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Nintendo DS News is a News and downloads site for All Nintendo Handhelds and Consoles including the Gameboy, NES, N64, Snes, Gamecube, Wii, WiiU, NDS, 3DS, GBA and Snes, We have all the latest emulators, hack, homebrew, commercial games and all the downloads on this site, the latest homebrew and releases, Part of the
DCEmu Homebrew & Gaming Network.
THE LATEST NEWS BELOW
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October 30th, 2011, 21:44 Posted By: wraggster
At the end of the latest firmware for the linker EZ5i, many cases of brickage had been reported by various users. Following these events a little annoying, so that's a unbrickeur which should please those who have suffered from this bug update.
The procedure is relatively simple, but imposes some constraints: The unbrickeur must absolutely be launched from a functional linker and only on Nintendo DS (phat or lite). Once started, simply remove the linker "launcher", insert the EZ5i brig, then press Y. With any luck, the references of the linker patients will be detected (705 or 805) and you can follow the repair procedure. Otherwise, pretty ffff appear in place and will mean your death irremediable EZ5i (rest his soul). EZ5i Unbricker 1.0 Official Site: http://www.ezflash.cn
http://mobiles.gx-mod.com/modules/ne...p?storyid=9714
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October 30th, 2011, 18:48 Posted By: wraggster
The Game Boy Advance of Final Fantasy V featued a terrible port of the music, with aggressive instruments. This hack was made to fix this problem by re-inserting back the original SNES soundtrack in the GBA game.
In this version 2.0, the Final Fantasy V Advance Sound Restoration hack has been completely remade from scratch in a new version, using the same technique used in the Final Fantasy VI advance patch, where the soundtrack was entirely re-sequenced.
The hack also changes a few sound effects, and features a fully orchestrated introduction !
As a plus, this hack also greatly reduces lagging problems that were introduced by reducing the CPU usage for mixing sound. Now all spells will play their animations at the original SNES rate.
RHDN Project Page
Relevant Link: (http://www.romhacking.net/hacks/563/)
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October 30th, 2011, 18:45 Posted By: wraggster
Bolt Thrower is currently single player Space Shoot 'Em Up. It’s still work in progress and updates will happen whenever I can find the spare time. Every effort is being made to detach game data from the code, being 'data driven' anyone can change the look or functionality of the game. So I've exposed the data through a XML configuration file rather than lock the data into the code. Please submit your ideas, bug reports or anything else via the discussion page if you wish to help in any way.
Version 0.60 is now released - This release does not really add that much to the game itself, as I’ve been spending my time on things like socket programming. The game now downloads via http, so things like auto update and tune downloading are now possible. To add more tracker mods or ogg vorbris music, take a look in the games folder for the GameConfiguration.xml file.
http://code.google.com/p/wii-bolt-th...downloads/list
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October 30th, 2011, 00:04 Posted By: wraggster
Nintendo president Satoru Iwata says the Wii U will learn from the "bitter lesson" of the Nintendo 3DS's troubled launch.
Speaking to investors following confirmation of its huge £578m loss, Iwata promised the platform holder is going all out to make sure the Wii successor heralds a reverse of fortunes for the company.
"We are planning to launch the Wii U, which is the successor to the Wii, during the next fiscal year," he told investors in Japan.
"We would like to show the final format of the Wii U at the E3 show next year. As we learned a bitter lesson with the launch of the Nintendo 3DS, we are trying to take every possible measure so that the Wii U will have a successful launch."
In the same meeting the Nintendo boss said he feels "greatly accountable for missing our financial forecast for the half year ended September and revising downward our forecast for the full year".
He explained: "The company was unable to launch much-anticipated first-party titles for the Wii nor for the Nintendo 3DS in a timely fashion in the first half of the term. In the game platform business, creating momentum is very important, but the momentum was once lost, and it has had a large negative effect on our sales and profits."
http://www.computerandvideogames.com...on-iwata-vows/
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October 30th, 2011, 00:01 Posted By: wraggster
Nintendo has attributed the lack of "new key titles" for Wii to "preparation" efforts for Wii U.
