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THE LATEST NEWS BELOW
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December 11th, 2011, 22:07 Posted By: wraggster
via http://dsx86.patrickaalto.com/DSblog.html
For the past week I have been working on the new transfer system for the DSTwo SDK. The current status is that some of the graphics (TEXT, CGA and MCGA) work, AdLib audio works, and keyboard and touchpad handling works using the new transfer system. I am currently working on getting the SoundBlaster digitized audio working, as that is the most challenging data to transfer.
The original transfer system of the SDK is driven by the MIPS side, so that the MIPS side sends an interrupt to the ARM side whenever it has some data to send, and the ARM side then sends commands and requests data from the MIPS side. My new system works in a completely opposite way, the MIPS side does no transfers unless the ARM side requests data from it. The basic idea of the new transfer system is this:- Both the ARM and MIPS processors start running their code at about the same time. Both sides perform their initialization work etc.
- The ARM side hooks into IRQ_CARD_LINE interrupt signal and begins waiting for an interrupt on that line.
- The MIPS side sends an interrupt to the ARM side as the last operation of the initialization routine, immediately before it calls the user's main() function. This allows the ARM side to proceed.
- The ARM side sends command 0xC5, which contains the current Real Time Clock values and works just like in the original SDK. The MIPS side receives this command in the cmd_line_interrupt handler and stores the RTC values into variables, for later use.
- The ARM side waits for VBlank interrupt, the MIPS side runs the CPU emulation.
- The ARM side sends command 0xC2 at every other VBlank interrupt (in the future I hope to make this selectable for 15/30/60fps screen refresh rate, but for now it is fixed to 30fps). This command was originally used in the SDK for sending audio data. In my new system the command parameters contain the current key and touchpad status, RTC seconds value, and a flag byte.
- The MIPS side interrupt handler then sends the current palette data, current configuration state, and AdLib buffer data in the first 1024-byte block. It also tells the FPGA to send data_line_interrupt when the FPGA FIFO becomes empty.
- The ARM side reads this whole 1024-byte block (where the configuration status contains the current graphics mode, for example), and goes to the appropriate screen blitting routine to wait for the MIPS side to send the actual graphics data.
- The MIPS side gets a data_line_interrupt interrupt when the ARM side has read the full 1024-byte FIFO buffer, so it can fill the next 1024-byte block with the graphics data.
- The ARM side keeps reading the graphics data until it has received enough for the full screen, at which point it sends command 0xC2 again, with the flag byte telling the MIPS side to stop transferring more graphics data.
- The MIPS side receives this command, clears the FIFO and turns off the data_line_interrupt.
- At this point the MIPS side just runs the CPU emulation, the ARM9 waits for the next VBlank interrupt, and the ARM7 plays AdLib audio, if any. The transfers will continue from the phase 6 above.
Adding the SB digitized audio into this system is rather difficult, as the audio buffers can be of any length, and they can be either one-shot or looping buffers, and at various sample rates. I am currently trying to add the SB audio transfer to the buffer end command (phase 10 above), so that the digitized audio would get transferred always after the graphics have been transferred.
With this new system everything related to data transfer on the MIPS side is handled within the cmd_line_interrupt and data_line_interrupt handlers, so that there is never any need to call the update_buf or such functions of the original SDK. I have actually removed most of the unneeded functions, but some of these still remain. I plan to eventually get rid of all the unnecessary overhead.
One additional advantage I got from this change, was that I don't need to allocate a timer interrupt on the MIPS side to emulate the VBlank signal. I can now get the timing from the interrupt the MIPS side receives from the ARM side, so that I can use the free timer for better SoundBlaster IRQ emulation with much more accurate timing.
