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Nintendo DS News is a News and downloads site for All Nintendo Handhelds and Consoles including the Gameboy, NES, N64, Snes, Gamecube, Wii, WiiU, NDS, 3DS, GBA and Snes, We have all the latest emulators, hack, homebrew, commercial games and all the downloads on this site, the latest homebrew and releases, Part of the
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June 5th, 2009, 00:33 Posted By: wraggster
Tantric and Carl Kenner have released DOSBox Wii 0.73.01.
A port of DOSBox to the Wii using SDL Wii.
Features
USB Keyboard and mouse support.
Wiimote pointer support.
SD/USB mounting.
Most DOS games are playable.
0.73.01 - June 3, 2009
Upgraded DOSBox engine to 0.73
Sound issues fixed
Compiled with latest libogc and SDL Wii
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June 5th, 2009, 00:30 Posted By: wraggster
Tantric has released Super Mario War Wii 1.2.
Super Mario War Wii is a port of Super Mario War to the Wii, using SDL Wii. It should be fully functional. To make this port possible, I've had to rewrite significant portions of SDL Wii, particularly a complete re-write of the file, video, and sound systems. However, I'm hoping this work will encourage other developers to port more SDL-based games and applications to the Wii.
1.2 - June 4, 2009
Recompiled with latest libogc / libfat / SDL
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June 5th, 2009, 00:29 Posted By: wraggster
Molokai has updated OpenTyrianWii to 1.1.3
A Port of the rail shooter OpenTyrian to Wii
Features
Full Wiimote+Nunchuk, Classic Controller, and USB Keyboard support, 95% GC Pad support.
Wiimote horizontal capable.
2 Player Arcade action.
Full input choice (you can use any Wiimote, classic controller or GC pad, no matter the sync, as well as the keyboard).
SD and SDHC support from the front SD slot.
1.1.3 - 04 June 2009
All scalers are now set to center vertical output on a 4:3 display (at 320x240 [none] or 640x480 [2x, scale2x]). Widescreen is untested, but is still expected to stretch and have a substantial black bar at the bottom. Good thing is that it's no longer clipped at the top.
Fullscreen scaling has been abandoned, as the most optimized version of the interpolater (that I could optimize it to) takes too much processor time to complete, and is extremely slow on the Wii. Therefore None, 2x and scale2x are now all open again.
Keyboard functionality has been restored to the save game and high scores naming windows. Keyboard input from all alphanumeric characters, plus some symbols, is now supported.
As an interim solution for non-keyboard save/score naming, save and high score name input is enabled for all joysticks and DPads now, as well. Use up/down to change the character, right to advance a space, and left to delete. Unfortunately, high score input is untested, but soon will be, and any bugs will be fixed in the next version.
Finally, did some cleanup in the OpenTyrian menu. Removed Fullscreen option (it froze the game when activated) and removed 3x, scale3x, and 4x from the scaler options (since SDL can't support that size anyway).
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June 5th, 2009, 00:26 Posted By: wraggster
Darrenm has released Twist v0.
TWIST is a physics-based, puzzle adventure set in space. Or, at least it will be! This is a preview release with one level. This game has been created to test some bits of the game engine I'm working on. I'm putting it out to get some feedback/ideas for improvements, and because even in this state it's fun to play - and quite tricky!
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June 5th, 2009, 00:21 Posted By: wraggster
With all the big announcements coming out of E3, you might have thought that Nintendo was totally abandoning its home territory for the lucrative North American and European gaming markets. That's definitely not the case.
Today, the company made a flury of announcements over in Japan, giving a sneak peak at its Wii and DS lineups for the summer months.
Wii Sports Resort leads the way with a Japanese release finalized at June 25. Yes, they're getting it before us by just a bit! The game will come bundled with Wii Motion Plus, all for the standard Wii game price of 4,800 yen.
Nintendo Japan opened an attractive official site for the game today showing videos for many of the events. The site should be navigatable even without Japanese language ability, so definitely check it out.
The official site details a campaign that could induce heated jealousy in anyone not based in Japan. From June 15 through August 31, those who pick up Wii Sports Resort and register the game's serial number at Club Nintendo will be entered in a drawing for a blue Wiimote/Nunchuck set. Nintendo will be giving away just 5,000 of these, meaning you can expect to pay quite the premium on Ebay.
