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Nintendo DS News is a News and downloads site for All Nintendo Handhelds and Consoles including the Gameboy, NES, N64, Snes, Gamecube, Wii, WiiU, NDS, 3DS, GBA and Snes, We have all the latest emulators, hack, homebrew, commercial games and all the downloads on this site, the latest homebrew and releases, Part of the
DCEmu Homebrew & Gaming Network.
THE LATEST NEWS BELOW
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August 17th, 2009, 22:35 Posted By: wraggster
News via http://www.eurasia.nu/index.php
The eagerly anticipated Acekard 2i firmware update has been released, proving once and for all that the card is in fact update-able. This update fixes the compatibility of the card with DSi firmware 1.4. Two update files are included in the download. Use the DSi labeled update to update your card. However, if you have multiple Acekard 2i cards that you wish to update all in a row then run the DSL update from a DS Lite to be able to update multiple cards without powering off the system. If you only have one card just use the DSi update.
Homebrew back on DSi finally
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August 17th, 2009, 22:22 Posted By: wraggster
B12 Core has posted a release in the Neoflash Summer Coding Comp:
Operation Libra is not a demo. It is a full version of the game.
Originally made in Actionscript for an in-school class, the game was originally named Entrapment. Over the course of a month, the art and game engine were created in Flash and was later used for the intended project. However, a month after, I decided to port this onto the DS and see how it would go. Within 3 weeks, the game was ported onto the DS with extra features that were not previously included in the original Flash project.
Although Operation Libra is an "escape the room game", the plot revolves the character escaping out of a mansion, with 9 rooms in total. There are 52 objects to examine, many of them interactive and required to escape out of the mansion. Every pixel of the environment art was designed by B12CORE and drawn by ALGraphics. The art was originally sized at 720 x 480, but was reduced to 256 x 192 in order to fit the DS proportions.
If you are playing this on an emulator, you will be unable to save or load files. Saving and loading is a feature exclusive only to actual hardware. However, you can save and load states.
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August 17th, 2009, 22:14 Posted By: wraggster
M. Lucanius has posted a release in the Neoflash Summer Coding Comp:
Nickname: M. Lucanius
Project name : DSDice
From : US
Division : NDS/GBA Game
Original entry : YES
Support Motion : NO
In last NEO Compo this project have won in the top 10 : NO
Description:
A Yahtzee clone with, hopefully, a good bit of extra options...
Features:
* complete game with accurate rules.
* high scores for up to 7 places.
* aesthetic appeal... hopefully
* re-playability.
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August 17th, 2009, 22:05 Posted By: wraggster
Samel has posted a release in the Neoflash Summer Coding Comp:
Nickname: samel
Project name : Seek And Recharge [SAR]
From : Italy
Division : NDS/GBA Game
Original entry : YES
Support Motion : NO
In last NEO Compo this project have won in the top 10 : NO
DOWNLOAD LINK: http://donotjava.netsons.org/Download/sar/SAR.zip
Description:
In this puzzle game you are a robot and your battery are running out of charge. Your goal is to reach a new pair of battery each level.
Features:
100 levels in the Campain
Custom level [more in the readme.txt]
Endless mode
In game help
Isometric view
Sounds
No touchscreen input [tried it, but don't work very well in this game]
There is a better explaination of the rule in the game with screenshot.
Once you extrace the zip take a look at the readme.txt for any trouble and fell free to contact me here or by mail for any question and/or suggestion.
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August 17th, 2009, 21:35 Posted By: wraggster
Arrpirate has posted a release in the Neoflash Summer Coding Comp:
Nickname: ArrPirate
Project name : OMG WTF
From : USA
Division : NDS Game
Original entry : YES
Support Motion : NO
In last NEO Compo this project have won in the top 10 : NO
Description:
OMG WTF is my falling blocks game. It is similar to Tetris but contains several variations. It uses EFS and FAT so it may not work on all emulators or flash carts.
I plan on making this part of a larger project involving many more game mods, including some genre crossovers, like a Tetris-like platformer where you play a little guy inside a computer-controlled falling blocks game and you're trying to jump from block to block to reach the top without getting squished.
Download Link:
Download Link
Controls:
Left, Right, or Down: Moves the block
Start: While playing the game, this pauses the game and lets you quit the game at any time.
Features:
Traditional Game Mode: This is the tradition Tetris-like game mode. It's simple. Just try to survive as long as possible by clearing lines on the screen.
Clear Limit Mode: In this game mode you try to clear a certain amount of lines in as little time as possible.
Time Limit Mode: In this game mode you try to clear as many lines as you can in a certain amount of time.