Besides the upcoming Legend of Zelda: Skyward Sword, the only notable Nintendo-made Wii games of 2011 are Kirby's Epic Yarn and Wii Play Motion.
"Strong momentum is very important for game platform businesses and a strong software line-up to vitalise a platform is necessary to maintain this momentum," Nintendo presidentSatoru Iwata wrote in a half-year financial briefing.
"In the first half of this year, however, we could not make the continuing sales of the first-party software released last year as we had planned, nor, in the course of preparation of the next platform, could we release new key titles for the existing platform in a timely fashion due to completion delays until the latter half of this year."
A number of questions surrounding Wii U remain, despite developers receiving updatedWii U dev kits this summer. Just how powerful is Wii U? And what can it do online?
We'll find out next summer, apparently. "We would like to show the final format of the Wii U at the E3 show next year," Iwata announced.
He went on to offer update on a Wii U release date.
"We are also planning to launch the Wii U, which is the successor to the Wii, during the next fiscal year," he wrote.
Nintendo's financial year runs from April 2012 to March 2013. But the absence of Christmas 2012 from his vocabulary suggests Nintendo may intend to use those final three months, January to March. The 3DS launched in Japan in February, and in the US and Europe in March - is Nintendo planning something similar for Wii U in 2013?
Perhaps - but Iwata is adamant that the Wii U arrival will not suffer the same setbacks as the 3DS did.
"As we learned a bitter lesson with the launch of the Nintendo 3DS, we are trying to take every possible measure so that the Wii U will have a successful launch," he pledged.
Nintendo yesterday revealed a big financial loss for the first six months of its financial year (April to September). This in turn led to the company predicting its first full-year loss in decades.
http://www.eurogamer.net/articles/20...me-development
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October 29th, 2011, 23:57 Posted By: wraggster
So Nintendo posted a six-month 70 billion yen loss (-£579.3 million / -$926.3 million), and now braces for its first yearly loss in decades. But it's Nintendo - are things really that bad?
"For Nintendo, yes, things really are that bad," Wedbush Morgan analyst Michael Pachter answered Eurogamer.
"Nintendo started out this cycle with a dominant handheld position and made a conscious decision not to compete with Xbox 360 and PS3 on graphics. They expanded their handheld dominance, and their decision not to compete with Xbox 360 and PS3 worked, and five years later, they are dominant on both console and handheld. However, their momentum has stalled, as iPods and smartphones proliferate, and as the 'high definition' consoles have overtaken the Wii."
"I called for the Wii HD in 2009 and again in 2010 because I saw all of this coming, and had enough respect for Nintendo management that I presumed they had to see things the same way that I did. It is clear that they didn't share my view, and this week's earnings report and sharply lower forecast are the consequence of their decision to stay the course in the blue ocean rather than compete in the red ocean.
"Unfortunately," he added, "this week's results show that Nintendo's blue ocean is no longer blue; the sharks are not only circling, they are devouring Nintendo's market share at will."
Nintendo's flagship Wii console has lost momentum and is now outsold consistently by Xbox 360 in the US, PS3 in Japan and PS3 in Europe.
The 3DS was supposed to catapult Nintendo back on top. But it didn't, so Nintendo did something it hadn't since 1997, and slashed the price of the 3DS after not quite five months on sale (in Europe).
Selling hardware at anything but a chunky profit isn't Nintendo's style, and the company yesterday attributed a significant portion of the six-month "huge loss" to lowered revenue from 3DS hardware sales.
But for Screen Digest analyst Piers Harding-Rolls it's still "too early to call the death knell of the 3DS". "This Christmas will tell us a lot more," he told us, "and its performance over the next two months will also be key in convincing third parties to increase investment in the platform.
"Nintendo's blue ocean is no longer blue; the sharks are not only circling, they are devouring Nintendo's market share at will."Michael Pachter, Wedbush Morgan analyst
"At present, a lot of publishers are taking a wait-and-see approach and, even with a strong Christmas, I don't see major 3DS investment from third parties until the end of 2012."
