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Nintendo DS News is a News and downloads site for All Nintendo Handhelds and Consoles including the Gameboy, NES, N64, Snes, Gamecube, Wii, WiiU, NDS, 3DS, GBA and Snes, We have all the latest emulators, hack, homebrew, commercial games and all the downloads on this site, the latest homebrew and releases, Part of the
DCEmu Homebrew & Gaming Network.
THE LATEST NEWS BELOW
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September 2nd, 2009, 16:30 Posted By: wraggster
Wii, DS and DSi products heading to North America, South America, Europe, Africa, Australasia and Middle East
Mad Catz has announced a new partnership with Nintendo of America to produce officially licensed accessories for the company’s various platforms.
Under the new agreement, the peripherals vendors will be able to develop and market a range of products for Wii, DS and DSi. These will then be distributed throughout certain territories, including North America, South America, Europe, Africa, Australia, New Zealand and the Middle East.
“This is an extremely important licence for Mad Catz,” said global PR and communications manager Alex Verrey. “Nintendo has created some of our industry’s most recognisable and timeless characters, loved by millions of gamers around the world.
“This deal shows how committed we are to growing our licensing strategy and to producing quality products. We’re confident that our licensed Nintendo products will be embraced by gamers everywhere.”
The deal will allow Mad Catz to use certain intellectual properties in its products, such as popular Nintendo characters like Mario, Donkey Kong, Link, Bowser and Samus. While no specific products have been announced, Verrey expects the first fruits of the new partnership to be announced soon.
“We are working closely with Nintendo to ensure that our licensed range will be worth the wait,” he said.
This licensing deal is one of many Mad Catz has unveiled in recent months.
“We recently announced a range of licensed Kukuxumusu accessories and that we will be offering a full range of licensed Modern Warfare 2 accessories in time for launch,” said Verrey.
“We also have a range of licensed Raving Rabbids, Rock Band and Street Fighter IV products. We hold an enviable portfolio and look forward to sharing further news.”
http://www.mcvuk.com/news/35649/Mad-...ntendo-licence
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September 1st, 2009, 19:59 Posted By: wraggster
Over at Wiibrew Rako is porting the pc9801 emulator to the Nintendo Wii, heres the release notes:
This emulator is a port to Wii of NP2 (Neko Project II), NEC PC-9801 emulator, programmed by Yui. The policy of this port is the minumum change. You must not ask Yui about this wii version.
Brief Change Log
Sep. 1, 2009 ver.
Initial release
Download Here (17mb)
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September 1st, 2009, 19:32 Posted By: wraggster
Coding newcomer Nick7777 has posted a new release for the Nintendo DS, heres his news:
As a newbie (that i am).. i posted my game in the wrong place.. so here is the right place to share it..
i wrote :
Hi there,
I hesitate a long time before posting my game but after all i guess it can be fun to share it even if it is not the best game ever seen.
The story is simple, the forest near Peach castle is in fire , Mario, Luigi , Peach and Toads are trying to stop it.
The game is in basic version and does not have levels yet, but you can custom game parameters in option menu.
The gameplay and keys:
In menu mode:
use Arrow or stylus to select categories and Start to validate your choise.
use left or right in option menu to switch values.
In Game mode:
Start : pause menu
L : switch fireman
B: Trigger/Untrigger water
up : fireman goes north
down: fireman goes south
left: fireman goes west
rigth : fireman goes east
Use stylus to navigate on the map.
To stop fire , place your fireman next to a flame and throw water on it until the flame desepear.
Be carefull if you stay on a tree that start to burn your fireman will be stuck in place and you would need another firemen to rescue him by throwing water on him.If you are not fast enough .. the fireman die.
You win if you manage to stop fire before all trees and castle are burnt.
You loose if all of your firemen are killed by flames.
I provide the translation of the menu items because i developped my game in french Roll Eyes .
"nouvelle partie" -> New Game
"Difficulté" -> Difficulty
"Pompier" -> fireman
"Retour menu" -> back to main menu
"Menu principal" -> main menu
"Retour au jeu" -> back to game
So i just say enjoy and thanks to PaLib.
Do not hesitate to comment even if you think it is a poor game...
