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Nintendo DS News is a News and downloads site for All Nintendo Handhelds and Consoles including the Gameboy, NES, N64, Snes, Gamecube, Wii, WiiU, NDS, 3DS, GBA and Snes, We have all the latest emulators, hack, homebrew, commercial games and all the downloads on this site, the latest homebrew and releases, Part of the
DCEmu Homebrew & Gaming Network.
THE LATEST NEWS BELOW
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November 21st, 2011, 22:33 Posted By: wraggster
Via http://www.aep-emu.de/
Madrigal has released two new simulators:
- Las Vegas (Bandai, LCD Game Digital) S4/2.02 (Standard 4, complete rewrite + manual added) + source code
- Donkey Kong (Nintendo, Multi Screen) S4/1.07 (Standard 4, major bug-fixes)
Quote:
November 21st, 2011
Two releases in a row today. While I was (very!) busy making the "complete rewrite" of a previously released simulator - that´s Bandai´s classic Las Vegas, I got reports of bugs and mistakes in the Donkey Kong (Multi screen) simulator.
I worked a lot on both games: Donkey Kong is now fixed and is extremely true-to-original. Las Vegas is extremely accurate too, with realistic graphics, sounds, gameplay, and is also 100% compatible with arcade cabinet controllers.
Thanks go to Roberto Mayrhofer for beta-testing the Donkey Kong simulator, and to good old friend Jaro Gielens of Electronic Plastic for providing me scans from Las Vegas manual!
New games are:
- Las Vegas (Bandai, LCD Game Digital) S4/2.02 (Standard 4, complete rewrite + manual added) + source code
- Donkey Kong (Nintendo, Multi Screen) S4/1.07 (Standard 4, major bug-fixes)
The games, the source code and the newly released "MADrigal CD Collection" version 57.3 are available for free download on the download page.
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November 21st, 2011, 22:32 Posted By: wraggster
Via http://www.aep-emu.de/
A new version of DSP Emulator has been released.
DSP emulates ZX SPECTRUM +3, ZX Spectrum 128, ZX Spectrum 48, Arcade, Amstrad CPC 464, NES and Game Boy.
Quote:
20/11 - New WIP version released!!! Windows binary and source available.
Added Hu6280 CPU, fixed some video issues in ´Mysterious Stone´ and ´Jr. Pacman´ and added Deco 16 Hardware, wich include ´Robocop´, ´Baddudes´ and ´Hippodrome´.
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November 21st, 2011, 19:31 Posted By: wraggster
Nintendo is developing its first wave of 3DS games specifically targeted for the casual customer, an executive at the company has said.
The new range of games, expected to be announced at E3 in June next year, is hoped will broaden the 3DS’s customer base and revive sales. If successful, it could pave the way for other developers to build content to an established casual market.
“My expectation is that, come E3, I think we'll be showcasing a range of different titles that, for a more casual consumer, they'll see reasons to jump on board with the Nintendo 3DS,” Nintendo of America boss Reggie Fils-Aime told AOL.
"So, will there be content to appeal to consumers 50 plus the way Brain Age did? Absolutely. Will there be content that's going to appeal to women the way we are able to do with the DS? Absolutely.
“I can't go into the details of what exactly those titles will be, but stay tuned,” he added.
“There is information that we'll be sharing prior to E3, plus a lot of information at E3 as well.”
Nintendo globally launched the 3DS in March this year. The company has sold about 6.7 million units since.
An unexpected sluggish sales run had prompted Nintendo to dramatically sink the retail price of the hardware, in some cases by as much as £80.
Nintendo went on to post a half-year loss of £578 million for the six months ending September 30th. Company president Satoru Iwata made a frank apology to investors for the poor financials.
