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Nintendo DS News is a News and downloads site for All Nintendo Handhelds and Consoles including the Gameboy, NES, N64, Snes, Gamecube, Wii, WiiU, NDS, 3DS, GBA and Snes, We have all the latest emulators, hack, homebrew, commercial games and all the downloads on this site, the latest homebrew and releases, Part of the
DCEmu Homebrew & Gaming Network.
THE LATEST NEWS BELOW
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November 7th, 2008, 01:15 Posted By: wraggster
Nippon Ichi, the Disgaea series developer, are taking their talents to the Wii. On November 4th the company signed a contract to become an official Wii developer. Knowing the savvy Siliconera audience you’re probably aware of this already. Inside a long list of WiiWare games Nippon Ichi’s first title was inadvertently announced.
Let’s Hitchhike (temporary name) is slated for a March 2009 release on WiiWare in Japan. We still don’t know anything else about it, but it sure doesn’t sound related to Disgaea. So, how long will it be until a thousand prinnies are chained to a thousand computers to make a Disgaea game for the Wii?
http://www.siliconera.com/2008/11/06...loper-license/
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November 7th, 2008, 01:11 Posted By: wraggster
New restocked from SuccessHK and is on Worldwide Import:
The Wii Wireless Nunchuk adopts 2.4G Wireless Technology and power saving design,has motion sensor built-in,responding quickly. The Ergonomic grip,let you feel comfortable when you playing with it.
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November 7th, 2008, 01:02 Posted By: wraggster
Is Playing on the Wii actually any good for you? Kotaku was all over this from the start - check out our groundbreaking study - but apparently the Lancet don't take papers from gaming blogs. Their loss.
Proper scientists (well, 'sports scientists', but they have doctorates and everything) from the University of Derby in the UK have decided to conduct their own investigation. Researchers are monitoring groups of primary school children to see if Wii gaming helps them to lose weight.
"We hope this research will determine if playing on this equipment could actually have physical benefits for children.", said exercise physiology lecturer Dr Michael Duncan.
http://kotaku.com/5077770/uk-scienti...cise-potential
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November 6th, 2008, 20:25 Posted By: Shrygue
via MCV
Nintendo has confirmed to MCV that today's reports claiming that SD-card based piracy hardware the R4 will not work with the upcoming DSi are correct.
The platform holder was not able to confirm whether this is a deliberate feature of the newly redesigned handheld. However, judging by recent history it’s not unreasonable to presume this is the case.
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November 6th, 2008, 00:25 Posted By: wraggster
Errora has updated his Dart Score management game for the DS:
Version 0.8 is available!
Changes:
* Animated darts
* Cricket support (classic and tactics)
* Difficulty-levels (easy, medium, hard) at game option
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November 6th, 2008, 00:00 Posted By: wraggster
Overclocking the Nintendo DS is hardly anything new, but the mod-happy folks at XCM look to be taking a decidedly different approach with their new Hyper Gear case which, as you can see above, is actually a full-on replacement case for the currently non-hyper DS Lite. That approach gives you the added advantage of selectable turbo speeds and, of course, a rapid fire switch, both of which, as Technabob points out, will likely take quite a toll on battery life. No word on a price just yet, but it'll apparently be available from at least a few of the usual modding retailers in the next few weeks.
http://www.engadget.com/2008/11/05/x...clock-your-ds/
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November 5th, 2008, 22:34 Posted By: wraggster
News via nintendomax
Ant512 just upload a new demo of "Woopsi" library graphical interface to create homebrew on the model window of the Amiga OS.
Quote:
Version 0.36 is now out. Source and demo available from http://www.sourceforge.net/projects/woopsi as always. Check the blog at http://ant.simianzombie.com/blog for more info.
Full changelog:
- Fixes:
- S32 used as iterator when working with visible rect cache to prevent permanent loops when large numbers of indirect were visible.
- S32 used as child iterator gadget.
- MultiLineTextBox: resize () correctly recalculate the number of visible rows.
- Tidied up MultiLineTextBox: getRowX () and getRowY ().
- MultiLineTextBox: getCurrentPage () no longer divides by 0 if there are no visible rows.
- MultiLineTextBox:: draw () tidied up; draws correctly when partial line of text is visible.
- MultiLineTextBox vertical alignment options all work correctly.
- MultiLineTextBox scrolls correctly when text is added.
- MultiLineTextBox has cursor support.
- Text:: stripTopLines () was not removing all characters.
- Deleted fontbase.cpp empty file.
- Removed unused "bitmap.h" include from "skin.h."
- New Features:
- Moved into all classes WoopsiUI namespace.
- Added Date class.
- Added Calendar gadget.
- Added Calendar example.
- Date Added example.
- Added ProgressBar example.
- Text:: Wrap () wraps lines only impacted by insert / delete / append operations.
- Replaced unused struct with a Bitmap Bitmap class with drawing routines.
- Replaced SuperBitmap drawing operations with a Bitmap object.
