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Nintendo DS News is a News and downloads site for All Nintendo Handhelds and Consoles including the Gameboy, NES, N64, Snes, Gamecube, Wii, WiiU, NDS, 3DS, GBA and Snes, We have all the latest emulators, hack, homebrew, commercial games and all the downloads on this site, the latest homebrew and releases, Part of the
DCEmu Homebrew & Gaming Network.
THE LATEST NEWS BELOW
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September 4th, 2009, 00:32 Posted By: wraggster
You know that free 1000 Nintendo Points offer that comes with every Nintendo DSi system? Well, it's about to expire. As an incentive to get people to link their systems online and to show off the DSi Shop Channel and its DSiWare, Nintendo gives every DSi owner 1000 free points to purchase any downloadable product. But the offer is limited: come October 5, 2009, you won't be able to get those 1000 points.
For those that have already set up their system, have been awarded the 1000 points and haven't spent them yet, don't worry: DSi Points don't expire. If those 1000 points are still on your system they're not going away. Just the offer.
So set up your Nintendo DSi to a compatible Wi-Fi hotspot, log onto the DSi Shop, and get your 1000 points onto your system before Nintendo takes away the offer at 12pm Pacific time on October 5th.
http://uk.ds.ign.com/articles/102/1021188p1.html
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September 4th, 2009, 00:32 Posted By: wraggster
News via gbatemp
In this homebrew users must use the stylus to navigate the Plofs and get them teleported to safety.
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September 4th, 2009, 00:27 Posted By: wraggster
News/release from Noobey
During the last days I played around with espeak and made a demo for it on the NDS.
espeak itself works without modifications on the DS - but it only can generate .wav files.
I did some changes and here it goes:
---
See ./arm9/espeak/espeak_global.h for samplerate, sound format (8/16 bit) and the data-path setting
Quote
Here some more details about the changes I did to espeak
I only modified the high-level stuff to have some easy functions and raw output.
speak.cpp:
this is a very small demo showing that espeak works on the NDS
I just did some small changes
- get rid of warnings
- add an option to decide between 8bit or 16bit
- add an option to decide between 22050 or 11025 Hz (or even lower, but then it sound REALY shitty)
- removed the usual main() function with the getopt stuff and instead did a ES_InitCFG function
- stdout is used during the writing process to get the stuff into the buffer (added a io handler)!
( Thats the reason why fprinting to stderr :/)
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September 4th, 2009, 00:16 Posted By: wraggster
News/release from DekuTree64
Yet another little art program for DS.
The controls are explained in the program, but here are the basic features:
- 2 layers ("BG" and "Top"). BG gets copied over when you create a new frame, so you can have a persistent background, or modify it as you go.
- 60 color palette, which can all be modified.
- Brush size up to 16 pixels, with optional pressure sensitivity.
- Up to 10000 frames, or until memory runs out.
- Undo/redo. Up to 32 levels, or until it fills its 128KB buffer.
- Onion skinning.
- Copy/paste (currently only copies full layers).
- Zoom up to 16x.
NEW in v1.5
- Onion skinning can now be turned on for previous frame, next frame, or both.
- Onion skinning works while zoomed in.
- Added halftone brushes.
- Added 16x zoom level.
- Added Merge Layers button, to combine both layers into one.
- Added page buttons to save/load menu, so you can now use up to 100 slots.
- Added Up/X tool selection. You can now switch between Fill, Eraser, and Dropper.
Changes for 1.5b
- Preview is now loaded one frame at a time, to reduce memory usage (this was effectively cutting the maximum animation size in half).
Things I'd like to add:
- One more layer.
- Less stylus jumping.
- A Mario Paint style music sequencer.
- Playing a wav/mp3/etc. file along with the animation.
- Recording a sound track with the microphone.
- Stamps.
- Save calibration settings to a config file.
Feel free to add to the list, or to vote for which of the ones on there that you'd like to see first.
Cheers!
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September 4th, 2009, 00:00 Posted By: wraggster
Pedrocrespo has released Karaokii v0.05, a Karaoke game with Ultrastar compatibility.
Karaokii is just what its name says: a Karaoke for Wii.
It shows the lyrics from the song is playing by following the rhythm of the music. All files must be stored under /apps/Karaokii/songs/ in a SD card readable by Wii.
You can download some sample songs via Karaokii Download Center or use a Ultrastar one. You can send Karaokii made by you by contacting me (see my profile) or in discussion page of this article. A form would be available soon.
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September 3rd, 2009, 23:40 Posted By: wraggster
The RawkSD Team has updated RawkSD to v2.01
RawkSD allows you to install custom songs as DLC onto an SD card, to be played in Rock Band 2. It also allows importing songs from Rock Band 1 and all Guitar Hero games
Changelog
v2.01
Fixed MIDI saving bug with Guitar Hero 5, World Tour, Metallica, and Smash Hits
Imported drum chart is Expert rather than Expert+
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September 3rd, 2009, 17:01 Posted By: wraggster
Newly released on worldwide import at SuccessHK
Featuring the best variety and biggest rock stars of today combined with classic rock anthems, Guitar Hero 5 cranks it up again for video game rockers. For the first time ever, players can customize the make-up of their band by rocking with any combination of instruments in-game: whether it be two guitars and two drums, or three guitars and a microphone, any combination is possible, allowing players to experience music their own way.
