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Nintendo DS News is a News and downloads site for All Nintendo Handhelds and Consoles including the Gameboy, NES, N64, Snes, Gamecube, Wii, WiiU, NDS, 3DS, GBA and Snes, We have all the latest emulators, hack, homebrew, commercial games and all the downloads on this site, the latest homebrew and releases, Part of the
DCEmu Homebrew & Gaming Network.
THE LATEST NEWS BELOW
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September 5th, 2009, 16:28 Posted By: wraggster
AntonioND has released an entry into the Scenery Beta 2009
The application submitted today to the Scenery Beta 2009 took the category of Wii applications. This is an emulator for GB / GBC, programmed by the Spanish AntonioND. Although some details are left to iron out (like the graphics main menu), I invite you to test and approve the quality of this homebrew for yourselves.
Author, AntonioND.
When it comes to Game Boy, one of the greatest consoles of all time, there is little to add to the story. It remains that instaleis the emulator on your SD and comenceis to enjoy those mythical games that we've all spent so many good times. The emulator includes a readme.txt with complete operating instructions and the description of the menus.
These are improvements which are pricing the author for the future, is your opportunity to encourage him to implement the most important that you create:
Save settings.
Savestates.
Best GUI.
"Wii-Wii Multiplayer?
"Cheats? No, I do not ...
Author's note: The border is out to capture the Super Game Boy, to loosen it has to load the game on the SGB or SGB2 in the configuration of the emulator (though not the same as the Game Boy Color and the colors of the screen are different, in that capture pokémon yellow is not noticed, but when you're in combat or on the map, if you notice). Furthermore, SGBpermite multiplayer mode on the same console for some games.
Here is a list of all the games that have borders and other features of the Super Game Boy (not all GB and GBC games are) http://en.wikipedia.org/wiki/List_of...Game_Boy_games
If a game does not have characteristics of Super Game Boy SGB or upload SGB2 so all it does is reduce the speed to give the turbo button. Usually you need not worry about it. By default the emulator is configured to choose GBC mode if the game uses the GBC's hardware, if not see if any characteristics of GBS, when available, is loaded in SGB mode and if you have nothing loads in normal mode GB . Since there are GBC games that have features of GBS, sometimes have to force the SGB mode if you want to use.
Also try to add a way to mix the features of GBS and Game Boy Color, although no single device as well and there may be games that give problems.
http://wii.scenebeta.com/noticia/giibii
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September 5th, 2009, 16:23 Posted By: wraggster
Beril has released an entry into the Scenery Beta 2009
Take your gun and shoot anyone you see in this robot platforms 2.5D: Project GMC. The truth is that both aesthetics and playability of this game has dejdo ma very dissappointed. Read on for details of another good home game for our Wiis.
Author: Beril.
Helium Boy's creator, now delights us with this new titiulo, Project GMC. The aesthetics of this game is very good, we remember the immortal Sonic the hedgehog in its principles. Shooting at preventing robots bumping into them and trying not to fall down the cliffs will be our task in this adventure that is well deserved a place in our SD.
Controls:
Wiimote tilt mode:
Cross left control: Move to the left.
Right Control Pad: Move to the right.
+ Button: Start.
Button 1: Fire.
Button 2: Jump.
Home Button: Exit the game.
Version 0.11
28/08/09
It has no background music.
Poor sound effects.
Improvements are expected.
To be in first instance is very playable.
http://wii.scenebeta.com/noticia/project-gmc
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September 5th, 2009, 16:18 Posted By: wraggster
Eglomer has released an entry into the Scenery Beta 2009
I approached the last application under section wii applications submitted to the Scenery Beta 2009. A simple, at the same time useful application that can test the operation of the buttons in our Wiimotes, Nunchucks and Classic controls, yes in graphical mode using the SDL libraries.
Author: eglomer
The only thing missing perhaps take on this homebrew is that we can also check the buttons of our commanders Game Cube, perhaps the author is encouraged to include in a future release.
http://wii.scenebeta.com/noticia/botoning
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September 5th, 2009, 16:14 Posted By: wraggster
pedrocrespo has released an entry into the Scenery Beta 2009
I approach a new application to the Scenery Beta 2009, our Wiis adaptation of one of the oldest games known to man. This is the Egyptian game Senet, mechanics a little strange until you get used to but we will throw us a few sprints on rainy afternoons.
Author: pedrocrespo.
This game for 2 human players will surely delight fans of checkers, backgammon and board games where strategy matters more than luck.
Gameplay
Although the game includes a tutorial in English which explain the rules of mechanics and I recommend you paseis by Senet article on the Wikipedia where you can read the rules in Spanish. Personally this game reminded me of backgammon and Parcheesi, being a crossing a little odd.
The goal is to move your pieces at the end of the board blocking your opponent and making it back as far as possible, rather than given splints are used with 2 different faces (which in turn were probably easier to manufacture). If you want to learn to play it is essential to fully read the tutorial or article on wikipedia.
Controls:
Wiimote:
Cruz Control up: Scroll through the menu and the tutorial.
Cruz control down: Scroll through the menu and the tutorial.
