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Nintendo DS News is a News and downloads site for All Nintendo Handhelds and Consoles including the Gameboy, NES, N64, Snes, Gamecube, Wii, WiiU, NDS, 3DS, GBA and Snes, We have all the latest emulators, hack, homebrew, commercial games and all the downloads on this site, the latest homebrew and releases, Part of the
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December 23rd, 2011, 00:39 Posted By: wraggster
Nintendo has brought the release of Wii game Boom Street forward.The Mario/Dragon Quest Monopoly hybrid was due out 6th January 2012. It now launches in the UK on 28th December 2011.Boom Street is the UK name for the video game version of Japanese board game Itadaki Street. The aim of the game is to get rich quicker than your opponents through property acquisition and property investment. An in-game stock market lets you buy shares and earn dividends.The boards are themed on Mario and Dragon Quest locations, including Starship Mario from Super Mario Galaxy and Alltrades Abbey from Dragon Quest. You can play as your Mii or pick from over 20 playable Mario and Dragon Quest characters, including Mario, Luigi, Bowser, Yoshi, Slime, Platypunk and Stella.There's four-player local play on the same Wii Remote and online play over Nintendo Wi-Fi Connection.
http://www.eurogamer.net/articles/20...e-date-forward
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December 23rd, 2011, 00:27 Posted By: wraggster
Sure, you can download Tetris just about anywhere these days, but you couldn't downloadGame Boy Tetris. Today, the Game Boy's killer app arrives on the 3DS eShop, nostalgic music and all. It's accompanied by a much less familiar game: WayForward's brand newMighty Switch Force. So, it's kind of an excellent day for the eShop!
Meanwhile, amateur chiptuners can try out a new music program on DSiWare designed for arranging retro-style music.
http://www.joystiq.com/2011/12/22/ni...-force-tetris/
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December 23rd, 2011, 00:19 Posted By: wraggster
Quietly, and very much in Japanese, Nintendo released the original NES game,The Legend of Zelda, on its eShop Virtual Console section. Zelda marks the first of the 10 NES "Ambassador Program" games to arrive on the eShop for sale, replete with save states and a price tag: ¥500 (approximately $6).
Those of you who already have the game downloaded via Nintendo's early adopter Ambassador Program are able to snag the updated VC version of the game for free as well. And for those of you who really wanted a virtual copy of the game's instruction manual, Nintendo's got that covered as well! Hot dog!
http://www.joystiq.com/2011/12/22/le...s-virtual-con/
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December 22nd, 2011, 01:30 Posted By: wraggster
Now you can watch Future Publishing and Nintendo's "NintendoTV" without having to buy a European Wii or 3DS. The show has been relaunched, and with that relaunch comes a fancy new YouTube embed, so you can see footage of big new Nintendo games, coverage of launch events, and other such fun stuff ... right here, in this post!
Watch it yourself to see how it compares to the "Nintendo Week" available through North American Wiis, and the "Nintendo Show 3D" you can watch through the 3DS eShop. Alternately, marvel at the existence of three different Nintendo-produced video programs available through consoles, which you quite likely have never heard of.
http://www.joystiq.com/2011/12/21/eu...and-3ds-syste/
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December 22nd, 2011, 00:24 Posted By: wraggster
What's that, Link? You say your progress in The Legend of Zelda: Skyward Swordhas been halted by a game-breaking sequence of events? And that I must deliver expository text because you're unable to speak? Alright then.
Nintendo's corrective strategy for Skyward Sword, which will strike you as unorthodox and elaborate compared to Xbox 360 and PlayStation 3 patching procedures, is to release a full Wii Channel. It will repair (or effectively patch) save files created after the glitch has occurred. According to an announcement from Japan, the "Zelda Data Restoration Channel" will be available through the Wii Shopping Channel, from the Wii Channel section.
Nintendo of America has not yet updated its support page to highlight the new channel. At the moment, it's letting customers send in their save files for repair.
http://www.joystiq.com/2011/12/21/le...by-wii-channe/
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December 21st, 2011, 23:57 Posted By: wraggster
Namco Bandai’s Tekken 3D Prime Edition will hit UK shelves on February 17th with Nintendo responsible for sales, marketing and distribution.
The publisher has entered into a new distribution agreement with Nintendo for European territories and Australia.
Nintendo will also distribute accompanying Namco Bandai 3DS title One Piece Unlimited Cruise Special, which arrives on February 10th.
Tekken 3D Prime Edition marks the fighting franchise’s 3DS debut, while One Piece is a remake of the original Wii pirate adventure game. Both titles are exclusive to Nintendo’s 3DS handheld.
