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Nintendo DS News is a News and downloads site for All Nintendo Handhelds and Consoles including the Gameboy, NES, N64, Snes, Gamecube, Wii, WiiU, NDS, 3DS, GBA and Snes, We have all the latest emulators, hack, homebrew, commercial games and all the downloads on this site, the latest homebrew and releases, Part of the
DCEmu Homebrew & Gaming Network.
THE LATEST NEWS BELOW
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August 31st, 2009, 22:04 Posted By: wraggster
Nintendo's Masato Kuwahara, project lead on the Nintendo DSi hardware, revealed that games playable only on the latest revision Nintendo DS were in the works at this year's GDC. Those first DSi-only games will hit this fall, sources tell Kotaku.
Software that will only work on a Nintendo DSi will join titles playable on a Nintendo DS or DS Lite that also feature DSi-specific enhanced capabilities, like Ubisoft's Jam Sessions 2 and My Healthy Cooking Coach. Games and apps that will only be playable on a DSi will be visually distinct from past product, sources say.
Those DSi-only games will be packaged in all-white game cases, making them stand out from the standard dark gray cases of currently available Nintendo DS games. Those cases will sport a warning that the software is only compatible with the Nintendo DSi. DSi-only game cards themselves will use a similar white plastic, but it's unclear if those re-colored cards will have any difficulty fitting into a DS or DS Lite cartridge slot.
Another unknown is if DSi-only software will take advantage of the expanded tech specs unique to the Nintendo DSi.
It appears that, like Wii MotionPlus, that Nintendo will be letting third-party publishers take the lead in offering DSi-only software. Nintendo itself has offered plenty of downloadable DSiWare games that are system specific, but it has yet to announce any DSi-only retail games as part of its future lineup. Still a risky proposition, considering the comparatively smaller userbase of the DSi platform and the possibility for consumer confusion.
We contacted Nintendo for comment on the introduction of DSi-only games this year, but the company did not respond to requests before publishing.
http://kotaku.com/5349422/first-dsi+...-distinct-look
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August 31st, 2009, 21:43 Posted By: wraggster
DCEmu Forum Member Predator messaged me with news of a DS Game not here on DCEmu and maybe not known to most Homebrew sites.
First off a looksy at the picture
Protista is an interactive toy where player-created creatures compete for supremacy of the Petri dish. Protista, an experiment in interactivity, challenges both the right and left sides of the brain. The creative side is unleashed to design and build an assortment of creatures in a full-featured creature editor. Protista tasks the analytic side to program the creatures with a graphical programming language. Then, the whole brain can sit back and watch its creations battle it out in a struggle of microscopic proportions. To Play Protista, you will need a DS and be able to download onto a chip!
Clark Morse - Physics, race mode, and battle mode
Corey Ross - Graphics, game framework, and creature editor
Jonathan Bryant - Input, menu framework, and AI editor
This was found at Digipen which seems to an excellent resource for PC Homebrew Games, theres over 200 to choose from, im off to check them all for more Console Homebrew Games.
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August 31st, 2009, 20:46 Posted By: wraggster
News/release from Dion:
While busy doing all kinds of stuff I somehow quite spontaneously decided to go back and polish Dojo Rumble some more. Previously soundless, it now not only features sound, but also some kickin' tunes, a few updated sprites and a new 'endless' mode. Also new is a small reward for finishing easy or badass mode: namely, a red outfit with matching rumbling-red shurikens.
If you are not familiar with any rumbling in the dojo:
Fight on both screens to kick the monsters out of the dojo before your master comes back. Use your shuriken and dashes to increase your chains and fill up your 'badassery meter'. When your chains go high enough you can activate 'rumble time', which allows you to chain even more precise.
Have a look-see:
Game by Dion Koster.
Music by András "slyspy" Kövér.
Various sound effects picked up from Freesound.org and by:
Syna Max
Mich3D
Schluppipuppie
Abyssmal
Feel free to comment!
