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Nintendo DS News is a News and downloads site for All Nintendo Handhelds and Consoles including the Gameboy, NES, N64, Snes, Gamecube, Wii, WiiU, NDS, 3DS, GBA and Snes, We have all the latest emulators, hack, homebrew, commercial games and all the downloads on this site, the latest homebrew and releases, Part of the
DCEmu Homebrew & Gaming Network.
THE LATEST NEWS BELOW
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December 5th, 2011, 00:55 Posted By: wraggster
via http://www.emucr.com/
Dolphin Git 3.0-221 is released. This is the trunk of Dolphin Project. Dolphin is the first Gamecube emulator able to run commercial games! Dolphin is a great Gamecube(NGC) and Wii emulator. It has a partial Wii support and plays most Gamecube games. Dolphin has been changed SVN to Git recently.
Dolphin Git changelog:
* Do not fail with strict drivers when compiling a not SM2.0 shader
To enforce SM2.0 compatibility, the OpenGL plugin was made to crash when compiling a shader which does not fit in the SM2.0a limits. However, on some combinations of OS/drivers/GPU, our shaders already do not fit in these limits, causing artificial failures only to try to keep a non existant SM2.0a compat.
Basically, this sucks.
This commit increases the artificial limit to SM3.0. If you're using a GPU which does not support SM3.0 and Dolphin works properly, this should not cause any problem at all.
http://code.google.com/p/dolphin-emu/
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December 5th, 2011, 00:53 Posted By: wraggster
via http://www.emucr.com/
VisualBoyAdvance-M SVN r1041 is released. VisualBoyAdvance-M(VBA-M) is a [Super] Game Boy [Color / Advance] emulator for Windows, Linux & Mac. Here you can get information about the latest development build of the Windows version and download it while you're at it.
VisualBoyAdvance-M SVN changelog:
r1039
trunk fex fixed
r1040 r1041
(None)
http://sourceforge.net/projects/vbam/
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December 5th, 2011, 00:51 Posted By: wraggster
via http://www.emucr.com/
GameBoy Online (2011/12/03) is released. GameBoy Online is a Game Boy and GameBoy Color emulator written in Javascript. It strives to be efficient and try to have a perfect compatibility. Currently the execution speed is not optimal even on browsers. For example on Chrome, which is nevertheless deemed to run Javascript faster on a PC running Windows 7 64-bit version with a double heart 2 CPUs at 2.2 GHz, games run at normal speed but almost skipping some frames.
The sound production is still experimental and rather poor quality. The video portion is by HTML5 or by creating images with BMP string URI. State backups are implemented using the object window.localStorage and are serialized / deserialized JSON. Ditto for backup SRAM.
https://github.com/grantgalitz/GameBoy-Online
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December 5th, 2011, 00:48 Posted By: wraggster
via http://www.nintendomax.com/viewtopic...149aee82835842
XotoB offers version 2.0 of " EmuCenter2 "simplistic interface that brings together the best emulators for video game console for greater simplicity, the Nintendo DS, Nintendo Wii, Game Boy Advance and Nintendo Gamecube.
News:
- rewrote the entire code in C # WPF.
- Execute EmuCenter2 without administrator privileges.
(Caution: Do not set the directories for storing games in a system directory)
(C: \ Program Files, C: \ Windows, ...)
- Improved visual interface.
- Improved loading time of the game list.
- Aspet ratio of retained individual and pared pockets.
- You can greatly increase the size of the pockets.
- Supports transparent pockets.
- Adds Theme option. (Black, White, Blue, Green, Orange, Rose)
- Improves function 'Find Game' in the Quick Access Toolbar.