A Button: Select an item.
B Button: Throw the dice.
Home Button: Exit the game.
http://wii.scenebeta.com/noticia/senet
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September 5th, 2009, 16:11 Posted By: wraggster
nores206 has released an entry into the Scenery Beta 2009
In the hands of the winner of the 2008 edition comes a new nomination to the games section of the Scenery Beta 2009. This is the first version of Trinary, a game inspired by Paranoid with which we can solve (with 3 levels of difficulty) 30 screens puzzles either alone logic gates using a second player mode or in competition with another player .
Author: Nores
Trinary game mechanics is a simple but extremely addictive. Our goal, in individual and cooperative modes, will save the earth from an enemy alien solving 30 puzzles before time runs out to us.
The single player mode has 3 levels of difficulty:
Easy: They are all states of the circuit and if we are successful or not that end cell.
Normal: You do not see the state of the circuit but if it is if we are successful the final cell.
Difficult: I do not see the state of the circuit if we are successful or the end cell.
In versus mode, each player must get more points, most cells late getting its color than its rival.
The peculiarity of this game is that there are only two logical values, true (green) and false (yellow), but adds the third logic state possible in a circuit on indefinitely.
The truth is that the game despite being promised an initial version is missing music or sound effects to help us control the environment and that the Wiimote is something softer / necessary (in our test cell pulsabamos next inadvertently sometimes).
Controls:
Wiimote:
A Button: Select from the menu / Change Status (starting with true).
B Button: Change status (starting with false).
Home Button: Menu Exit / Quit Game.
http://wii.scenebeta.com/noticia/trinary
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September 5th, 2009, 16:06 Posted By: wraggster
pedrocrespo has released an entry into the Scenery Beta 2009
Here we first for the Scenery Beta 2009, in his section out of competition, a preview of mapbf libraries, which libraries can test how are you working with geometric figures and we have the opportunity to interact with our Wiimote.
Author: pedrocrespo
In this first presentation of the libraries mapbf (Maths Are Programmer's Best Friend) will have opportunity to see how they work two applications:
First "SHAPERECO" recognizes figures for the number of faces that draw on the air with our Wiimote.
Secondly, there is "CHAOS" Paint a Sierpinski triangle (Triforce fractal) in a game of chaos, that is, place the pencil at one point and assign to each face of a dice three faces "a vertex of a triangle. Everytime the face corresponding to a vertex, the pen will paint a point midway between the previous pixel and vertex point (say 50% will advance to the vertex). In this case we ask iterations and 15,000 points. To activate this easter egg is press '+', and exit 'B'.
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September 5th, 2009, 15:34 Posted By: wraggster
News via gxmod
dimok releases new test version of its project called WiiXplorer. LibwiiGui using this program offers many features and a neat design (made by Neorama).
Features:
- Copy / move / delete files / folders on SMB / USB / SD.
- Ability to rename files
- Information about the files / folders
- Exploration SD / USB / SMB
- Address bar with the path
- Boot files .dol / .elf via a double click
- New style / images Neorama
- Support files TXT/PNG/JPEG/MP3/OGG
- Unzip the ZIP file (do not work via SMB)
- Image Viewer (functions: next, previous, zoom, zoom out and roation)
- Support USB 2.0 (you'll need to enjoy IOS202 support USB 2.0 otherwise you will have only the USB 1.0)
Official Website: http://code.google.com/p/wiixplorer/
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September 5th, 2009, 14:51 Posted By: wraggster
News/release from marovada
Version 0.81
(Thanks to banana joe and montesquou for their suggestions in the comments for the last version)
- revamped load screen now lists files in the root directory for you to select (no more typing in file names)
- more colours added to lines and plots
black 1
blue 2
green 3
cyan 4
red 5
magenta 6
brown 7
white 8
gray 9
light blue 10
light green 11
light cyan 12
light red 13
light magenta 14
yellow 15
bright white 16
(colour 0 deletes)
- new sprite functions to flip vertically and horizontally:
* hflip <sprite no>,<screen>
* vflip <sprite no>,<screen>
- for/next now has a step parameter (the step parameter is added in square brackets):
for <variable>=<numexpression> to <numexpression> [<numexpression>]
eg for i = 10 to 1 [-2], for j= 10 to 100 [10]
- you can now use ‘;’ with print to keep on the same line (see sample program)
- new math functions added: sqr, pi, asin, acos, atan, sinh, tanh, cosh and abs
eg let x=pi, let s=sqr(5)+pi-tanh(10)+abs(-10)
- fixed: label errors
- fixed: crash when file is loaded that exceeds editor capacity
http://freescifistories.wordpress.com/
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September 5th, 2009, 14:47 Posted By: wraggster
News via dsscene
MODEV!L has released a new version of Max Overload. This latest firmware for the Max Media Player can boot roms, dump your own games, auto dldi patch homebrew and more. Thanks to stevetry for the news
Changelog:
12-08-09 Max Overload 1.61B1 RELEASED!!!