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December 11th, 2011, 22:05 Posted By: wraggster
Today Nintendo updated the firmware for the Nintendo 3DS in Japan, Europe, and the US. Version 3.0.0-5 comes with a large number of major new features as well as some minor ones:
* 3D Video Recording
* 3D Stop motion/timelapse recording
* Enhancements to Streetpass including Find Mii II / Streetpass Quest II and new puzzle swap panels
* Ability to download limited time demos for retail 3DS games from the eshop
* You can now purchase Downloadable content for games
* Ability to download files while in sleep mode
* Software can now be transferred between multiple 3DS systems
* Accomplishments (Nintendo's "achievements", limited to Streetpass Mii Plaza for now but will likely expand)
* QR Code function improvements
* Improved online
* Nintendo Zone
* Improved system security (blocks some flashcards)
http://www.eurasia.nu/modules.php?na...ticle&sid=2910
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December 11th, 2011, 22:03 Posted By: wraggster
via http://gbatemp.net/index.php
Looking for a way to take those youtube 3D vids, that new Japanese ummm well you get the idea, and other 3D vids and play them back correctly on your 3DS? GBAtemp member and Homebrew developer Spinal has a solution. It turns out that it is just a simple matter of reencoding using a tool called ffmpeg. For more information be sure to check the spoiler below or head on over to Spinal's project post.
How To
1. Download or rip your 3D video (youtube has millions of them by now)
2. Download ffmpeg.
3. run the ffmpeg with the following options (assuming that your video is called "video.avi")
If your 3D video is top-bottom format -
CODEffmpeg -y -i "video.avi" -s 400x480 -aspect 2:1 -r 20 -vcodec mjpeg -qscale 1 -vf crop=480:240:0:0 -acodec libmp3lame -ar 44100 -ab 96k -ac 2 "left.avi"ffmpeg -y -i "video.avi" -s 400x480 -aspect 2:1 -r 20 -vcodec mjpeg -qscale 1 -vf crop=400:240:0:240 -an "right.avi"
if your 3D video is side-by-side format -
CODEffmpeg -y -i "video.avi" -s 800x240 -aspect 2:1 -r 20 -vcodec mjpeg -qscale 1 -vf crop=400:240:0:0 -acodec libmp3lame -ar 44100 -ab 96k -ac 2 "left.avi"ffmpeg -y -i "video.avi" -s 800x240 -aspect 2:1 -r 20 -vcodec mjpeg -qscale 1 -vf crop=400:240:400:0 -an "right.avi"
After a short time, you should have "left.avi" and "right.avi". It is now safe to move continue...
note - if the filesize is too large, you can adjust the quality by changing the "-qscale 1" to a different number, 1 - best, 31 = worst.
4. run ffmpeg with the following options to create the final movie file...
CODEffmpeg -y -i "left.avi" -i "right.avi" -vcodec copy -acodec adpcm_ima_wav -ac 2 -vcodec copy -map 0:0 -map 0:1 -map 1:0 "VID_0001.AVI"
You can change "VID_0001.AVI" to a different filename if you like, but it must be LLL_NNNN.AVI to show up on the 3DS.
Once that's done, copy it to the folder on your SD card that all of your photos are stored in and view it in the photo viewer.
*update Some people wanted a 2D version also, so here it is, just a single step for the 2D version
CODEffmpeg -i "video.avi" -s 400x240 -aspect 2:1 -r 20 -vcodec mjpeg -qscale 1 -acodec adpcm_ima_wav -ac 2 "VID_0001.AVI"
http://www.socoder.net/index.php?blogs=29000
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December 11th, 2011, 22:02 Posted By: wraggster
GBAtemp member Xflak has updated ModMii, the all-purpose Windows application for your Wii, from version 4.8.1 to 4.8.2. See below for the change logs, and be sure to check out the on-going discussion for the download and instructions on how to use the wide variety of functions this Wii utility has to offer.
QUOTE: Current Features•It can download all the files necessary to Modify, Upgrade & Downgrade your Wii System Menu.
•Download individual IOS/cIOS files, Official Wii Channels, System Menus, Multi Mod Manager, YAWMM, Dop-Mii, both versions of Bannerbomb, Hackmii Installer etc.