I am improving the game by changing all gameplay and graphismes .So if you apreciate that one you will love the next release..
Have fun!
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September 1st, 2009, 19:29 Posted By: wraggster
Aguilera_87 has released a new version of his Morseds app for the Nintendo DS, heres the release notes:
The homebrew in principle intended to be a Morse translator also add some images and examples to learn a bit forgotten that communication system.
- List of things that have / will have:
* Text-Morse translator. (added)
* Translator Morse Text. (added)
* Practice mode or test (added).
* Images of equivalence of signs or alphabet. (added)
* Click sounds completely customizable. (added)
* Tutorial / exercises for learning the Morse alphabet.
* Menus showy. (added)
* Clock on the top. (added)
* Language selector (ESP-ING-FRA). (added)
- Controls:
Touch screen: Press to enter points or stripes. Move between menus.
X: Navigate aid
B: Clear text
A: Insert space
Y: Clear space
L / R: Show / Hide script
Start: Change mode
Select: Show credits
Down: Clear text
Right: Insert space
Left: Clear space
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September 1st, 2009, 19:22 Posted By: wraggster
Nintendo of America revealed that it will be releasing two additional colors for the Nintendo DSi line of systems. Joining the Blue and Black DSis in the US will be Pink and the much-requested White system that has been available in Japan since the launch of the updated system November 2008.
Both Pink and White will hit shelves in the US on September 13th, for the same MSRP of 169.99.
http://uk.ds.ign.com/articles/102/1020340p1.html
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September 1st, 2009, 19:21 Posted By: wraggster
Have you heard all those rumors about DSi-exclusive games hitting retail? Well, they're no longer just rumors! Alpha Unit, a Japanese third party publisher, announced today the first such title, Monster Finder.
The exact nature of the game is somewhat of a mystery at present. We know that you use the DSi Camera in some capacity to capture monsters, which are then made use of in a battle system of some form. The use of the camera is presumably why the game is DSi-only.
Yes, Alpha Unit's announcement was rather lacking in the details department. In fact, we have a feeling that the publisher whipped together the announcement after hearing the DSi-exclusive reports that surfaced yesterday.
Whatever the case, this first DSi-only retail release is scheduled for Japanese release this Winter. We presume Alpha Unit won't be alone in releasing games in this fashion, so expect more announcements to follow.
http://uk.ds.ign.com/articles/102/1020337p1.html
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September 1st, 2009, 19:08 Posted By: wraggster
Arikado has updated Dop-IOS MOD to v2.
Dop-IOS MOD is a modification of the application Dop-IOS that allows you to choose which IOS you would like to use to install other IOSs (trucha bugged or not)
Changelog
v2:
-List of selectable IOSs is now grabbed from the Wii's NAND meaning you can no longer select IOSs that may not exist
-More sanity checks meaning you can no longer select IOSs that don't contain the trucha bug
Download
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September 1st, 2009, 19:06 Posted By: wraggster
Yossi has updated iiii to v2.1
iiii is a digital clone of the popular retail and pen-and-paper game "Connect 4". It is similar to Tic-Tac-Toe.
History
v2.1
fixed the file loading from SD. again. was broken since HBC 1.0.2
added USB support (?)
added gamecube controller support
bunch of behind the scenes changes
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September 1st, 2009, 19:04 Posted By: wraggster
r-win has released WiiXplorer r43
WiiXplorer is a multi device file explorer for the Wii with a GUI made with Libwiigui (by Tantric) and with graphics by NeoRame.
Features
SMB/USB/SD recursive copy/move/delete of files/directories with all files in it
Rename files
Properties of files/directories
Browse through SD/USB/SMB
Addressbar with path
Multilanguage support
Boot .dol/.elf files
Open TXT/XML/PNG/JPEG/GIF/MP3/OGG/ files
Unzip ZIP files (dont work on SMB)
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September 1st, 2009, 18:55 Posted By: wraggster
The Codemii guys have yet again released a new version of their excellent app for the Nintendo Wii, heres whats new:
Added repositories functionality
Redid SD/USB mounting method so it keeps trying to at least mount one of these
Cleaned up the text being printed a bit
The Homebrew Browser has been upgraded to v0.3.5. The main feature is the ability to choose another repository other than the official CodeMii one. There is only a test one for the time being which is hosted at bravenet.com to show that it can be hosted anywhere. I’m working on explaining how the listing file in HBB works here and hope to have it finialised in the next few days.