The company is expecting to post a full year loss for the first time in 30 years.
http://www.develop-online.net/news/3...l-market-by-E3
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November 21st, 2011, 00:44 Posted By: wraggster
The Gamecube and Wii Emulator for Windows has been updated, heres whats new:
Changelog for 3.0-202
Gameini database update for auto modellista, Happy Feet, Alone In The Dark, DeadSpace, MADWORLD, Scooby-Doo! Mystery Mayhem, FIFA 2003, Mission: Impossible Operation Surma, Def Jam Fight For NY, FIFA Soccer 2004, THE HOUSE OF THE DEAD 2 AND 3 RETURN, LEGO Star Wars The Complete Saga, Rayman Origins, The Legend of Zelda Skyward Sword. Fixes issue 4953.
http://www.dolphin-emulator.com/download.html
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November 21st, 2011, 00:40 Posted By: wraggster
via http://dsx86.patrickaalto.com/DSblog.html
Sverx has again been working on improving the screen scaling algorithms for DSx86. This time he figured out a smart new way to take advantage of the NDS hardware scaling and blending features in the Jitter mode. The new and improved Jitter mode in this version is just as fast as the plain Scale mode (as it is handled completely in hardware), but it also produces a result that is very close to the software-based Smooth scaling algorithm (in all the low-resolution modes)! Big thanks again to Sverx for his ingenious new scaling method!
DS2x86 progress
I have not made huge progress with DS2x86 during the past week, as I have been busy with some work-related things, including a business trip. I have however managed to get the text mode screen handling moved from the MIPS side to the ARM side. The strange palette problem I mentioned in the previous blog post was actually not related to palette handling, instead, I found an interesting feature in the FPGA code that the original DSTwo graphics transfer code uses. When sending the video data (with command 0xC1), the MIPS side code in the cmd_line_interrupt() routine in game.c module has the following code:
case 0xc1://VIDEO 512*n
isc1cmd = cmd_buf[7] & (( 1 << enable_fix_video_bit) | ( 1 << enable_fix_video_rgb_bit));
case 0xc2://AUDIO 512*n
//*(fpgaport*)write_addr_cmp_addr = (0x400-0x380) ;
SET_ADDR_GROUP(GPIO_ADDR_GROUP1);
*(fpgaport*)(cpld_base_addr + cpld_base_step) = (0x400-0x380) ; //(0x400-0x300) ;
SET_ADDR_DEFT();
*(fpgaport*)cpld_ctr_addr = (1<<fpga_mode_bit) | (1<<fifo_clear_bit) | isc1cmd;
*(fpgaport*)cpld_ctr_addr = (1<<fpga_mode_bit) | isc1cmd;
In the routine MP4_init_module() at the end of the same source file, where the transfer buffers and commands are prepared, is the following code:
buf_st_temp.nds_cmd=(((1 <<enable_fix_video_bit ) |(1 <<enable_fix_video_rgb_bit ))<<24) | (buf_video_up_0<<16) | (VIDEO_UP <<8) | 0xc1;
buf_st_temp.type= 0;
pmain_buf->buf_st_list[buf_video_up_0] = buf_st_temp;
The transfer system on the NDS side sends the highest byte of the nds_cmd field of the buffer struct as the cmd_buf[7] content when requesting the video data, and thus the command 0xC1 always has those enable_fix_video_bit and enable_fix_video_rgb_bit bits set. My understanding is that when those bits are set, the FPGA code always turns on the highest bit of every 16-bit halfword in the transfer buffer (while sending it via FIFO to the NDS side). This creates 16-bit ARGB values with the alpha bit set on-the-fly for the 16-bit color values that the DSTwo SDK normally uses. But, when sending graphics data in some other format, you need to NOT set those bits on! In my case when sending the text mode data (which on the x86 is formatted as an 8-bit character followed by an 8-bit attribute byte), the attribute byte always had the highest bit set, which caused the background color to use the light colors. This caused the DOS background to be gray when it should have been black, so I first thought I had a problem with the palette. As I don't plan to send any 16-bit color values in DS2x86, I simply commented out those two bits, thus forcing the MIPS side to always send the graphics data as-is.
Currently I am working on the CGA graphics mode data transfer. This is rather similar to the text mode (on the MIPS side), it can simply send 32KB from the emulated x86 segment address 0xB800. The NDS side just needs to handle the received data differently. After I get this working, the next mode will be the MCGA graphics mode. In that mode I need to send 64KB from the x86 segment address 0xA000, plus additional 512 bytes (or 768 bytes if I move the 24-bit palette -> 16-bit palette conversion to the NDS side) for the palette.
