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Nintendo DS News is a News and downloads site for All Nintendo Handhelds and Consoles including the Gameboy, NES, N64, Snes, Gamecube, Wii, WiiU, NDS, 3DS, GBA and Snes, We have all the latest emulators, hack, homebrew, commercial games and all the downloads on this site, the latest homebrew and releases, Part of the
DCEmu Homebrew & Gaming Network.
THE LATEST NEWS BELOW
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January 25th, 2019, 17:46 Posted By: wraggster
Switch owners hoping Metroid Prime 4 might arrive this year will be disappointed as Nintendo has taken the game back to the drawing board.
The game was announced at E3 2017 with nothing more than a logo, and little has been heard since. But today, a from senior managing executive officer Shinya Takahashi reveals the game's status.
Nintendo has decided to "restart development from the beginning", with producer Kensuke Tanabe calling in Retro Studios -- the US developer behind the original Prime games -- to take over the project.
"Nintendo always strives for the highest quality in our games; and in the development phase, we challenge ourselves and confront whether the game is living up to that quality on a daily basis," Takahashi said in a YouTube video. "If we're not satisfied with the quality, we aren't able to deliver it to our customers with confidence, and the game will not live up to our fans' expectations.
"From this perspective, we have determined that the current development status of the game is very challenged, and we had to make a difficult decision as a development team. We have decided to re-examine the development structure itself and change it."
Takahashi assures that Nintendo "did not make this decision lightly" and offers "deepest heart-felt apologies", adding that Nintendo "strongly recognises the delay will come as a disappointment."
However, the platform holder believes this is necessary to "make this game something that will meet our fans' expectations" and develop a new entry that can "stand shoulder to shoulder with the past Metroid Prime series titles."
https://www.gamesindustry.biz/articl...ck-in-the-fold
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January 22nd, 2019, 16:48 Posted By: wraggster
Games industry supporters came out to help one YouTuber complete Donkey Kong 64 and raise over $340,000 for trans charity Mermaids.
Mermaids is a British charity that aims to raise awareness about gender nonconformity in young people, and also provides support groups, helplines, reading materials and a lot more.
The charity has come under attack from TV writer Graham Linehan, who accuses the charity of being an aggressor that seeks to encourage sex-change procedures for children. He even started an email campaign against them to get National Lottery funding removed.
https://www.gamesindustry.biz/articl...ng-64-marathon
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January 21st, 2019, 21:29 Posted By: wraggster
Swiss r563 is released. The swiss army knife of gamecube homebrew. Swiss aims to be the ultimate utility Gamecube homebrew application.
Swiss Changelog:
Changes by @Extrems:
Fix Star Wars Rogue Squadron II: Rogue Leader.
Add VIConfigure signature for Pikmin.
Add GX signatures for Mario Power Tennis.
Rework PAL 60Hz forcing.
Remove exceptions for Metroid Prime 2: Echoes, Resident Evil Zero.
No longer support PAL-M in-game.
Fix Metroid Prime's screen offset X, screen stretch.
Add exceptions for F-Zero GX, Super Mario Sunshine and Enter the Matrix.
Properly resolve branch target.
Make indirect function matching more robust.
Use BI2 region code.
Add disable alpha dithering.
Allow video format change.
Replace GXSetCopyFilter.
Disable vertical filter when appropriate.
Rework PAL 60Hz fallback.
Improve PAL 60Hz forcing.
Support GXAdjustForOverscan B.
Support GXAdjustForOverscanD.
Improve PAL 60Hz forcing with field rendering.
Fix Tony Hawk's Pro Skater 3.
Fix video mode switching with read patches.