Nintendo expects Super Mario 3D Land and Mario Kart 7 to bring home a big Christmas for 3DS - a handheld that has so far suffered from a lack of key Nintendo games. Will Christmas 2012 be the turning point for 3DS?
Whether it is or isn't, Michael Pachter believes 3DS will never achieve the same money-spinning success as DS.
"I said that the iPod Touch and the emergence of smartphones made it easy to deliver simple and fun games to the masses, carving out a sizeable chunk of the DS target market," Pachter said. "That has clearly happened, as is evidenced by Nintendo's lowered DS forecast and sharply lower DS/3DS software forecast.
"It's pretty clear that the potential for Nintendo handhelds is smaller now than it was when the DS was launched," he added, "and software sales are going to continue to suffer, as the value proposition of 'shovelware' on the handhelds has declined precipitously with the emergence of free-to-play and $0.99 games on iPods and smartphones."
Nintendo now expects to sell not 9 million DS consoles by the end of March 2012, but 6 million. Wii sales expectations are still 12 million for the full year, although Wii and DS software sales expectations declined.
Nintendo expects 3DS will still sell 16 million units by the end of the financial year, but the software prediction has fallen considerably from 70 million to 50 million units. Piers Harding-Rolls reckons hitting that 16 million hardware target will be "a challenge".
But, argued M2 Research analyst Billy Pidgeon, "slowing Wii and DS sales were expected". It was "the yen's relative strength against the US dollar and the Euro [that] was the real inhibitor here".
"Unfortunately," Pidgeon added, "the negative economic factor of a strong yen may continue to plague Nintendo and other Japanese companies dependent on American and European markets."
But what does all this mean for the future? What if 3DS sales don't pick-up, and what if Wii and DS sales also continue to decline - what will the ramifications be for Nintendo's new console, Wii U?
"The pressure is on for Wii U."Billy Pidgeon, M2 Research analyst
"The pressure is on for Wii U," acknowledged Pidgeon. "Wii and DS will continue to decline, so Nintendo needs a good uptake on Wii U hardware coupled with a good attach rate.
"Wii U is not likely to match Wii performance, but the attach rate should be better if enough quality software titles are available as a smaller base will be more enthusiastic."
"Both 3DS and Wii U innovate," Piers Harding-Rolls told us, "but neither at this stage offer the potential of as much mainstream engagement as their predecessors. Add in competition from non-specialist connected devices and Nintendo's business is looking much less robust than at the height of the Wii adoption.
"With the 3DS failing to perform, the company has had to cut the price - this will have a knock-on impact on other internal costs to make up the margin loss in other areas. This could mean a reduction in R&D spend or perhaps a reduction in content development investment across its products.
"Nintendo is likely to find 2012 a challenge as it waits to drive sales again with the launch of the Wii U. The strength of the yen against the dollar has exacerbated the situation."
Michael Pachter concluded: "The Wii U will either succeed early, forcing Microsoft and Sony to accelerate the launches of their respective next generation consoles, or will sell only modestly, allowing Nintendo's competitors to launch later."
Nintendo president Satoru Iwata commented today that Wii U will be released between April 2012 and March 2013. He didn't commit to a pre-Christmas 2012 launch.
http://www.eurogamer.net/articles/20...t-bad-analysts
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October 29th, 2011, 23:56 Posted By: wraggster
Forthcoming 3DS platformer Super Mario 3D Land offers a more accessible, compact experience than the Wii's Super Mario Galaxy 2, that users can "gobble down", according to the game's director.
Speaking in a typically insightful Iwata Asks interview on the Nintendo site, Koichi Hayashida explained that he wanted 3D Land to be "like a hamburger" rather that Galaxy 2's "imperial feast".
"You can walk around with a handheld system, so some people can play on the train when you commute," he said.
"I live a few stations away from the station nearest from my home to the company's, so at first I thought I should aim for light courses that you could clear in about that time and stop playing whenever you got off the train."