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November 5th, 2008, 22:27 Posted By: wraggster
News from Steve Corey:
I'm starting to finalize the 0.4 release of WiiDoom now. I hope to release this within 2 weeks (at the most). It's take a lot of work, but I've got a WAD loader working now. It will launch before the WiiDoom engine (of course), and will allow you to select the version of doom (IWAD), and any additional levels (PWADs) you want loaded. I'm still touching up the graphics for it, and will continue to polish it even after this release. I'll post a screenshot in the next few days.
Music is still a challenge for WiiDoom. The SDL_mixer for the wii is absolute garbage. I haven't found anyone who's gotten it to work. I'm going to have to use an additional library to play the MIDI/MP3 music file. That's something that I should get working on the next release (but we'll see).
Anyways, thanks for your support, and start getting your PWADs ready!!!!
http://wiidevelopment.blogspot.com/2...w-feature.html
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November 5th, 2008, 22:23 Posted By: wraggster
The Japanese version of My Pokemon Ranch got a major update today across the pond, bringing the WiiWare title up to full "Platinum" status.
Pokemon fanatics have probably already figured out what that means. That's right, your Pokemon collection from Pokemon Platinum (currently available in Japan only) can now be transferred over to Pokemon Ranch! For those who need solid numbers, you can now handle up to 1,500 Pokemon on your ranch.
The update adds a number of other features as well, including selectable background music and new events. In the screen shots we've included in our media section below, you'll find shots of your ranch grounds becoming a pool!
In Japan, the update replaces the old version of Pokemon Ranch and will retain the current 1,000 WiiPoint price point. Owners of the older version can upgrade for free.
http://uk.wii.ign.com/articles/927/927260p1.html
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November 5th, 2008, 22:11 Posted By: wraggster
There are many more Nintendo Wi-Fi community features for Shiren’s second DS game and these are things you can’t experience from playing it at Tokyo Game Show (thanks for the tip crow!!). In addition to dungeon rescues introduced in the previous DS Shiren game, Mystery Dungeon Shiren the Wanderer DS 2: Demon Castle in the Desert has competitive modes like online leaderboards measuring player scores and a time attack mode. But, the Shiren games are more about random acts of kindness so Sega has some new friendly features too.
In Mystery Dungeon Shiren the Wanderer DS 2: Demon Castle in the Desert you can directly trade items with players (yes!) and send other players training dungeon. What? I’m a bit baffled by this. Crow suggests these training dungeons might be something like Fey’s Puzzles and this feature lets players recommend one of them. Or maybe training dungeons are easy opening dungeons for item farming?
The other question on my mind is if we’re going to see another Shiren game get localized. I was pretty optimistic about Shiren being an international series and Tokyo Game Show would have been the right place for Sega to make an announcement. Instead we got a greenlight for Phantasy Star Universe Portable. Well, even if Shiren DS 2 comes over you won’t be getting this as a random prize for purchasing the game.
http://www.siliconera.com/2008/11/05...wanderer-ds-2/
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November 5th, 2008, 22:10 Posted By: wraggster
This should be obvious news since Nintendo built the DSi with a new firmware, but it doesn’t work with existing flash cards. Sorry, legitimate homebrew community. How do we know this for sure? One Nico Nico user tested twenty eight different flash cards. I can’t believe this many flash cards exist in the hands of a single person.
http://www.siliconera.com/2008/11/05...er-20-of-them/
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November 5th, 2008, 21:52 Posted By: wraggster
Newly released today:
The adventure game takes place in a parallelled 19th century world where travelling across on air ships is in vogue. As the son of a legendary traveller, Eddie has longed to go on an adventure. But before he could become an adult his father was involved in a violent struggle against a mysterious organization and ended up missing.
To search for his father, the boy decided to board his father's airship and set off on his journey with 3 other youths he has met on his way. From London to New York and other mystical places such as Atlantis, discover the truth behind the great traveller's disappearance and see the world for yourself.
http://www.play-asia.com/SOap-23-83-...j-70-2zn7.html
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November 5th, 2008, 21:51 Posted By: wraggster
Newly released today:
Live an ideal family life with the Pingus, there is the eldest son Pingu, his baby sister Pinga, a gentle mother and a dependable father.
Square Enix's family game is suitable for players of all ages, help out with household chores and have a wonderful time with your own family.
The visuals are mostly in clay animation and the software consists of fun mini games such as cooking, fishing and juggling. Turn on your Wi-Fi and invite your friends and family to join you, a maximum of four players can participate in the games.
http://www.play-asia.com/SOap-23-83-...j-70-2zn5.html
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November 5th, 2008, 21:50 Posted By: wraggster
Newly released today:
Amu and her shugo chara continue with the journey of self discovery and improvement. With the help of the charas, Amu is slowly coming to terms with herself and getting more experience in hunting batsu dama, a seed of chaos born from an unstable mental state.