•Install patched IOSs without an wifi connection on your Wii
This includes an easy to follow Custom guide to setting up a USB-Loader (including how to format/partition your external hard drive)
•Install SNEEK, build emulated NANDs, and Batch Extract WiiGamcube Games for use with SNEEK+DI or UNEEK+DI
•Customize Bootmii, Wad Manager and MMM start-up settings using ModMii Configurators to create a custom config files
This is also capable of building many different System Menu Themes (csm's and themed SM Wads) using the appropriate 000000**.app for your system menu (also applies to emulated NANDs)
•Provides solutions for the upside-down homebrew channel and the HackMii installer No Vulnerable IOS problems
•Advanced Custom Downloads Feature will allow you to easily patch and change the slot/version of IOSs/cIOSs. It can also build 3 different types of forwarder dol's and iso's (only use this feature if you know what you are doing!!)
QUOTE: Change Log v4.8.2 (12/05/11)•Synced ModMii's internal version of d2x v7-final with the revised v7-final on the google code page. No major changes, just "Tagged as d2x-v7".
•I think he is a she, and she is changelog.
Change Log v4.8.1 (12/04/11)
•Added a lot more info to NAND\nandinfo.txt when building\modifying emulated
NANDs. Also, now after building\modifying emulated NANDs ModMii will open
nandinfo.txt using notepad.
•Updated nswitch channel to v1.0 - old versions will be detected and updated
by ModMii's Emulated NAND Modifier. With this version of the channel installed
it is possible to launch UNEEK and UNEEK+DI without an SD Card.
•Updated Priiloader v0.4 to v0.7 neek2o mod in ModMii's emulated NAND
builder\Modifier. This version of Priiloader will not freeze when installed
to emulated NANDs.
•Updated Priiloader Hacks (Download Page 2) to include both hacks.ini and
hacks_hash.ini. Both files are copied to emulated NANDs when installing
Priiloader.
•Enhanced ModMii's Emulated NAND Modifier region\firmware detection by having
it read from NAND\content\title.tmd. As a result the Emulated NAND modifier
is now able to install\remove Priiloader to\from all firmwares (instead of
just 4.1-4.3). However, system menu theme installations are still limited
to 4.1-4.3.
•Replaced the Homebrew Filter Channel with Postloader when building emulated
NANDs. There are now two Postloader downloads on ModMii's Download Page 2,
a forwarder channel and an autoupdating download for the app itself.
•Changed default NAND folder naming when building new emulated NANDs so that
they are also compatible with Postloader. Instead of /nands/nand# now they
will be named /nands/pl_eu for euro/pal NANDs, /nands/pl_us for USA NANDs,
/nands/pl_jp for JAP NANDs and /nands/pl_kr for Korean NANDS.
•Users are once again asked to provide a serial number when building emulated
NANDs instead of always using the default serial number. This change was
reversed after discovering that if on the first boot of an emulated NAND the
serial number is not the same as the real NAND it MAY prevent establishing
an internet connection.
•d2x cIOSs updated from v6 to v7. The d2x v7 final changelog can be found here:
http://code.google.c.../Changelog.txt.
Thanks davebaol for all your hard work on this!
•Enhanced d2x beta support. Now when accessing the d2x beta menu it will list
all the d2x versions hosted on the d2x-google code page as well as identify
which are featured at that point in time. These are listed in addition to any
'offline' beta d2x cIOSs you may have manually saved to ModMii's
Support\More-cIOSs\ folder.
•Added d2x-beta-md5-updater.bat to ModMii's Support folder. This will mainly
be used by davebaol to facilitate his construction of d2x beta zip archives
that are compatible with both ModMii and the d2x cIOS Installer. With this
change all future d2x beta cIOSs will be released simultaneously for both
installation methods. On a personal note, it was a pleasure collaborating
with davebaol on this.
•Reverted back to using MMM, IOS236 Installer and Priiloader v0.7 (236 Mod)
instead of WiiMod (with ahbprot) and Priiloader v0.7 (with davebaol's
ahbprot bug-fix). This was due to WiiMod harmlessly failing to load in
certain uncommon situations. I have prepared an alternate version of
ModMii v4.8.1 that still uses WiiMod so anyone interested in helping jskyboo
beta test WiiMod please get in touch with jskyboo or myself. WiiMod is still
available for download on ModMii's Download Page 2.