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September 1st, 2009, 18:45 Posted By: wraggster
The ScummVM Team have released a new version of ScummVM for just about every system ever, firstly heres some info about scummVM:
ScummVM is a program which allows you to run certain classic graphical point-and-click adventure games, provided you already have their data files. The clever part about this: ScummVM just replaces the executables shipped with the games, allowing you to play them on systems for which they were never designed!
Some of the adventures ScummVM supports include Adventure Soft's Simon the Sorcerer 1 and 2; Revolution's Beneath A Steel Sky, Broken Sword 1 and Broken Sword 2; Flight of the Amazon Queen; Wyrmkeep's Inherit the Earth; Coktel Vision's Gobliiins; Westwood Studios' The Legend of Kyrandia and games based on LucasArts' SCUMM (Script Creation Utility for Maniac Mansion) system such as Monkey Island, Day of the Tentacle, Sam and Max and more. You can find a thorough list with details on which games are supported and how well on the compatibility page. ScummVM is continually improving, so check back often.
Now heres a screenshot or two:
Heres todays release news:
Did you hear about our plans for 1.0.0? This is going to be the best ScummVM release ever! And to make it even more remarkable, we decided to put out a Release Candidate, which is awaiting you here.
It is the usual stable and supported release so don't let the name of 'Release Candidate' or 'RC1' throw you off, however we encourage you to test thoroughly. We have a release testing wiki page, which we would like to see turn into a mass of green indicating successful removal of any issues in the titles supported, and thus we need your help, our dear users of ScummVM. It would be really great to test as many games as possible on all variety platforms our project is ported to.
The list of changes which are prepared for you in this release is quite long. The most outstanding ones are:
Added support for Discworld
Added support for Discworld 2 - Missing Presumed ...!?
Added support for Return to Zork
Added support for Leather Goddesses of Phobos 2
Added support for The Manhole
Added support for Rodney's Funscreen
Added support for Cruise for a Corpse
Improved GUI vastly: added quick search, introduced per-game options, improved mass-add dialog
Broken Sword 1 & 2 now run with original cutscenes
Increased The 7th Guest microscope puzzle difficulty to match original
Major improvements to PSP, PS2 and WinCE ports
New port for GP2X Wiz handheld game console.
Finally heres whats new:
1.0.0rc1 (2009-08-31)
New Games:
- Added support for Discworld.
- Added support for Discworld 2 - Missing Presumed ...!?.
- Added support for Return to Zork.
- Added support for Leather Goddesses of Phobos 2.
- Added support for The Manhole.
- Added support for Rodney's Funscreen.
- Added support for Cruise for a Corpse.
General:
- Added experimental AdLib emulator from DOSBox.
- Added quick search to Launcher.
- Improved modern GUI theme look.
- Added per-game GUI options.
- Improved Mass Add dialog.
New Ports:
- Added GP2X Wiz port.
AGI:
- Increased compatibility for Sierra games.
- Implemented all 'unknown' commands.
Beneath a Steel Sky:
- Changed the game speed to match the original game (previously
it ran too fast).
Broken Sword 1:
- Added support for the original cutscenes.
- Dropped support for the now obsolete MPEG2 cutscenes.
- Added support for the PlayStation version.
Broken Sword 2:
- Added support for the original cutscenes.
- Dropped support for the now obsolete MPEG2 cutscenes.
- Dropped support for playing cutscene sound without the video.
- Added support for the PlayStation version.
Gob:
- Introduced a new savegame format to fix a fatal flaw of the old one,
breaking compatibility with old savegames made on big-endian systems.
Groovie:
- Increased microscope puzzle difficulty to match original.
KYRA:
- Added support for PC Speaker based music and sound effects.
- Added support for 16 color dithering in Kyrandia PC-9801.
PSP port:
- Added support for sleep mode (suspend/resume).