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August 31st, 2009, 20:42 Posted By: wraggster
Just found this over at playeradvance (so i hope its new :P)
News/release from Delca
WTN is a platform game, that's all.
This is my second project, but I'll try to wear a little farther than the first.
The hero, named Cube (because originally it was a cube, and I have not changed the name) can absorb certain items for use later as a key example.
How to play?
A - Jump.
B - "Draw" the object on which you are (key for now).
X maintained - Attack (as key) - Turning a door (still red square).
Start - Metter game paused.
Netherlands - Falling for a stable platform.
A + B + X + Y + L + R + Up + Down + Left + Right + Start + Select - Skip an idiot who pushes all the buttons on his DS.
History
30/08/2009 - First public release, still in beta.
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August 31st, 2009, 20:33 Posted By: wraggster
News via dsscene
Nabli Ahmed (TSUKASA-SAMA) has released his first homebrew for the DS. ALPHABET ARABE O CLIC is an educational application (created with DS Game Maker) that can help you to learn the Arabic alphabet.
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August 31st, 2009, 19:36 Posted By: wraggster
News via wiiaddict
StillAliveWii is a game developed by t4ils whose goal is to catch cakes
Quote
What's new?
Added:
- 2 player coop mode. Each player can shoot one portal and the 2nd player can join The Game at any time by pressing the home button
- You can download new maps directly onto the Wii (Thx Morukutsu)
- You can upload your created maps so that other people can play them.
- When watching a replay, the laundry (1) button Allows you to take control of it
- Particle effect when exiting a portal
Corrected:
- Smoother infra red cursor. No more problems in the top left corner of the screen
- 60Hz users: The screen is no longer cut, you can see all of The Game (Thx Morukutsu)
- Turrets: they stop aiming at you when they're dead (red line)
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August 31st, 2009, 19:27 Posted By: wraggster
News via wiiaddict
Dimok just update the version of WiiXplorer. So it is a browser developed by Dimok Wii and R-Win. The interface uses the lib LibWiiGui created by Tantric and images Neorama. Biensur You can compile your own versions by visiting their website.
Quote
- Copy / move / delete files / folders on SMB / USB / SD.
- Ability to rename files
- Information about the files / folders
- Exploration SD / USB / SMB
- Address bar with the path
- Boot files .dol / .elf via a double click
- New style / images Neorama
- Support files TXT/PNG/JPEG/MP3/OGG
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August 31st, 2009, 18:41 Posted By: wraggster
Slappy has released Quadrax v0.3:
"Quadrax is logical game game where more than keen reactions you will need fast fingers and will have to use all your grey brain cells. :-)
Just only that way you can succeed in solving all the ninety levels, which the game has."
Version 0.3
Released: 30 August 2009
Less memory usage
+ Screenshots-taking is now possible (Nunchuk C button)
Screenshots are saved in apps/quadrax/screenshots as .bmp files
+ Added level number in HUD
- Max. unlocked level is sometimes not saving correctly (send me an email if this occurs)
+ Camera movement added (Nunchuk joystick)
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August 31st, 2009, 18:39 Posted By: wraggster
Sven a member of Team Hackmii posted this on his site regarding DSI Hacking:
Lately I've been playing around with a new toy of mine - a Nintendo DSi. Since games are boring most of the time anyway I bought it with the intention of hacking it.
I tried to solder wires to my DSi's nand flash like scanlime did, blew a fuse and repaired it just to figure out that I somehow broke more stuff - it gets stuck at a "0000FEFE" error screen now
Since a SPI EEPROM on the wifi board is somehow invovled in the boot process I decided to dump it and compare it to others using a cheap FPGA board I bought and a FTDI chip.
However, FTDI's mac drivers seem to behave pretty odd for me (random kernel panics, the port suddenly disappears,...) and I'm apparently not the only one having these problems.