Software compatible with Guitar Hero World Tour peripherals
Jump in or drop out of gameplay seamlessly, without interrupting their jam session
Play with any in-game instrument combination in any game mode
Features new in-game artists and rock legends
The entire 85 song set list is available from the beginning of the game
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September 3rd, 2009, 16:58 Posted By: wraggster
Newly released on worldwide import at SuccessHK
This VGA cable allows you to view the Wii or PS3 image on the amazingly wide screen of your HDTV, or watch it on your PC monitor comfortably. In this way, the image will be displayed in a more exciting way. This offers you an even more enjoyable gaming experience.
Transfer video from Wii and PS3 consolle to TV and PC
Display image on PC monitor or HDTV
Resolution of output: 480p (640x480) (with Wii)
Resolution of output: 480p/720p/1080i/1080p (with PS3)
Frequency of output: 50/60/75Hz
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September 3rd, 2009, 16:43 Posted By: wraggster
Latest MCV online survey focuses on Nintendo’s price point
The latest MCV online survey has gone live, in which you can express your opinion on crucial industry issues.
This week, we ask if the Wii can still compete with Microsoft’s Xbox 360 and Sony’s PlayStation 3 in light of the recent price cuts made to these rival consoles. Simply scroll down the homepage and make your choice on the right hand side.
Last week, we asked if the Xbox 360’s price cut was enough for the console to contend with the new, cheaper slimline PS3, yielding the following results:
Yes 40%
No 47%
Let's Wait And See 12%
While results are relatively evenly split, it seems the majority of users believe the £30 drop will be insufficient for the Xbox 360 to fend off the PS3 Slim.
http://www.mcvuk.com/news/35664/POLL...-still-compete
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September 3rd, 2009, 01:18 Posted By: wraggster
Romaap has released Headings v0.1, little game.
This is a little game I made.
It's nothing special, and the graphics are just bad.
But I hope you enjoy it!
This game will be fun for like 1.5 minute.
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September 3rd, 2009, 00:11 Posted By: wraggster
Aguilera_87 has posted an updated version of his game for DS:
Visit my blog for more information:
http://khlavkalash.wordpress.com/200...abenocontesta/
Description:
- More than 2000 questions!
- It's a questions game, with this rules:
* Correct Answer: You Win 100 points plus time remaining in seconds.
* Incorrect Answer: You Lose 50 points.
* Answer NS/NC: You Win 50 points.
- Options Menu, number of questions, time yos or not....
- Language select (ESP-ING-FRA), only for menus, ALL THE QUESTIONS ARE IN SPANISH.
- Minigame in the main menu, interrogations points move with the stylus and collisions.
- Downloads are not avaible at this time... I'm working in the game
- Sorry for my english (I'm spanish)
video demostration
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September 3rd, 2009, 00:03 Posted By: wraggster
News via Devfr
There's not that the man who has been on the moon, Brix too!
I present the latest version of Brix DS. On the menu: 2 new level set (16 new levels), and a new environment, the moon. You come to master the lunar gravity? Find out in flirting with the last eight levels of this release. Good game and good luck especially to overcome this new batch!
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September 2nd, 2009, 23:40 Posted By: wraggster
D_Skywalk has updated Wiituka to 0.98.8:
The Amstrad CPC range was an 8bit microcomputer family released on June 21st, 1984. These computers were sold as a complete bundle including a colour or green screen monitor and a main storage system. CPC was an acronym of Colour Personal Computer. The first digit was a code for the main storage system;'4' denoted a tape deck and '6' a 3-inch floppy disk drive. The Amstrad CPC range included the following models:
Amstrad CPC 464, 64Kb RAM
Amstrad CPC 472, 64Kb RAM (only sold in Spain)
Amstrad CPC 664, 64Kb RAM
Amstrad CPC 6128, 128Kb RAM
The CPC series was very popular in Europe, mainly in the United Kingdom, France, Spain and Germany (where the CPC was sold under the Schneider brand). Amstrad plc. entered the computing market with the CPC series. They even dominated the European market with their PC clones the PC1512 and 1640. Sales of CPC units are estimated at about 2 million.
You are looking at a machine thats hardware was packed with its Z80A 4MHz processor, 3 channels of sound that made for perfect atmospheres in games, and a very advanced graphical chip for its time: different graphical modes and graphical resolutions changes whilst running. Very few machines have been as big as the CPC was, it survived for more than 10 years and it's a beloved and well known machine by two generations of computing fans that remember it.
