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Nintendo DS News is a News and downloads site for All Nintendo Handhelds and Consoles including the Gameboy, NES, N64, Snes, Gamecube, Wii, WiiU, NDS, 3DS, GBA and Snes, We have all the latest emulators, hack, homebrew, commercial games and all the downloads on this site, the latest homebrew and releases, Part of the
DCEmu Homebrew & Gaming Network.
THE LATEST NEWS BELOW
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August 25th, 2009, 19:10 Posted By: wraggster
Steaky1212 has released Liqwiid Wars v0.2.6
Using the Liquid Wars 5 algorithm as a basis for a Wii rewrite - a port would probably take the same amount of time as the code is messy and bloated.
I know the name is groan-worthy, but I figured if you can fit wii in the title somewhere why wouldn't you.
This has a planned first playable version release of 31st August 2009.
--UPDATE-- Pre-release of v0.2.6 available for download. The source is available for download now too. If you do make meaningful contributions to the code then please let me know, and I might add them to the general release.
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August 25th, 2009, 19:04 Posted By: wraggster
News via http://www.pdroms.de/
5nake is based on the oldschool Snake games but with a few new features and modes.
The modes:
* Mission; where the snake must collect fruits, powerups and progress through a series of levels to unlock them.
* Practice; where you can play one of the levels from the main game with no limits.
* Survival; where you have a limited number of steps, collecting fruits gives you more steps.
There are a variety of powerups to help you on the way including: slow motion, don't grow, shrink, score multipliers and extra lives (Easy and Normal difficulty only).
The game includes a save feature that can keep track of high scores, custom levels, unlocked levels and unlocked goodies. (It can be disabled if it causes problems with your card or if you don't want to save your progress.)
There are a variety of graphical themes including unlockable ones and 3 difficulties to choose from, the game also feature a Level Editor so the player can create his own levels.
Programmed by "JustBurn" and "MattTS". Music and sound effects by "Kepler".
http://staff.emuboards.com/5nake/
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August 25th, 2009, 19:04 Posted By: wraggster
News via http://www.pdroms.de/
5nake is based on the oldschool Snake games but with a few new features and modes.
The modes:
* Mission; where the snake must collect fruits, powerups and progress through a series of levels to unlock them.
* Practice; where you can play one of the levels from the main game with no limits.
* Survival; where you have a limited number of steps, collecting fruits gives you more steps.
There are a variety of powerups to help you on the way including: slow motion, don't grow, shrink, score multipliers and extra lives (Easy and Normal difficulty only).
The game includes a save feature that can keep track of high scores, custom levels, unlocked levels and unlocked goodies. (It can be disabled if it causes problems with your card or if you don't want to save your progress.)
There are a variety of graphical themes including unlockable ones and 3 difficulties to choose from, the game also feature a Level Editor so the player can create his own levels.
Programmed by "JustBurn" and "MattTS". Music and sound effects by "Kepler".
http://staff.emuboards.com/5nake/
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August 25th, 2009, 19:02 Posted By: wraggster
byuu has released a new version of its SNES emulator bsnes for Windows and Linux.
Quote:
bsnes v0.050
I always regret having to post new releases so quickly, but a semi-major bug crept into v049. I´d rather fix it now, before I start making major changes that will need testing again. The problem was that the S-PPU was not being synchronized as often as it should have been, resulting in titles such as F-Zero and Super Mario Kart showing flickering lines here and there. This release fixes that.
This release also adds savestate support for Mega Man X2 and Mega Man X3, which utilize the Cx4 coprocessor; and it fixes a bug where input was still accepted even when the main window was minimized.
Many thanks once again to tukuyomi for hosting this new release.
http://www.aep-emu.de/PNphpBB2-file-...c-t-13246.html
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August 25th, 2009, 18:23 Posted By: wraggster
It's hard to imagine now, but if you can remember back to 2004, you'll remember that Nintendo were a joke. Dead last in the console market, a boy struggling to compete in a man's market. My, how things have changed.
Following the release of first the DS, and then the Wii, Nintendo are clearly the market leaders in both the handheld and home console markets. It's something we just accept these days, as though it's always been the case, but one look at these hardware sales graphs (courtesy of Nintendo) recording the last 5 years show exactly when Nintendo seized power.
Look at 2006-2008. It's like a retail blitzkrieg.
http://kotaku.com/5344880/charting-t...hardware-sales
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August 25th, 2009, 16:29 Posted By: wraggster
Nintendo has revealed that its latest flagship Wii title, Wii Sports Resort, has continued the trend for strong first-party showings by passing the 1 million copies sold mark in Europe.