Luckily, there is libftdi which is a userspace library for various FTDI chips - this means no more kernel panics for me
Apparently there's also a python binding but I was unable to find it so I just decided to write my own. It was a nice project since I also learned how Python actually works and how you can write extensions for it. After a few hours of hacking my small wrapper was already working fine.
marcan was nice enough to host my git repository on his server - feel free to clone and test it.
I still want to write a PySerial wrapper class so that I don't have to rewrite my Python client. (This is also the reason why the wrapper registers pyftdi._core - I want to put the emulation class inside the pyftdi namespace).
Full article -> http://svenpeter.blogspot.com/2009/08/pyftdi.html
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August 31st, 2009, 18:35 Posted By: wraggster
Nice Article from Hackmii member Bushing:
Manufacturers of consumer electronics are constantly revising their designs over the lifetime of each product, generally for four reasons:
Yield improvements — fix flaws that caused lots of warranty returns
Cost reduction — use cheaper or fewer parts, so that profit margin increases or the retail cost can be lowered (or both)
Part refresh — sometimes manufacturers stop making parts (for example, 64MB memory chips), so they’ll start using “better” chips because they are the only ones now available
Security — anti-modchip modifications
Most people only think about the last one, but the first three are far more common. I think Sony has most actively revised their designs — aren’t there something like 30+ revs of the PS1, 15+ revs of the PS2, and several of the PSP and PS3? Microsoft had 5 or 6 revs of the Xbox1, and 3 of the Xbox360. Nintendo has had relatively few — perhaps this is because they have never sold their consoles at a loss, so they have less incentive to retool their factories to bring their costs down. (It’s rather expensive to redesign a PCB and then retool your factories to make new ones, and you add some risk of creating new hardware problems and increasing your failure rate.)
Focussing back on our Wii, we can consider the following things as being more or less independent:
Updates to the disc drive
Updates to the “big chips” (Hollywood, Broadway)
Updates to the main PCB
We’ve seen several updates to the disc drive; these are so well-known that people even put up entire websites that track them! Off the top of my head, there was DMS/D2A, D2B (like D2A, but changed mask ROM on one of the chips — probably for reason #1), D2B with cut legs (reason #4), D2C (reason #4), D2C2 (reason #4), D2E (unknown — reason #1?), D2E + epoxy (reason #4), “D2nothing” (perhaps reason #2, but most likely reason #4). Clearly, these were mostly motivated by anti-piracy concerns.
We have also seen a few revisions to the Broadway and Hollywood chips. The oldest photo I can find online of these chips is this one, dated November 17, 2006:
Full article --> http://hackmii.com/2009/08/wii-hardware-a-history/
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August 31st, 2009, 18:29 Posted By: wraggster
News via http://www.aep-emu.de/
JMEBoy is a Game Boy emulator available for mobile phones using J2ME. JSwingBoy runs on PCs.
Quote:
Changes history - JMEBoy v1.4:
1.4 (based on HG rev. 389)
- implemented emulator state transfer via Bluetooth (feature request ID 2806350)
- fixed the problem that saved games could not be loaded if the scaling was changed (bug ID 2840185)
Changes history - JSwingBoy v1.2.13:
1.2.13 (based on HG rev. 389)
- some changes to enable loading saved states from a mobile device that were transferred via Bluetooth
http://sourceforge.net/project/showf...roup_id=219240
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August 31st, 2009, 18:28 Posted By: wraggster
News via http://www.aep-emu.de/
The SNES emulator Snes9x v1.43 rerecording, which is based on SNES9x, has been updated. Thanks to Emu-France for the news.
Quote:
Snes9x 1.43+
Newest changes in 1.43+ v16 (svn r20):
* A lot of desync fixes. Older versions cannot read the new savestate.
Also, a new sync flag is added to SMV. Most SMV editors might not care
about the new flag byte. Be careful, or you might experience a desync.
* Improved Lua engine.