A limited edition Wiimote color!
The Wii Motion Plus accessory is due for solo release simultaneously with Resort. It will sell for 1,500 yen.
So why release a solo Wii Motion Plus if the device is already being bundled with Resort? As with the US, Japan will be getting some third party Wii Motion Plus games as well.
Surprisingly, Electronic Arts was the first third party in Japan to share release details for a Wii Motion Plus game. That game is none-other-than EA Sports Grand Slam Tennis. The cartoony baseball game will hit Japan on July 2. A US release is planned for June 8.
Following closely behind Grand Slam Tennis will be a Japanese-born title, Batting Revolution from Alpha Unit. This "real batting game" sports a license from Nippon Professional Baseball and features 36 players from twelve pro Japanese baseball teams. Wii Motion Plus will be used for increased batting precision. Japanese players can expect Batting Revolution on July 16 at 3,990 yen.
Battle Revolution
Nintendo's summer plans extend beyond Wii Motion Plus. In fact, one of the summer's biggest Wii games won't use the device.
We previously shared details on Monster Hunter 3's Japanese release, which is set for August 1. Today, Capcom provided final pricing information for the game's online component.
As with Monster Hunter G, players will have to pay to play online here. Payment takes the form of time-limited Hunting Tickets, purchased with WiiPoints. A 30 day ticket will go for 800 WiiPoints, with 60 and 90 days costing respectively 1,500 and 2,000 WiiPoints. Capcom will also be giving players a 20 day free trial period, similar to what they did with Monster Hunter G.
Monster Hunter 3 and the Wii itself will be part of additional hardware bundles. We were so excited about these, in fact, that we reported on them earlier in the day. Be sure and check up our writeup on the black Wii and Monster Hunter hardware bundles.
On the DS front, there's only one thing that needs to be said: Dragon Quest IX. A July 11 date for the game was shared months ago (well, when the original March release date was postponed). Today, Nintendo revealed that it will be supporting the release through a new DSi color -- the red unit that we detailed earlier.
This is just a standard DSi hardware package, with the same set of included items and the same 18,900 yen price point. For the record, this will be the sixth DSi color for Japan.
The other big DS news for the day comes through somewhat of a stealth announcement from Nintendo. Remember Chibi Robo? You know, the charming house-cleaning robot who longs to make his family -- be it on GameCube, DS, or Wii through the New Play Control series -- happy? It appears that he's returning to the DS!
A new Chibi Robo game appeared out of nowhere today on Nintendo's Japanese DS release schedule. It's titled "Okaeri! Chibi Robo! Happy Richie Dai Souji," which roughly translates to "Welcome Home! Chibi Robo! Happy Richie Big Cleaning." Aside from a July 23 Japanese release date, that's all we know at the moment! But we'll be sure and fill you in once we've tracked down some details.
http://uk.wii.ign.com/articles/991/991544p1.html
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June 5th, 2009, 00:21 Posted By: wraggster
With all the big announcements coming out of E3, you might have thought that Nintendo was totally abandoning its home territory for the lucrative North American and European gaming markets. That's definitely not the case.
Today, the company made a flury of announcements over in Japan, giving a sneak peak at its Wii and DS lineups for the summer months.
Wii Sports Resort leads the way with a Japanese release finalized at June 25. Yes, they're getting it before us by just a bit! The game will come bundled with Wii Motion Plus, all for the standard Wii game price of 4,800 yen.
Nintendo Japan opened an attractive official site for the game today showing videos for many of the events. The site should be navigatable even without Japanese language ability, so definitely check it out.
The official site details a campaign that could induce heated jealousy in anyone not based in Japan. From June 15 through August 31, those who pick up Wii Sports Resort and register the game's serial number at Club Nintendo will be entered in a drawing for a blue Wiimote/Nunchuck set. Nintendo will be giving away just 5,000 of these, meaning you can expect to pay quite the premium on Ebay.
A limited edition Wiimote color!
The Wii Motion Plus accessory is due for solo release simultaneously with Resort. It will sell for 1,500 yen.
So why release a solo Wii Motion Plus if the device is already being bundled with Resort? As with the US, Japan will be getting some third party Wii Motion Plus games as well.