The remaining graphics modes (EGA and Mode-X modes) are somewhat more difficult, as sending the whole graphics memory area would be 256KB, which is more data than I want (or probably even can) send per frame. I think I need to limit the data to be sent to 256x192 (or 320x200) bytes, but as that won't be enough for the high-resolution modes like 640x480 16-color VGA mode, I still need to figure out a smarter way to handle this. Only after these changes I can then start working on the audio stuff.
http://dsx86.patrickaalto.com/DSdown.html
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November 21st, 2011, 00:38 Posted By: wraggster
via http://gbatemp.net/t313893-postloader-3-43-1
postLoader3, made by GBAtemp member stfour, has been updated to version 3.43.1. This Wii application's purpose is to be used in conjunction with Priiloader as an alternative to the Homebrew Channel and/or system menu, and also supports launching Wiiware/VC titles from real or emulated NAND. See the change log below for what's new, and join the on-going discussion for the latest (off-site) download and more information about this homebrew project's progress.
QUOTE: Change Log 11/18/11•Corrected a crash caused by "strange" diconfig.bin (thx cippazza)
•Corrected a typo error (thx zfa)
•Added n2oswitch.dol in ploader folder. This file must be present in sd:/ploader/ folder to enable neek2o nand autoswitch feature
NOTES (neek2o ONLY):
postloader support automatically 4 different nands. nands can be selected for any game. Press (B) on the game cover
/nands/pl_eu for euro pal nand
/nands/pl_us for usa nand
/nands/pl_jp for japan nand
/nands/pl_kr for korean nand
IMPORTANT: priiloader 0.4 (and only 0.4) must be present on the nand. There is no need to configure it.
If the region is different from default, postloader install as "installed file" in priiloader on the selected nand n2oswitch.dol that will run the disc, and on return to menu (or power off/on) will restore old settings
Even if the four roms can be used for any purpose, I suggest to leave them light, without any additional channel to keep high switching speed
Known issues/todo (in sparse order)
•TODO: Interactive change of "default" neek2o nand
•TODO: Adding patching options to uneek games
•TODO: priibooter gui
•TODO: multy splash screen support
•TODO: new ICON !!!!
•TODO: patch uid.sys under neek
•TODO: more theme options
•TODO: runtime theme switch
•ISSUE: if a channel png is corrupted, postloader may crash
http://gbatemp.net/topic/299384-post...st__p__3980666
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November 21st, 2011, 00:30 Posted By: wraggster
OpenBOR is a continuation of the Beats Of Rage 2D game engine, which was originally
created by the wonderful folks over at http://www.senileteam.com.
This release is for the Dreamcast, PSP, Wii, Wiz, GP2x and Dingoo:
Heres whats new;
r3596 | utunnels | 2011-11-19 10:23:28 -0500 (Sat, 19 Nov 2011) | 4 lines
Changed paths:
M /engine/openborscript.c
Add candamage, hostile and projectilehit to getentityproperty.
Allow interger value for the three in changeentityproperty, by having the highest bit set. This makes property copying easier.
For example, changeentityproperty(self, "hostile", openborconstant("TYPE_ENEMY")+openborconstant("TYP E_NPC")+0x80000000);
http://lavalit.com:8080/OpenBOR/download.php
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November 21st, 2011, 00:22 Posted By: wraggster
via http://mobiles.gx-mod.com/modules/ne...p?storyid=9724
Update FlashcartHelper developed by ron975 , a member of GBAtemp forums. As a reminder this is a windows utility to help users find and download linkers to the right updates for their products, it is a software similar to ModMii but just for DS.
New / fixed:
-Added the update for 3DS 2.2-04 DSTWO
-Added check to prevent FlashcartHelper to start if it is in a system folder. FlashcartHelper v0.8.2 NDS Official site: http://gbatemp. net
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November 21st, 2011, 00:05 Posted By: wraggster
Three years ago, a group of fans, under the name of TWEWYTeam released a Spanish translation for The World Ends With You, for the Nintendo DS. It successfully adapted all the texts and a 90% of the graphics into Spanish.
But that translation had something special: It was the first time in Spain that someone romhacked a dubbing into a game. At that point, only the FMVs were dubbed.