- Automatically downloads pockets, descriptions, type, rating, and slide shows
in the selection of a game
- Add a display mode for the game list
(much faster when loading a substantial list of games)
- Provides if necessary download and install Sun Java JRE 32-bit or 64
(for the emulator jpcsp)
- Change the method of updating
- WEB Incruste a label on the cover of PC games available exclusively via the Internet
- Saves last used location when adding the storage directory Note: Some features of version 1 EmuCenter2 disappear ( or modified) in this new version. These are: - use of joytokey.exe for the management of the joystick. - Configuration and management of the joystick in EmuCenter2. - using the emulator DAPHNE. - change the font size . - re-encoding of JPEG pockets - Panel 'Last Game Played' - option 'video quality' - option 'PCSX2 preset' (This does not mean they will not be added / modified soon) If you would like to contribute to this project in any manner whatsoever, or make a comment, a wish, I invite you to visit the website EmuCenter2 http://www.emucenter2.com/
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December 5th, 2011, 00:33 Posted By: wraggster
via http://dsx86.patrickaalto.com/DSblog.html
The only big improvement regarding DS2x86 I have achievent since the last blog post, is that I have managed to get the AdLib audio emulation working. The AdLib audio emulation now runs fully on the ARM7 processor also in DS2x86, using the exact same code as in the original DSx86. Only the data transfer system is different (and it is actually still just a quick hack, until I get the whole MIPS-to-NDS transfer system redone). The primary goal for this enhancement was to make sure that the ARM7 audio system does run normally and that it is possible to handle the AdLib emulation on it.
I am currently working on the transfer system restructuring. I began by removing code that seemed non-essential, checking that the system still works, then removing some more code, and so on. It is nice to see how the plugin size gets smaller and smaller, with no change in the behaviour. There is actually A LOT of unneeded code and handshaking for the card interface. I'm not sure if much of it is there simply as a leftover from the early experimenting by SuperCard, or if there are some situations where all of that is needed. Almost none of it seems to be needed in DS2x86, though.
I have a long weekend to work on DS2x86, as next Tuesday is the Independence Day of Finland, and I also took the Monday off from work. I hope to be able to finish the new simplified transfer system during this time, so that I can then continue adding all the required functionality to take advantage of the new transfer system. It still looks like the new transfer system will be MUCH better than the original used by the DSTwo SDK. The only frustrating thing with the new system is the fact that I have spent a year fighting with the original SDK! During all that time the possibility to properly use the available hardware features existed, but SuperCard just did not make that available! Well, better late than never, I suppose.
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December 5th, 2011, 00:31 Posted By: wraggster
via http://emu-russia.net/en/
N64 emulator has been updated recently. Changes:
Core:
- refactor DMA codes design and tweaking;
- enhance DMA in progress status check for game pause fix;
- fix inaccuracy in fastload savestate datetime format compare in certain case;
- minor fix on some header files;
- fix VI_SYNC bug where condition never evaluate to true;
- remove Azimer infinite looping hack for DK64 - no longer required;
Audio:
- enhance core audio algorithm for delay timing control;
- retain bottom 3 bits for audio length mask then check for multiple of 8;
- fix for Top Gear Rally loud popping/cracking sound at the start of every race (ON HOLD) due to performance hit on speed (no solution yet);
Many other changes and fixes.
News source: http://sites.google.com
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December 5th, 2011, 00:29 Posted By: wraggster
via http://gbatemp.net/index.php
Simon Kagstrom has updated UAE Wii, the Commodore Amiga PC emulator, to version 7. See the change log for what's new in this edition, and for more in-depth information check out the project page linked below.
QUOTE: Change Log 11/27/11•Fixed Hardfile and virtual filesystem support
•Added virtual keyboard
•Added several menu options (immediate blits, collision level, real CPU speed, scanlines, ntsc and sound)
•Menu reorganization
•Other small improvements
http://wiibrew.org/wiki/UAE_Wii
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December 5th, 2011, 00:28 Posted By: wraggster
via http://gbatemp.net/index.php
Black's Dash (formerly known as DoubleDash Wii) is a Wii homebrew made by BlackWhiteEagle. The game is a Boulder Dash clone that includes a PC map editor, and supports up to four players. More information can be found at the project page linked below.