Surprisingly, Electronic Arts was the first third party in Japan to share release details for a Wii Motion Plus game. That game is none-other-than EA Sports Grand Slam Tennis. The cartoony baseball game will hit Japan on July 2. A US release is planned for June 8.
Following closely behind Grand Slam Tennis will be a Japanese-born title, Batting Revolution from Alpha Unit. This "real batting game" sports a license from Nippon Professional Baseball and features 36 players from twelve pro Japanese baseball teams. Wii Motion Plus will be used for increased batting precision. Japanese players can expect Batting Revolution on July 16 at 3,990 yen.
Battle Revolution
Nintendo's summer plans extend beyond Wii Motion Plus. In fact, one of the summer's biggest Wii games won't use the device.
We previously shared details on Monster Hunter 3's Japanese release, which is set for August 1. Today, Capcom provided final pricing information for the game's online component.
As with Monster Hunter G, players will have to pay to play online here. Payment takes the form of time-limited Hunting Tickets, purchased with WiiPoints. A 30 day ticket will go for 800 WiiPoints, with 60 and 90 days costing respectively 1,500 and 2,000 WiiPoints. Capcom will also be giving players a 20 day free trial period, similar to what they did with Monster Hunter G.
Monster Hunter 3 and the Wii itself will be part of additional hardware bundles. We were so excited about these, in fact, that we reported on them earlier in the day. Be sure and check up our writeup on the black Wii and Monster Hunter hardware bundles.
On the DS front, there's only one thing that needs to be said: Dragon Quest IX. A July 11 date for the game was shared months ago (well, when the original March release date was postponed). Today, Nintendo revealed that it will be supporting the release through a new DSi color -- the red unit that we detailed earlier.
This is just a standard DSi hardware package, with the same set of included items and the same 18,900 yen price point. For the record, this will be the sixth DSi color for Japan.
The other big DS news for the day comes through somewhat of a stealth announcement from Nintendo. Remember Chibi Robo? You know, the charming house-cleaning robot who longs to make his family -- be it on GameCube, DS, or Wii through the New Play Control series -- happy? It appears that he's returning to the DS!
A new Chibi Robo game appeared out of nowhere today on Nintendo's Japanese DS release schedule. It's titled "Okaeri! Chibi Robo! Happy Richie Dai Souji," which roughly translates to "Welcome Home! Chibi Robo! Happy Richie Big Cleaning." Aside from a July 23 Japanese release date, that's all we know at the moment! But we'll be sure and fill you in once we've tracked down some details.
http://uk.wii.ign.com/articles/991/991544p1.html
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June 5th, 2009, 00:20 Posted By: wraggster
Shigeru Miyamoto, creator of Mario and Zelda and one of the key creative driving forces behind Nintendo, has said he is 'not worried' by the motion controllers introduced by Sony and Microsoft at this year's E3.
'The fact that both of those companies are looking at getting the gamer off the couch, taking advantage of motion control, and getting them to control the game by moving their body shows that they have looked at what we have done with Wii' the Nintendo star told BBC News, "And now they are moving in the same direction. To that end we are very flattered.'
Nintendo unveiled the Wii's motion controller at 2005's Tokyo Game Show, a device that has since changed the face of the industry as it has helped push the Wii console into previously untapped markets.
At a pre-E3 conference, Microsoft unveiled its own take on motion control with Project Natal, an ambitious device that uses a camera and advanced recognition technology that has impressed all who have tried it.
Sony soon followed suit with its Motion Controller, shown off at its conference on Tuesday in an impressive display that highlighted the device's true 1:1 motion sensing capabilities.
http://uk.wii.ign.com/articles/991/991470p1.html
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June 5th, 2009, 00:19 Posted By: wraggster
At Konami's E3 2009 press conference, the company showed off the latest Dance Dance Revolution games coming out this year, and the new features involved.
The trailer and demo showed many of the features we've come to expect on the Wii, like Mii support, but it also showed that the game uses the Wii Balance Board.
The Balance Board is shown as an optional feature. The gameplay will be based on shifting your weight on the board, not stepping on and off of it. So more of a hula simulation, or perhaps Fat Joe's signature dance move, the "lean back".