Changes by @emukidid:
Avoid excessive heap allocations in the UI thread to fix some stability issues
Add ARAM dumping
Fix DVD read issues
Fix WODE cold boot device hang
Add WODE extcfg ISO Swiss to the distribution
Fix WODE reload, dir listing issue, add missing icon
Fix files without extensions
https://github.com/emukidid/swiss-gc
http://www.emucr.com/2019/01/swiss-r563.html
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January 21st, 2019, 21:26 Posted By: wraggster
fixNES Alpha v1.2.5 is released. This is a NES Emulator.
fixGB Alpha v1.2.5 Changelog:
-added support for mappers 64, 77 and 158
-some corrections to mapper 30
-disable overscan by default
Controls right now are keyboard only and do the following:
Y/Z is A
X is B
A is Start
S is select
Arrow Keys is DPad
Keys 1-9 integer-scale the window to number
P is Pause
B is Disk Switching (for FDS)
O is Enable/Disable vertical Overscan
https://github.com/FIX94/fixNES
http://www.emucr.com/2019/01/fixnes-alpha-v125.html
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January 21st, 2019, 21:17 Posted By: wraggster
higan v106r84 is released. higan (formerly bsnes) is a Nintendo multi-system emulator that began development on 2004-10-14. It currently supports the following systems:
- Famicom
- Super Famicom
- Game Boy
- Game Boy Color
- Game Boy Advance
higan also supports the following subsystems:
- Super Game Boy
- BS-X Satellaview
- Sufami Turbo
higan Changelog:
* Update to v106r84 release.
byuu says:
Changelog:
- fixed a few TLCS900H CPU and disassembler bugs
- hooked up a basic Neo Geo Pocket emulator skeleton and memory map;
can run a few instructions from the BIOS
- emulated the flash memory used by Neo Geo Pocket games
- added sourcery to the higan source archives
- fixed ternary expressions in sfc/ppu-fast [hex_usr]
https://gitlab.com/higan/higan
http://www.emucr.com/2019/01/higan-v106r84.html
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January 21st, 2019, 18:46 Posted By: wraggster
Since its launch in 2017, the Switch has been lacking one particular feature that is available on pretty much every other modern device these days: A simple web browser. Shortly after it's release, it was discovered that such a browser did in fact exist in the Switch's firmware, but could only be access by changing your DNS, which can be rather annoying and bothersome to do...until now, that is! GoldLeaf, the multipurpose homebrew software has been updated to version 0.3, and one of the changes listed is the use of the Switch's web browser, without having to DNS swap in your Switch settings!
You can checkout the full changelog of this latest update in the official GoldLeaf thread in the Switch Emulation, Homebrew & Software Projects section, as well as find links to download the latest version to give the new web browser feature a try!
https://github.com/XorTroll/Goldleaf/releases/
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January 21st, 2019, 18:45 Posted By: wraggster
Kicking things into higher gear, we are already back with the next issue of N64 Magazine. This time it's number 11 from February of 1998.
This issue is focussed on the 1998 Shoshinkai (Space World), with tons of news up upcoming games as well as a couple that would never see a release in the end.
We start off with 2 Japanese exclusives: 64 Oozumoo and Famista 64. A Sumo and Baseball game respectively. Then we move on to the reviews for San Francisco Rush, WCW vs NWO World Tour and Wild Choppers. And finally we look at the huge feature for the 1998 Shoshinkai show, followed by the keynotes of Hiroshi Yamauchi and Shigeru Miyamoto and finally the reveal of the Nintendo 64DD and it's first software.
http://www.outofprintarchive.com/cat...agazine11.html
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January 20th, 2019, 10:11 Posted By: wraggster
With post-holiday sales slowing down in Japan, Nintendo software sales in the country nonetheless continue to have a pleasant January thanks to two solid new releases and continued momentum of Super Smash Bros. Ultimate.
New Super Mario Bros. U Deluxe nudged Super Smash Bros. Ultimate out of its top spot with its launch last Friday, and managed to sell through 52.53% of its initial shipment. Super Smash Bros. Ultimate remained in second place this week, selling 62,000 compared to nearly 200,000 last week.