•Updated Wii Backup Manager to Wii Backup Manager 0.4.5 build 78.
•Fixed bug where an older version of SaveGame Manager GX was being downloaded
instead of the latest version (this was due to a change in how the files were
being hosted on its google code page).
•Adjustments made to Syscheck Updater to support additional acceptable SysCheck
logs (i.e. MIOS v10, cIOS222 and cIOS223). It will now also check if d2x-beta
cIOSs are installed when a d2x beta cIOS is activated (instead of always
checking for the d2x version included with ModMii).
•Some optimizations when running ModMii in command line mode. Added a command
to install an extra folder of WADs to an emulated nand. I don't think anyone
is using this feature anyways so this isn't big news.
•Celebrities may walk on the red carpet, but ModMii walks on toilet paper
because it's the SH*T!
•Other minor changes
http://gbatemp.net/topic/207126-modmii-for-windows/
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December 11th, 2011, 21:48 Posted By: wraggster
davebaol , to whom we owe the famous successor to the cIOS of Waninkoko, has finally officially the new version 7. The changelog is quite big, we note many improvements in the support of the NAND emulation (backups, WiiWare, etc. .)... single subscriber absent: the new EHCI module (which should improve the compatibility of HDD) , which should arrive later. Care should be taken to download d2x cIOS Installer 3.1 , install it in apps ( apps/d2x-cios-installer ) and decompress the d2x V7 Final in / apps/d2x-cios-installer (which must ciosmaps.xml overwrite the file). The installer is ready to be run from HBC to install the latest version. It is also possible to generate the WAD installer with mii-Mod, then install with Wad Manager (or equivalent). The less anxious can wait next version of d2x cios Installer, which, it is highly likely, should include this new cIOS shortly. d2x cIOS V7 Final Archive already prepared, containing the installer and the cIOS: cios d2x d2x cIOS Installer 3.1 + V7 Final Official site: http://code.google.com/p/d2x-cios/
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December 11th, 2011, 21:29 Posted By: wraggster
libext2fs-wii is a port of the libext2fs driver to the Nintendo GameCube/Wii, modeled on the libntfs interface.
- EXT2/EXT3/EXT4 file systems support
- Full read/write, files of any size can be created, modified, renamed, moved, or deleted.
- Compression, read/write support for compressed files
- Symbolic link and directory junction walking
- Journaling system
http://wiibrew.org/wiki/Libext2fs
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December 11th, 2011, 21:09 Posted By: wraggster
Now that Nintendo's 3DS slide pad is hitting shelves in Japan, it appears that Mr. Blurrycam managed to get in on one owner's early unboxing. Glance at the contents strewn about above and you'll notice what looks to be a copy of Monster Hunter, the secondary joystick-adding peripheral itself and an included wrist strap. According to Andriasang, the owner reports that the add-on is stated to last a whopping 480 hours on its single AAA battery (for the unit itself), which makes the thought of dealing with its screw-secured compartment sting a bit less. Folks in the US will still have to wait until February 7th to experience the slide pad for themselves, but in the meantime, you can hit the source links below for more insight.
http://www.engadget.com/2011/12/11/n...veals-massive/
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December 11th, 2011, 00:01 Posted By: wraggster
For a while I’ve been hopeful that more people will see the depth that 3DS has to offer. I don’t mean the 3D display – because, in many ways, that’s been a bit of a red herring. I mean the genuine potential that a high-powered Nintendo handheld can deliver.
3DS is packed with clever features.Just take StreetPass. David Yarnton at E3 encouraged me to wander the Nintendo stand to collect StreetPass hits on the off chance I snatched Satoru Iwata’s elusive Mii; crossing anonymous gamers on the Tube and swapping Mario 3D Land times and achievements has been one of my most enjoyed extra-curricular games activities all year.
They are just two of the cheeky, innovative challenges that even the most risqué iPhone games haven’t managed.
Now, with software worth playing to match the hardware, we’re seeing sales seriously pick up. It was the best-selling device last week.
Here’s hoping momentum carries through to Christmas and beyond. Retailers want that to happen. Third-parties also – and Sony too, I reckon (because if Nintendo can’t sell a handheld that has two exciting Mario games with it, the handheld games device market really is in trouble).