Garbage Mode:In this game mode the play area is populated with 'garbage' pieces, red blocks that must be eliminated in order to make it to the next level.
Music: There are around 20 jazz hits from the 1920s, my favorite music genre and era.
High Score: The high score is saved between games, giving you a goal to continue playing
Download Above
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August 17th, 2009, 21:24 Posted By: wraggster
LucaFraga has posted a release in the Neoflash Summer Coding Comp:
Nickname: Luca.Fraga
Project name : DSecure
From : Italy
Division : NDS APP
Original enterty : YES
Support Motion : NO
In last NEO Compo this project have won in the top 10 : NO
Project description:
DSecure is the first Flashcard security Homebrew. It allows to lock your flashcard (and protect your high scores and savegames) with a password, changable by a text file.
How does it works? :
DSecure uses a simple system :
1- When you start DSecure (DSECURE.nds) it replaces flashcard loader with itself
2- When you reboot DS, DSecure asks you the password : if password is correct, it'll restore original flashcard loader
3- When you play , all is normal, but , when you finish, open DSecure and DS will be protected.
Important note : DSecure is open source, and it is released under GNU General Public License v3
Compatibility (Constantly Updated)
R4 Revolution For DS
EZ Flash V/Vi/V+
Acekard 2 (not 2i)
Top Toy DS
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August 17th, 2009, 21:20 Posted By: wraggster
s_hansse has posted a release in the Neoflash Summer Coding Comp:
Nickname: s_hansse
Project name : Paint DS
From : Germany
Division : NDS APP
Original enterty : YES
Support Motion : NO
In last NEO Compo this project have won in the top 10 : NO
Project description:
It's a Paint application.
You can save your pictures in 20 files by using 10 colors.
You can draw, fill, make rectangels, fill rectangels and draw circles.
This application is in german and in english.
If your DS-language is german it will be german, else it'll be english.
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August 17th, 2009, 21:16 Posted By: wraggster
leinad has posted a release in the Neoflash Summer Coding Comp:
Nickname: leinad [a.k.a. n00bey]
Project name : SavSend
From : Germany
Division : NDS APP
Original enterty : YES
Support Motion : NO
In last NEO Compo this project have won in the top 10 : NO
Project description: With SavSend you can 'download' the save-files from original cartridges.
Details:
You simply start SavSend and then follow the onscreen text.
After inserting a game you have two options to send the savefile:
A: Upload it to a webserver from where you can download it on your computer. After downloading the savefile gets deleted instantly!
B: Upload it directly to your Computer without anything between: The NDS emulates a file-server and you download the file by entering the DS-IP into a webbrowser.
Usualy way B is recommented, but it somewhat fails for some persons, so I included the online-way.
Changelog since the last beta:
- Uploading to your PC is more stable now
- Changed the textes a little bit
- Changed the percent-line function to take the whole bottom
- Added possibility to upload the file to an online-server to download it from there
- Its possible to close the NDS-Lid to turn of the light and save some power now
- Various code-cleanings
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August 17th, 2009, 18:42 Posted By: wraggster
News via http://www.aep-emu.de/
DeSmuME ReRecording is a Nintendo DS emulator (based on DeSmuME.) >
Quote:
hmm, 0.9.4+ desyncs even when I play an existing movie (it sometimes playback correctly). I usually don´t use the 0.9.4 official, so I don´t know if it´s plus-specific issue. Anyway, using 0.9.4+ might not be safe at the moment... I think I´ll investigate what´s wrong.
----
Again, for making a new movie, you should use 0.9.4 instead of 0.9.2, since it emulates things better.
One of major advantages is sound emulation. You´ll hear really bad sound with 0.9.2, especially when you play a game which uses a streamed sound.
Anyway, I´ve made an improved version of 0.9.4 official!
Features
My 0.9.4+ has:
* Less desyncs (savestate has been updated, but you can read old savestates as well)
* Lua scripting with advanced graphic functions (they don´t work for now even on the latest svn version, but hopefully they´ll get fixed soon)
* Path settings
* State rewinding (it´s not tested at all, oh well)
* Magnification filters like hq2x
* Other little bugfixes (ex. frame advance improvement)
Still, it should sync fine with 0.9.4 movies. Let´s try it now!
Note: these codes are ported from the svn trunk.
http://tasvideos.org/forum/viewtopic.php?p=210670
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August 16th, 2009, 22:32 Posted By: wraggster
Red Squirrel has released AnyTitle Deleter MOD v6 :
AnyTitle Deleter MOD is an unofficial mod by Red Squirrel of tona's AnyTitle Deleter.
