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Nintendo DS News is a News and downloads site for All Nintendo Handhelds and Consoles including the Gameboy, NES, N64, Snes, Gamecube, Wii, WiiU, NDS, 3DS, GBA and Snes, We have all the latest emulators, hack, homebrew, commercial games and all the downloads on this site, the latest homebrew and releases, Part of the
DCEmu Homebrew & Gaming Network.
THE LATEST NEWS BELOW
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August 13th, 2009, 21:17 Posted By: wraggster
Nintendo GameCube and Nintendo Wii emulator for Windows has been updated.
Changes:
Fixes include:
1:Wii menu boots again!
2:Change disk works again!
3:Frameskipper!!!!!!! game are more playable if they were slow due to gpu.
4:wiimote is working again.
5:tons of sound fixes.
6:more jit speed ups.
7 VD covers are reported like a real wii - MP3 now boots again.
8:multi crashes fixed in games and gui.
9:some memory leaks fixed.
10:framelimiter working better.
11:FPS display is tons better.
12:lots of work on wii input for linux and macos builds.
13:work on decompressing wii iso's
14:Fix "Show EFB copy regions"
15: TAS support added and working.
16:FIFO bug fixes.
17: GH3 Guitar support added to wiimote plugin tested and works fine.
18: fixed most jittering issues with games. I still rarely see it in 1 game.
19:Add Taiwan to the Country Codes
20:beta auto frameskipping limit (if framelimit & frameskipping is on, it wont skip more then needed or the maximum you set)
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August 13th, 2009, 21:17 Posted By: wraggster
Nintendo GameCube and Nintendo Wii emulator for Windows has been updated.
Changes:
Fixes include:
1:Wii menu boots again!
2:Change disk works again!
3:Frameskipper!!!!!!! game are more playable if they were slow due to gpu.
4:wiimote is working again.
5:tons of sound fixes.
6:more jit speed ups.
7 VD covers are reported like a real wii - MP3 now boots again.
8:multi crashes fixed in games and gui.
9:some memory leaks fixed.
10:framelimiter working better.
11:FPS display is tons better.
12:lots of work on wii input for linux and macos builds.
13:work on decompressing wii iso's
14:Fix "Show EFB copy regions"
15: TAS support added and working.
16:FIFO bug fixes.
17: GH3 Guitar support added to wiimote plugin tested and works fine.
18: fixed most jittering issues with games. I still rarely see it in 1 game.
19:Add Taiwan to the Country Codes
20:beta auto frameskipping limit (if framelimit & frameskipping is on, it wont skip more then needed or the maximum you set)
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August 13th, 2009, 18:49 Posted By: wraggster
As you might have guessed, we're really busy guys. As such, we can't be expected to actually play the video games we write about. We dish out thousands of dollars every year to get local work release program participants to handle the grunt work for us -- but if a recent entry in the Mario AI Competition is any indication, we may soon be able to keep that cash in our wallets, opting for computer-assisted gaming instead.
Posted after the break is a video demo of the entry in question -- designed by artificial intelligence programmer Robin Baumgarten, this computer script effortlessly pushes the plump plumber through the hazardous environments of Super Mario World. It handles the game's challenges much better than our prisoner assistants -- and best of all, it definitely won't try to stab us in our sleep.
http://www.joystiq.com/2009/08/13/co...rld-by-itself/
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August 13th, 2009, 16:18 Posted By: wraggster
Wii Sports Resort to stay as standalone product, with Wii Sports and console bundle unchanged
Nintendo has no intention of replacing Wii Sports with Wii Sports Resort in the standard Wii bundle.
Speaking to Toronto Thumbs, Nintendo of Canada’s senior supervisor of communication and advertising said: “The long-term plan is difficult to say, but I can tell you there are no plans to make Wii Sports Resort what is packed in with the Wii Purchase. What is in the Wii box will remain the same.”
He described the original Wii Sports as “an out-of-the-box experience” designed to show consumers what the Wii can do, whereas Wii Sports Resort has been built as a more comprehensive, independent product.
“Wii Sports Resort is a more robust experience. There’s way more activities, there’s way more to do, and it’s more full-on software that you’re used to purchasing at retail at that price point.”
http://www.mcvuk.com/news/35371/No-b...-Sports-Resort
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August 13th, 2009, 07:24 Posted By: DesertDog
This is Multiple:Option's latest DS homebrew release for the Neoflash Summer Coding Competition 2009.