WinCE port:
- Speed optimized versions of low-res Smartphone and 2x scalers.
- New aspect correction scaler for VGA (or higher) devices.
- Dropped support for MPEG-2 and FLAC.
Download and Give Feedback Via Comments
To read more of the post and Download, click here!
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September 1st, 2009, 18:42 Posted By: wraggster
The ScummVM Team have released a new version of ScummVM for just about every system ever, firstly heres some info about scummVM:
ScummVM is a program which allows you to run certain classic graphical point-and-click adventure games, provided you already have their data files. The clever part about this: ScummVM just replaces the executables shipped with the games, allowing you to play them on systems for which they were never designed!
Some of the adventures ScummVM supports include Adventure Soft's Simon the Sorcerer 1 and 2; Revolution's Beneath A Steel Sky, Broken Sword 1 and Broken Sword 2; Flight of the Amazon Queen; Wyrmkeep's Inherit the Earth; Coktel Vision's Gobliiins; Westwood Studios' The Legend of Kyrandia and games based on LucasArts' SCUMM (Script Creation Utility for Maniac Mansion) system such as Monkey Island, Day of the Tentacle, Sam and Max and more. You can find a thorough list with details on which games are supported and how well on the compatibility page. ScummVM is continually improving, so check back often.
Now heres a screenshot or two:
Heres todays release news:
Did you hear about our plans for 1.0.0? This is going to be the best ScummVM release ever! And to make it even more remarkable, we decided to put out a Release Candidate, which is awaiting you here.
It is the usual stable and supported release so don't let the name of 'Release Candidate' or 'RC1' throw you off, however we encourage you to test thoroughly. We have a release testing wiki page, which we would like to see turn into a mass of green indicating successful removal of any issues in the titles supported, and thus we need your help, our dear users of ScummVM. It would be really great to test as many games as possible on all variety platforms our project is ported to.
The list of changes which are prepared for you in this release is quite long. The most outstanding ones are:
Added support for Discworld
Added support for Discworld 2 - Missing Presumed ...!?
Added support for Return to Zork
Added support for Leather Goddesses of Phobos 2
Added support for The Manhole
Added support for Rodney's Funscreen
Added support for Cruise for a Corpse
Improved GUI vastly: added quick search, introduced per-game options, improved mass-add dialog
Broken Sword 1 & 2 now run with original cutscenes
Increased The 7th Guest microscope puzzle difficulty to match original
Major improvements to PSP, PS2 and WinCE ports
New port for GP2X Wiz handheld game console.
Finally heres whats new:
1.0.0rc1 (2009-08-31)
New Games:
- Added support for Discworld.
- Added support for Discworld 2 - Missing Presumed ...!?.
- Added support for Return to Zork.
- Added support for Leather Goddesses of Phobos 2.
- Added support for The Manhole.
- Added support for Rodney's Funscreen.
- Added support for Cruise for a Corpse.
General:
- Added experimental AdLib emulator from DOSBox.
- Added quick search to Launcher.
- Improved modern GUI theme look.
- Added per-game GUI options.
- Improved Mass Add dialog.
New Ports:
- Added GP2X Wiz port.
AGI:
- Increased compatibility for Sierra games.
- Implemented all 'unknown' commands.
Beneath a Steel Sky:
- Changed the game speed to match the original game (previously
it ran too fast).
Broken Sword 1:
- Added support for the original cutscenes.
- Dropped support for the now obsolete MPEG2 cutscenes.
- Added support for the PlayStation version.
Broken Sword 2:
- Added support for the original cutscenes.
- Dropped support for the now obsolete MPEG2 cutscenes.
- Dropped support for playing cutscene sound without the video.
- Added support for the PlayStation version.
Gob:
- Introduced a new savegame format to fix a fatal flaw of the old one,
breaking compatibility with old savegames made on big-endian systems.
Groovie:
- Increased microscope puzzle difficulty to match original.
KYRA:
- Added support for PC Speaker based music and sound effects.
- Added support for 16 color dithering in Kyrandia PC-9801.
PSP port:
- Added support for sleep mode (suspend/resume).
WinCE port:
- Speed optimized versions of low-res Smartphone and 2x scalers.