Tekken 3D is the first 3DS game to also feature a full-length computer animated movie on its cartridge, titled Tekken Blood Vengeance.
http://www.mcvuk.com/news/read/tekke...release/089036
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December 21st, 2011, 00:15 Posted By: wraggster
The Nintendo Letter Box launches on the eShop this Thursday, 22nd December, Nintendo has announced.The free download lets you connect with your friends via StreetPass and SpotPass. You can send messages, 2D and 3D drawings, and photos and sound effects.Also out is Mighty Switch Force!, a platformer from Shantae: Risky's Revenge developer WayForward. You control a cybernetic police officer and shift the elements of the machine matrix of Planet Land back and forth. As you do. Pick it up for £5.40 / €6.00.It's joined in this week's update by the Game Boy version of Tetris, which launches on the Nintendo 3DS Virtual Console for £3.60 / €4.00.And on the Wii Shop Channel launches a demo of platform racer MotoHeroz, from Trials HD developer RedLynx.The rest:
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December 20th, 2011, 23:58 Posted By: wraggster
One Japanese retailer (via Siliconera) is saying there are a few more surprises in store for Metal Gear Solid Snake Eater 3D players. Outside of what the hardware brings to the table, it appears Konami has added some new gameplay elements -- specifically, Snake can now walk while crouching, and a pair of new camera options are available.
First, there's a first-person mode -- we assume that means players can go through the whole game in first-person view. In addition to that, there's also a new over-the-shoulder option listed. The translated page reads: "In addition, the adoption of squatting movement, the camera over his shoulder, and also includes FPS mode to optimize system operation and safety for beginners MGS!"
We contacted Konami to confirm, but was given the generic "no comment" response.
http://www.joystiq.com/2011/12/20/ru...ntrol-options/
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December 20th, 2011, 23:29 Posted By: wraggster
Nintendo will be showing off its upcoming Wii U console at the 2012 Consumer Electronics Show – but don't expect anything new.
Speculation has been rife for the past few days as to whether or not Nintendo would attend the US event. These have now been confirmed via a statement sent to 1UP.
However, the format holder has emphasized that there will be no new announcements or new titles to play, and that only the press would have access to the device.
"Nintendo of America, working with the 2012 International CES management, will offer demos of the upcoming Wii U console to members of the media who did not see the system at the 2011 E3 Expo," the statement read.
"However, Nintendo will not have a booth at CES, nor does it plan to include any games, experiences or information beyond what was available at the 2011 E3 Expo.
Nintendo assured the industry that the Wii U was still on track to make its launch, which was given as "between the start of the 2012 E3 Expo in June, and the end of 2012".
CES 2012 takes place in Las Vegas next month. Rumours are abound that Microsoft will use the event tounveil its next Xbox console.
http://www.mcvuk.com/news/read/wii-u...-at-ces/088974
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December 20th, 2011, 23:13 Posted By: wraggster
Kingdom Hearts 3D: Dream Drop Distance is to release in 2012 exclusively on 3DS, with a storyline that will chart the beginning of the end of Kingdom Hearts' current storyline.
The game will feature two protagonists, Sora and Riku, "free-flow" action for fast and acrobatic play in environments and combat, and a recruitment system that allows you to capture Spirits to fight alongside you. Locations will include La Cité des Cloches from The Hunchback of Notre Dame.
"With the tenth anniversary of the series on the horizon, the currentKingdom Hearts saga is approaching its climactic conclusion," says game director Tetsuya Nomura. "The story of this game will serve as the opening chapter of the final conflict, and, as always, will be full of surprises. In order to best implement this element of surprise and discover new realms of possibility, we have chosen Nintendo 3DS as our platform."
The series' worldwide popularity makes the game a significant win for 3DS, though not the first for a Nintendo handheld - that honour goes to the 2009 DS release Kingdom Hearts 358/2 Days.
http://www.next-gen.biz/news/square-...dom-hearts-3ds
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December 19th, 2011, 22:31 Posted By: wraggster
The 3DS Circle Pad Pro, available next February at GameStop, has plenty of room inside for a family of four. Imagine the dinners you'll serve once you install appliances in the cavernous interior, lovingly photographed by ldblog.
Given the $20 peripheral's guts, let's all agree now to act surprised when Nintendo announces a dual pad 3DS sometime next year. Also, be sure to call your local RE/MAX agent if you're looking to move into the 3DS Circle Pad Pro next year. Space is sure to fill fast.
http://www.joystiq.com/2011/12/19/3d...tle-natural-l/
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December 19th, 2011, 22:27 Posted By: wraggster
Nintendo's Wii U hasn't exactly been hanging out around paparazzi, getting its picture snapped and accidentally showing too much leg. Rather, it's been totally absent from the spotlight since its initial unveiling at E3 2011 back in June, but that's about to end. "Nintendo of America, working with the 2012 International CES management, will offer demos of the upcoming Wii U console to members of the media who did not see the system at the 2011 E3 Expo," Nintendo told Joystiq in a statement this morning.
But even though the unreleased console is making its second public debut next month, it looks like what's being shown off isn't different from what we peeped at E3 2011. "Nintendo will not have a booth at CES, nor does it plan to include any games, experiences or information beyond what was available at the 2011 E3 Expo," the statement continues. So, a handful of tech demos and Zelda HD, then. Unsurprisingly, Nintendo also noted that the console remains on track from a launch sometime "between the start of the 2012 E3 Expo in June, and the end of 2012." We're gonna go ahead and call that "the second half of 2012," if you don't mind.
http://www.joystiq.com/2011/12/19/wi...e-at-ces-2012/
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December 19th, 2011, 22:21 Posted By: wraggster
Ratings have popped up in Australia for 3DS games called simply "Rayman" and "Prince of Persia," along with a Wii "Prince of Persia." Ubisoft has done plenty with both of these franchises, ensuring that we can't know for sure exactly what's been revealed here.