DDR is on the E3 show floor, so we'll make sure to check it out, and report any extra info we find.
http://uk.wii.ign.com/articles/991/991113p1.html
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June 4th, 2009, 19:39 Posted By: wraggster
Monado: Beginning of the World didn't get much attention from Nintendo during its E3 2009 media briefing this week, but it cared enough to upload media for the Wii role-playing game.
The game, developed by Monolith Soft, the folks also responsible for Xenosaga and Baten Kaitos, looks like your standard Japanese action role-playing game with all the trappings: stat-heavy HUDS, fancily dressed world saving heroes, and monstrous creatures that must be dispatched by laser blade.
We don't know much more about Monado: Beginning of the World at this point, with its "TBD" release date and an absence of cold hard facts. But we have screen shots!!
http://kotaku.com/5276345/nintendos-...ld-in-pictures
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June 4th, 2009, 19:38 Posted By: wraggster
After eleven years and over a dozen arcade releases Pop ‘n Music is coming to North America. The first international game called Pop ‘n Music is being developed for Wii and coming this fall.
Fans may be disappointed to know that the colorful arcade controller won’t be released overseas. The game has been adapted for the Wii remote and nunchuck. Konami also changed the art by introducing 3D characters and Mii’s are in the background instead of animated music videos.
http://www.siliconera.com/2009/06/04...north-america/
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June 4th, 2009, 19:34 Posted By: wraggster
The Legend of Zelda: Spirit Tracks is a return to the stylus-controlled Link of Phantom Hourglass, but with a twist.
In Spirit Tracks, not only do you get to play through segments of the game on a train, firing off shots from a canon, but you have a pet Phantom of sorts which is used to protect you and help solve puzzles.
The version of the game on show at E3 this week was broken down into distinct sections so you could get a taste of some of the new gameplay elements easily.
First I checked out a dungeon, with Link and his Phantom cohort. In the game you control Link with a stylus, as with Phantom Hourglass, moving him around by touching the screen and attacking by tapping on enemies.
You can also move a giant, friendly Phantom by touching a symbol at the feet of the armored Phantom and drawing a path with your stylus. Once you lift the stylus the Phantom begins walking the course you drew. There is also a button that lets you switch views between Link and the Phantom when the two move away from each other and another button that allows you to call the Phantom to you.
While it doesn't look like you can use the Phantom to fight, you can use his armored body to unlock rooms by standing on switches, block fire and even ride the thing across pools of lava by standing on his head.
It's an interesting new mechanic that adds just enough to the experience to make Spirit Tracks feel like a fresh approach to the touch-control gaming of Phantom Hourglass.
The train section of the demo was more tutorial than gameplay. You control the train by sliding a lever up and down to speed up, slow down, stop or reverse the train on its tracks. There's also a chain you can pull down with your stylus to blow a whistle and clear the tracks of animals. There's also a canon mounted to the train that you can fire by touching anywhere on the screen.
Played separated from the experience of the game itself, the train section felt sort of odd, like a tacked on experience that didn't really fit in with the bigger picture. But I'm sure that won't be the case once the full game is released.
http://kotaku.com/5278796/stylus+on-...-spirit-tracks
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June 4th, 2009, 19:28 Posted By: wraggster
Xbox 360 bigwig Aaron Greenberg thinks Sony's motion-sensing wand for PS3 will share the same "fun" space as Wii, but believes Microsoft's Project Natal is "leapfrogging" them both.
"To me it looked similar to the Wii experience. You hold a remote or a wand: it looked very derivative of that - similar to other products on the market today," Greenberg told vg247. "I thought it was interesting and fun, just like the Wii is fun. I think it's great that they're sharing that space.
"What's clear is that what we're doing is, in many ways, leapfrogging over any of the experiences [demoed] today. We're trying to breakthrough... with a new controller in gaming and entertainment, and I think that will differentiate us, and in many ways remove another barrier to people who are intimidated by, not just controllers, but wands and having to push buttons and do things.
"To be able to just drive a car with your hands, or to be able to kick balls as you swing and kick your feet. It's a whole different type of experience," he added.
Microsoft and Sony both unveiled rival motion-sensing technology during their keynote addresses at E3. Microsoft revealed Project Natal, the heavily-rumoured camera-based motion sensor, which hopes to kick-start a controller-free future.