Tales of Vesperia Definitive Edition commanded attention on both PS4 and Nintendo Switch, as did Dragon Quest Builders 2 though the latter remains more popular on the Switch than the PS4, continuing a trend from last week.
https://www.gamesindustry.biz/articl...-week-shipment
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January 18th, 2019, 18:05 Posted By: wraggster
Super Mario Advance 4 is an enhanced remake of the NES game Super Mario Brothers 3, released for the GBA. The NES original, and its SNES remake which this shares something of a codebase with, is often considered one of the best 2d Mario games. For its GBA release some extra levels and abilities were added via the "ereader" peripheral, these extras making it something of a definitive version of the title. Not all of them made it out of Japan, and as Europe never got the ereader peripheral they never made it there. There was a version released for a virtual console later on that included said levels as a Nintendo made ROM hack, however as distributing said extras as a patch is legally dubious we get to stick to the more traditional ways. In this case one of our newer members, Renegade_X135, dropped in to share their collection of newly remade dot codes, translations of the levels (the North American version not featuring a Japanese font made the level names display as jumbled nonsense), the tools they used to make it, some discussion of the effects various things have, and a level which apparently was corrupt in the older releases.
With this then no longer should you have to find said patch (which also has issues with older hacks), mess around with partially corrupt (and possibly already completed) saves or suffer other such annoyances.
You may also like to grab a copy of the palette restoration hack as it is one of the games that suffers a brightened palette (many earlier titles and ports had this to help deal with the unlit screen on the original GBA).
Release thread (includes downloads)
https://gbatemp.net/threads/super-ma...slated.529179/
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January 18th, 2019, 18:03 Posted By: wraggster
Captain Claw is a side-scrolling action platformer released on PCs by Monolith in 1997. The difficulty of the game is quite high, but still the game is really fun to play. Your goal is to defeat enemies, collect treasure and defeat bosses on your way. More about the game here:
Controls:
A - Fire (Pistol/Magic Claw/Dynamite)
B - Jump
X - Switch weapon
Y - Melee attack
Minus - open in-game menu
D-Pad - walk left/right, look up/down, climb up/down
You can also use the left analog to do anything the d-pad does, but it's still a bit wacky and not recommended.
There are also touch controls emulating the d-pad, which are leftovers from the Android version. They will be removed in a next beta release.
Bugs:
- not all levels are yet implemented, the game is playable to the 10th level, 11 is playable but very buggy and not yet complete
- analog controls are wacky (use the d-pad)
- music does not yet work, but in-game sounds do
- FPS drops to 55 in docked mode, making the sound a bit distorted
Cheats:
You can modify your game saves by editing /switch/claw/SAVES.XML file.
Installation:
OpenClaw.nro needs to be in the /switch/claw/ directory with all other files and assets needed to run the game.
WARNING: You need to run the game from a hbmenu NSP, it will not work from Album! (it will make the system crash)
Download:
All versions will be available here: https://github.com/djmuted/ClawSwitch/releases
via https://gbatemp.net/threads/clawswit...switch.529116/
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January 18th, 2019, 18:00 Posted By: wraggster
DCEmu Coder Jayenkai has released a new homebrew game for the Nintendo 2DS/3DS:
This is a sequel to a game I made back in 2015, which was loosely based on the 8-bit classic Cybernoid.
Fly around the maze in your bubble-bot vehicle, blasting away enemy craft, and destroying the barrels in search of the three floppy disks which can be taken back to your hub to save each level.
Your primary weapon is a simple little lazer, but you also have a selection of 4 other weapons that you can gather up ammo for, along the way.
Use your secondary weapons sparingly as you explore, and beware of all the baddies.
Keep enough distance between you and the barrels that you aren't ambushed.
https://agameaweek.com/?Game=436
https://www.nintendomax.com/viewtopi...8209c660e2c768
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January 18th, 2019, 17:57 Posted By: wraggster
Looking at various sales reports from different regions over the last month, Super Smash Bros. Ultimate is enjoying a number of top spots following its December launch. And globally, those numbers add up.