Japanese Hiragana & Katakana Review is a kana character review tool aimed at upper-beginner and intermediate Japanese students. The application allows the user to review their ability to recognize each of the 46 hiragana or katakana characters from visual and audio cues. Performance is ranked by speed, mistakes made and review difficulty. The application will also highlight the user's weakest kana characters for further study. Features include voice samples from native Japanese speakers, Rumble Pak and DS Motion support. Cute bonus: the application will greet you appropriately depending on the time of day!
Tested and working with R6 Gold, R4 and No$GBA.
Homepage and Download
http://multiple-option.blogspot.com/...na-review.html
Screenshots
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August 12th, 2009, 20:54 Posted By: wraggster
News/release from lapatateinc
You Have To Burn The Rope DS
Description:
It's a remake of the famous game on PC, You Have To Burn The Rope. Originaly, the game is pretty simple and take no time to finish it. What I wanted to do is recreate this game with additionnal functions to add some replayability :
-A map on the top screen or Double-Screen
-15 achievements
-10 game modificators
-You can skip the ending video
-A main menu and a pause button.
-You can move camera a little using the Touch Screen.
It's my first project, it seems pretty clean.
Controls are shown in-game, except for the camera.
I'm really, really sorry, but I couldn't add saving because it didn't work on a real DS. The library is kind of broken. I've done a "quick save" so that when you succeed 5,10 and All achievements, it gives you a code to write down. If you do this, even if you do achievements, it won't add to your total. The purpose of this code is only that you won't need to re-do achievements if you want to play a Modificator.
Oh, did I said you need a number of achivement to unlock mods ?
Mods are pretty fun, I think. Some achievements are disabled when activated, some are needed to have an achievement.
A page shows you all the achievements names, it's up to you to discover how to do it. Some are fun, some are tough =D
There may be some glitches but it shouldn't. I know there is some graphical one that I can't really fix...
I would like some feedback right in this topic.
I hope everyone will like the game !
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August 12th, 2009, 20:45 Posted By: wraggster
News via Nintendomax
A new version of the game battle tanks for the Wii "ShootMii" is available.
Quote:
-Version 0.8.6: Two new bonuses: The false heart which lower your life, the blue guided missile which can be guided using left and right
-Version 0.8.5: Last known crash corrected
-Version 0.8: Important refactoring
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August 12th, 2009, 20:02 Posted By: wraggster
Who needs a HDD? Not Wii owners, that's for sure, with news today that - beginning with Guitar Hero 5 - Nintendo will begin allowing proper, retail games (not just VC) to stream data from a high capacity memory card.
This means that if you want to download in-game content - like songs for Guitar Hero - you can just store them on an SD card, leave it in the Wii, and the game can load the data straight off it. As IGN explain:
All the tricks used for both Guitar Hero and Rock Band in the past – leaving internal memory open– is gone. Instead, straight-up booting off the SD card is available, and that means easier downloads, larger expansions, and quicker loads when bringing in song data from the SD card into GH5.
This feature will support cards up to 32GB in size, which when you consider the PS3 and 360 got by with 20GB HDDs for a while, isn't too shabby.
This also means that Guitar Hero 5 will be the first Guitar Hero game on the Wii to fully embrace downloadable content, as you'll now be able to pick up full albums and download them all at once, just like the kids on the 360 and PS3. It'll also give you enough space to import your songs from Guitar Hero World Tour, again, just like the 360 and PS3 versions.
Which is fine and dandy for Guitar Hero fans, but we're more interested in what this means for future titles that support the feature. Wonder if any developers - or even Nintendo themselves - have any plans for full-scale downloadable content, like we see on PS3 and 360?
http://kotaku.com/5335424/the-wii-wi...ho-needs-a-hdd
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August 12th, 2009, 16:37 Posted By: wraggster
Sometimes, I wish my brain processed reality with this kind of incredible logic. Nintendo CEO Satoru Iwata says the fact that you think the Wii Vitality sensor is lame balls is actually a "good sign" for Nintendo:
"When we make some new announcement and if there is no positive initial reaction from the market, I try to think of it as a good sign because that can be interpreted as people reacting to something groundbreaking."