Although Amu succeeds in finding herself and thereby created the fourth chara Dia, her ordeals are far from over. With graduation drawing near, she faced partings with a good senpai and her best friend. These turbulences in turn make her create her own batsu dama.
Overcome obstacles in life, meet new people, make friends with them and lessen the gap between reality and your ideal life.
http://www.play-asia.com/SOap-23-83-...j-70-2xn4.html
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November 5th, 2008, 21:42 Posted By: wraggster
What, you didn't think they'd stop at brain training, fitness and music games, did you? Nunh unh. Oh boy, Nintendo are just getting started. Next on their agenda is to make a game - or at least a piece of software - that makes learning about the economy fun. To repeat: that makes learning about the economy fun. They're partnering with Nikkei on the software, which is destined for the DS, and will have users "tapping on the devices' touch-screen panels and answering a series of quizzes" in the hope that "the software will attract young people who are interested in the economy".
Hopefully this signals the beginning of a trend in which Nintendo make games based on Iwata's favourite pastimes and hobbies, instead of that Miyamoto guy's.
http://kotaku.com/5076666/new-ninten...he-economy-fun
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November 5th, 2008, 21:42 Posted By: wraggster
While buying the DSi over the weekend (which, hey, we are giving away!), I was struck how pretty much all stores were running a very strict one-per-person policy. Yet, it should come as no surprised sellers hogging the DSi are popping up on Yahoo! Auctions.
Game site Siliconera points to seller beikapx, who's got something like 50 DSis all on the auction block, all of course marked up. The seller's feedback isn't so hot, and folks don't seem to be biting. We have a feeling lots of shoppers got burned badly during DS Lite mania a few years back and maybe are more willing to wait until the portable becomes widely available.
http://kotaku.com/5076495/the-dsi-gray-market
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November 5th, 2008, 21:38 Posted By: wraggster
Thieves have stolen two trucks from the docks in the Swedish city of Gothenburg. Inside the trucks were "thousands" of red, black and white DS Lite handhelds, valued at "millions" of Sweden's awesomely-named Kronor. For a country which is already suffering from a shortage of DS units, this is bad news, as the theft will leave many retailers without any DS to sell this Christmas. Police suspect it was an inside job, we'd like to think it was a crack Sony-funded team of truck-driving ninja thieves.
http://kotaku.com/5076716/swedish-th...s-ds-shipments
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November 5th, 2008, 21:33 Posted By: wraggster
While I've long been a supporter of the custom console movement, sometimes I see a project that really makes me wonder what the point is. Take this portable, Gameboy-sized NES, based off of a Super Joy III Nintendo clone. Sure, it's slightly smaller than the original Gameboy and contains 72 built-in games, but oh my god is it hideous to look at. "But it's all about the convenience!" you say? I have at least five devices within my reach that are smaller, prettier, and more than capable of tackling an 8-bit Nintendo title should I deem it necessary.
I say if you really, really want to make a tiny, portable NES, at least make it look less like Doctor Who prop from the late 70's and more like something you'd actually want to play a game on. Hit the link for more pictures, sadly not including ones of the sliced-up thumb after it gets caught on the hastily-cut metal sheeting.
http://kotaku.com/5077390/gamer-buil...d-nes-portable
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November 5th, 2008, 21:32 Posted By: wraggster
Konami's questionable tandem of arm flailing and vampire hunting will be afflicted by Dracula's Curse when Castlevania Judgment ships for the Wii later this month. The company revealed the final three characters set to duke it out in the upcoming fighter, including Castlevania III's diminutive thief, Grant Danasty, and Trevor Belmont's main squeeze, Sypha.
The pair will be joined by Castlevania: Legacy of Darkness' Cornell, who in addition to having to deal with the inevitable ups and downs of being a Nintendo 64-era werewolf, also shoulders the dubious distinction of being perhaps the only fighter to see his in-game appearance actually improve.
http://www.joystiq.com/2008/11/04/ca...raculas-curse/
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November 5th, 2008, 18:28 Posted By: Shrygue
via Games Industry
Sega has pulled an advert for its maraca rhythm game, Samba De Amigo, following a complaint by the animal rights activist group, PETA, over the use of chimpanzee 'actors'.
PETA contacted the videogames publisher over the video commercial for the new Wii game and registered its complaint. Upon hearing PETA's allegations of abuse used by trainers against chimpanzee actors the company apparently pulled the advert.
"We're officially bananas about Sega," commented the animal rights group on it's blog.
"After learning that Sega used a real chimpanzee in an online video promoting Samba De Amigo we contacted the company... We explained how involuntary chimpanzee 'actors' are taken away from their mothers when they are just a year or so old," the post explained.
"We also explained some of the horrible methods that chimpanzee 'trainers' use, such as electric shocks with shock collars and prods, isolation, beatings with sawed-off pool cues and slapjacks, and food deprivation."
"Sega pulled the video from its site and promised to keep all great apes out of its ads!"
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