* Fixed noise generation.
* Added 4-point gaussian interpolation.
* Added lag counter and modified frame display around.
* Win32: Added several settings from snes9x.cfg to GUI.
* Win32: Redesigned menu overall and added some new settings.
* Win32: Merged OV2´s new sound code.
Newest changes in 1.43+ v15.3:
* Win32: Direct3D output (optional)
* Win32: Fullscreen mode respects refresh rate setting (d3d only)
* Win32: updated graphics option dialog, "local vid-mem" and
"test mode" in display settings have been disabled.
* Win32: ESC in fullscreen now exits fullscreen.
* Win32: new filter: blargg´s ntsc filter (three presets)
http://code.google.com/p/snes9x-rr/
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August 31st, 2009, 17:09 Posted By: wraggster
Newly released today
features
Set in the world of the recent DS hit Harvest Moon: Island of Happiness!
Continues the tale of the island and its residents with 12 playable characters, each with their own unique story!
A variety of modes including Story Mode, the brain-teasing Mission Mode, and the action excitement of Score Attack Mode!
Unlock character art, music, and some special surprises in your Collection Room!
Test your farming skills as you play with or against your family and friends in Multiplayer Mode!
description
Something strange is happening on Sunny Island! Crops are popping up everywhere and growing out of control! If something isn't done soon, the once-tranquil island will be buried in an avalanche of vegetables! It's up to you to solve the mystery of this produce predicament as you try to tame the crops and gather as many vegetables as you can!
http://www.play-asia.com/SOap-23-83-...j-70-3h96.html
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August 31st, 2009, 17:05 Posted By: wraggster
Newly released today
features
One of the first survival/horror games designed specifically for Wii, Cursed Mountain creates a terrifying setting in a stylized, atmospheric manner
With advanced graphics, Cursed Mountain places the player in a realistic Himalayan environment. Players will immerse themselves in the local Buddhist traditions and rituals. Everything in the game is based on real world facts and research…except of course for the outbreak of restless souls
As players ascend the mountain, they will clearly see the summit in the distance, a looming reminder of their final destination, and they can also look behind to see how far they’ve come
Designed to mimic the physical aspects of sacred prayer rituals, mantras, and gestures of Buddhism, combat is comprised of gestures that release the spirits from the curse. In addition, Cursed Mountain takes full advantage of Wii functionality, supporting the Wii Remote speaker, rumble and motion-sensitivity in a variety of triggered action events that mimic natural movements, such as climbing, running and balancing
Players investigate the disappearance of their brother who vanished while searching for an ancient relic in the Himalayas. Players climb to the top of Chomolonzo to discover the fate of their brother as well as to stop the curse that’s interrupting Samsara – the Buddhist concept of reincarnation
As players climb higher, the mountain itself becomes an enemy. Prone to the travails of altitude sickness and oxygen deprivation, players may not be able to tell the difference between real enemies and hallucinated ones
description
Standing in Lhando, the eerily deserted village at the base of the Sacred Mountain of the Himalayas, Chomolonzo, an icy chill hits your veins. The summit looming in the distance holds the answers to your brother’s disappearance, and you plan to bring him back – dead or alive. Cursed Mountain is a survival/horror game designed specifically for Wii. Players will take on the role of Eric Simmons as he tracks down his brother, who went missing on a trek into the Himalayas to find an ancient Buddhist artifact. A sensible man, when Eric first encounters the angry spirits of the dead, he dismisses them as hallucinations caused by altitude sickness. But as he ascends the mountain, it becomes clear that something is very wrong... A curse has been placed on the mountain; the dead spirits of the local monks and villagers are trapped in the realm of the afterlife or bardo, unable to reach Nirvana or start a new life cycle. Stuck in limbo, the restless spirits are very angry...
http://www.play-asia.com/SOap-23-83-...j-70-3dfr.html
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August 31st, 2009, 17:04 Posted By: wraggster
Newly released today
features
Test your fishing skills against your family and friends in Versus Mode, where up to 4 players can play!