Now, three years later, some of the members of TWEWYTeam, along with plenty of new people and with over sixteen voice actors, released The World Ends With You Versión en Castellano (Spanish Edition) 2.0.
This new version changes quite a lot of the texts, improving many of the lines of the game; adds all the missing graphics that were left untranslated before; but the best part is that now the in game lines are completely dubbed with professional quality, thanks to some of the perpetrators of the Time Crisis dub project.
As usual, pictures won’t show the quality of the work, so here’s a sample of the lines of each character.
RHDN Project Page
Relevant Link: (http://tiovictor.romh...ackhispano.org/?p=580)
http://www.romhacking.net/forum/inde...pic,13548.html
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November 20th, 2011, 21:43 Posted By: wraggster
One thing the DS did really well was cater to a massive range of gamers from the hardcore teen to the curious grandma.
3DS has so far focused on the core crowd this year, but Nintendo America boss Reggie Fils-Aime says the new handheld will broaden its horizons in 2012.Well, our two big holiday titles for this year will certainly broaden the audience. Everyone loves Mario, [and] everyone loves to play Mario Kart," he said.
"As we look to next year, Mario & Sonic at the London Olympic Games is coming out on 3DS early next year--that's gonna' continue to broaden. But my expectation is that, come E3, I think we'll be showcasing a range of different titles that, for a more casual consumer, they'll see reasons to jump on board with the Nintendo 3DS."
He later hinted: "In terms of other genres, absolutely we will continue to push the envelope with new, unique, differentiated experiences that you can only get on the Nintendo 3DS and that widen the consumer demographic."
"So, will there be content to appeal to consumers 50 plus the way Brain Age did? Absolutely. Will there be content that's going to appeal to women the way we are able to do with the DS? Absolutely. I can't go into the details of what exactly those titles will be, but stay tuned. There is information that we'll be sharing prior to E3, plus a lot of information at E3 as well."
Fils-Aime has also confirmed that the upcoming 3DS update due this month will add the ability for developers to sell DLC on the handheld.
http://www.computerandvideogames.com...-coming-at-e3/
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November 20th, 2011, 21:41 Posted By: wraggster
The Pokémon Company may be gearing up to make yet another teased announcement at a Manga/anime expo in Japan next month.
The latest issue of Japan's Jump magazine has confirmed that next month's Jump Fest will be the first to feature the Pokémon series, and that there will be surprises in store.According to Andriasang, the mag teases: "Pokémon makes first appearance at JF!! Surprising information on the show floor?" before going on to say that a "big surprise" awaits at the Pokémon booth.
A Pokémon announcement has been rumoured/teased on numerous occasions in recent months, with the latest rumour sparked by a newly-registered web domain suggesting Nintendo could be preparing to announce a new 'Pokémon Grey' title - thought to be the 'Pokémon Yellow'-style third version of the Pokémon Black/White Version games.
Jump Festa takes place on December 17 and 18 in Japan.
http://www.computerandvideogames.com...po-next-month/
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November 20th, 2011, 21:37 Posted By: wraggster
Games for THQ's uDraw tablet will take advantage of the enhanced features of Nintendo's upcoming Wii U console, THQ has revealed to Eurogamer.Andy Hodgson, THQ's global VP for uDraw, played down suggestions that the Wii U's tablet would usurp uDraw. Instead, he says, the two can "co-exist together". The Wii U is back compatible with Wii software, and presumably this is how uDraw games would be played on Nintendo's new machine."We have some amazing brands and software built for uDraw," Hodgson said. "Some of those we'll be able to continue to support on uDraw and in addition add to Wii U that will add extra functionality, tailor-made for Wii U. So it's possible for them to co-exist together."There are "lots of possibilities" for what this extra functionality could include, Hodgson said, confirming the uDraw team had already "spent some time with the Wii U and seen everything it has to offer"."The screen in there, the camera, the ability for co-op play with extra players using Wii Remotes, there's lots of possibilities.""We feel we've really got a good start on Wii U."Andy Hodgson, global VP, uDraw
"We feel we've really got a good start on Wii U," Hodgson added, explaining that THQ had a "natural headstart" on utilising the Wii U tablet's tech having already developed for the similar uDraw platform.Was Hodgson worried the Wii U would make uDraw redundant? "No, because Wii will remain our focus... We see Wii U as yet another audience we're able to look at. I guess it'll come down to product life-cycles as to how long we support Wii for.""We're committed to [Wii] but we also have PlayStation 3 and Xbox 360 tablets which offer us two new audiences there again."After 1.7 million units sold of the Wii uDraw, THQ announced versions for PS3 and Xbox 360 earlier this year that arrive on shop shelves today."Next year we will be expanding with titles that could be considered more 'core'."