And let me tell you, the Virtual Boy was absolutely groundbreaking. I'm sure the Vitality Sensor will be at least that excellent.
http://gizmodo.com/5335202/iwata-its...-stuff-is-lame
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August 12th, 2009, 16:35 Posted By: wraggster
Nintendo's decision to eschew a standalone Wii hard drive for the support of SDHC was a good one, as users can buy tiny and cheap 32GB SDHC cards to expand storage. But what just you could store was in question.
For instance, you could certainly store small, downloadable Virtual Console games and stream them from from the card. But what about full-game expansions, gigs of data? Traditionally, these couldn't just load from SD as you'd expect.
According to IGN, Nintendo has opened SDHC storage to developers for DLC that can boot naturally with the game, straight from SDHC with no hard drive middle ground.
The reason you'll want a new SD card is pretty simple; SD streaming will kick off with GH5. All the tricks used for both Guitar Hero and Rock Band in the past – leaving internal memory open– is gone. Instead, straight-up booting off the SD card is available, and that means easier downloads, larger expansions, and quicker loads when bringing in song data from the SD card into GH5.
It's good to see that Nintendo is making SDHC a real solution for the system.
http://gizmodo.com/5335639/nintendo-...o-bootable-dlc
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August 12th, 2009, 16:27 Posted By: wraggster
Around 220,000 Wii peripherals sold in the US have been recalled due to posing a fire hazard and a danger to consumers.
The Psyclone Essentials and React Wii charging stations – which can recharge up to four Wiimotes at a time – have been voluntarily recalled, with the US Consumer Product Safety Commission reporting that "the battery pack can overheat, posing a burn or fire hazard to the consumer."
"Six incidents of overheating have been reported to the firm. Two consumers reported minor burns to the hand," detailed the CPSC.
The products were sold by Target, Toys R Us, Best Buy and Amazon, manufactured in China and distributed by Griffin International.
"Consumers should immediately stop using these recharge stations and contact Griffin International to obtain information on how to return the product and receive a free replacement," said the CPSC.
http://www.gamesindustry.biz/article...er-fire-hazard
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August 12th, 2009, 00:39 Posted By: wraggster
News via nintendomax
Mr. Lucanius us a first draft of "DSDice" clone of the famous game of dice the "Yam's".
Quote:
Features:
* Complete game with accurate rules.
* High scores for up to 7 seats Huh.
* Aesthetic appeal ... hopefully
* Re-playability.
Known bugs:
* Can only replay about 30 times ... then it crashes.
* Only allows 7 high scores.
* Sometimes confuses the selection boxes.
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August 12th, 2009, 00:37 Posted By: wraggster
News via nintendomax
fooshi found a name for Shoot Em Up and offers at the same time version 0.5 of the latter are called "Xplosiva Combat".
Quote:
Version 0.4 (first public version)
- Ship Gameplay
- Display score
- Design Level 1
- Integration of an enemy
- IA of the enemy
Version 0.5:
- Addition of fire of the enemy collisions + + damage to the airplane and animation of the explosion
- Changing the interface of the score
- Addition of a bar life
- Explosion of the aircraft when the life bar is empty
- Pause the game when pressing Start
- Optimization of code
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August 12th, 2009, 00:00 Posted By: wraggster
IGN's Nintendo Minute recently posed a question to Nintendo VP of corporate affairs Denise Kaigler about sales of the DSi. IGN was under the impression that the handheld had a slow start, but Kaigler was quick to lay the smack down. "Sorry, but I'm going to have to strongly disagree with your premise," she said, pointing to NPD figures that show the DSi's first three months in the US moved more units than the original DS Phat, DS Lite and Wii did in the same period of time.
During its initial three months of availability, the DSi has unloaded more than 1.7 million units onto consumers. Compare that to the figures for the first three months of the DS Phat (1.38 million) and the DS Lite (1.07 million) and it's pretty clear who the winner is. Despite the fact that the DSi ($169.99) is more expensive than the DS Phat ($149.99) and DS Lite ($129.99) when they launched, consumers have been in favor of the Facebook-compatible handheld.