Sony, on the other hand, demoed a prototype wand controller that has in-built sensors like Wii but also a dome on the end that is picked up by the PS Eye. The technology was put through a number of on-stage demonstrations, each more impressive than the other, culminating in an archery mini-game that used two of the controllers at once.
Nintendo's conference was more subdued in comparison, but then the Wii already has motion-sensing, which improves this summer with the Wii MotionPlus peripheral.
Microsoft and Sony offered no release dates for their technology, and Greenberg wouldn't budge on providing a hint. Presumably his company will enter the market first, as developer kits have been sent out this week and Project Natal is finished hardware. Nevertheless, both could be at least two years' away.
http://www.eurogamer.net/articles/e3...-wii-greenberg
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June 4th, 2009, 19:24 Posted By: wraggster
Last year, Nintendo only had three playable games from Wii Sports Resort: Disc Dog, Power Cruising, and Swordplay, all of which were used to show the precision of the Wii MotionPlus device. This time, twelve games are available for play, and we were able to get our hands on two of those, which we think do an even better job of displaying the difference between a MotionPlus-enabled Wiimote and a stock controller.
First, we tried the canoe game, in a two-player race. The goal in this game variant is to cross five checkpoints before the other player. In this game, the Wiimote is a surrogate for the canoe's oar, held vertically with both hands as if it were an actual oar.
http://www.joystiq.com/2009/06/04/ha...-and-canoeing/
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June 4th, 2009, 19:22 Posted By: wraggster
An interview between Nintendo president and CEO Satoru Iwata and the hardware team responsible for the Wii MotionPlus add-on has been posted on the official Nintendo website, as the latest in the Iwata Asks series.
The long and wide-ranging interview was conducted with project leader Junji Takamoto, mechanical designer Noboru Wakitani, circuit designer Kuniaki Ito and SDK developer Keizo Ota.
The interview reveals that development of the MotionPlus began in early 2008, after Integrated Research and Development division head Genyo Takeda suggested connecting the Wii remote to a gyro sensor.
Takamoto further explains that the concept was originally suggested because "the original Wii remote could only detect movements along straight lines".
Asked by Iwata why a gyro sensor was not included originally Takamoto answered: "We actually looked into the idea of including a gyro sensor at the very start of the Wii remote's development. But the idea was rejected due to issues of both space and cost which attaching a gyro sensor would entail."
Describing the technology as "awkward" to implement, Ito explains how the accuracy of a standard gyroscope was increased fivefold, to measure 1600 degrees of movement per second. The device had to be further customised to work in two separate modes: one for slow movement and one for fast.
The Nintendo designers also found that changes in temperature, humidity and sudden impacts could radically change the device's reliability. These difficulties appear to have been the reason for the delay of the MotionPlus and bundled software Wii Sports Resort until June/July this year.
In summing up, Iwata himself states: "With Wii MotionPlus, people might think that we've just tacked on a gyro sensor, but in fact it was a product that necessitated a huge amount of trial and error, whether it was collecting Pokemotion shop displays, making steel hooks and breaking the Wii remote or simmering the components in a pressure cooker."
http://www.gamesindustry.biz/article...otionplus-team
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June 4th, 2009, 19:16 Posted By: wraggster
A black-coloured Wii and peripherals have been confirmed for launch in Japan, on the official Japanese Nintendo website.
The black Wii is pictured alongside a black-coloured Wii remote, nunchuck and Classic Controller Pro (the redesigned version of the existing Classic Controller, which has never been confirmed for released outside of Japan). All the hardware is priced at the same as the existing white versions and is due to go on sale on August 1.
Although white, red, green, black and silver-coloured Wiis were shown in the very earliest Wii promotional images only the white model was ever released to market while the other colours have never been referred to again.
At the same time the official website has also announced a red-coloured Nintendo DSi. As with the Wii the new model will be sold at the same price as existing versions and is in all other ways identical. It goes on sale on July 11.
Five colours are already available in Japan (black, white, pink, lime green and metallic blue), as well as limited edition models for games such as Kingdom Hearts 358/2 Days. In Europe the only available colours are black and white and in North America black and blue.