HAS?PRICE?CUTTING?GONE?TOO?FAR?
I don’t have the answer to that question, but there’s plenty going on to suggest this question needs one.
As we go to press, Gamestation announced a deal that halves the cost of Skyrim. It’s just the tip of the iceberg in a year that has seen games come in expensive for day one and plummet in price by week five. In many cases these games are shipped in with agreements to slash prices – buyers and sales execs have been doing these deals for years. But this year it’s happened to almost every game.
£20 for Elder Scrolls, which you can see in the November charts published this week has done incredibly well, or £10 for Deus Ex, one of the better games released this year. Won’t this do more harm than good as time goes on?
DON’T FORGET TO TUNE IN
Next Monday’s Young Apprentice final focuses on video games. Lord Sugar charges his young would-be entrepreneurs with making their own games, and the best wins his backing.
I don’t know who wins, but I do know this: you should tune in. One segment summons the collective intelligence of UK games personnel (and some from MCV) to watch the young designers’ pitches.
And the games themselves are good. If the finale matches the content, the episode will be an early Xmas present for the UK industry: good PR when there’s more eyeballs on us than ever.
http://www.mcvuk.com/news/read/opini...ts-feet/088429
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December 10th, 2011, 23:53 Posted By: wraggster
In what many gamers will say is a long overdue move, Club Nintendo is to begin offering free games in exchange for Nintendo coins.
Coins are earned when consumers purchase a Nintendo or select third party title for Wii, DS or 3DS. A user can exchange them against Nintendo’s catalogue at any time, though the selection is more often than not crammed with throw away items such as wallpapers or cheap collectibles.
From time to time decent gifts will show up – such as the thoroughly brilliant SNES-style Classic Wii controller – but this is the first time that games have been offered.
CVG spotted the news via a splash page on US Club Nintendo site, though it has since been taken down.
The titles being offered included Super Mario Kart on the Wii’s Virtual Console or a 3D version of Xevious for the 3DS. Both were priced at 100 coins.
It’s unknown if the offer will be replicated outside of the US.
The European Club Nintendo store currently allows users to swap coins for Nintendo’s digital currency.
http://www.mcvuk.com/news/read/gamer...o-coins/088435
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December 10th, 2011, 23:41 Posted By: wraggster
Shigeru Miyamoto has personally addressed reports suggesting he plans to retire from Nintendo.
His latest comments were made following seemingly misinterpreted statements featured in an interview with Wired earlier this week.The Mario and Zelda creator is said to have told the Wall Street Journal that he is very healthy and isn't planning to retire any time soon.
He said through a translator: "We have to construct the structure so that the organisation... can make it without me.
"I should also admit that it might be better without me; I mean that a different approach and different talent might emerge, though I shouldn't dwell on this because then the article might indeed say 'Mr. Miyamoto is thinking about retiring,' because that is not the case."
Miyamoto also urged consumers to try 3DS now that flagship games Mario Kart 7 and Super Mario 3D Land are out.
"We were often asked, 'What can you do with the 3DS?' and it was difficult for us to explain in words," he said. "Now we have Super Mario 3D Land and all we have to say is, 'Please try it, and you'll see what the 3DS entails.'"
The legendry designer reportedly acknowledged that both Mario games should have been available for the 3DS at launch.
http://www.computerandvideogames.com...-not-the-case/
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December 10th, 2011, 23:33 Posted By: wraggster
The Nintendo Channel on Wii has lobbed out a list of upcoming downloadable games arriving on Nintendo's EU digital stores between now and mid-January.