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September 2nd, 2009, 23:29 Posted By: wraggster
Minishlink has released Plop! v1.0, a fun game.
This small game was created while I was testing the functions of my MLlib. It's designed to make you happy, it's not a serious game ! ^^ The sources are available with the package.
Have fun !
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September 2nd, 2009, 23:22 Posted By: wraggster
SquidMan has released LibELM v1.0, a FAT driver.
LibELM is a FAT driver, like libfat. However, LibELM is based on the amazing ELM FAT driver by ChaN. LibELM does NOT use a devoptab and as such, does not use the stdio functions (fopen, fread, etc.), but uses it's own. You can find all the information on how to use LibELM here: http://elm-chan.org/fsw/ff/00index_e.html
LibELM is Wii only, at the moment, and supports SD card, USB stick, and should support SDGecko, but SDGecko has not been tested.
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September 2nd, 2009, 23:20 Posted By: wraggster
The RawkSD Team has released RawkSD v2.00
RawkSD allows you to install custom songs as DLC onto an SD card, to be played in Rock Band 2. It also allows importing songs from Rock Band 1 and all Guitar Hero games.
Changelog
v2.00
Guitar Hero 5, World Tour, Metallica, and Smash Hits support added
RawkSD Patcher has been updated to support ripping from Playstation 2 discs
Complete fixes made for custom charts on all difficulties
It's suggested that you use the Replace Files feature to re-import all your custom audio and charts
More tagging info done (thanks again to tw3nz0r and BHK)
The Wii RawkSD Installer has been totally revamped
No more need for the PC during installs.
Added integrated disc ripping support to SD and USB
New option to backup and restore your savegame
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September 2nd, 2009, 23:18 Posted By: wraggster
Profetylen has updated Achtung Wii Kurve to v1.2.
Achtung Wii Kurve is a clone of the computer game Achtung Die Kurve (http://en.wikipedia.org/wiki/Achtung_die_kurve). It differs in that it has a lot of customization- and control options and actually includes music, sounds and an AI. The game supports up to 12 players.
The objective of the game is to survive as long as you can by making sure your curve doesn't hit a wall or another curve. As you move you leave a trace behind you which noone can pass through except at tiny holes that regularly appears in the curve.
The controls are displayed in the game.
Change log
v1.2 - 1 September 2009
Made a point-and-click GUI.
Added support for custom music.
Made 3 different levels to adjust rumble intensity.
Made 10 different levels to adjust game speed.
Fixed some minor graphical errors.
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September 2nd, 2009, 23:12 Posted By: wraggster
News via http://www.aep-emu.de/PNphpBB2-file-...c-t-13316.html
Jario64 is a Nintendo 64 emulator (based on Project64) for Java.
Quote:
Jario64 is an open source Nintendo64 emulator written in Java based originally on the Project64 emulator code.
Jario64 was written in 2005. Originally it was based on the source code from Project64 but since that time has evolved. The Java code is much more object oriented and much was removed/added. Jario follows the same plugin pattern of other popular N64 emulators, and the plugins are based on open source plugins that were available at the time. When I created this originally it was more for educational purposes since I knew I could produce source code that was much easier to understand than most other emulator source code (Jario64 has no hacks for specific games anywhere in it, no dynamic recompiling, no strange pointer manipulation, and is much more modularized). But I didn´t know if it would be fast enough to play, nor did I really care. Happily it did turn out fast enough that I decided to concentrate on some optimizations and get it playable. It is definitely not as fast as other emulators but it works and possibly is slightly safer since it is managed code (no buffer overruns, or pointers to invalid memory.)
Current Status:
Jario64 runs a lot of the more popular games. Some improvements could still be made on the graphics plugin. Sound is not available yet although there is a Java plugin already created for sound, it just isn´t fully working yet (sound does work for some of the demo roms). The only current input plugin is for the keyboard. The graphics plugin uses JOGL for 3D. The sound plugin is using JOAL. Jario64 only runs in pure interpreter mode and it does not use a rom database. The GUI is currenly very minimal.
I am looking for people who would be interested in continuing this project. Either in coding, testing, plugin development, promotion, documentation, etc. Please leave comments if you have anything to say about this project. Thanks.
Here is a link to Project64 site: http://www.pj64-emu.com/
Keyboard Mappings:
keyboard arraow keys =
DPAD
enter = START
x = A BUTTON
c = B BUTTON
a = LEFT TRIGGER
s = RIGHT TRIGGER
z = Z TRIGGER
Download Here --> http://www.dooglamoo.com/software/ja...rio64downloads
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September 2nd, 2009, 22:54 Posted By: wraggster
New from Superufo.com
This Exastick is designed to be used with Wii fighting games. It can be connected with Wii remote. It features six colourful buttons, which are designed to fit the hand gesture of the user, in order to make the gaming experience more comfortable.
Feature six controlling buttons
Can be used with fighting games
The buttons are well positioned to fit users
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