That adds to similarly strong showings in Japan and the US, taking global sales past 3 million for the first month on sale.
The game, designed to show off the more accurate MotionPlus accessory, has also prompted sales of the Wii Remote attachment - alongside EA titles Tiger Woods and Grand Slam Tennis - to pass 936,000.
"The early sales figures represent a strong start for Wii Sports Resort, which is on its way to becoming another Nintendo title that sells steadily over an extended period of time as opposed to a single flash on its launch day," said Laurent Fischer, MD for Nintendo Europe's marketing and PR. "Combined with strong figures for Wii MotionPlus, the data suggests that more families and friends are playing together than ever before - which, for Nintendo, is a major objective."
Wii Sports Resort is the latest title from Nintendo to take its new enlarged fanbase by storm, with Wii Fit Plus and new Mario titles set for launch before the end of 2009.
http://www.gamesindustry.biz/article...lion-in-europe
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August 25th, 2009, 01:45 Posted By: wraggster
Crazygoth has released Plusoumoins v0.5
Description: Find the mystery numbers with help to Wii
August 24th 2009,V0.5
Choose your language (French or English)
Save high score (chrono)
Source code improvement
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August 24th, 2009, 21:25 Posted By: wraggster
The NEO Summer Coding Compo 2009 have closed already, we have got 50 entries finally, good luck for all coders
more info: NEO Summer Coding Compo 2009
The PSP APP division, total 10 entries
[PSP APP] DayViewer Beta 4 NEO By: Total_Noob
[PSP APP] PSPconsole v1.7neo By: Hotter
[PSP APP] WebBroser WinSHELL By: trom_us
[PSP APP] Spirograph v0.1 By: Freshmilk
[PSP APP] PSPTweaker v2.0 By: ab5000
[PSP APP] PSPCleaner 1.4 Beta NEO By: Migueliziosop
[PSP APP] periodicpsp [v1.0] By: JamesC
[PSP APP] AVEC V2 - GPS Vector Map Viewer By: Art
[PSP APP] AlphaBase v1.0 By: DekraN
[PSP APP] PSN License Manager 0.40 NeoEdition By: Light_AleX
The PSP GAME division, total 11 entries
[PSP GAME] BoxDestroyer v2.3 By: walar
[PSP GAME] REminiscencePSP NeoFlash Edition By: Sektor
[PSP GAME] TibiaPSPv0.3 By: LuMa
[PSP GAME] Lakeside By: Kasumi
[PSP GAME] [WIP] Cubic Zombies By: A_Noob
[PSP GAME] ImpGAME v2.1 By: Gefa
[PSP GAME] DiggerPSP NeoFlash Edition By: Sektor
[PSP GAME] Portable Bubble v2.0.0 By: Gefa
[PSP GAME] Random Shooter - Space Shoot 'em up By: Zack
[PSP GAME] My Snake Pet By: leviadragon
[PSP GAME] a shooter By: sigutis
The NDS APP division, total 13 entries
[NDS APP] Japanese Hiragana & Katakana Review By: DesertDog
[NDS APP] A Tint of MENUdo - Player By: soulanger
[NDS APP] A Tint of MENUdo - Doodle By: soulanger
[NDS APP] WintenDoS By: darkyesus
[NDS APP] UA Paint v1.30c By: bassacegold
[NDS APP] SoundBoardDS By: BranMuffin
[NDS APP] MorseDS By: Aguilera_87
[NDS APP] Paint DS By: s_hansse
[NDS APP] SavSend By: leinad
[NDS APP] NdsMiiMaker By: Coin-Coin
[NDS APP] DsOS v0.6 neocompo edition By: Aurelio
[NDS APP] DSecure By: LucaFraga
[NDS APP] DSi4DS By: spinal
The NDS GAME division, total 16 entries
[NDS GAME] DawnSeekers [important update] By: smealum
[NDS GAME] Operation Libra By: B12Core
[NDS GAME] Alien Puzzle By: GEMISIS
[NDS GAME] Hangman By: Tassu
[NDS GAME] Stargrazer By: SwedishFish
[NDS GAME] Lights Off! By: arrpirate
[NDS GAME] TouchRight! - Featuring Terra the Pessimist! By: hillbilly -
[NDS GAME] Bouncy Marble V2 By: leinad
[NDS GAME] You Have To Burn The Rope DS By: LaPatateInc
[NDS GAME] Seek And Recharge By: samel
[NDS GAME] DSDice By: M. Lucanius
[NDS GAME] Five_Error By: Tiwaz
[NDS GAME] OMG WTF By: arrpirate
[NDS GAME] DronS V1.6 By: leinad
[NDS GAME] Around The Clock By: Gaz
[NDS GAME] Xplosive Combat By: fooshi
http://www.neoflash.com/go/index.php...d=308&Itemid=1
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August 24th, 2009, 20:27 Posted By: argor
from Richard42 Developers, users, and fans:
After a great deal of work, late nights, and accompanying marital tension, I have finally finished the initial draft of the Mupen64Plus v2.0 API. It can be viewed on the developers' wiki:
Mupen64Plus v2.0 Core API v1.0 - EmuWiki
I'm pretty excited about this, because while the re-architectured emulator won't look a lot different from the user's perspective, there will be a lot of improvements "under the hood". The big high-level changes are in splitting the monolithic Mupen64Plus application into separate Core and GUI/Front-End parts, and going from a single integrated release to a bunch of smaller projects which can be independently developed and released. Some of the benefits of the new architecture are:
- Faster releases, more development
- simpler and less problem-prone installation and configuration on Unix
- inclusion in more Linux distributions
- simplified makefiles on Linux/OSX
- clean, native MSVC build for Win32
- better handling of log/debugging text output
- better error handling
- improved video plugins, based off of newer sources
Mostly I'm optimistic that the resulting Mupen64Plus projects will attract more developers and improve at a faster pace after the 2.0 release. Now comes the fun part, writing the code and implementing all of the changes.
So I would like to request help from anyone interested, willing, and qualified. There's lots of work to be done, and it starts with reviewing the API at the link above. Get on the IRC channel or drop us a line at the Mupen64Plus Google Group to voice your comments. I would particularly like to hear if anyone finds a current feature of the GUIs which can't be implemented with the new API, or any future features that might be added which would require an extension of the API.
While the API is under review, I'll be setting up new source code repositories hosted by Mercurial, a Python-based distributed source code control system. When the API review wraps up, we'll jump into the code. I plan to maintain ownership of the Core library and the new Console front-end and spend most of my time on these projects. I would to hear from developers who are able to contribute their effort on the following tasks:
1. Leadership of the GTK GUI front-end. If someone doesn't step up to fill this role, the GTK GUI may die and we will only have a Qt GUI.
2. Leadership of the plugins. I can manage the smaller plugins myself for a while, but the video plugins are big and complex. Anyone willing to take over development and releases of any plugins should contact me. I can provide SVN or Mercurial source code repositories, or you can host it yourself.
3. Windows developers. I would like to have good Win32 C developers who can help port and maintain the plugins. In particular the video plugins will take some effort to assimilate properly into Windows.
4. Porting plugins to the new architecture.
5. Front-end developers. Anyone willing to help out improving or porting the GTK or Qt Front-ends is welcome.
Anyone who's willing to step up, be a hero, and make a name for yourself in the N64 emulator world, now's your chance. The more developers we have, the quicker we'll get it done, so let's get started!
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August 24th, 2009, 18:50 Posted By: wraggster
If you've got a spare PC and 17-inch monitor, why not fashion your own NES bartop cabinet?
Step-by-step instructions are available over at Instructables, but the end product is a tabletop Nintendo emulator with both USB ports and authentic NES plugs. Plus, since it's PC-based as opposed to NES-based, the whole thing can function as a standard computer as well.
But what would you prefer—a sleekly integrated screen with a tiny emulator PC, or a chunky, nostalgic cabinet like this one? For some reason (probably that I'm old enough to have thrown more than one birthday party in an arcade), I'd take the chunky cabinet. Then I'd kick myself as I remembered that my apartment has no space for the thing.
http://gizmodo.com/5344265/build-you...op-nes-cabinet
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August 23rd, 2009, 13:25 Posted By: DesertDog
This is Multiple:Option's second DS homebrew project this month and an entry into the openXile Craptastic Coding Competition.
Nintendo Adventure Books: Monster Mix-Up DS is a digital version of the gamebook of the same name written by Bill McCoy and published by Archway Paperbacks in 1991. It is best described by the book's introduction:
"Dear Game Player: You are about to guide me through a great adventure. As you read this book, you will help me decide where to go and what to do. Whether I succeed or fail is up to you. At the end of every chapter, you will make choices that determine what happens next. Special puzzles will help you decide what I should do—if you can solve them. The chapters in this book are in a special order. Sometimes you must go backward in order to go forward, if you know what I mean. [...] Good Luck! Driplessly yours, Mario."