- New aspect correction scaler for VGA (or higher) devices.
- Dropped support for MPEG-2 and FLAC.
Download and Give Feedback Via Comments
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
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September 1st, 2009, 18:30 Posted By: wraggster
The ScummVM Team have released a new version of ScummVM for just about every system ever, firstly heres some info about scummVM:
ScummVM is a program which allows you to run certain classic graphical point-and-click adventure games, provided you already have their data files. The clever part about this: ScummVM just replaces the executables shipped with the games, allowing you to play them on systems for which they were never designed!
Some of the adventures ScummVM supports include Adventure Soft's Simon the Sorcerer 1 and 2; Revolution's Beneath A Steel Sky, Broken Sword 1 and Broken Sword 2; Flight of the Amazon Queen; Wyrmkeep's Inherit the Earth; Coktel Vision's Gobliiins; Westwood Studios' The Legend of Kyrandia and games based on LucasArts' SCUMM (Script Creation Utility for Maniac Mansion) system such as Monkey Island, Day of the Tentacle, Sam and Max and more. You can find a thorough list with details on which games are supported and how well on the compatibility page. ScummVM is continually improving, so check back often.
Now heres a screenshot or two:
Heres todays release news:
Did you hear about our plans for 1.0.0? This is going to be the best ScummVM release ever! And to make it even more remarkable, we decided to put out a Release Candidate, which is awaiting you here.
It is the usual stable and supported release so don't let the name of 'Release Candidate' or 'RC1' throw you off, however we encourage you to test thoroughly. We have a release testing wiki page, which we would like to see turn into a mass of green indicating successful removal of any issues in the titles supported, and thus we need your help, our dear users of ScummVM. It would be really great to test as many games as possible on all variety platforms our project is ported to.
The list of changes which are prepared for you in this release is quite long. The most outstanding ones are:
Added support for Discworld
Added support for Discworld 2 - Missing Presumed ...!?
Added support for Return to Zork
Added support for Leather Goddesses of Phobos 2
Added support for The Manhole
Added support for Rodney's Funscreen
Added support for Cruise for a Corpse
Improved GUI vastly: added quick search, introduced per-game options, improved mass-add dialog
Broken Sword 1 & 2 now run with original cutscenes
Increased The 7th Guest microscope puzzle difficulty to match original
Major improvements to PSP, PS2 and WinCE ports
New port for GP2X Wiz handheld game console.
Finally heres whats new:
1.0.0rc1 (2009-08-31)
New Games:
- Added support for Discworld.
- Added support for Discworld 2 - Missing Presumed ...!?.
- Added support for Return to Zork.
- Added support for Leather Goddesses of Phobos 2.
- Added support for The Manhole.
- Added support for Rodney's Funscreen.
- Added support for Cruise for a Corpse.
General:
- Added experimental AdLib emulator from DOSBox.
- Added quick search to Launcher.
- Improved modern GUI theme look.
- Added per-game GUI options.
- Improved Mass Add dialog.
New Ports:
- Added GP2X Wiz port.
AGI:
- Increased compatibility for Sierra games.
- Implemented all 'unknown' commands.
Beneath a Steel Sky:
- Changed the game speed to match the original game (previously
it ran too fast).
Broken Sword 1:
- Added support for the original cutscenes.
- Dropped support for the now obsolete MPEG2 cutscenes.
- Added support for the PlayStation version.
Broken Sword 2:
- Added support for the original cutscenes.
- Dropped support for the now obsolete MPEG2 cutscenes.
- Dropped support for playing cutscene sound without the video.
- Added support for the PlayStation version.
Gob:
- Introduced a new savegame format to fix a fatal flaw of the old one,
breaking compatibility with old savegames made on big-endian systems.
Groovie:
- Increased microscope puzzle difficulty to match original.
KYRA:
- Added support for PC Speaker based music and sound effects.
- Added support for 16 color dithering in Kyrandia PC-9801.
PSP port:
- Added support for sleep mode (suspend/resume).
WinCE port:
- Speed optimized versions of low-res Smartphone and 2x scalers.
- New aspect correction scaler for VGA (or higher) devices.