There will, according to the list, be a total of 10 games released on the eShop (3DS), Wii Shop (Wii) and DSi Shop (DSi), including the 3D Classics version of Kid Icarus - which features improved visuals for the NES title.Here's the list:
Nintendo eShop
3D Classics: Kid Icarus (Nintendo)
05/01/2012
WiiWare
Paint Splash (Knapnok Games)
500 Points
15/12/2011
Football Up (EnjoyUp Games)
22/12/2011
Magic Destiny Astrological Games (Shanblue Interactive)
500 Points
31/12/2011
DSiWare
Cake Ninja (Cypronia)
500 Points/€5/£4.50
15/12/2011
Commando Steel Disaster (Cinemax)
800 Points/€8/£7.20
22/12/2011
Flipper 2: Flush the Goldfish (Engine Software)
500 Points/€5/£4.50
29/12/2011
Castle Conqueror Heroes (CIRCLE Entertainment)
29/12/2011
Antipole (Saturine Games)
05/01/2012
Make Up & Style (Cypronia)
500 Points/€5/£4.50
12/01/2012
http://www.computerandvideogames.com...-eu-downloads/
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December 10th, 2011, 00:02 Posted By: wraggster
Know what could save you from that inevitable bout of holiday travel-induced rage? Free WiFi on your 3DS, that's what. Let's be real, you and a few million others are about to be stuck waiting on a tarmac somewhere or suffocating in a boarding area throng of weary travelers. So, if you've got Nintendo's latest portable handy, you'll at least have a free internet connection to latch onto, courtesy of Boingo. The company's recently announced an agreement with the Big N to make its service free of charge to users across 42 of our nation's airports. You'll be able to take advantage of the gratis goods once your console receives a scheduled firmware update, due to roll out today. Now if that doesn't get you in a festive spirit, you're probably just a mean, green 'ol Grinch -- or a PSP owner.
http://www.engadget.com/2011/12/09/n...mmuter-rage-t/
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December 9th, 2011, 00:39 Posted By: wraggster
Nintendo's much-derided 3DS Circle Pad Pro accessory has a beefy battery life of 480 hours, according to the device's manual (posted online by Andriasang).That's about 100 times longer than the console itself.The 3DS Circle Pad add-on bestows a second analogue slider and extra shoulder buttons on the handheld. It requires a single AAA battery to run.Having 480 hours of battery life should placate gamers concerned at the need to use a screwdriver to access the device's battery compartment.The 3DS Circle Pad Pro is available in Japan this weekend with Monster Hunter Tri G and launches on 27th January in Europe alongside Resident Evil: Revelations.
http://www.eurogamer.net/articles/20...-life-revealed
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December 9th, 2011, 00:37 Posted By: wraggster
Christmas stocks of the 3DS will meet an increasing public demand for Nintendo's handheld device, UK shops have told Eurogamer.Multiple high street chains have reported a rise in 3DS hardware sales, likely due to the recent release of Nintendo stalwarts Mario and Mario Kart.But retailers consider the 3DS unlikely to sell out, despite the fact that some colours might become "limited".High street heavyweight Game told Eurogamer it had plenty of stock available for both Game and Gamestation. The retailer does not expect the console to sell out, although certain colours may be "limited" in some stores, depending on "local demand".HMV is "not aware" of any shortages, despite 3DS sales "definitely picking up in recent days"."Whilst it's possible that certain colours are likely to prove limited, customers should be able to find at least one of the versions in our stores and online," HMV's Head of Games Tim Ellis told Eurogamer.Supermarket giant Sainsbury's said it had seen "an increase in sales - as expected - in the run up to Christmas". Currently it has good stock of all 3DS consoles and colours, although warned that the Flame Red colour "may run low" nearer Christmas.Meanwhile, Morrisons reported seeing "a sharp increase in demand" for the 3DS, but reassured customers the chain had "adequate stocks" to meet this.
http://www.eurogamer.net/articles/20...ll-meet-demand
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December 9th, 2011, 00:32 Posted By: wraggster
Nintendo brings another original, downloadable 3DS game to the eShop, inspiring ... not quite cautious optimism, but a cautious lessening of pessimism. Intelligent Systems' Pushmo is a puzzler about pulling stacked 3D blocks into and out of the screen to make climbing paths. It makes sense for a puzzle game on 3DS!
On WiiWare, we finally have the opportunity to try out RedLynx's MotoHerozwithout paying $15 for the privilege.
http://www.joystiq.com/2011/12/08/ni...weekly-pushmo/
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