The simplest explanation is that these listings are all for Virtual Console downloads. Prince of Persia was released on both the Game Boy and Game Boy Color, making it eligible for the 3DS Virtual Console -- and it was made for almost all of the platforms supported by the Wii Virtual Console. In addition, a game called "Rayman" was released on Game Boy Color, which was a combination of elements from Rayman 1 and 2 -- and thus providing an example of why we'd have a hard time knowing what the plain "Rayman" title referred to.
http://www.joystiq.com/2011/12/19/pr...for-3ds-rated/
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December 19th, 2011, 00:19 Posted By: wraggster
via http://dsx86.patrickaalto.com/DSblog.html
Since the last blog post I have focused on getting the SB digitized audio working. That has been much more difficult than I originally thought. First, it took me several days to come up with a data transfer method that might support all the features that the SB digitized audio needs. Then I began implementing the auto-init DMA version as used in Doom. It took me several days to even get any sound out of that system, and the current status is that the audio is full of clicks and pops, and severe distortion.
I think the biggest problem in getting the audio working is the timing issue. Playing audio is very time-critical, the new samples need to be in the ARM7 playing buffer some time before they are actually getting played. I can only transfer new audio data from the MIPS side to the ARM9 side when the graphics are not getting transferred, so that means I can only transfer new audio samples at about 30 times per second. Using a 512-sample FIFO transfer buffer, that would give the maximum sample rate of 15360Hz. Doom actually uses SB TIME_CONSTANT of 0xA6, which corresponds to (1000000 / (256-TIME_CONSTANT)) = 11111Hz. So, during every 1/30 transfer window I should move around 370 samples. My buffer copying works with 128-byte increments, so most of the time the transfer handles 384 samples, and occasionally only 256 samples.
Currently I use the same ring buffer on the NDS side for receiving the data from the MIPS FIFO (by the ARM9 processor), and for filling the audio playing buffer (by the ARM7 processor). I believe the clicks and pops are caused by this sharing of the buffer. The ARM9 does not know the position where the ARM7 is copying data from the buffer, so when the timing of the audio playing differs from the timing of the buffer filling (which will always happen as the ARM and MIPS have different base speeds for their timers), occasionally wrong samples are getting copied to the playing buffer.
I think I need to add a new ring buffer to the ARM9 side, and also attempt to sync the ARM7 and ARM9 buffer accesses so that I avoid accessing the same area of the ring buffer from both processors simultaneously. I am not yet sure how to avoid buffer under- or overflows when the actual audio playing speed differs from the buffer filling speed, and the audio is looping for long periods of time. I might need to do some on-the-fly adjusting of the playing frequency, or some such trickery.
All in all, this is quite a difficult challenge to get working properly. Luckily, I have a two-week Christmas vacation starting tomorrow, so besides the family- and Christmas-related things to do, I should now have more time to work on DS2x86. I still hope to get a version released during this year, although it looks like that version will not yet support all the graphics and audio features that the current DS2x86 does. But we shall see.
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December 19th, 2011, 00:15 Posted By: wraggster
via http://gbatemp.net/index.php
GBAtemp member t377y000 has released a new homebrew for the DS/DSi. This Sonic fan-game is still a tech demo at this point, but includes animated models, physics, and basic custom collision. Join the on-going discussion linked below, and also be sure to visit the project's page for more information about this work-in-progress game.
QUOTE: Change Log 12/17/11•made Major changes to & cleaned the code.
•added tails.
•now both DS & DSi compatible.
•fixed some controls.
•animated models, basic physics & collision.
http://sites.google.com/site/t3games...ng-dsi-version
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December 19th, 2011, 00:14 Posted By: wraggster
postLoader3, made by GBAtemp member stfour, has been updated from version 3.49.1 to 3.50.1. This versatile Wii application can be used in conjunction with Priiloader as an alternative to the Homebrew Channel and/or system menu, and also supports launching Wii games and VC/Wiiware titles from real or emulated NAND. See what's new the change log below, and be sure to join the on-going discussion for the latest (off-site) download and more information about this homebrew project's progress.
QUOTE: Change Log 12/17/11•Corrected some issue with GRRLIB video initialization
•Added priibooterGUI 0.2
•postLoader when executed from priibooter(GUI) do not show more the device
initialization screen (it assumes that they are already init)
priibooterGUI notes:
•can load it's own background png from ://ploader/priibooter.png (from sd is highly suggested)
•backround if faded-in for about 5 second during usb init. If usb is already
initialized fade-in will take 3 second. During this time you can interrupt and
show boot menu pressing any key
•the boot menu allow to select postLoader/neek/sm/hbc. The selection can be
saved or just used one time
•uses the same postloader's themes for menu.
http://gbatemp.net/topic/299384-post...st__p__4023045
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