The DSi even managed to best Nintendo's money-printing Wii in its first three months gracing store shelves, as the Wii debuted with 1.52 million units sold. As impressive as that may be, we're pretty sure had launch supplies been greater, the Wii would've easily trumped the DSi's figures.
http://www.joystiq.com/2009/08/11/ka...ter-recognize/
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August 11th, 2009, 23:59 Posted By: wraggster
As you likely noticed if you've turned on a TV in the past few months, EA Sports Active is being marketed pretty heavily towards the female demographic. So you can imagine the company's surprise when, as they told us earlier today, customer satisfaction surveys from its research group indicated that the Active audience was split evenly between men and women.
"Although we focused our marketing campaign on women, EA Sports Active was designed to accommodate everyone and our consumer base reflects that," Monique Gomel, marketing director for the game, told us.
Unfortunately, there's no way to tell if this is a case of EA not reaching the women it's after or dudes just wanting to get tiny before they get huge and start wailing on their pecs. Let's hope it's the latter.
http://www.joystiq.com/2009/08/11/ea...men-and-women/
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August 11th, 2009, 19:52 Posted By: wraggster
Nyko Technologies, the premier videogame accessories manufacturer, today announced the Action Pak and Core Pak have shipped to stores. Each pack contains one Wand controller, Nyko's award-winning controller for the Nintendo Wii, and a Trans-Port enabled accessory for the Wand. The Action Pak contains the Pistol Grip attachment, the only digitally activated gun peripheral for the Wii, and the Core Pak contains the wired Kama with rumble, the only force feedback enabled analog-stick controller for the Wii.
"The Core Pak and Action Pak will enable players to experience the added functionality that Trans-Port offers right out of the box. Not only will the Action Pak and Core Pak save the consumer money, but they also introduce a new technology that expands on the existing capabilities of comparable controllers," said Chris Arbogast, Director of Marketing at Nyko Technologies. "We're committed to supporting the Wand with Trans-Port enabled accessories and plan to have more products rolling out this year including the E3 favorite, Type Pad Pro."
The Action Pak includes a Wand Wireless Controller for Wii and the Trans-Port compatible Pistol Grip. The Pistol Grip digitally replicates the A and B buttons on the pistol's trigger and hammer buttons providing easy one-handed access to key buttons - no mechanical operations or complex installation necessary. Featuring maximum compatibility across various action titles, the Pistol Grip provides a faster and more accurate response time.
The Core Pak features everything you need to jump into most Wii games featuring a Wand Wireless Controller for Wii and a Trans-Port enabled Kama Wired Analog Controller with Rumble. Using Trans-Port Technology, the Wand and Wired Kama combo are the only Wii controllers that allow full force feedback in both hands.
The Action and Core Pak are available now at retailers nationwide for an MSRP of $44.99. Nyko is also pleased to announce a new, lower MSRP of the Wand at $29.99. Whether in a pak or purchased stand alone, the Wand and Trans-Port accessories provide more value, features and customization than any Wii controller on the market today.
For consumers who have purchased a Wand and found that it is not compatible with Wii Motion Plus, Nyko will update the necessary firmware at absolutely no cost. By following the simple steps below, consumers can take advantage of Nyko's Wand Firmware Update Program.
1. Contact Nyko's Customer Support via phone (1.888.400.6956) or email (customersupport@nyko.com)
2. Nyko will email or mail a pre-paid UPS shipping label that will cover all shipping costs of the Wand(s) sent to Nyko
3. Upon receipt of Wand, Nyko will update the firmware and return to the consumer with-in one week.
For more information please visit: www.nyko.com
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August 11th, 2009, 10:44 Posted By: wraggster
Read that headline one more time. Then look at this picture. And prepare yourself for the eventuality that no, this is not a joke, meaning yes, Nintendo actually patented an inflatable horse-riding peripheral for the Wii.
It's a small, inflatable cushion with a dock for the Wii Remote. So that when you rock/bounce the horse, the controller is able to register the movement. You are then supposed to hold the nunchuk as you would a horse's reins. If it were a horse. We'd imagine it could just a easily simulate the riding of a donkey, camel, llama, alpaca or Asian elephant.
Or if those animals aren't your style, maybe you'd be more interested in riding some of the examples Nintendo themselves provide in the actual patent, like bulls, burros, dolphins, whales, dragons, griffons, unicorns and giant eagles.
Griffons? Awesome.
http://kotaku.com/5334428/nintendos-...wii-controller
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