Iwata chimed in, stating that approach is very different than the one taken in Super Mario Galaxy 2, which Hayashida also directed.
"Yes," he replied. "To me, Super Mario Galaxy 2 is like the Manchu Han Imperial Feast.
"It's the kind of game that says, 'There's all this laid out before you, so eat whatever you want!' To eat it all takes hours, so when you finish eating, your stomach is full. We put in everything that had built up since Super Mario Sunshine and made Super Mario Galaxy 2 to be a game that has everything."
In contrast, the development team aimed to "reset" the Mario experience when putting together SM3L, and offer users a more economical gameplay experience.
"This time, I wanted to make a compact game that, rather than the Manchu Han Imperial Feast, was lighter, like a hamburger you could just gobble down. I decided to start thinking from there," he added.
Despite the fact that the game was initially designed as "an entranceway, as an introduction to all the 3D Super Mario games we made before," Hayashida added that as development continued the team kept on adding more and more content until it was almost as meaty as Galaxy 2.
"We really wanted to make a game that's easy to get into, so we weren't planning on making it a game full of features," he explained. But once we started making it and included the special stages, it turned out to have quite a lot of volume."
"I agree that the volume is comparable with even the Super Mario Galaxy games so I'm not sure about it being compact," added Nintendo CEO Satoru Iwata.
You'll get to tuck into the full experience next month - the game arrives on stores on 18th November. In the meantime, give Eurogamer's Super Mario 3D Land preview a once over to whet your appetite.
http://www.eurogamer.net/articles/20...ke-a-hamburger
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October 29th, 2011, 23:42 Posted By: wraggster
Make sure your health insurance premiums are all paid up; if you decide to replicate this project you may need it. [Corey], [Kris], and [Jess] built their own go cart which is controlled with a Wii remote. The website has a poor navigation scheme, but if you hover over the horizontal menu bar you can get quite a bit of information about the build.
The cart has two motors which use a chain to drive each of the rear wheels. A pair of H-bridge controllers let the Arduino interface with them. It’s also has a Bluetooth module that makes it a snap to pull accelerometer data from the Wii remote. The front end looks like it uses rack and pinion steering, but you won’t find a pinion or a steering column. Instead, a linear actuator is mounted parallel to the rack, moving it back and forth at the command of the Arduino.
We can’t help but think back to silent movies where the steering wheel comes loose in the middle of a car chase. See if you get the same image while watching the demo after the break. This doesn’t seem quite as dangerous as adding remote control to a full-sized automobile, but we’ve played MarioKart Wii before and know how lousy the accelerator performance can be. Hopefully the firmware kills the motors if the batteries in the controller die.
http://hackaday.com/2011/10/29/wii-r...ure-riding-in/
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October 29th, 2011, 22:52 Posted By: wraggster
Nintendo will soon allow developers to create and sell virtual goods on 3DS games, according to reports.
Japanese business paper The Nikkei claims Nintendo will lift its ban on microtransactions as early as November. Nintendo has yet to confirm the claim.
If true, it could pave the way for a new currency model for games developers building content across Nintendo platforms.
It would even provide the monetisation framework to allow transaction-based games, such as MMOs, to launch on the new handheld. It could even, at least in practical terms, pave the way for free-to-play games to launch on Nintendo systems.
http://www.mcvuk.com/news/read/micro...-to-3ds/087055
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October 29th, 2011, 22:32 Posted By: wraggster
Nintendo's latest earnings report may be a litany of woe, but at least the outfit's semi-annual financial results briefing bore good news: the 3DS eShop is about to get a kick in the pants. Today's 3DS store gets the job done, but it's hampered by disorganized categories, limited accessibility, and poor download management. Want something better? It's on the way -- a late November update is slated to bring "sleep mode" background downloading to the fledgling console, and opens the door for publishers to release in-game premium DLC and "limited-play" demos. Nintendo is even taking steps to address the handheld's lousy shopping experience, announcing a companion website where users will be able to browse the eShop from a PC or smartphone. Eventually 3DS owners will be able to buy content directly from the eShop website, but at launch shoppers will need to scan a QR code with the handheld to make a purchase. It's not a perfect plan, but at least it's a start. Baby steps Nintendo, baby steps.
http://www.engadget.com/2011/10/28/n...artphone-shop/
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October 28th, 2011, 23:08 Posted By: wraggster
Nintendo is working on "new genres of software" for the 3DS to be launched over the next fiscal year.
