Cemu v1.15.0e is released. Cemu is a Nintendo Wii U emulator that runs commercial games. Highly experimental software to emulate Wii U applications on PC.
Cemu v1.15.0e Changelog:
# New in 1.15.0e:
input: Fixed gamepad show screen and mic button
# New in 1.15.0d:
gfxPacks: Added support for overwriting aoc mounted files (put files relative to /aoc/)
# New in 1.15.0c:
general: Added top center and bottom center alignment for overlay
gfxPacks: Fixed bug in expression parser
# New in 1.15.0b:
gfxPacks: Fixed error in internal path for content folder
# New in 1.15.0:
general: Added PowerPC debugger
Supported features so far:
- Disassembly and memory view
- Breakpoints and stepping
- Memory breakpoints
- Support for live patching of PPC instructions
- Partial support for symbols (Cafe OS functions are named)
- Expression support
general: Added configurable graphical overlay for displaying stats
Current available stats include:
- FPS
- Cemu CPU usage
- Total CPU usage per core (global)
- Memory usage
- Drawcalls per frame
general: Minor changes to logging
general: Added debug option to dump Wii U RAM to files
PPC/JIT: Improved support for code invalidation
input: Added a low battery warning for XInput wireless controllers (Win8+ required)
input: Overhauled deadzone and axis range calculation
input: Added button threshold setting (applies if an axis is mapped to a button)
gfxPacks: Added support for file replacement via graphic packs
gfxPacks: Variables of type double are now always inserted into the shader code as a valid GLSL double
snd_core: Added API AIGetDSPSampleRate and AICheckInit
nn_acp: Fixed ACPGetNetworkTime incorrectly returning a 32bit timestamp instead of 64bit
nn_nim: Added API GetECommerceInfrastructureCountry, MakeTitlePackageTaskConfigAutoUsingBgInstallPolicy and CalculateTitleInstallSize
GX2: Added support for texture format R32_G32_UINT