Realistic stages, tons of fresh and saltwater fish, and loads of tackle options!
Put your angler skills to the ultimate test as you battle the rare Legendary Fish!
Catch and raise fish in your aquariums!
description
Reel Fishing: Angler’s Dream is a fishing game like no other! Immerse yourself in the sights, sounds, and even feel of fishing as you experience the most realistic fishing game ever!
Reel Fishing: Angler’s Dream offers beautiful, picturesque fishing locales, from calm, tranquil lakes to the beaches of tropical paradises. You'll feel like you're really in nature as you listen to the gentle lapping of waves, the call of distant birds, and the splash of hungry fish ready to be hooked. You'll battle more than forty different types of fresh and saltwater fish in your quest to become a master angler. Each fish looks, moves, and fights just like the real thing; they'll flee, dive, and jump out of the water in an effort to dislodge your hook or break your line. Using the Wii™ Remote and Nunchuk™, you'll believe you're really fishing as you cast, reel, and move your rod.
When you're done fishing, head back to the lodge. There you can get expert tips and advice from the Fishing Master, raise and care for your most prized catches in the aquariums, check out the prizes and equipment that you've earned, and learn about the tough and wily Legendary Fish that you might one day catch.
Whether you are a casual angler or a seasoned veteran, Reel Fishing: Angler’s Dream is the next best thing to actually being there!
http://www.play-asia.com/SOap-23-83-...j-70-3dgf.html
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August 31st, 2009, 17:01 Posted By: wraggster
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August 30th, 2009, 11:40 Posted By: wraggster
News/release from hoitjuh55
Hi,
I made a simple analog clock app.
Hope you like it! Download it below.
Thnx
*PS: you better try it on real hardware, because in some emulators it won't work*
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August 30th, 2009, 11:20 Posted By: wraggster
Bushing posted this on the Hackmii website:
A few months back, we started getting reports of “unsoftmoddable Wiis”, aka “LU64+” (among other things). Normally, I wouldn’t care, but we discovered that our HackMii Installer would not work on any of those Wiis. I started making the claim that this was due to an innocuous hardware change, coinciding with the release of boot2v4, but I never really explained why. Here’s my explanation.
More --> http://hackmii.com/2009/08/timing-is...tmoddable-wii/
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August 28th, 2009, 23:32 Posted By: wraggster
WiiCrazy/I.R.on has updated Crazy Intro to v0.8
Crazy intro is an autoboot homebrew to use along with Preloader.
You can use Crazy intro to customize the opening of your wii. You can display your selected picture and play the music of your choice at each start of your wii. Also you can assign your frequently used channels to the directional buttons on the wiimote. You can use B button to quickly access homebrew channel.
Changes
0.8 - 28/08/2009 - http://www.tepetaklak.com/data/CrazyIntrov0.8.rar
Visual settings and button configurations separated. Now you can build & share themes. Each theme has their own folder under crazyintro folder in the sd card. You can select the theme used by editing the crazyintro.xml configuration file. You should use folder name of the theme. Now crazyintro.xml file only contains stuff like shortcuts & selected theme and so on.
All wiimote buttons are now configurable. You can even control what to launch with A and B buttons. Also +, -, 1, 2 buttons are configurable.
You can create complicated shortcuts. Say you don't want your kids messing with the dangerous applications, you can create hidden shortcuts to those applications. They can be a hidden channel or a dol/elf on the sd card. For ex: pressing HOME followed by Left, A, Right, A would take you to any title deleter.
Autoboot function for mp3 playing themes. Boots your chosen shortcut, be it homebrew channel, system menu or any title on your wii... (of course when music stops)
Experimental dol/elf loading feature added, beware there are some compatibility issues in some applications at the moment.
Code is now open source : http://code.google.com/p/crazyintro/
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