I can almost hear everyone say, 'Ugh! Not another one!', but I think I've made pretty good progress so far.
SSB Fusion is going to be my side-project to Parallel Worlds. In fact, they both use the same engine, so you'll notice a few similarities . It is, essentially, another one of those Super Smash Bros. clones. It actually all started as a small joke on SSB Rumble, where I made a 'mock-up' and released it to their community. I then decided to continue it, against all odds.
Anyhow, it's time for the demo. Here's a changelog, if you want to know exactly what I've done since I first started:
Code:
Test 3 [June 4th]
-FAT bugs fixed: it should now work on most, if not all, available cards (including the R4)
-Music added: they are modules, so the file is still relatively small, thankfully
-Link added
-Pictochat added
-Hyrule Temple added
-Basic character chooser created; you can now choose between Mario, Mewtwo, and Link
-Stage selector added
-AI are now 'smarter'... they follow the closest character
-More miscellaneous improvements
Test 2 [June 2nd]
-FAT version added
-Basic AI implemented
-Miscellaneous game improvements/optimisations
Test 1 [May 31st]
-Initial release, nothing much here, just you and... you
The download(s) is attached, but you can also download the demo from here:
http://cid-c1a4c92e3cafc62f.skydrive...s/SSB%20Fusion
I'd recommend using the EFS version on emulators, and the FAT version on hardware, as FAT loads faster and people tend to have EFS problems on some cards.