Rebuilt "from the ground up", the PS3 and 360 versions don't require a controller to be placed in them to work, as the Wii version does. Wireless and motion control functions are instead built in, with an improved touch control pad and HD display.New software is on the way too, with tie-ins for kid-friendly franchises such as Marvel Super Heroes Squad, Kung Fu Panda, Penguins of Madagascar. "Many" more titles are on the way 2012, including an as-yet unannounced Disney game.Hodgson said that 2012 will also see the uDraw games roster expanding into a slighter older age-group. "Next year we will be expanding with titles that could be considered more 'core' or more interesting for the teen market." Dawn of War 3? "Ha, maybe not that core..."Earlier this month Ubisoft announced Drawsome, a Wii tablet peripheral with similar functionality to uDraw that will launch in the US on 6th December. But THQ aren't worried about the competition. "I haven't seen much marketing from them," Hodgson said, adding that with 1.7 sold and a worldwide availability on multiple platforms, it would be a "pretty easy decision for consumers to see who's behind this technology".Does he believe Ubisoft copied the uDraw? "I can't really comment on that," Hodgson replied.With Drawsome and Wii U on the market, 2012 will be a far more crowded market for uDraw. But Wii U could open up new possibilities for THQ's tablet too.THQ's Darksiders 2 is a Wii U launch title, but with uDraw available Xbox 360 and PS3, would it be possible for the THQ to recreate the same tablet functions for the Xbox 360 and PS3 versions of the game? "That's a really interesting idea and I can't comment on that," Hodgson concluded. "I might actually have a chat with my colleagues on the Darksiders team to have a look at that..."
http://www.eurogamer.net/articles/20...ce-udraw-games
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November 19th, 2011, 00:31 Posted By: wraggster
Three days ago marked the Xbox's tenth anniversary -- which means today is the GameCube's tenth. Those two systems are emblematic of the rift between "core" and "casual" gaming that formed seemingly around them -- nobody really thought there was a difference in previous generations, but the contrast between the Mountain Dew-green, imposing Xbox and the family-friendly, lunchbox-shaped, honestly adorable GameCube underscored the growing divide.
Just as we did with the Xbox, we're celebrating the GameCube today with a look at ten of its exclusive titles. More of these led to sequels and ports elsewhere, but in almost every case, there was some aspect of the game that never "clicked" away from the GameCube. Oh, and we're not listing the obvious ones. Yes, we all liked Smash Bros. and Zelda. Where's the fun in bringing those up again?
After the break, find an utterly arbitrary list of GameCube games we liked. But first, we have to begin properly: .
http://www.joystiq.com/2011/11/18/th...n-the-obvious/
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November 19th, 2011, 00:19 Posted By: wraggster
Nordic Games has confirmed that total lifetime sales to date for its We Sing series have now hit one million units worldwide.
The number was revealed at last night’s London bash which was attended by X-Factor’s Kitty Brucknell.
“Whilst these figures may not be in the same league as Modern Warfare 3, we’re nonetheless extremely proud of them,” Nordic Games’ sales and marketing director Nik Blower stated.
“The original We Sing was the first entry into the Wii karaoke market, and we’ve made that market our own, despite tough competition. These are exciting times for the series – we’ve recently branched out into Dance, and continue to look at fresh opportunities. There’s no doubt that this first million milestone will not be our last.
“2012 will prove to be another year of We Sing growth. Despite the perception the market is in decline, We Sing’s audience remains healthy and loyal, and we’ll soon be announcing exciting new developments for the series. For now, we’d like to raise a glass to our fans and thank them for their support.”
http://www.mcvuk.com/news/read/we-si...million/087437
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November 19th, 2011, 00:05 Posted By: wraggster
Nintendo of America president Reggie Fils-Aime has confirmed that the next 3DS system update will allow for paid DLC.