QUOTE: Change Log 11/30/11~so many changes~
•codecleanup
•better logic and graphics
•new textures, transparency, music, sound/music volume
•added stonegenerator, diamondgenerator, teleporters, mower(blocker)
•teleporters teleport only if destination is free 1<->2 3<->4...
•teleporters automatically teleporting objects back after ~5 seconds
•added levelfileparam (leveldesigner)
•mapinfo
•save/load configfile
•playernames
•better scoreboard
•game is resizable under win/linux (windowed and fullscreen!) (wii has fixed resolution 640x448)
•textboxes with border
•diamonds with random color/playercolor
•extended mapconverterscript
http://wiibrew.org/wiki/BlacksDash
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December 5th, 2011, 00:23 Posted By: wraggster
via http://gbatemp.net/index.php
FlashcartHelper, by GBAtemp member Punyman, has been updated to version 0.8.3. This Windows application is a utility to be used for setting up and updating your flashcart's firmware with ease. It supports a wide variety of popular carts, including Acekard, Cyclo, DSTT, iSmartMM, R4 and clones, M3, and Supercard DStwo. For instructions and more information about this project, please join the on-going discussion linked below.
QUOTE: Change Log 12/01/11•Fixed major bug that prevented FlashcartHelper from starting.
http://filetrip.net/f26798-FlashcartHelper-0-8-3.html
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December 5th, 2011, 00:15 Posted By: wraggster
OpenBOR is a continuation of the Beats Of Rage 2D game engine, which was originally
created by the wonderful folks over at http://www.senileteam.com.
This release is for the Dreamcast, PSP, Wii, Wiz, GP2x and Dingoo:
Heres whats new;
r3619 | utunnels | 2011-12-03 07:12:24 -0500 (Sat, 03 Dec 2011) | 3 lines
Changed paths:
M /engine/openbor.c
Re-adjust enemy attack chance after playing some mods. When there are too many enemies on screen, their chance to attack is also lowered. Because the new ai patterns tend to swamp on the player, difficulty increases too much when there are more than 5 enemies.
Reduce the chance for the default grab. Previous logic will prevent the entity with a greater index from grabbing another with a smaller index when they are both walking.
http://lavalit.com:8080/OpenBOR/download.php
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December 4th, 2011, 23:52 Posted By: wraggster
Black´s Dash by BlackWhiteEagle is a Boulder Dash Clone ...WITH A MAPEDITOR/CONVERTER(PC)!!!
Up to 4 Players can play this game. Gamemodes are SINGLEPLAYER/VS,COOP,SPEEDRUN and RACE
MapinfoRewritten, extremly enhanced and ported to the WII by BlackWhiteEagle (Matz3)
Thanks to everyone, who made this programming possible mingw-team, sdl, an a big thanks goes to Michal B. with his source code inspiration. And a really big thanks goes to my big beta tester BlackCat!
Changelog
BlacksDash by Blackwhiteeagle
1.71 ~so many changes~
codecleanup
better logic and graphics
new textures, transparency, music, sound/music volume
added stonegenerator, diamondgenerator, teleporters, mower(blocker)
teleporters teleport only if destination is free 1<->2 3<->4...
teleporters automatically teleporting objects back after ~5 seconds
added levelfileparam (leveldesigner)
mapinfo
save/load configfile
playernames
better scoreboard
game is resizable under win/linux (windowed and fullscreen!) (wii has fixed resolution 640x448)
textboxes with border
diamonds with random color/playercolor
extended mapconverterscript
download - http://ul.to/ss0n4uao
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December 4th, 2011, 20:53 Posted By: wraggster
In terms of new releases, the home consoles have started their winter hibernation - but there's still a war to be fought in your hand this week. Two massive format exclusives step up to make their host platforms' case for taking a spot under your Christmas tree.