Speaking to investors following its disappointing half-year results, Nintendo president Satoru Iwata compared the new range of software to Brain Training and Wii Fit - products that performed consistently over long periods while inspiring strong hardware sales.
"Aiming for the next fiscal year, we are also working on new genres of software that may attract people who are not particularly interested in video games," he said.
"In order to under our gaming population expansion strategy, we are planning to launch several new software titles in the next fiscal year."
Iwata began the presentation by admitting that he felt "greatly accountable" for the company's financial results falling below guidance, and for lowering its forecast for the full year. However, measures taken in the first half of the 2011, particularly the 3DS price-cut, will soon start to show returns.
"As for our Nintendo 3DS, the hardware markdown has resulted in a huge loss in this fiscal year. However, as we are going ahead with gradual cost-cutting efforts, from a profit standpoint, improvements are expected to be made in the next fiscal year."
"The present result of the markdown is just an improvement of sales pace of the hardware. After the upcoming November, however, anticipated titles for Nintendo 3DS will be continually released, which we hope will bring a big boost in the year-end sales season."
The 3DS is nearing a "certain sales point" where word-of-mouth will drive sales. Iwata expects this "favourable word-of-mouth cycle" to begin after the looming holiday period. "We can expect the Nintendo 3DS to enter into the phase where relevant information shall be communicated even to people who usually do not proactively seek video game information."
Iwata also described a number of new features for the Nintendo eShop in the next 3DS firmware update: developers will now be able to add content to their games after launch, game demos will be available for the first time, and users will be able to download content with the 3DS in Sleep mode.
Iwata also revealed that the eShop would be made available on the Web so it can be accessed via PCs and smartphones.
http://www.gamesindustry.biz/article...genres-for-3ds
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October 28th, 2011, 01:21 Posted By: wraggster
When Sonic Generations arrives on Nintendo's 3DS this November, it's going to let you show off to the world how totally into Sonic you are. That is, if you walk by spindash past other folks with a 3DS copy of the game somewhere out there in the real world. Sega revealed the game's 3DS-specific Spot Pass features this week, which it detailed as bi-functional -- trade missions with friends and exchange "profile cards."
Apparently, Sonic Generations comes with 100 extra missions that can be unlocked via Spot Pass, though the extra missions consist of the game's main levels, albeit modified with specific objectives (kill a specific type of enemy, time trials, etc.) As for the profile cards, 3DS gamers will be able to show off their percentage completion of Generations, as well as sharing various other info (messages like, "Eggman is #1!," for instance). Might we suggest adding your killer Sonic fanfic into that messaging area?
http://www.joystiq.com/2011/10/26/he...res-will-work/
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October 28th, 2011, 01:15 Posted By: wraggster
Sega recently announced the launch dates of two of its upcoming titles for the Nintendo 3DS. Folks waiting with bated breath for the three-dimensional puzzler, Crush3D, will be able to exhale earlier than the original projected late-February release date -- it's out on January 10 (January 13 in Europe). Worldwide athletes, on the other hand, can test their mettle when Mario & Sonic at the London 2012 Olympic Games lights the torch on February 14 (February 10 in Europe).
Well, we know what we're doing on Valentine's Day: Neglecting our significant others while we try and earn the gold with Dr. Robotnik in the Rhythmic Gymnastics event. They say his supple frame isn't built to twirl ribbons, but werespectfully disagree.
http://www.joystiq.com/2011/10/27/cr...rly-next-year/
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October 28th, 2011, 01:12 Posted By: wraggster
More terrible news from Japan: Nintendo has posted a $926 million loss for the first half of the fiscal year ending in March 2012. Take a second look at that number. That's 926 million dollars. As in "very close to a billion."