"In terms of what the next system update will allow, it will allow developers to sell add-on content, and whether that's for a physical game or a digitally released game," he told AOL Games.
"In terms of how it will work, it's up to the developer whether they want to make it to buy new levels, new items - all of that is up to their imagination. Essentially, what we're doing is creating the framework for those transactions to happen."
The update for the handheld is due next month. Previously Nintendo has offered DLC for DS titles, but those have all been free.
"I've had this conversation with a number of our key developers, and their mentality is, 'Reggie, when we sell a game, we want the consumer to feel that they've had a complete experience,'" he added.
"Now, in addition, if we want to make other things available, great, and we'll look at that. But we're unwilling to sell a piece of a game upfront and, if you will, force a consumer to buy more later. I think the consumer wants to get, for their money, a complete experience, and then we have opportunities to provide more on top of that."
Following its financial results late last month, Nintendo president Satoru Iwata promised "new genres of software" to attract more gamers to the company.
http://www.gamesindustry.biz/article...-gets-paid-dlc
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November 19th, 2011, 00:01 Posted By: wraggster
Finally, the wait is over — for European fans, anyway. After months (well, over a year) of delays, the latest adventure of Link is finally out. Reviews for the game are consistently favorable. Famitsu magazine has given it aperfect score. IGN says it's 'the greatest Zelda game ever created,' and even the best game for the Wii. Of course, some of you may have already known this, given that it has already been hacked to run on an emulator (and yes, it looks even better in HD). I would love to hear the opinions of you Europeans who've played it. Is it as good as they say?"(Skyward Sword doesn't come out in the U.S. until Sunday, and not until next week for Japan and Australia.) While still complimentary, Giant Bomb's review goes into a bit more depth on the game's shortcomings.
http://games.slashdot.org/story/11/1...-skyward-sword
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November 19th, 2011, 00:00 Posted By: wraggster
There have been more than a few third-party responses to the Nintendo 3DS' notably short battery life, from grips to clips, to full-on battery replacements. Despite their best efforts, these products still fall short of making the fledgling handheld international flight-ready, leaving globetrotting gamers with idle thumbs. Can't we do better? Nyko thinks so, and promises to triple the battery life of a standard 3DS with its latest accessory, the Nyko Power Grip. Other products have boasted double, but three times the play time? Now we're interested. We gave the Grip a run for its money -- read on if you want to know if it is worth yours.
http://www.engadget.com/2011/11/18/n...r-grip-review/
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November 18th, 2011, 11:50 Posted By: wraggster
Whenever a new Wii game comes out, players set to work opening up the PC-based Dolphin emulator, upscale the graphics to HD resolution, and take screenshots for us to drool over -- like the Skyward Sword images posted on the software's forum.
The normally soft, watercolor-y backgrounds look a little strange in HD -- we can't decide if it's more of the intended effect, or just oddly blurry. But there's no such conflict when it comes to the characters -- they look amazing. We're just going to cross our fingers for upscaling functionality when the Wii U comes along.
http://www.joystiq.com/2011/11/17/th...-to-emulation/
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November 18th, 2011, 11:48 Posted By: wraggster
The Professor Layton titles traditionally take their sweet time heading across the continent from Japan to the EU, and the series' first 3DS entry, calledProfessor Layton and the Mask of Miracle in Japan, is no exception. It arrived in the land of the Rising Sun last February, and hasn't been released in Europe or North America yet. But it looks like one of those releases is planned: The end of a trailer forProfessor Layton and the Spectre's Call in Europe teases that players should "get ready for an all-new Layton next year."
Presumably, that's the 3DS title (though the name usually changes on the trip over), and that tease means we'll see it out sometime in 2012. We haven't seen quite as much confirmation on a North American release, but since the last title hit Europe this week and North America last month, 2012 is a good bet for us 'mericans as well. After all, it's not like Level-5 doesn't want to release it here, it's just that translation can take time.
http://www.joystiq.com/2011/11/17/pr...ope-next-year/
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