FASTBOOT:
Doesn't refresh gamelist on boot
If you delete/add a game hold B on boot to request a refresh
AUTOSTART:
Use START to load game and activate autostart
Hold START on boot to turn off autostart
Use A to load game (does not activate autostart)
AUTO-DLDI:
Should now know if homebrew is prepatched
DONOR CARDS:
Tap top left (SAVE PATCHING) to toggle donor cards
DUMP CARTRIDGE:
Tap top right (DUMP CARTRIDGE) to backup your original games
there is a timeout if you don't insert your game quick enough
On error there is a timeout, will return to frontend
If game doesn't start after dumping, power cycle the DS
CONTROLS:
Use thumb slide at bottom to scroll through games on CF card
Use D-Pad to scroll through games
Tap banners to move one or two positions
Start game by touching the middle banner or pressing button A
DUC CONVERSION:
Provide .duc file named same as game name
This renames old .duc file to .OLD
BACKUP YOUR ORIGINAL SAVE FILE IF YOU WISH TO KEEP IT
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September 5th, 2009, 14:44 Posted By: wraggster
News via dsscene
This is the newer Touhou fangame that erisu was working on which was developed with libnds. The nds file is over 30MB so i haven't bothered to host this one, instead i uploaded it to mediafire incase you have trouble downloading it from erisu's wiki.
"Demo of current and probably soon to be abandoned newer touhou, seriously a work in progress..
Please place these files in the root directory of cards in order to work, except the .gba and .sc versions i believe can be placed anywheres. They are both FULL of bugs and problems. Feel free to mod the sources as you wish."
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September 5th, 2009, 14:42 Posted By: wraggster
News via dsscene
I decided to check erisu's wiki today and noticed she's released both the Touhou fangames she worked on. This is the original game that she first started developing with PAlib, which was abandon 2 years ago but not released until now.
sc.nds and ds.gba builds are available from erisu's page, along with the source code should anyone wish to continue with or take something from this project.
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September 5th, 2009, 14:29 Posted By: wraggster
News via dsscene
I found this one while looking for Japanese homebrew. The last update was 08/12/24 so it's an old game. I Couldn't see it posted on any English sites so this might be the first time a lot of people have seen it.
It's basically a simple brain training maths game with a weird set of rules. You're supposed to touch the wrong answer, except if the answer is 9, then you click 9. See the video link below.
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September 5th, 2009, 14:23 Posted By: wraggster
News via dsscene
This is another Japanese brew by "Hatena mark" his nickname means "Question mark" The game itself is a port of a flash game he made (see it here). This one was released 09/01/07
The aim of the game is to copy the computers notes, 20 misses results in a game over. I don't think you're supposed to press any buttons on the vertical moustaches.
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September 5th, 2009, 13:53 Posted By: wraggster
Romaap has updated Headings to v.0.2
This is a little football header´s game I made.
You have to keep up the ball as many times as possible.
I hope you will enjoy it.
Changelog
v0.1
Initial release
v0.2
added slowmotion powerup
updated the graphics
added some other small stuff
fixed some small bugs
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September 4th, 2009, 22:22 Posted By: wraggster
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September 4th, 2009, 22:20 Posted By: wraggster
[_n30_] put together a nice external storage mod by fitting a 2.5″ drive into a broken Game Boy. This mod fooled quite a few people because it appears that the device still plays games with the drive stuffed inside of it. Sadly, this is not the case. The reflective backing has been removed from the screen and replaced by a piece of paper with a graphic printed on it. The LED from the hard drive was moved to the battery indicator for the Game Boy for added realism. There is no build log for this project but [_n30_] did give a short explanation of it in a forum post. You can see two more pictures of the project after the break.
http://hackaday.com/2009/09/04/80-gi...de-a-game-boy/
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September 4th, 2009, 21:49 Posted By: wraggster
So, you hacked your DSI did you? Let me guess, you ran a flash cart. No? You probably added some LEDs then right? No? You must be pretty hard core, did you add a NES controler? No? Well what did you do?
We still have no idea what this guy is doing. But he is doing it very meticulously. We found [Micah Dowty]’s photo stream on flicker and we were instantly pulled in. He has done some extensive modifications to his DSI. He has spread its innards for all to see and begun hacking. It appears as though most of this is for memory dumps and direct access to the RAM in the unit, but frankly we just want to stare at these pictures.
http://hackaday.com/2009/09/04/hard-...o-dsi-hacking/
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September 4th, 2009, 16:47 Posted By: wraggster
In an email interview with Wired, Wii Sports Resort producer Katsuya Eguchi revealed that, beyond the twelve events included in the final game, even more were planned that didn't quite make it in the game.
"We considered fishing and a water slide activity before deciding on the final twelve events," Eguchi said. We're having a hard time imagining a controllable, skill-based water slide game, which may have been one reason it didn't end up in Resort. "As for more unconventional concepts, we created a pretty fun prototype of kendama, a traditional Japanese toy, that just didn't fit the game's theme." So, a toy didn't fit the "resort" theme, but fighting with fake swords was completely appropriate? Working at Nintendo is complicated.
http://www.joystiq.com/2009/09/04/wi...he-lost-games/
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