New hardware colours have consistently proven a useful drive for sales in Japan, with both Sony and Nintendo regularly using them to boost sales - often proving just as effective as a major new software release.
http://www.gamesindustry.biz/article...d-wii-in-japan
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June 4th, 2009, 19:16 Posted By: wraggster
A black-coloured Wii and peripherals have been confirmed for launch in Japan, on the official Japanese Nintendo website.
The black Wii is pictured alongside a black-coloured Wii remote, nunchuck and Classic Controller Pro (the redesigned version of the existing Classic Controller, which has never been confirmed for released outside of Japan). All the hardware is priced at the same as the existing white versions and is due to go on sale on August 1.
Although white, red, green, black and silver-coloured Wiis were shown in the very earliest Wii promotional images only the white model was ever released to market while the other colours have never been referred to again.
At the same time the official website has also announced a red-coloured Nintendo DSi. As with the Wii the new model will be sold at the same price as existing versions and is in all other ways identical. It goes on sale on July 11.
Five colours are already available in Japan (black, white, pink, lime green and metallic blue), as well as limited edition models for games such as Kingdom Hearts 358/2 Days. In Europe the only available colours are black and white and in North America black and blue.
New hardware colours have consistently proven a useful drive for sales in Japan, with both Sony and Nintendo regularly using them to boost sales - often proving just as effective as a major new software release.
http://www.gamesindustry.biz/article...d-wii-in-japan
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June 4th, 2009, 19:13 Posted By: wraggster
We've seen Nyko's Wand, but now Mad Catz has become the second peripheral manufacturer to clone the Wiimote. And just holding it in my hands, I could tell it has promise.
Bear in mind, I didn't play a game with the controller, but I did push the buttons, etc. The A button feels perfect, just like the Wiimote. The B button trigger is a bit digital for my taste, lacking the Wiimote's fulfilling trigger pull. The other buttons? They definitely feel one tier cheaper than the Wiimote. But how often are you using 1 or 2 in gameplay anyway?
Configured with the exact dimensions of Nintendo's Wiimote (the Nyko Wand is ever so slightly fudged), Mad Catz' "Remote For Nintendo Wii" feels indistinguishable in size and weight from the real Wiimote. It's also all white (or clad in a few other colors), making it a bit less patriotic than Nyko's red, white and blue Wand.
I'll save final judgment for a gaming hands-on, but what Mad Catz' Wiimote lacks in fancy tech (like Nyko's Trans-Port button mapping), it makes up for in compatibility. Mad Catz guarantees that their Wiimote will fit in the sleeves of normal Wiimotes. And it should be ready for Wii MotionPlus, too. Look for them this June at the price of $30. Matching "Z-Chuks" will run $15 a pop.
http://gizmodo.com/5277625/mad-catz-...ng-for-10-less
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June 4th, 2009, 19:04 Posted By: wraggster
The Wii will soon get camera-based, Project Natal-like motion sensing—at least for one fitness game—courtesy of Ubisoft. It's just too bad the "Your Shape" promo video had to come out today.
In many ways, Ubisoft's new solution is like a Project Natal Lite: it's a game accessory, not a system accessory; it tracks some motion, but not much; it uses your body more for feedback than actual game control. Relieved of context, it looks pretty great, even if it fuels criticism that the Wii is become less of a gaming system, and more of a personal health appliance. Now, though, everyone will look to Nintendo for an answer—any answer—to the awesome motion gaming tech we've seen from Sony and Microsoft in the last few days. This is what they'll see.
http://gizmodo.com/5278566/wii-getti...-from-nintendo
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June 4th, 2009, 18:56 Posted By: wraggster
Well, here's a curious one. Those eagle-eyed folks at Joystiq caught sight of a pair of Classic Controller Pros for the Wii at Nintendo's E3 booth, which wouldn't be so unusual if not for the fact that it still hasn't been announced for release outside of Japan. Adding to the intrigue, the Nintendo reps at the booth apparently know nothing (or weren't talking) about a planned release, and there's no official word to speak of on the E3 press site either. Yet the controllers were there for all too see, which leads Joystiq to rightly speculate that a release 'round here is now decidedly more likely than not.
http://www.engadget.com/2009/06/03/c...t-to-nintendo/
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