The sheer volume of that amount of cash is staggering. In ones, it would fill a room roughly the size of the one Scrooge McDuck uses to hold his gold. Now imagine simply handing that money over to ... someone. Iwata, perhaps. The point is, you had it and now it's gone. Sucks, right? OK, now you know how Nintendo feels. It gets worse.
http://www.joystiq.com/2011/10/27/ed...any-came-to-m/
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October 28th, 2011, 01:05 Posted By: wraggster
Nintendo has opened its own shop at the heart of the UK’s busiest High Street.
The Nintendo shop at John Lewis Oxford Street is part of the retailer’s £4m revamp of its Children’s department. It opened this week, stocking games and hardware for DS, Wii and 3DS, with Gem handling the category management.
It’s the start in what John Lewis described as a ‘fundamental’ push to turn around its ailing games offer.
The firm says the days of disappointing suppliers is over, and is reaching out to publishers in a bid to become a major family games retailer.Alongside the Nintendo shop, John Lewis has this week introduced new title pre-orders for the first time.
“Because of the challenges in the market, it has been difficult for John Lewis to carve out a niche for itself,” admitted games buyer Robert Hennessy. We offer something unique in the way we engage with the family.
“How far we take what we have with Nintendo at Oxford Street will be based on the sales reaction we get. We have 30 stores that could house something similar to what we have today.
“We are working with Gem. They are assisting us on a number of levels, such as through having games available to pre-order.
“It is my aspiration that within the next three to six months we will offer all the key software titles – ahead of launch through pre-order, and on the day of launch.”
http://www.mcvuk.com/news/read/super-retail-bros/087009
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October 28th, 2011, 00:24 Posted By: wraggster
As of the end of last month, Nintendo has sold 6.68m 3DS consoles.
It is below expectations, but is ahead of what the DS achieved during the same period.
The firm hopes the console is back on track, with sales on the rise following a substantial price cut in August
Nintendo said in its report that since the 'significant price revision' sales 'have been improving'. And that this price drop combined with a stronger software line-up should see sales grow during Christmas.
3DS software sales have now reached 17,560,000.
Meanwhile, worldwide sales of DS is fast approaching 150m, with Wii sales at 89.3m.
http://www.mcvuk.com/news/read/3ds-h...ts-sold/087029
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October 27th, 2011, 01:40 Posted By: wraggster
GoldenEye Reloaded is out next Friday, November 4 and in case you missed it we're running a great competition the night before to decide the ultimate GoldenEye player with a fantastic prize of a PS3, big screen Sony TV and assorted gaming goodies worth hundreds of pounds up for grabs.
But we also caught up with Activision producer for GoldenEye Reloaded, James Steer, at a recent multiplayer event, to talk Bond, guns and gadgets. We started off by quizzing him on the huge multiplayer legacy of the series.
"We talk about the original N64 game as being like the godfather of first-person shooters," said Steer, "You know especially from a multiplayer, split-screen point of view. People loved it."
Naturally, we wondered if this created any additional pressure when it came to creating the multiplayer side of GoldenEye 007 Reloaded, given its illustrious heritage.
"There's a pressure, but it's also quite an honour to work on it," said Steer. "We create our own pressure in that way, because we want to do the best thing we can, the best Bond game that we can make, let alone the best GoldenEye game."
"So yes there is a pressure, but it's a good thing I think. Everyone wants to make games that people love and recognise and GoldenEye is hugely popular, so that's great."
You can check out our impressions of the game in our recent multiplayer hands-on preview.
And don't forget, if you're available to play at HMV Gamerbase in Manchester on Nov 3, why not come along and try winning that GoldenEye prize yourself?
Not only will you have a chance to win all those gaming goodies, plus some splendid runners-up prizes, but there'll be food, drink, Bond girls and our video team will be on hand to immortalise your efforts for posterity.
http://www.computerandvideogames.com...k-on-reloaded/
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