I'm sure Apple is a long way from regarding Infinity Blade 2 as a killer app - it began life as a way to sell middleware, not hardware, after all. But there's no doubt that Chair's fantasy action game is a standard-bearer for gaming on iOS and the processing power of iPad 2 and iPhone 4/4S. It's pretty persuasive, too.
"On the newest devices that are packing A5 chips especially, the game shines with gorgeous lighting that spills through stained glass windows and washes over open courtyards. Sharper textures add even more detail to a world rich in tiny charms and architectural flair," Mark wrote in our Infinity Blade 2 review.
"For all that's new and improved, Infinity Blade 2 is still a game about high stakes combat and bloody perseverance. Still a game about fast and smart fight scenes bolstered by a personalised assortment of weapons and shiny hats."
It's a good game, but it's also the App Store's first big-budget, bells-and-whistles annual mega-sequel. It's hard to dispel a sense of déj* vu - and for all its charms, our game of the week isn't helping.
Mario Kart 7
This time last year, more or less, it was Sony slipping in under the wire before we closed the books on 2010 to prop up the fortunes of one of its formats with a the rushed release of a racing game. What a difference 12 months makes.
Sony's not out of hot water yet - frankly, in these deeply uncertain times for gaming, no-one is. But now Nintendo's run out of smug side-steps and has been pitched in with the rest.
But this is Nintendo, with its legendary quality control - and if it hadn't confessed that Mario Kart 7 was rushed to market as an emergency measure to save the 3DS, you'd never have known. Where Gran Turismo 5 stuttered and coughed into life with a day-one patch and a hobbled online mode, turn Mario Kart 7's ignition and you get a smooth purr. It's even got Nintendo's best stab at proper online integration to date
Mario Kart 7 easily has the potential to match GT5's sales, and could be just as crucial to the future of its format, if not more. It's also a racing game every bit as encumbered by tradition and expectation, with just as singular a focus (albeit a less monomaniacal and exhaustively ambitious leading light - Shigeru Miyamoto didn't even fancy adding customisation to it).
"Mario Kart is a classic formula, so often aped and never bettered," Simon Parkin wrote in our Mario Kart 7 review. "It's the inscrutable concoction of genius.
"Nintendo knows that to mess with the recipe is to risk losing the magic, a lesson learned in Double Dash's shift of focus away from taut racing to whimsy. So while the gliding and new power-ups may seem like bold moves, in practical terms they are conservative additions, precision-slotted into a cast-iron framework."
It's not the most exciting of Nintendo's trio of big releases this season, but perhaps it is the most significant. While Zelda: Skyward Sword makes a belated case for motion control in a traditional gaming framework and Super Mario 3D Land explores the possibilities of 3D display with EAD's trademark invention and wit, Mario Kart 7 is getting on with the dirty business of giving players what they want, when they want it, and with all the features that they expect in this day and age. It's an XP bar short of being a textbook 2011 franchise update (and with the coins-for-parts upgrade system, it's very nearly there).
In short, it's Nintendo behaving like every other publisher in mainstream gaming. That comes as a huge relief. Is it also a little bit sad? Maybe, but we can't have it both ways - and neither can Nintendo any more.