- Dropped support for MPEG-2 and FLAC.
Download Here and Give Feedback Via Comments
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September 1st, 2009, 16:26 Posted By: wraggster
Newly released today:
track listing
A-Punk - Vampire Weekend
All Along The Watchtower - Bob Dylan
Back Round - Wolfmother
Cigarettes, Wedding Bands - Band Of Horses
Deadbolt - Thrice
Demon(s) - Darkest Hour
Fame - David Bowie
Gamma Ray - Beck
Gratitude - Beastie Boys
Hurts So Good - John Mellencamp
In My Place - Coldplay
L.A. - Elliott Smith
Lonely Is The Night - Billy Squier
Lust For Life (Live) - Iggy Pop
Make It Wit Chu - Queens Of The Stone Age
Runnin' Down A Dream - Tom Petty
Sex On Fire - Kings Of Leon
Six Days A Week - The Bronx
Sneak Out - Rose Hill Drive
Song 2 - Blur
Woman From Tokyo ('99 Remix) - Deep Purple
No One To Depend On (Live) - Santana
Done With Everything, Die For Nothing - Children Of Bodom
Scatterbrain (Live) - Jeff Beck
description
Living room legends will rock any way they want in Guitar Hero® 5.
The entire set list is at your finger tips from the start, featuring genre-defining hits from some of the biggest rock artists and bands of all time, including The Rolling Stones, The White Stripes, Kings of Leon, Tom Petty, Bob Dylan, Johnny Cash, Santana and Vampire Weekend.
You will take complete control as Guitar Hero 5 allows you to personalize and customize how you experience music by being able to play with any in-game instrument combination -- multiple vocalists, guitarists, bassists and drummers, in any game mode.
With the game’s all-new Party Play Mode, getting the band back together has never been easier. You can now jump in or drop out of gameplay seamlessly, without interrupting their jam session. Elevating the Guitar Hero® series to new heights with unmatched social gameplay, an enhanced style, new in-game artists and more rock legends, Guitar Hero 5 features new surprises and challenges that will fire-up long-time fret board fanatics and create a new generation of addicts.
http://www.play-asia.com/SOap-23-83-...j-70-3eq2.html
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September 1st, 2009, 15:39 Posted By: wraggster
Like last generation's dominant console, the PS2, the Wii has come in for a bit of criticism over the amount of shovelware available for the system. But are things really as bad as they seem?
Research firm EEDAR have compared 2008's review scores (for the first six months of the year) for all three consoles to 2009's scores, and found that while the PS3 and 360 have remained largely steady, there's been a marked improvement in the average review score for Wii games, rising from 60% in 2008 to 66% in 2009.
You, I and 100 other people could have 102 opinions on just why that is, but does the why really matter when the result is so clear? Wii games are getting better, accept it, be thankful.
http://kotaku.com/5349863/wii-games-are-getting-better
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September 1st, 2009, 15:34 Posted By: wraggster
Nintendo has dropped any fees for the Wii Internet Channel as of today, with the service free to all users.
Users who have previously paid the 500 Wii Points to download the channel will be offered a free NES game, to be launched in October.
The Wii Internet Channel was originally free when the console first went on sale, and became a paid-for download once the browser and service had been finalised following consumer feedback.
The channel users the Opera browser, a version of which is also used for internet access on the DS handheld.
http://www.gamesindustry.biz/article...annel-for-free
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September 1st, 2009, 13:53 Posted By: wraggster
Platform holder Nintendo has stated that its highly anticipated fitness sequel Wii Fit Plus will be released in North America on October 4th. In addition, the hardware manufacturer is also brining some new colour options to both its handheld and home console range.
Clearing up some ongoing confusion, Nintendo says that its new fitness title will replace the current game at retail. It will carry an SRP of $99.99 when bundled with the Wii Balance Board, but will also be available standalone for $19.99.
In addition, the DSi is to be made available in two new colours – white and pink, which will sell alongside the current blue and black models.
Furthermore, black variants of both the WiiMote and nunchuck – as well as the Wii Motion plus – are also heading to retail.
There’s no word yet on the European dates for any the above.
http://www.casualgaming.biz/news/291...n-release-date
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