As shared by Kantan Games CEO Dr. Serkan Toto on Twitter, Japanese daily newspaper Nikkan Kogyo Shimbun ran a brief interview with Nintendo president Shuntaro Furukawa today in which Furukawa revealed that Super Smash Bros. Ultimate sold over five million copies globally in its first week.
That figure should come as no surprise after the game landed as the fastest-selling Smash Bros. game in the UK, topped the EMEAA region charts in its debut week, sold three million copies in the US alone in the first eleven days, and sold 1.24 million copies in three days in Japan alone.
Later in the interview, Furukawa also mentioned that Nintendo Switch software sales are unprecedented for Nintendo - apparently the fastest so far in Nintendo's history for a home console.
https://www.gamesindustry.biz/articl...-in-first-week
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January 16th, 2019, 17:45 Posted By: wraggster
Introducing Fluffy
A GUI for TinFoil - Works On All Firmware and TinFoil Versions
Since both TUG and AluminumFoil didn't work for me. At all. I created from scratch Fluffy.
So what's different then?
Fluffy is the first to introduce:
•Progress bar support
•Show current NSP being installed
•Switch connected indicator
•Does not depend on PyQt. Only dependency is PyUSB.
•Single script does all (UI merged with USB_Install_PC.py)
Additionally, Fluffy is compatible with both Firmware version 5.x and 6.x.
Fixes for the USB bug in 5.x was patched.
GitHub:
https://github.com/fourminute/Fluffy
Latest Release(v1.1)
https://github.com/fourminute/Fluffy/releases/tag/v1.1
Recommended TinFoil.nro (Though, any of them with 'USB' support should work)
https://github.com/fourminute/Fluffy...er/Tinfoil.nro
Why create a new one? It was necessary, I'll explain:
In order to fully implement these features and 5.x USB support and to be fully independent from PyQt. It made starting from scratch mandatory. Instead of making a pull request, I went with my own repository.
With Fluffy I've successfully installed at least 10 NSPs going without failure.
How-To-Use:
Install Python 3.x from https://www.python.org/downloads/
Install PyUSB
•Open CMD or Terminal
•Enter command: pip3 install pyusb
Double-click on Fluffy.pyw!
Going forward,
I plan to support Fluffy for the foreseeable future.
I hope this tool can help anyone and everyone that uses it,
fourminute
More at https://gbatemp.net/threads/fluffy-g...icator.528930/
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January 15th, 2019, 21:03 Posted By: wraggster
puNES v0.103 is released. puNES is a NES emulator. Currently the program supports mappers 0, MMC1, UNROM, CNROM, and the sound is available. It uses the SDL libraries and it works on both Linux and Windows.
puNES v0.103 Changelog
- Added support for the UNIF mapper UNIF DREAMTECH01.
- Fixed mapper MMC5 and 213.
- Added support for NSFe format.
- Added OpenBSD support.
- Added support for IPS, BPS and XDELTA patches.
It's possible to patch the ROM through 3 ways:
rename the patch with the same name as the ROM and copy it to the same directory where the ROM is present (example: if "Adventures of Lolo (U) [!].nes" is the name of the ROM, rename the patch in "Adventures of Lolo (U) [!].ips")
drag it to the emulator window (compressed patches are supported)
apply it via the "Apply Patch" item in the File menu (compressed patches are supported)
If more than one patch is present in the compressed file, it will always be possible to select which one to apply. In order to automatically apply a patch to a ROM, in addition to method 1) it is also possible to create a compressed archive that contains both the ROM and the patch. In this case the name of the ips file isn't important (example : compressed file contain "Adventures of Lolo (U) [!].nes" and "adv.ips").
- Rewritten the UI for the settings.
- Added the compatibility of the UI for High DPI.
- Rewritten and uniformed GFX stack.
- Increased performance by 20%/30%.
- Dropped out dependencies from SDL and QT4 libraries.
- Now it's necessary that QT5 have compiled with support for SVG (and OpenGL for OpenGL version).
