sites while in bed, and update their blogs while viewing television.
For those who are already planning their DSi browsing sessions, settings available off the browser greeting screen include options to use Google or Yahoo as your base search engine, turn images on and off, toggle word-wrap on and off, toggle smart frames (a method through which the browser merges frames in framed pages together), delete cookie information and set a proxy. Turning images off does improve download speed although it doesn't seem to fix the page rendering issues.
While the browser will probably remain a secondary experience, the "I" in the DSi suggests that download content via the shopping channel is going to be one of the primary merits of Nintendo's third generation portable. The shopping experience isn't as smooth as we'd like right now, but regardless of that, a potential wealth of content, as indicated by the recent surge in Japanese WiiWare announcements, will make visiting the shopping channel a worthwhile evil.
http://uk.ds.ign.com/articles/926/926277p1.html
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November 2nd, 2008, 15:22 Posted By: wraggster
A new beta release of Dolphin the Gamecube and Nintendo Wii Emulator for Windows has been released.
Dolphin is a Gamecube emulator. It also has preliminary support for Wii and basic Triforce emulation (this is pending a commit, and does not run games yet).
Gamecube compatibility is about the same (or worse, due to various core changes and lack of subsequent compatibility work) as previous releases.
Wii compatibility is very low. Some games show their intro movies, that's it. There is preliminary Wiimote emulation but it does not work yet.
Heres whats new:
fixed an off by one error I created in the texture copy function in
bpstructs.cpp. SSBM no longer has black on ground. sorry about that ;p
noticed the real HW doesn't clip some things it should. modified the projection
matrix to account for this.
changed normal loader to better handle 1 or 3 index NBT data which fixed an
underrun.
added missing z component in biasing section of indirect texturing.
Download Here and Leave Feedback and Compatability reports Via Comments
Thanks to elation for the news.
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