Homepage and download:
http://multiple-option.blogspot.com/...er-mix-up.html
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August 23rd, 2009, 05:48 Posted By: guilhoboy
I've created a homebrew that turns Nintendo DS into a Chess Clock, for those who play chess in chess boards.
The basic use:
- press left, right, up or down to stop left clock and start right clock
- press A, B, X or Y to stop right clock and and start left clock
- set up, abort and continue are on the touch screen
More details on my webpage:
http://guilherme.pense.com.br/nds/
As I can't attach the files, I will only link them here.
English Version: http://guilherme.pense.com.br/nds/ChessClock.nds
Portuguese Version: http://guilherme.pense.com.br/nds/relogioxadrez.nds
Use:
- The bottom screen shows and sets the init time and the increment that is added to each player's time everytime he ends his turn.
- Press Up, Down, Left or Right to stop the left clock and start the right clock.
- Press A, B, X or Y to stop the right clock and start the left clock.
- When both clocks are stopped, press Up, Down, Left, Right, A, B, X or Y to start the left or the right clock, setting the init time to the clocks.
- When the clocks are running, you can't change the values of Init Time or Increment.
- Both clocks will stop when one of them reachs 00:00:00.
- Press "Abort" to stop both clocks anytime you need it.
- Press "Continue" to continue the clocks's work right when they were stopped.
- If, after aborting the clocks, you change the values of Init time or Increment, you cannot continue.
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August 23rd, 2009, 01:51 Posted By: wraggster
Freezy has released Chunk Munch v0.6c
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August 22nd, 2009, 13:39 Posted By: wraggster
Soulanger has posted an entry into the Neoflash Summer 2009 Coding Contest:
Nickname: Soulanger
Project name : MENUdo Player - A Tint of MENUdo
From : Philippines
Division : NDS APP
Original entry : YES(?)
Support Motion : YES
In last NEO Compo this project have won in the top 10 : NO
Quote
A tint of MENUdo - Player
NeoFlash 2009 Release
------------
Basically, a slopily trimmed, standalone demo of an internal app of an incoming OS. I did not had enough time to polish this demo.
This should not be confused as the final product.
Controls:
Slide stylus / Tap Dpad to change action.
Double Tap / Press A to execute action.
Tap / Slide Left or Right to jump to songs or visualizers.
Features:
Visualizers
etc
------------
Created by: Soulanger
Preinstalled with songs by: HtheB.
Only supports:
Quote
669 (Composer 669, Unis 669)
AMF (DSMI Advanced Module Format)
AMF (ASYLUM Music Format V1.0)
APUN (APlayer)
DSM (DSIK internal format)
FAR (Farandole Composer)
GDM (General DigiMusic)
GT2 (Graoumf tracker)
IT (Impulse Tracker)
IMF (Imago Orpheus)
MOD (15 and 31 instruments)
MED (OctaMED)
MTM (MultiTracker Module editor)
OKT (Amiga Oktalyzer)
S3M (Scream Tracker)
STM (Scream Tracker)
STX (Scream Tracker Music Interface Kit)
ULT (Ultra Tracker)
UNI (MikMod's Internal Format)
XM (FastTracker)
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August 22nd, 2009, 13:37 Posted By: wraggster
Soulanger has posted an entry into the Neoflash Summer 2009 Coding Contest:
Nickname: Soulanger
Project name : A Tint of MENUdo - Doodle
From : Philippines
Division : NDS APP
Original entry : YES
Support Motion : YES
In last NEO Compo this project have won in the top 10 : NO
Quote
A tint of MENUdo - Doodle
NeoFlash 2009 Release
------------
Basically, a slopily trimmed, standalone demo of an internal app of an incoming OS. I did not had enough time to polish this demo.
This should not be confused as the final product.
Motion: Hold A to use while waving in the air. To use your motion kit as a stylus.
------------
Created by: Soulanger
This is completely different with UApaint.
If you want a complete and very handy drawing app, and was not satisfied with this demo, UApaint is what I recommend.
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August 22nd, 2009, 13:29 Posted By: wraggster
News/release from HvE
This is my first game to be posted here and my first post at this community.
It's a clone of a mini-game from Big Brain Academy for the Wii.
There are 100 levels and the difficulty is increasing every fifth level.
Controls
[Stylus]: Touch the cages
[L, R or A]: Speed up/Slow down
[Start]: Switch if [L, R or A] speeds up or slows down the speed
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