- Fixed the management of VSync (when you change this option you need to restart the emulator to apply it correctly).
- Added the ability to change shader parameters if supported by the shader.
- Added a palette editor.
- Added in Video Settings an option to show FPS.
- Eliminated a lot of unnecessary code.
- Fixed many many bugs and increased the accuracy of emulation.
https://github.com/punesemu/puNES
http://www.emucr.com/2019/01/punes-v0103.html
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January 15th, 2019, 21:03 Posted By: wraggster
higan v106r79 is released. higan (formerly bsnes) is a Nintendo multi-system emulator that began development on 2004-10-14. It currently supports the following systems:
- Famicom
- Super Famicom
- Game Boy
- Game Boy Color
- Game Boy Advance
higan also supports the following subsystems:
- Super Game Boy
- BS-X Satellaview
- Sufami Turbo
higan Changelog:
* Update to v106r79 release.
byuu says:
This WIP is just work on nall/primitives ...
Basically, I'm coming to the conclusion that it's just not practical to
try and make Natural/Integer implicitly castable to primitive signed and
unsigned integers. C++ just has too many edge cases there.
I also want to get away from the problem of C++ deciding that all math
operations return 32-bit values, unless one of the parameters is 64-bit,
in which case you get a 64-bit value. You know, so things like
array[-1] won't end up accessing the 4 billionth element of the array.
It's nice to be fancy and minimally size operations (eg 32-bit+32-bit =
33-bit), but it's just too unintuitive. I think all
Natural+Natural expessions should result in a Natural (eg
natural) type.
nall/primitives/operators.hpp has been removed, and new
Natural<>Natural / Integer<>Integer casts exist. My feeling is that
signed and unsigned types should not be implicitly convertible where
data loss can occur. In the future, I think an integer8*natural8 is
fine to return an integer64, and the bitwise operators are probably all
fine between the two types. I could probably add
(Integer,Natural)+Boolean conversions as well.
To simplify expressions, there are new user-defined literals for _b
(boolean), _n (natural), _i (integer), _r (real), _n# (eg _n8),
_i# (eg _i8), _r# (eg _r32), and _s (nall::string).
In the long-term, my intention is to make the conversion and cast
constructors explicit for primitive types, but obviously that'll shatter
most of higan, so for now that won't be the case.
Something I can do in the future is allow implicit conversion and
casting to (u)int64_t. That may be a nice balance.
https://gitlab.com/higan/higan
http://www.emucr.com/2019/01/higan-v106r79.html
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January 15th, 2019, 19:31 Posted By: wraggster
WiiTCPLoadGUI lets you easily send .dol or .elf files to the Homebrew Channel on your Wii. It supports compressing the files for a faster transfer rate and also sending arguments to run the files. It is written in C++ using the Qt5 libraries.
Supported systems:
- Windows
- Mac OS X (x86, PPC)
- GNU/Linux (x86, AMD64)
WiiTCPLoad 0.07:
http://wiibrew.org/wiki/WiiTCPLoadGUI
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January 15th, 2019, 19:30 Posted By: wraggster
A Pokemon Clover spin-off set a few months after the story of generation 1! Play as a cute girl (who wouldn’t want to?) and go on an adventure through the KANTOOOOOOOOOOOOOOO region with the most prolific fakemon ever: Blobbos!
This hack was made as a side project by a few of Clover’s developers who have been sitting around waiting for the update and doing nothing just like all of (you)
Features include:
- Anything that was Pikachu is now Blobbi, EVERYTHING
- A Completely new story set before Clover
- 156 Pocketo Monsutas to collect
- Pokemon Anniversary Red’s Battle Tent
- New Postgame Content
- Movesets based on Pokemon Roaming Red
- Strange and oddly named new moves
- Increased Difficulty
- former US presidents?
Big thank you to Rool, Menu, and luckytyphlosion
http://www.romhacking.net/forum/index.php?topic=27803
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