http://www.eurogamer.net/articles/20...kart-7-article
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December 4th, 2011, 00:39 Posted By: wraggster
Update: Tesco has responded to Eurogamer by confirming its pricing for Mario Kart 7 as £29.90 until Sunday - making it, for now at least, the cheapest place to buy the game in UK shops. From Monday, it will be £32.70.Original story:Asda has the cheapest in-store price for 3DS racer Mario Kart 7, which roars into UK shops today. The supermarket has a price of £29.97 - a fraction less than the Morrisons price of £29.99.The cheapest place online is Zavvi, where the game costs £26.96 when you use the code "MARIO10".Should that offer stop working, TheGameCollection is next cheapest at £28.99.Sainsbury's will sell you Mario Kart 7 for the low price of £21.99, providing you buy another top 20 3DS title at the same time (except another copy of Mario Kart 7 - we've checked).Those looking for an extra stocking filler may like The Hut's offer of Mario Kart 7 plus Mario-themed in-ear headphones for £32.95.We're still trying to find out Tesco's price - all the stores we spoke to this morning had yet to receive copies, or pricing information.Found a good deal? Let us know in the comments below - we'll keep this article updated with the latest prices throughout the day.Eurogamer's Mario Kart 7 3DS review awarded a handsome 8/10. "Conservative: yes. Enduring: absolutely," declared reviewer Simon Parkin.Bricks and mortar shops - Asda - £29.97
- Morrisons - £29.99
- Tesco - £32.70 (£29.90 until shops shut Sunday)
- Argos - £34.99
- Sainsbury's - £34.99
- Game/Gamestation - 37.99
- HMV - 37.99
Online
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December 4th, 2011, 00:31 Posted By: wraggster
Holy fu-nky chicken, Ubisoft announced this morning that Just Dance 3 sold 700,000 copies on the Wii and Xbox 360 over six days, between November 20 and 26 of the Black Friday shopathon. The company also stated that Just Dance 3 sales are up 48 percent from those of Just Dance 2, which launched in mid-October of 2010, when compared "year over year to date in the US."
Ubisoft also claimed it has 76 percent market share among dance games in 2011. That statistic could be a little messy, since unlike Zumba Fitness andDance Central, which has one sequel, the Just Dance franchise follows Activision's Guitar Hero model of suffocating saturation.
The Just Dance franchise currently includes: Just Dance 3, Just Dance 2, Just Dance, Just Dance Summer Party, Just Dance Kids 2, Just Dance Kids, Michael Jackson: The Experience, The Black Eyed Peas Experience and ABBA You Can Dance. All these titles combined sold over one million copies in the US during Black Friday week. The NPD previously stated that dance game sales are up 326 percent over last year.
http://www.joystiq.com/2011/12/02/ju...ack-friday-we/
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December 4th, 2011, 00:07 Posted By: wraggster
Nintendo fans can get 3D Classics: Kid Icarus for free when it launches on 5th January by registering two eligible 3DS titles online this Christmas.Gamers will also be entered in a competition to win one of 3000 limited edition Mario-themed 3DS systems. There are 1000 Mario, 1000 Peach and 1000 Toad designs to be won - the same irresistible looking versions that popped up on the Japanese Club Nintendo site last month.Around a dozen popular 3DS titles are included in the scheme, including Super Mario 3D Land and Mario Kart 7.The promotion covers games already registered from 1st November and closes on 31st January next year.After filling in two Club Nintendo codes from the list of eligible games below, you'll be prompted to confirm an email address on the Club Nintendo website. You'll also be asked which 3DS design you'd prefer, should you win.You'll then get a free download code for the remastered 3D Classics: Kid Icarus when it launches next year.Angelic platform series Kid Icarus originally launched on the NES in 1986. After a 1991 Game Boy sequel the franchise slipped down the back of Nintendo's sofa until game's hero Pit was featured in Wii fighter Super Smash Bros. Brawl.3D Classics: Kid Icarus updates the NES original with sharper 3D graphics, just in time for all-new 3DS adventure Kid Icarus: Uprising, due early next year.The eligible Nintendo 3DS games are: - Resident Evil: Revelations
- Mario Kart 7
- Super Pokémon Rumble
- Super Mario 3D Land
- Tetris
- Star Fox 64 3D
- Resident Evil: The Mercenaries 3D
- The Legend of Zelda: Ocarina of Time 3D
- Dead or Alive Dimensions
- Steel Diver
- nintendogs + cats
- Pilotwings Resort
- Super Street Fighter IV 3D Edition
http://www.eurogamer.net/articles/20...id-icarus-free
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