It keeps all original tona's AnyTitle Deleter functions but it allows the program to show the real names of titles instead of just ID numbers, making it easier to select which ones you actually want to delete.
From MOD v3 it has some new features, as a installed titles backupper, IOS chooser, or the possibility to exit rebooting the Wii.
Note: Real names of titles come from an external file ( database.txt ) and so can be edited and updated by everyone.
Features
-Possibility to choose with which IOS to start the program.
-Possibility to update database.txt directly from Wii.
-Possibility to backup all installed titles in a TXT into SD root: will be written the Title ID, ASCII Code, Type, Name and required IOS!
-Possibility to backup ONLY unknown titles in a TXT into SD root: will be written the Title ID, ASCII Code, Type, Name and required IOS!
-Possibility to read the titles name directly from Wii NAND.
-Possibility to exit rebooting the console: usefull if you want to install this application as a Wii Channel!
For a list of all original available functions see AnyTitle Deleter wiki page.
Changelog
MOD v6:
-Added a function to select with which IOS to start the program. So if you get an error at program startup procedure just restart the program choosing another IOS (with flash access).
-The number of entries read from the database.txt has been increased from 1000 to 10000.
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August 16th, 2009, 22:15 Posted By: wraggster
News via http://www.aep-emu.de/
JMEBoy is a Game Boy emulator available for mobile phones using J2ME. JSwingBoy runs on PCs.
Changes history - JMEBoy v1.3.4:
1.3.4 (based on HG rev. 371)
- updated link to the online help page
1.3.3 (based on SVN rev. 311)
- enable saving and loading the emulator state (feature request ID 2804463)
- synchronize RTC with the device´s clock instead of the emulated Gameboy CPU´s cycles (bug ID 2802537)
Changes history - JSwingBoy v1.2.12:
1.2.12 (based on HG rev. 371)
- updated link to the online help page
- ensure that RAM data gets saved for ROMs with battery support also for the Swing version (bug ID 2822441)
1.2.11 (based on SVN rev. 311)
- enable saving and loading the emulator state (feature request ID 2804463)
- synchronize RTC with the device´s clock instead of the emulated Gameboy CPU´s cycles (bug ID 2802537)
1.2.10 (based on rev. 295)
- updates for the Chinese Simplified translation
- fixed RTC time bug that messed up the time in Pokemon games (bug ID 2789282)
1.2.9 (based on rev. 289)
- solved the problem that in Pokemon Gold/Crystal/Silver there were graphics bugs when displaying the PokeCom/PokeDex (bug IDs 2506984 and 2373340)
- some corrections to MBC5 cartridge handling
- refer to the project page in the About dialog
http://sourceforge.net/project/showf...roup_id=219240
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August 16th, 2009, 11:14 Posted By: wraggster
From the better late than never department. I stumbled across this forum post (two weeks old) over at wiinewz.com about a new Wii drive (aka D3-2) which looks like D3 (aka D2nothing) but where both hard (modchips) and soft backup methods fail (yes, this includes softmods as well). Several installers have confirmed the new drive in Canada, Netherlands and Korea so far. Apparently the D3-2 drive looks exactly like the D3, only serial numbers differ."
http://www.eurasia.nu/modules.php?na...ticle&sid=2438
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August 16th, 2009, 11:03 Posted By: wraggster
David Siller is the creator of Aero the Acrobat, and worked with Sunsoft's U.S. office for many years, before going on to work on Maximo and other titles with Capcom. He's been showing some of his old unreleased designs via his facebook page - really, he should have these all on an accessible website somewhere, but for now, I'll just highlight one odd thing he was pitching to Japanese peripheral maker Cyber Gadget (which I believe is this company, still going strong). I'll use his description:
"This is a "HACKER" device that was intended to allow Famicom/NES games to be hacked by changing the main player sprite shape, color assignments and animations. Also, the same for many of the NPC's! The software is downloaded into a PC and altered using appropriate editing tools and then uploaded into a blank Flash cartridge shaped like a Famicom or NES version."
It never saw the light of day, perhaps for obvious reasons. Nintendo was quite particular about what it wanted on the system, I can't imagine they'd want users to be able to screw around with all the code. More from Siller again in the near future!
http://www.insertcredit.com/archives/002652.html
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August 15th, 2009, 17:04 Posted By: wraggster
News/release from Magius
I am currently making a 3rd generation Pokemon battle simulator.
Right now there is no battling in yet, or any Pokemon, but for the most part I have been working on making it look like the real game.
I am still trying to figure out why the name on the left is warping to the right of the screen, when its off screen.
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